omni negate without cost is broken thats why everybody wants to play turn 1 they want to build full negate board because they know they will negate every opponent card in turn 2 without discarding/tributing anything its free negate and free win
@ninjastudios114223 күн бұрын
trash fromat y no flood gates
@slaventesic1938Ай бұрын
FK format isn’t the worst. What’s your guys’ favorite ?
@esekay3648Ай бұрын
If going 2md ever became to strong they could just let player 1 draw again. Perfect fix in mentality boars breakers over handtrap
@esekay3648Ай бұрын
THIS IS THE MOST IMPORTANT YUGIOH VIDEO IN THE LAST 10 YEARS! THIS NEED TO BE VIRAL. ITS A MIND SET PPL JUST DNT WANT TO BE HANDTRAPED OUT THE GAME ITS UNHEALTHY. BOARDBREAKERS ALLOW VARIANCE.
@esekay3648Ай бұрын
I really like this list, have you talked to any simulater developers to see if they can port your list? Things like the masterduel offline mod, Db , mp3 and others if they could port your list it could get to more players. THIS LIST IS FAR BETTER THAT KONAMI'S! RESPECT
@user-vi4xy1jw7eАй бұрын
What's your workout routine?
@user-vi4xy1jw7eАй бұрын
I love your videos
@PotatoVarietyАй бұрын
I play pendulum magicians and the way I play through nib is by putting a vortex dragon on the field before pendulum summoning. This sadly requires a very specific 2 card combo (or 3 more generic ones and kinda plays through hand traps). The cool part is that vortex will hit the board AFTER nib hits and then I get to pendulum summon one monster from ED and whatever I got in my hand, which usually ends at 60~70% of my average combo.
@ronnycastaneda9888Ай бұрын
This format seems very boring
@TheDuelingBeardАй бұрын
Your comment seems very stupid
@ronnycastaneda9888Ай бұрын
Sheesh mad much 😂 you’re taking away deck building and making it complicated for beginners to understand. Imaging playing yubel but you can’t because you can’t have engravers or unchained because it’s a different archetype lol the problem with yugioh is the abundance of hand traps being released and being untamable because you don’t want to spend 170 per copy on a floating jellyfish if the cards was a lower rarely and less if them then yugioh would be fix but because it’s yugioh it’s not going to happened if I can suggest something I would have type out how the new ban list works because I was alittle confused 😂 but good luck with this new format !!
@ronnycastaneda9888Ай бұрын
@@TheDuelingBeardand why fuck me tho you were nice to all the rude comments lol 😂
@TheDuelingBeardАй бұрын
Your original comment wasn’t constructive, specific or helpful whatsoever. How did you want me to respond lmao
@ronnycastaneda9888Ай бұрын
@@TheDuelingBeard let forget last comment and what’s your thoughts on this comment
@DLo776Ай бұрын
Great video man they butchered the most iconic yugioh cards We can only pray for an errata one day
@jhon05794Ай бұрын
it's never gonna happen 😂they'll just release more shit support
@le563Ай бұрын
This is fantastic
@ernestofilippucci3611Ай бұрын
Wow bad player trying to "recreate" yu gi oh couse they don't knwo how ti play really funny
@TheDuelingBeardАй бұрын
Do you have dyslexia?
@Pleia_DsАй бұрын
This is way too involved to be viable
@unclepera2893Ай бұрын
I love the concept of semi-forbidden list. Looks actually implementable into the game. Would make many op generic cards playable.
@JoeyWheeler-m3sАй бұрын
I would love to see some other yugitubers give your format a try! It’s a solid idea. Love that many toxic cards are banned!
@adriangutierrez7686Ай бұрын
Structures need to come back. I like to get them as they are self-contained. I would even want a structure deck only casual format to get popular too. Structures are great for people like me who want to dip into YGO casually
@KidInariАй бұрын
Beard format goated
@AbsurdAsparagusАй бұрын
purulia should be fine and not forbidden. the imbalance of going second is inherent to turn based games, its a fundimental design challange that needs to be overcome. the draw a card hand traps are only as powerful or obnoxious as the cards drawn. if the handtraps are kept in check as you argue they are, then the obnoxious draws are kept in check. you should percive it as the going second player can choose to draw 3 on their first turn, but it costs a card.
@TheDuelingBeardАй бұрын
This is actually a really good argument
@saitougin7210Ай бұрын
I love this banlist. If I understand it correctly, I could play branded with 3 branded fusion, one branded in red and one mirrorjade (without Sanctifire, Expulsion, Super-poly or Dragostapelia), so exactly the way it should be. I wouldn't want it any other way.
