Пікірлер
Күн бұрын
hahahahahaha you killed me when you said I tried 10 years and 5 ways then gave up me too I want to learn Houdini only to confirm myslef that I can do it I learnt alllll programs except Houdini let's be the 8th way with you
@graphicINmotion
@graphicINmotion Күн бұрын
While creating this course I realised how difficult it is to teach Houdini for beginners. On the one hand you need to explain enough to get the important stuff across, on the other hand you have to be careful not to overdo it and make it too difficult. I hope I found the right balance. Would love to get feedback, when you decide to join the course!
Күн бұрын
@ thank youuuuuu
@abdullaharshak.n7870
@abdullaharshak.n7870 2 күн бұрын
Everything works fine if I apply non uv based textures with instancer in solarisis. But the problem comes when the mesh has proper uv. I have a bee model which have proper udims tiles and textures. The texture looks fine before it got instanced. If I used instancer node in solaris. The texture goes black. After that a while I figure it out that the model uv disappeared or stretched after It passes through instancer node. Is there any solution to fix that.?
@graphicINmotion
@graphicINmotion 2 күн бұрын
Maybe just import two versions of the Model to Solaris or instance in SOPs.
@AntonPiruev
@AntonPiruev 7 күн бұрын
Thanks for the amazing tutorial!
@graphicINmotion
@graphicINmotion 7 күн бұрын
You are welcome!
@jumalsam
@jumalsam 9 күн бұрын
This was really fun to follow along with, good stuff. Cheers!
@graphicINmotion
@graphicINmotion 9 күн бұрын
Many thanks!
@rendered_useless2093
@rendered_useless2093 16 күн бұрын
Hi Roland thanks for the tutorial After my MOPS Spread has finished, my simulation seems to lose pressure. It starts very inflated but by the time the "Spread" is finished it gets kind of floppy and deflated again. Do you know why this might be?
@graphicINmotion
@graphicINmotion 16 күн бұрын
Check your attribute values. Maybe something is off. But it’s difficult to analyze from the distance.
@gokhancantez499
@gokhancantez499 21 күн бұрын
This is really cool, thank you so much. Waiting for the other underwater corals anemons etc. creations.
@graphicINmotion
@graphicINmotion 9 күн бұрын
Thank you!
@semprepi6503
@semprepi6503 23 күн бұрын
who nobody finishes the tutorial, how I am supposed to render this?
@graphicINmotion
@graphicINmotion 23 күн бұрын
Check my channel. Introduction to Solaris.
@TYNEPUNK
@TYNEPUNK 26 күн бұрын
Thank you VERY much!!
@graphicINmotion
@graphicINmotion 26 күн бұрын
You are welcome!
@TYNEPUNK
@TYNEPUNK 26 күн бұрын
@@graphicINmotion im trying to emulate the "point cloud" style, and this does it nicely :)
@pooh.mi.k
@pooh.mi.k Ай бұрын
Hi, I’ve noticed that your sound tends to peak when pronouncing 'Sss' or 'ssh' sounds. I’m not sure how else to explain it, but it would be great if this could be adjusted in the next video.
@FraztheWizard
@FraztheWizard Ай бұрын
Great breakdown, thanks!
@graphicINmotion
@graphicINmotion Ай бұрын
Thank you!
@AliRaza-wn9ot
@AliRaza-wn9ot Ай бұрын
Didnt expect such high quality houdini content to be free. Thanks a lot sir
@graphicINmotion
@graphicINmotion Ай бұрын
You are welcome!
@Elysium.4D
@Elysium.4D Ай бұрын
I am trying to modify the attraction weight inside of a dop network using the attribute name, any ideas why is not working?(Vellum Grains)
@graphicINmotion
@graphicINmotion Ай бұрын
How do you modify it?
@ojisan4220
@ojisan4220 Ай бұрын
Thanks but it would be good to add Karma Solaris version of it
@graphicINmotion
@graphicINmotion Ай бұрын
Yes, at the time of recording I didn’t use Karma that much. Now it’s my main renderer. And with Copernicus it’s possible to add post effects.
@ruslandad365
@ruslandad365 Ай бұрын
Amazing Tutorial!!! Thanks!!!
@graphicINmotion
@graphicINmotion Ай бұрын
You are welcome!
@PeopleCanFly23
@PeopleCanFly23 Ай бұрын
Even after acquiring all the required software and getting everything to work, a regular 3 minute song takes 24 hours to render with a 9600K and GTX 1070
@BymanIt
@BymanIt Ай бұрын
OMG! Thx for sharing this info
@olivermartiny3470
@olivermartiny3470 2 ай бұрын
Hi, don't know if this will help, but when you move your light while being in Specular tab, it will try to keep the brightness on the selected spot, the same, therefor when you move the light further away it will increase the intensity to compensate, changing between edit and specular is a good way to control what output you want. I usually change to edit whenever I want to move my light
@graphicINmotion
@graphicINmotion 2 ай бұрын
Thanks for the hint! I was not aware of that. Makes sense.
