hahahahahaha you killed me when you said I tried 10 years and 5 ways then gave up me too I want to learn Houdini only to confirm myslef that I can do it I learnt alllll programs except Houdini let's be the 8th way with you
@graphicINmotionКүн бұрын
While creating this course I realised how difficult it is to teach Houdini for beginners. On the one hand you need to explain enough to get the important stuff across, on the other hand you have to be careful not to overdo it and make it too difficult. I hope I found the right balance. Would love to get feedback, when you decide to join the course!
Күн бұрын
@ thank youuuuuu
@abdullaharshak.n78702 күн бұрын
Everything works fine if I apply non uv based textures with instancer in solarisis. But the problem comes when the mesh has proper uv. I have a bee model which have proper udims tiles and textures. The texture looks fine before it got instanced. If I used instancer node in solaris. The texture goes black. After that a while I figure it out that the model uv disappeared or stretched after It passes through instancer node. Is there any solution to fix that.?
@graphicINmotion2 күн бұрын
Maybe just import two versions of the Model to Solaris or instance in SOPs.
@AntonPiruev7 күн бұрын
Thanks for the amazing tutorial!
@graphicINmotion7 күн бұрын
You are welcome!
@jumalsam9 күн бұрын
This was really fun to follow along with, good stuff. Cheers!
@graphicINmotion9 күн бұрын
Many thanks!
@rendered_useless209316 күн бұрын
Hi Roland thanks for the tutorial After my MOPS Spread has finished, my simulation seems to lose pressure. It starts very inflated but by the time the "Spread" is finished it gets kind of floppy and deflated again. Do you know why this might be?
@graphicINmotion16 күн бұрын
Check your attribute values. Maybe something is off. But it’s difficult to analyze from the distance.
@gokhancantez49921 күн бұрын
This is really cool, thank you so much. Waiting for the other underwater corals anemons etc. creations.
@graphicINmotion9 күн бұрын
Thank you!
@semprepi650323 күн бұрын
who nobody finishes the tutorial, how I am supposed to render this?
@graphicINmotion23 күн бұрын
Check my channel. Introduction to Solaris.
@TYNEPUNK26 күн бұрын
Thank you VERY much!!
@graphicINmotion26 күн бұрын
You are welcome!
@TYNEPUNK26 күн бұрын
@@graphicINmotion im trying to emulate the "point cloud" style, and this does it nicely :)
@pooh.mi.kАй бұрын
Hi, I’ve noticed that your sound tends to peak when pronouncing 'Sss' or 'ssh' sounds. I’m not sure how else to explain it, but it would be great if this could be adjusted in the next video.
@FraztheWizardАй бұрын
Great breakdown, thanks!
@graphicINmotionАй бұрын
Thank you!
@AliRaza-wn9otАй бұрын
Didnt expect such high quality houdini content to be free. Thanks a lot sir
@graphicINmotionАй бұрын
You are welcome!
@Elysium.4DАй бұрын
I am trying to modify the attraction weight inside of a dop network using the attribute name, any ideas why is not working?(Vellum Grains)
@graphicINmotionАй бұрын
How do you modify it?
@ojisan4220Ай бұрын
Thanks but it would be good to add Karma Solaris version of it
@graphicINmotionАй бұрын
Yes, at the time of recording I didn’t use Karma that much. Now it’s my main renderer. And with Copernicus it’s possible to add post effects.
@ruslandad365Ай бұрын
Amazing Tutorial!!! Thanks!!!
@graphicINmotionАй бұрын
You are welcome!
@PeopleCanFly23Ай бұрын
Even after acquiring all the required software and getting everything to work, a regular 3 minute song takes 24 hours to render with a 9600K and GTX 1070
@BymanItАй бұрын
OMG! Thx for sharing this info
@olivermartiny34702 ай бұрын
Hi, don't know if this will help, but when you move your light while being in Specular tab, it will try to keep the brightness on the selected spot, the same, therefor when you move the light further away it will increase the intensity to compensate, changing between edit and specular is a good way to control what output you want. I usually change to edit whenever I want to move my light
@graphicINmotion2 ай бұрын
Thanks for the hint! I was not aware of that. Makes sense.