@TheDuelingBeardАй бұрын
Yes, it allows us to dynamically hit decks. I’ve heard push back that this makes deck building harder but that’s not a bad thing. The more skill expression in a game the better the game IMO
@saitougin7210Ай бұрын
@@TheDuelingBeard Yeah, I mean the deck building aspect is one of the more interesting aspects of this game after all.
@durt0630Ай бұрын
That's sounds really good but i would like to add 1 more section (i don't have idea for the name). it's go like this you follow the fk banlist format but there is also one more restriction where some cards can NOT be put in the deck if you have a certain name. For example you can't use any ishizu cards if you have tearlaments or lightsword for example.
@TheDuelingBeardАй бұрын
This was considered but currently the sections we have do this just in a different way
@durt0630Ай бұрын
This format already is doing great job, but more flexibility is always better. I am saying this for my pure Rikka deck where i get a banned card, because of sunvalon i guess is the reason idk, but there are hits in a rogue decks also and that was the main idea that i get from the video decks that deserve to be hit only get hit.
@phenomgaming3245Ай бұрын
Whatever format rules you set, the future is digital. Konami offers little customization on format rules, which is a required policy change for progress. It is also too unreliable for players to be able to come up with appropriate ban/limit lists unless they have the data that konami does on W/L rates, combined with card usage rates. Gen AI could optimally select for a very good ban list but konami doesnt because their focus is on profit maximization over gameplay, we know konami knows, because all the problem cards are dealt with in events. So for a really good ban list, we would need konami to prioritize the games health over short term money, which they wont do
@TheDuelingBeardАй бұрын
That’s fair, but until the day comes where AI can do that we have to make do with what we got. Our people were just tired of playing tcg and having Konami dictate what we can or can’t play.
@GreekSpartan1900Ай бұрын
No link to formats forbidden list?
@TheDuelingBeardАй бұрын
It’s on the discord!
@dwarfrunes9072Ай бұрын
I hate the tenpai cards you only need one card to summon countless monsters, leaving your opponent's field completely exposed because the Tenpai strategy is supported by 15 hand traps, board breakers, and Kaijus.
@OmniKing_17Ай бұрын
This is nice in theory but way too convoluted. One can have a good sense of the entire ban list as it is now, with this, forget about it you need spreadsheets for deck building.
@TheDuelingBeardАй бұрын
Yugioh in general is convoluted though. The game has a problem and this is a proposed fix. We have a deck checker that can tell you if your list is legal or not so it’s pretty easy to deck build.
@itachi65fulАй бұрын
Try and get the fan made games to incorporate this so we can test it out
@TheDuelingBeardАй бұрын
I’d love to but I’m not sure if they would since the format is so new
@moonshinespaz8559Ай бұрын
In my group we tried out what we called Anime Format. Acted like you were a character in the anime and We each picked an archetype and could only use cards based on that archetype. No hand traps unless supported in your achetype choice, since you could only use monsters in your archetype you couldnt use generic ED boss monsters that were omni negates so no Savage Dragon Barrone Appo boards. No floodgates unless it was part of your archetype. One consistency card (draw or search) unless supported in your archetype (E Hero could use E Call or ROTA but not both for example). With this "format" you couldnt splash multiple broken engines into a deck, no generic boss monster splashes, it focused on archetypes so you couldnt play a specific attribute or type unless your archetype just so happened to be a specific type and/or attribute but you lost all the generic searchers if you chose to use your in archetype search card. Deck building was intersting and we saw alot of use of old battle traps as well since we allowed the battle traps that used to be popular as protection and interaction back in the day to be used as generic support.
@twilightblaze2052Ай бұрын
Gozan Match has Six Samurai’s on the artwork. Can Six Samurai’s use Gozen Match?
@kurosan0079Ай бұрын
I hope we can get an online ygo sim that implements this format. I don't have the cash to play irl ygo, but I do enjoy the game. It'd be interesting to play and deck build in this format.
@TheDuelingBeardАй бұрын
Come to the discord, we play exclusively online since we have players from all over the world participating in tourneys
@kollinpoindexter8859Ай бұрын
It is a good solution, but yugioh players can't even read... I don't see Konami making their ban list more complex then counting to 3.
@TheDuelingBeardАй бұрын
😂😂😂😂😂
@zlol_ssbmАй бұрын
This ban list is crazy complicated but so is the game at this point so fuck it lets do it
@TheDuelingBeardАй бұрын
Let’s go!!!