@dazed4685
@dazed4685 2 ай бұрын
Thanks for this tutorial - am i missing the part where you explaing the workflow with the Normal-Pass?
@graphicINmotion
@graphicINmotion 2 ай бұрын
It’s around 9:00. I use it to drive the displacement.
@kloyder
@kloyder 2 ай бұрын
very good tutorial!You're talanted to explain Houdini!!
@graphicINmotion
@graphicINmotion 2 ай бұрын
Many thanks!
@Paul-f2m6q
@Paul-f2m6q 2 ай бұрын
Thank you so much for this, I was about to pull my hair out trying to figure it out.
@graphicINmotion
@graphicINmotion 2 ай бұрын
You are welcome!
@Teheiron
@Teheiron 2 ай бұрын
Very nice seriers, it got really confusing when you started to use those shelf modes but still I have learned quite a bit. Thx!
@graphicINmotion
@graphicINmotion 2 ай бұрын
Yes, the shelf tools can create quite complex networks. That’s why I recommend beginners not to use them.
@doodlve
@doodlve 3 ай бұрын
Hey, thankyou for the video can I use this tutorial visualizer in my clients commercial project?
@graphicINmotion
@graphicINmotion 2 ай бұрын
Why dont you create mak your own design with the shown techniques?
@pushpamishra8447
@pushpamishra8447 3 ай бұрын
जय मां भद्रकाली हर हर महादेव 4:52
@pushpamishra8447
@pushpamishra8447 3 ай бұрын
जय मां भद्रकाली हर हर महादेव
@yesthatsam
@yesthatsam 3 ай бұрын
Great video, thanks a lot. I just wonder why you had to set @stopped beforehand ? I used the @activate directly in the vellum solver popwrangle with : float activate = point(0, 'activate', i@ptnum); i@stopped = activate > .5 ? 0 : 1;
@graphicINmotion
@graphicINmotion 3 ай бұрын
You are right. Thats more straight forward. Thanks for pointing that! 👍
@sublatio
@sublatio 3 ай бұрын
Thanks for an awesome video! Subscribed! Would love to see a more in-depth walkthrough of your sponge setup. :)
@graphicINmotion
@graphicINmotion 3 ай бұрын
Thanks for the subscription. It’s on my list!
@crackplatoon1060
@crackplatoon1060 3 ай бұрын
this was a very elaborate explanation, appreciate the tutorial
@graphicINmotion
@graphicINmotion 3 ай бұрын
Thanks!
@Ha.jamshidi
@Ha.jamshidi 3 ай бұрын
cool, thank you
@graphicINmotion
@graphicINmotion 3 ай бұрын
You are welcome!
@anandYadav-u7f
@anandYadav-u7f 2 ай бұрын
Lllll❤❤❤
@philippwelsing9108
@philippwelsing9108 3 ай бұрын
He's back! Finally. 🙌
@graphicINmotion
@graphicINmotion 3 ай бұрын
Hi Philipp 🙂
@philippwelsing9108
@philippwelsing9108 3 ай бұрын
@@graphicINmotion May I ask, just for my understanding of MTLX, why you used a Triplanar here? It would have worked with a Rest Position and a regular MTLX Image node as well, maybe? Would love to learn if Triplanar had any advantages here. Love the tutorial, thanks so much! Update: I tried it and Triplanar wraps the texture way more nicely around the organic shape on all sides. With a regular texture you are getting streaks. Is that the reason then?
@graphicINmotion
@graphicINmotion 3 ай бұрын
@@philippwelsing9108 I use it when the object has no UVs. Without UVs you cannot really apply textures.
@philippwelsing9108
@philippwelsing9108 3 ай бұрын
@@graphicINmotion I was surprised to find out that MTLX POSITION doesn't even need UVs. If you use it in "object" mode, it seems to stick procedural noise textures or a COPs texture like yours onto an object that does not have UVs, nor a Rest Position. It holds up in animation as well. This was new to me, too. Triplanar looks way better though, because it wraps around each axis. 🙌
@graphicINmotion
@graphicINmotion 3 ай бұрын
@@philippwelsing9108 yes, that makes sense. I was not aware of that when using Copernicus. But I always used Rest Position with noises directly in the shaders. Thanks for the hint!
@henrythejeditube
@henrythejeditube 3 ай бұрын
Thank you so much sir
@graphicINmotion
@graphicINmotion 3 ай бұрын
You are welcome!
@romansmirnov467
@romansmirnov467 3 ай бұрын
Is it possible to use a custom object to create a pattern?
@graphicINmotion
@graphicINmotion 3 ай бұрын
Sry, I misunderstood. No its not possible.
@DirectedBySamLink
@DirectedBySamLink 3 ай бұрын
Love this! More quicktips please!
@graphicINmotion
@graphicINmotion 3 ай бұрын
Thanks! More to come soon!
@VishnuMenon
@VishnuMenon 3 ай бұрын
Loved this. +1 Sub!
@graphicINmotion
@graphicINmotion 3 ай бұрын
Thank you!
