This is exactly what I was looking for! Thank you!
@VivekRauthanPrepLadderАй бұрын
what a useful video HATS OFF💯💯 !!!!
@ThinkCreativeThoughts Жыл бұрын
This helped me, thanks! Your color combos rock!!
@eliasdegasperi_art3 жыл бұрын
Wow!! That's amazing! Very well done. I just subscribed right now. Thanks
@arensekeryan7804 ай бұрын
My teacher praises this video, I will count for many views😂
@wordsshackles441 Жыл бұрын
Very good tutorial
@antwerp-s1e Жыл бұрын
very nice lesson!
@ElusivePixel3 жыл бұрын
Lukas fantastic tutorial! I really appreciate it. There is just one thing I tried but I didn't manage to make it work, how do you save all the passes in one exr file? or do you save it one by one? Thank you, keep up the good work.
@3dsculptingtutorials3 жыл бұрын
I think there is a merge AOV option you can check when you select the driver of any aov in the aov tab of the render settings and that opens up the option in the Attribute editor to ‚merge aov‘ . That’s how I remember it. Else you can just Swith to any pass after the render is finished and save it out as exr. Glad you like my tutorials!
@ElusivePixel3 жыл бұрын
@@3dsculptingtutorials thanks :)
@fangtooth44712 жыл бұрын
Thank you Lukas :::)
@Life_Is_A... Жыл бұрын
Thank you. I'm having trouble rendering out a shadow pass for the gobo filter. Would you happen to know how to do that?
@Konkubain2 жыл бұрын
Thanks a lot
@faisalahmad6363 жыл бұрын
u save me bro
@renderpeach7 ай бұрын
Do you know how to comp AOV's into After Effects?
@glhrmmarques71343 жыл бұрын
Thank you so much!
@3dsculptingtutorials3 жыл бұрын
Glad it helped!
@holocron_vfx Жыл бұрын
I'm searching to find a way to make AOVs work in renders that were generated using the GPU. I literally can't find anything about. Whenever I render using the GPU I import the renders in Nuke and the passes are supposedly there but can't be edited.
@kc-pp6vc3 жыл бұрын
It was very helpful. Thank you. But I have a question. By any chance, may I ask what the setting of SkyDome light is? I used HDR file for SkyDome light, but AO and Mask are blurry or white. AO and Mask come out well after deleting SkyDome Light. SkyDome Light Attributes also set the Camera of Visibility to 0.000 because the background should not appear. No other settings have been modified. What could be the problem? Please help me.
@3dsculptingtutorials3 жыл бұрын
That's suprising to me, because AO should not work based on lighting, same with the mask. Maybe you'll have to render these passes separately then, if it works without the hdri
@kc-pp6vc3 жыл бұрын
@@3dsculptingtutorials These answers are also very helpful. thank you~ thank you~ have a nice day~
@emincetin951 Жыл бұрын
Hi , I would like to render only albedo map. I have a character which is handpainted and I wanna render it just like I do in Marmoset. Should I only add albedo_Diffuse as AOV? or are there something else should I need to add ?
@retroamv97832 жыл бұрын
I render some passes using arnold in exr format but why is file size big? I mean i was trying to export those passes on nuke but it’s unable to load due to big file size. How can i solve this? Please help
@dubardmickael19613 жыл бұрын
hey can you help me ? how to remove sky background due to the skydome light? i dunno how to get the black background like your scene thanks dude
@ΑΠΟΣΤΟΛΟΣΓΚΑΝΤΙΝΑΣ3 жыл бұрын
Can please someone to help me with the export/safe the passes, what is the safe settings ?Because I can't safe for instance the AO pass or the Z pass it safe with the colour info or totally white. Thank you
@farianbahal96463 жыл бұрын
I'm a total beginner in maya, no matter how hard I try I can't activate AOVs, the only thing I get in my render view is beauty, that lead to a noisy render result.PLAEAS HELLLPPPP !
@3dsculptingtutorials3 жыл бұрын
increase the AA samples in the arnold render settings to reduce the noise or try increasing samples of your lights if the shadow is very noisy. there is good documentation on the autodesk Arnold page for AOVs and everything arnold
@farianbahal96463 жыл бұрын
@@3dsculptingtutorials thanks sir, my AA samples in the arnold render settings is already on 10, my ligt samples are on 7, (I have 4 area lights in my scene) but as I try to add AOVs on my Arnold render view, the only thing I get is beauty, altough I added the RGBA and indirect diffuse and direct diffuse in the AOV Arnold render settings, for some reason in doesn't appear there.It's killing like 4 days, lol
@3dsculptingtutorials3 жыл бұрын
@@farianbahal9646 wow 7 on light samples is crazy high, i might be wrong but from my experience 2-3 is plenty, but depends on the scene i guess. Regarding the AOVs did you check the 'enable AOV' option in the render window in the 'view' tab . I think I missed it in the video, because I had it enabled, but it's maybe not by default
@3dsculptingtutorials3 жыл бұрын
www.directupload.net/file/d/6079/n6eezu6j_png.htm
@farianbahal96463 жыл бұрын
@@3dsculptingtutorials yes sir, and this is the crazy thing about it, AOV is anabled, in the view tab, also in the render settings in the common tab it is on merge AOVs and image format is exr. but despite all this it still doesn't work. that's crazy since i watched lots of tuts to get this fixed, but for some weird reason it doesn't.
@nsevv2 жыл бұрын
what about Pref pass?
@riretime9758 ай бұрын
How can I get specular aov for each light 7:30
@riretime9758 ай бұрын
I got the answer Add (specular_light name). In custom aov pass
@Gnda3e2 жыл бұрын
Hello you could help me, I did the same steps as you but the aov of the mask does not work
@reachingeric7 ай бұрын
have you figured that out?
@kamp95803 жыл бұрын
Have you got the timelapse of making this character and if so will you upload it?
@3dsculptingtutorials3 жыл бұрын
Unfortunately not, but a full character timelapse is something I plan to do
@yosofya2 жыл бұрын
I can't find the passes in the arnold renderView. the beauty tap is not even there. Help :(
@3dsculptingtutorials2 жыл бұрын
you need to enable AOV's
@yosofya2 жыл бұрын
@@3dsculptingtutorials i just figured out i have to open arnold render view manually from arnold tap to be able to see the drop down menu of the passes in the render view
@edrich23453 жыл бұрын
Very helpful, thank you for sharing! I have one question...How did you make texture and material? because the model is 5m tris, so high poly.
@3dsculptingtutorials3 жыл бұрын
I created the UVs on a low poly mesh and enabled the keep UV options when I decimated the high subdivision level. I use displacement maps instead of decimated meshes now though
@edrich23453 жыл бұрын
@@3dsculptingtutorials wow, so you did texture in zbrush, right?
@3dsculptingtutorials3 жыл бұрын
No, substance Painter
@edrich23453 жыл бұрын
@@3dsculptingtutorials thank you so much. Hope you will make more video. Keep going!!