@DjGaidenАй бұрын
My favorite part about modern yugioh is the hand traps, engagement, and variety that is obtainable with combos + deck builds. My least favorite part about modern yugioh is the one card combos that lead to multiple negates, cards that summon/search floodgates, and generic extra deck boss monsters that invalidate the expressiveness of the game. This is the best format that I have seen trying to balance the pros and cons of modern yugioh.
@mohwe1007Ай бұрын
Personally Duel Link's banlist system is something I'd like to see the TCG experiment a tad bit
@phntyАй бұрын
Bruh this all nice but ygo players are lazy, maybe get into a deal with some of the emulators and ask to import this ban list in their sites/programs, its would help everyone out, good idea, hopefully its also fun playing it
@1ordTakeoАй бұрын
On paper, this is a really great idea, but Limit 5 and Limit 10 can feel like the Semi-limited and Limited List ngl. Limiting the avaiability of all these cards that are fufilling a similar function, but would be too strong if they were more than a certain amount Avaiable. (Excample, Called-By + Crossout in Master Duel atm). I really like the Semi-Forbidden idea, since it's easier to add into the existing ban-list, meaning it can be made insanely accessible, which would be the biggest hurdle for any player, really. I cannot imagine how much work would have to go into actually making your 7 layer list, maintaining it, AND have the data to objectively make these judgement calls, since your player count will be lower at first. And then having players go through it all aswell, it sounds too much prep work, especially when you need to think about what your opponent plays too. While -just- the Semi-Forbidden list will give me the info "Oh, he played Verte, he can't have these cards then." ALSO, maintaining just a Semi-Forbidden list, and adjusting it every real-Banlist, incentivises it to stay fresh, and can be also maintained far easier. If you think a ban is unwarranted, you can simply slip it into the Semi-Forbidden list instead too. I love some ideas out of this, you clearly have given it -alot- of thought. But JUST out of obligation to XKCD though: Situation: There are 14 competing Standards. "14?! Ridiculous! We need to develop one universal standard that covers everyone's use cases." "Yeah!" Soon: There are 15 competing Standards.
@TheDuelingBeardАй бұрын
Great points. Like anything in life it’s give and take. At first we had just the standard banlist with our own hits. Then we developed the semi forbidden list which was even more strict than it is now which eventually was loosened. Then the committee couldn’t figure out how to balance hand traps. The problem being that hand traps are absolutely broken in one card combo decks. So then we thought what is we limited the amount you could play but not impose arbitrary limits like “you can only run 10 hand traps” Since not all hand traps are created equal. That’s where the limit 10 kind of formed. Then we thought about a possible limit 5 as a middle ground to limit certain specially designed archetypes like tear and branded. The process to make this format has been 9 months in the making, every month tweaking until we have an interactive and interesting game where both players play 90% of the time ignoring bricks. And I think we got there. I hope people come and play because complaining about Konami and yet continuing to play tcg isn’t the answer.
@frankunodostres473Ай бұрын
sounds nice in theory but way too complicated to deckbuild also seemingly impossible to make a banlist that makes everyone happy. but the part I like the most is having a max threshold for generic handtraps, that's something that would make the game 1000% better if konami finally come to their sense... 12:00 ok but banning desavewurm is a bit dumb. he is just a little mill target^^ but FK sounds interesting, I'll give it a chance for sure
@TheDuelingBeardАй бұрын
Appreciate your comment! & Desavewurm is just a way to hit the darkfluid engine, making cyberse decks weaker and hitting rescue ace, it felt weird hitting it but something from that engine had to go since it protected rescue ace from board wipes
@babradАй бұрын
You got me with the PK Launch ban instead of Kali Yuga. I wonder how complex this banlist system is compared to archetype clauses similar to "Domain Format", and I can guarantee there will be many illegal decklists due to the "dynamic banlist". It would be a great solution to have a "deck builder" to avoid the above issues, while said format will become more and more optimized as the meta is defined thus hitting potential synergies that didn't catch your eye initially. There is also the potential there for unbans of old and forgotten cards benefiting nostalgia decks while being checked by the dynamic banlist preventing loops and abuse. Finally another concern I have is that placing so many handtraps into the "limited X cards" can easily backfire even with a lower ceiling because you can get lucky and draw your "1 card combo" while the opponent won't have that many options to stop it, leading to some incredibly annoying games. In my opinion, balancing isn't about removing every single floodgate/handtraps/1 card combos, but going for gameplay similar to AgOv format (without Tear/Mannadium/Infernoble being as broken, for example a Dolphin ban for Infernoble, the generic end board for Mannadium, the Master Duel treatment before banning Planet for Tear)
@TheDuelingBeardАй бұрын
We have a deck checker made by one of our discord members that works like a charm & while I agree, agov format was the best format in probably the last 2-3 years it’s hard to keep the game in that state because Konami keeps releasing one card combo decks which lead to the need for more hand traps in the main which leads to people not using 2 card combo decks at all. It’s a vicious feedback loop. I think Konami got super lucky with the agov format to be honest. But I’m glad you’re interested! Hope you join the discord 😎
@samuelllakaj5439Ай бұрын
I like the idea but I want ALL my Tear waifus at once thanks very much. Along with Ishizu.