@jonathanseel4857
@jonathanseel4857 3 ай бұрын
This is anazing!! Thank you for this Tutorial!
@graphicINmotion
@graphicINmotion 3 ай бұрын
You are welcome!
@VidarrKerr
@VidarrKerr 3 ай бұрын
I didn't realize this was from 8 years ago until you used the "Fast Blur" effect. LOL. Then, I noticed your Windows Taskbar.
@Fraktalist
@Fraktalist 4 ай бұрын
thank you!!! this helps a lot!
@graphicINmotion
@graphicINmotion 4 ай бұрын
You are welcome!
@clemescosora6711
@clemescosora6711 4 ай бұрын
by the end, how do we turn the balls into one geometry of a liquid?
@graphicINmotion
@graphicINmotion 4 ай бұрын
There is a liquid surface node. Or you can use a VDB from Particles to create a volume and then convert it back to a mesh. There is a more detailed tutorial on Patreon.
@SomeCrazyVids
@SomeCrazyVids 4 ай бұрын
Nice vid. You can probably get better results if you upload the Houdini docs to google drive (as PDF or word) and let it reference then that way. Subbed, be nice to see some procedural modelling tuts in the mix
@graphicINmotion
@graphicINmotion 4 ай бұрын
Thank you! I will try that.
@shivsparkky
@shivsparkky 4 ай бұрын
This is a great start, but how do you setup hair for characters when the groom is done already and we need to sim the guides and translate the dynamics to the groom to render?
@AsifSkh07
@AsifSkh07 4 ай бұрын
houdini looks so freaking scary😖😖😨😨😨😨
@graphicINmotion
@graphicINmotion 4 ай бұрын
Learning curve is steep in the beginning. But it’s worth it. I will start a beginner training soon. Stay tuned!
@Houdini_Bob
@Houdini_Bob 4 ай бұрын
when it gets to level where I can say teach me how to hard surface model a Star Wars tie fighter in Houdini without using booleans and without having triangles and n-gons then I'll be impressed. still it is impressive how quickly it spit this out and how it tells you what it is doing along the way (human tutorials should do this) and how well it works even if some of the phrasing is outdated I just retired after 23 years in automation, we tried chat GPT to ladder logic code to run pumps with our parameters, the code it spit out was inefficient and did not take into consideration some conditions we said could happen, yes it would work but there was much work needed to bring it up to operate efficiently and with room for expansion. plus for this type of application you would have to tell it to take into consideration safety protocols, dead man switches and the like. one could spend enough time ensuring Chat has everything it needs to create ladder logic you might as well do it yourself. being old school I do most of this by second nature but I am sure with sufficient training and time it Chat might make a good programmer but then humans can get lazy and want to finish a project quickly.
@alldavids4202
@alldavids4202 4 ай бұрын
Love your tutorials so much. I'm a new Patreon supporter. Please keep making tutorials!
@graphicINmotion
@graphicINmotion 4 ай бұрын
Thanks a lot for your support!
@UmairAliMughal2009
@UmairAliMughal2009 4 ай бұрын
subscribed
@graphicINmotion
@graphicINmotion 4 ай бұрын
Thanks!
@manish_anand
@manish_anand 4 ай бұрын
I am very new to 3d in general and a complete noob in Houdini and your tutorials have help me a lot in learning the ropes and i am really thankfull. You are doing an amazing service to the community. Its baffling to me that you dont have at least a million subs mate!!
@graphicINmotion
@graphicINmotion 4 ай бұрын
Thank you very much for the kind comment!
@atefezare5623
@atefezare5623 5 ай бұрын
Fresh and useful content! thank you very much!
@graphicINmotion
@graphicINmotion 5 ай бұрын
You are welcome!
@selimsubasii
@selimsubasii 5 ай бұрын
This helped me tons thanks for the video <3
@graphicINmotion
@graphicINmotion 5 ай бұрын
You are welcome!
@imb1318
@imb1318 5 ай бұрын
please sir do more video about vellum. i am beginner. do you have beginner level video about vellum?
@graphicINmotion
@graphicINmotion 5 ай бұрын
Yes, check out my channel. I also have a huge course on Vellum on Patreon: www.patreon.com/collection/100535?
@mosesmorgan1104
@mosesmorgan1104 5 ай бұрын
could you also share how the shading has been done ?
@graphicINmotion
@graphicINmotion 5 ай бұрын
After the summer holidays I will try to find some time.
@mechanicalstudent2249
@mechanicalstudent2249 5 ай бұрын
More free videos means More Subscribers and More Views ❤❤
@mechanicalstudent2249
@mechanicalstudent2249 5 ай бұрын
You deserve million subscribers ❤❤
@graphicINmotion
@graphicINmotion 5 ай бұрын
Many thanks! Unfortunately the KZbin algorithm has a different opinion :)
@dohrah
@dohrah 5 ай бұрын
Such a talented teacher. This video is incredible. Thank you!!
@graphicINmotion
@graphicINmotion 5 ай бұрын
You are very welcome!