@dazed46852 ай бұрын
Thanks for this tutorial - am i missing the part where you explaing the workflow with the Normal-Pass?
@graphicINmotion2 ай бұрын
It’s around 9:00. I use it to drive the displacement.
@kloyder2 ай бұрын
very good tutorial!You're talanted to explain Houdini!!
@graphicINmotion2 ай бұрын
Many thanks!
@Paul-f2m6q2 ай бұрын
Thank you so much for this, I was about to pull my hair out trying to figure it out.
@graphicINmotion2 ай бұрын
You are welcome!
@Teheiron2 ай бұрын
Very nice seriers, it got really confusing when you started to use those shelf modes but still I have learned quite a bit. Thx!
@graphicINmotion2 ай бұрын
Yes, the shelf tools can create quite complex networks. That’s why I recommend beginners not to use them.
@doodlve3 ай бұрын
Hey, thankyou for the video can I use this tutorial visualizer in my clients commercial project?
@graphicINmotion2 ай бұрын
Why dont you create mak your own design with the shown techniques?
@pushpamishra84473 ай бұрын
जय मां भद्रकाली हर हर महादेव 4:52
@pushpamishra84473 ай бұрын
जय मां भद्रकाली हर हर महादेव
@yesthatsam3 ай бұрын
Great video, thanks a lot. I just wonder why you had to set @stopped beforehand ? I used the @activate directly in the vellum solver popwrangle with : float activate = point(0, 'activate', i@ptnum); i@stopped = activate > .5 ? 0 : 1;
@graphicINmotion3 ай бұрын
You are right. Thats more straight forward. Thanks for pointing that! 👍
@sublatio3 ай бұрын
Thanks for an awesome video! Subscribed! Would love to see a more in-depth walkthrough of your sponge setup. :)
@graphicINmotion3 ай бұрын
Thanks for the subscription. It’s on my list!
@crackplatoon10603 ай бұрын
this was a very elaborate explanation, appreciate the tutorial
@graphicINmotion3 ай бұрын
Thanks!
@Ha.jamshidi3 ай бұрын
cool, thank you
@graphicINmotion3 ай бұрын
You are welcome!
@anandYadav-u7f2 ай бұрын
Lllll❤❤❤
@philippwelsing91083 ай бұрын
He's back! Finally. 🙌
@graphicINmotion3 ай бұрын
Hi Philipp 🙂
@philippwelsing91083 ай бұрын
@@graphicINmotion May I ask, just for my understanding of MTLX, why you used a Triplanar here? It would have worked with a Rest Position and a regular MTLX Image node as well, maybe? Would love to learn if Triplanar had any advantages here. Love the tutorial, thanks so much! Update: I tried it and Triplanar wraps the texture way more nicely around the organic shape on all sides. With a regular texture you are getting streaks. Is that the reason then?
@graphicINmotion3 ай бұрын
@@philippwelsing9108 I use it when the object has no UVs. Without UVs you cannot really apply textures.
@philippwelsing91083 ай бұрын
@@graphicINmotion I was surprised to find out that MTLX POSITION doesn't even need UVs. If you use it in "object" mode, it seems to stick procedural noise textures or a COPs texture like yours onto an object that does not have UVs, nor a Rest Position. It holds up in animation as well. This was new to me, too. Triplanar looks way better though, because it wraps around each axis. 🙌
@graphicINmotion3 ай бұрын
@@philippwelsing9108 yes, that makes sense. I was not aware of that when using Copernicus. But I always used Rest Position with noises directly in the shaders. Thanks for the hint!
@henrythejeditube3 ай бұрын
Thank you so much sir
@graphicINmotion3 ай бұрын
You are welcome!
@romansmirnov4673 ай бұрын
Is it possible to use a custom object to create a pattern?
@graphicINmotion3 ай бұрын
Sry, I misunderstood. No its not possible.
@DirectedBySamLink3 ай бұрын
Love this! More quicktips please!
@graphicINmotion3 ай бұрын
Thanks! More to come soon!
@VishnuMenon3 ай бұрын
Loved this. +1 Sub!
@graphicINmotion3 ай бұрын
Thank you!