@Danc3R4veАй бұрын
bro your limit lists are just as arbitrary. you are trying to create a more fair list by incorporating "legendary" cards from duel links/speed duels into it, but having a list for hand traps only is the only way to make that list not be completely arbitrary and pointless like konami's. giving up 3 whole-ass archetypal cards for the privilege of running super poly is CAP. I'll keep repeating this until Konami listens, but there needs to be a gamemode where both players have 120 seconds to set up a board uninterrupted (No interaction with other player other than raising opponent's life points) then it coin flips to decide who goes first. Hand traps wont be so heavily relied on if that game mode gets played and itll be more like an actual duel where thought and considerations is taken into account.
@TheDuelingBeardАй бұрын
To be fair it’s a game made by people, any rules and regulations are going to be arbitrary when it comes to trying to justify them. I’m good with arbitrary as long as the game is more fun to play.
@1ordTakeoАй бұрын
It would make Boardbreakers insanely strong though, almost mandatory strong. I do agree, the list is a bit too complicated, and relies on eyeballing what's healthy. To make proper banlists, we need a metric ton of statistics to make calls. Imo the Semi-Forbidden Idea isn't bad, I can see a community throwing all the generic powerful cards (like previously appalousa) in there, aswell as banned cards that are there, because of a toxic interaction (like in the video, verte and Dragoon, even if I think it's not as strong currently anymore.) Having Konami's BL with a Community Semi-Forbidden list tailor made by the community and kept up every month I can totally dig. It also not a pain like THIS list to think what your opponent has in their deck. If I see verte, I would know that all the other semi-forbidden list cards, are not avaiable.
@phenomgaming3245Ай бұрын
Thats crazy that u intend to repeat this point 😂, that suggestion for setting up a board is awful, it is not even yugioh at that point
@Danc3R4veАй бұрын
@@phenomgaming3245 what are u talking about, a duel is meant to be a thought-out intricate exchange, the current eternal format is just board breaking galore. while that can be fun it gets boring fast, while my mode increases the versaitility of obsolete decks without literally obsoleting them because they cant board break or defend against ridiculous hand traps. The best part is my gamemode wouldnt even be hard to implement or program, but would be very meaningful on the game and would bring a lot of fans back in spite of the stupidly powerful decks coming out.
@Danc3R4veАй бұрын
@@phenomgaming3245 u would also be able to play way more of ur engine because it doesn't get interrupted literally 37% of the time or forcing ur opponent to draw ad-infinitum. Even if the gamemode doesnt work out because of some BS combo I want to try playing it on master duel because I personally think it would be very fun
@rukasuygoАй бұрын
"You can play your favourite pet deck" Arise-Heart is banned not interested hahaha
@TheDuelingBeardАй бұрын
Bruh, arise heart is a top 5 boss monster ever made in Yugioh history 😂
@654_nosnebАй бұрын
Get out of my church.
@TheMadTurtleАй бұрын
Is there a channel on the discord with example deck lists?
@TheDuelingBeardАй бұрын
There is!
@ashemabahumat4173Ай бұрын
Lol, "Fuck Konomi"?
@literallygrass1328Ай бұрын
Cant wait to play fuck format
@WolfPackAlpha-sn2swАй бұрын
Your format's ban list is awful. I can still play 90% power Fiendsmith Yubel and like 85% power Azamina Snakes. Solves literally nothing. Just spent like an hour picking through the list for what current meta decks still got through and I'm woefully unimpressed. The ban list is thoroughly incompetent and doesn't at all achieve the intended goal. I can still play Azamina Snakes with 13 hand traps, even more if I didn't like TacTalents so much. I can 100% shove twenty hand traps into a deck right now no problem. There's more HT's than Ash, Veiler, Imperm. I kinda vibe with the IDEA of the format but the CURRENT execution at the time of writing (11/28/24) is WAY off the mark and hardly checks anything at all.
