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@EIendir
@EIendir Ай бұрын
Many thanks great tutorial
@arensekeryan780
@arensekeryan780 2 ай бұрын
My teacher praises this video, I will count for many views😂
@madness9083
@madness9083 3 ай бұрын
This is awesome. I really doesn't understand xgen. It's too complicated and crashes all the time. I Think, this is a great way to create hair for my characters
@DJL3G3ND
@DJL3G3ND 3 ай бұрын
this is what Ive been doing already, but unfortunately it really tanks performance after any more than like 6 layers, and after that loading times will be insane and even bluescreened my pc once
@maverickdesigns3761
@maverickdesigns3761 4 ай бұрын
great stuff!
@Xdarkness83x
@Xdarkness83x 4 ай бұрын
Great work :) Do you just dynamesh the body to the head to connect them? Also did you get your head scans from texture xyz or somewhere else? Would love to see a tutorial on body muscle detail sculpting.
@pirohart
@pirohart 5 ай бұрын
Клёвый чувак, образец для подражания
@TheSalomao666
@TheSalomao666 5 ай бұрын
how do I export the second version as an Alembic file to unreal engine?
@renderpeach
@renderpeach 5 ай бұрын
Do you know how to comp AOV's into After Effects?
@Igorooooleynikov
@Igorooooleynikov 5 ай бұрын
gorilla
@riretime975
@riretime975 5 ай бұрын
How can I get specular aov for each light 7:30
@riretime975
@riretime975 5 ай бұрын
I got the answer Add (specular_light name). In custom aov pass
@msoh5177
@msoh5177 8 ай бұрын
2:40 hello may i know what settings and brush u used for the face pores pls?
@user-mh9kq3ti4s
@user-mh9kq3ti4s 8 ай бұрын
lol way more faster than xgen shit thank you very much and its still look really realistic if we tweak around with the shader and the lights
@dhoang5076
@dhoang5076 10 ай бұрын
love you. you are my saver.
@kienpham8103
@kienpham8103 10 ай бұрын
if this is best and fastest way. why a lot of artist still start with sphere or base head?
@qyoinqyuri
@qyoinqyuri 6 ай бұрын
The title claims "easiest and fastest", not the best. It's been discussed by many artists before that starting from a basemesh or a mesh that already has forms and details established can limit your ability to break free from what is already there. A professional likely wouldn't fall into this trap, but for artists that want to improve their skills establishing everything from scratch is what is most beneficial.
@Life_Is_A...
@Life_Is_A... 10 ай бұрын
Thank you. I'm having trouble rendering out a shadow pass for the gobo filter. Would you happen to know how to do that?
@AnimationBrother13
@AnimationBrother13 10 ай бұрын
you are so great man love from india 🇮🇳
@ZephrusPrime
@ZephrusPrime 10 ай бұрын
So you textured with polypaint and then brought the albedo into substance to finish or was it all polypaint?
@KillerTacos54
@KillerTacos54 11 ай бұрын
Absolutely amazing
@KillerTacos54
@KillerTacos54 11 ай бұрын
Incredible
@printing3d859
@printing3d859 Жыл бұрын
could you share your zbrush custom UI please
@RahzZalinto
@RahzZalinto Жыл бұрын
when you did the cut around 11:00 the blur you just added is gone, and you add a paint layer. For some reason, when I add a paint layer here, there is "no material" and i can't paint any of this detail away like you're doing. I know its 3 years old but maybe you have an idea? :P
@holocron_vfx
@holocron_vfx Жыл бұрын
I'm searching to find a way to make AOVs work in renders that were generated using the GPU. I literally can't find anything about. Whenever I render using the GPU I import the renders in Nuke and the passes are supposedly there but can't be edited.
@juezna
@juezna Жыл бұрын
how did you get that topology from marvelous designer?
@motionaut
@motionaut Жыл бұрын
I love the render. Dutch golden age vibe to it.