@jonathanseel48573 ай бұрын
This is anazing!! Thank you for this Tutorial!
@graphicINmotion3 ай бұрын
You are welcome!
@VidarrKerr3 ай бұрын
I didn't realize this was from 8 years ago until you used the "Fast Blur" effect. LOL. Then, I noticed your Windows Taskbar.
@Fraktalist4 ай бұрын
thank you!!! this helps a lot!
@graphicINmotion4 ай бұрын
You are welcome!
@clemescosora67114 ай бұрын
by the end, how do we turn the balls into one geometry of a liquid?
@graphicINmotion4 ай бұрын
There is a liquid surface node. Or you can use a VDB from Particles to create a volume and then convert it back to a mesh. There is a more detailed tutorial on Patreon.
@SomeCrazyVids4 ай бұрын
Nice vid. You can probably get better results if you upload the Houdini docs to google drive (as PDF or word) and let it reference then that way. Subbed, be nice to see some procedural modelling tuts in the mix
@graphicINmotion4 ай бұрын
Thank you! I will try that.
@shivsparkky4 ай бұрын
This is a great start, but how do you setup hair for characters when the groom is done already and we need to sim the guides and translate the dynamics to the groom to render?
@AsifSkh074 ай бұрын
houdini looks so freaking scary😖😖😨😨😨😨
@graphicINmotion4 ай бұрын
Learning curve is steep in the beginning. But it’s worth it. I will start a beginner training soon. Stay tuned!
@Houdini_Bob4 ай бұрын
when it gets to level where I can say teach me how to hard surface model a Star Wars tie fighter in Houdini without using booleans and without having triangles and n-gons then I'll be impressed. still it is impressive how quickly it spit this out and how it tells you what it is doing along the way (human tutorials should do this) and how well it works even if some of the phrasing is outdated I just retired after 23 years in automation, we tried chat GPT to ladder logic code to run pumps with our parameters, the code it spit out was inefficient and did not take into consideration some conditions we said could happen, yes it would work but there was much work needed to bring it up to operate efficiently and with room for expansion. plus for this type of application you would have to tell it to take into consideration safety protocols, dead man switches and the like. one could spend enough time ensuring Chat has everything it needs to create ladder logic you might as well do it yourself. being old school I do most of this by second nature but I am sure with sufficient training and time it Chat might make a good programmer but then humans can get lazy and want to finish a project quickly.
@alldavids42024 ай бұрын
Love your tutorials so much. I'm a new Patreon supporter. Please keep making tutorials!
@graphicINmotion4 ай бұрын
Thanks a lot for your support!
@UmairAliMughal20094 ай бұрын
subscribed
@graphicINmotion4 ай бұрын
Thanks!
@manish_anand4 ай бұрын
I am very new to 3d in general and a complete noob in Houdini and your tutorials have help me a lot in learning the ropes and i am really thankfull. You are doing an amazing service to the community. Its baffling to me that you dont have at least a million subs mate!!
@graphicINmotion4 ай бұрын
Thank you very much for the kind comment!
@atefezare56235 ай бұрын
Fresh and useful content! thank you very much!
@graphicINmotion5 ай бұрын
You are welcome!
@selimsubasii5 ай бұрын
This helped me tons thanks for the video <3
@graphicINmotion5 ай бұрын
You are welcome!
@imb13185 ай бұрын
please sir do more video about vellum. i am beginner. do you have beginner level video about vellum?
@graphicINmotion5 ай бұрын
Yes, check out my channel. I also have a huge course on Vellum on Patreon: www.patreon.com/collection/100535?
@mosesmorgan11045 ай бұрын
could you also share how the shading has been done ?
@graphicINmotion5 ай бұрын
After the summer holidays I will try to find some time.
@mechanicalstudent22495 ай бұрын
More free videos means More Subscribers and More Views ❤❤
@mechanicalstudent22495 ай бұрын
You deserve million subscribers ❤❤
@graphicINmotion5 ай бұрын
Many thanks! Unfortunately the KZbin algorithm has a different opinion :)
@dohrah5 ай бұрын
Such a talented teacher. This video is incredible. Thank you!!