@WolfPackAlpha-sn2swАй бұрын
Also almost every "boss monster" hit to prevent "cheap OTKs" does not in any way prevent cheap OTKs. Just looking at the ban list I can build a Fiendsmith Kash deck similar to YCS Bologna and be okay. This list does not stop anyone who is TRYING to win. There are still crazy strong OTKs available that take exactly three cards to access.
@TheDuelingBeardАй бұрын
You make solid points. Were a small format after all and so testing is hard since our tournaments average 20 players and they go over a span of weeks to incorporate peoples schedules. I’m not saying the formats perfect, our end goal is to get to a game where it’s back and forth interactive and as few non games as possible. Come join and help us out 👍
@JunglewarfareАй бұрын
Is it fun tho? Ive been playing with a young cousin and all weve been using is lob - psv cards.
@TheDuelingBeardАй бұрын
It’s pretty fun, games are pretty interactive
@TheDeadGunslingerАй бұрын
This is my first time hearing about this, I'm so down for this!!
@TheDuelingBeardАй бұрын
Let’s go!
@Bigtoe65Ай бұрын
Duel links was right all along
@sasukelownwolfАй бұрын
This is honestly a really cool idea. But what made you come up with FIVE as the magic number for restricted. What makes it more special than 4 or 6, or whatever other number?
@TheDuelingBeardАй бұрын
It was because we already had semi forbidden which was limit 1 and then our next idea was the limit 10. After some deliberation we thought that something in the middle would be good to just future proof the list and so that we didn’t need to add sections again and so limit 5 was born. Why not 4 or 6? 4 felt too little, 6 felt ok since you can run 2 cards at 3 each, it made mathematical sense but 5 felt like it took away just that little bit more. Now you can run one at 3 and one at 2. Plus balancing around 6 one ofs increases this lists size by 16% 5 just ended up being the best option
@shulershifty6240Ай бұрын
What if someone plays boardbreakers instead of handtraps in modern TCG? Not everyone plays with 20 handtraps - I prefer boardbreakers to play a simpler YuGiOh. Also, ALL the Bystials in Limited? I sleep. zzz
@TheDuelingBeardАй бұрын
Board breakers are legal, only 2 of them are on limit 10 so you can use as many as you’d like
@ArcanaKnight-d8sАй бұрын
this is amazing, we need to get the big content creators to react to this to spread the word, i'll send it to our locals chats and hopefully they'd be down to try it out
@Kylada-o5tАй бұрын
big banlists have the problems of difficulty checking when building a deck. i do think that s:p is powerful, but since it allows every deck to do SOMETHING after getting railed by handtraps, it is healthy and shouldnt be on semi-restr. it literally fixes "you handtrap your opponent to death and play as if you were going first" problem without adding unnecessary hits to handtraps. in this sense, I:P deserves the chop more because it gives access to S:P on opponents turn with its banish effect.
@rorschach4502Ай бұрын
Weird take...they axed verte for the same reason you think sp is healthy
@Kylada-o5tАй бұрын
@@rorschach4502 they banned verte because verte limits card design. Plus, S:P is much easier to get rid of than DPE or Dragoon and is better going second, which makes it healthier
@andrejv.2834Ай бұрын
@@rorschach4502 verte is way more powerful than sp, not only was it a last resport card, it enabled any fuse from deck spell to be played in any deck that doesn't normally run it and would only get more broken in time Also the dpe engine is way stronger than sp on her own, or even ip into sp (although that requires 3 material instead of 2) as dpe gave you a draw 2 + summon from hand in some cases + a stronger disruption piece by destroying any card and being usable against field and continuous spells that have an on activation effect, and lastly the grind game dpe enables is insane as it's a +1 every turn on it's own
@rorschach4502Ай бұрын
@andrejv.2834 nah...as a last resort dpe is pretty mid sitting there by itself, especially after paying 2k to summon it... easy otk. Not to mention little Knight is just an extra deck slot. Verte/dpe engine is 2 extra deck slots, and at least 3 in the main...sure little Knight is easier to beat over...but honestly dpe and dragoon as lone cards aren't that intimidating
@andrejv.2834Ай бұрын
@@rorschach4502 sp by herself is hardly intimidating too though, and dpe brings a lot more than her as I described