Рет қаралды 15,555
In this video I create sci-fi panels in Substance painter. I will be using anchor points, set up emission and create decals but I will also cover all the basics like baking maps, adding different layers and masks , so
I think this is great for beginners.
timestamps:
0:00 Intro
0:08 Setting up the project and baking maps
0:45 Step 1: establishing materials
1:23 Step 2: scratches/Wear and tear
3:14 Step 3: Adding dirt
3:50 Step 4: Adding emission
5:18 Step 5: Normal map details + anchor point
7:10 Step 6: Adding decals/Font
9:44 Step 7: Adding color + roughness variation
10:57 Step 8: Adding (sharpen) filters
11:20 Final result
Some notes:
You can find the 'add Anchor point' option if you right-clicking any layer. Then make your reference to the anchor Point in a layer above.
Now you can find a micro normal map in any generator where you can select your anchor point. Be sure to also go in the 'Micro detail' tab and enable 'micronormal'.
When baking maps I like to enable anti aliasing. Though it takes longer, the results are worth it. I also increase the ray count for Ambient occlusion, which gives more accurate, cleaner results. This can take quite a while.
In order to see emission in the viewport you must first add an emission channel in the 'texture set settings'. Next you will need to increase the emissive intensity in the 'shader settings' and finally go to the 'display
settings' and enable 'Glare' in the Post effects tab.
Be sure to add a regular layer on 'passthrough mode' last and add a 'sharpen' filter to it. This will bring out more detail, which can be important since a lot of it can be
lost during rendering (in Mayas Arnold for example).
I really hope you enjoyed this video and create some badass sci-fi panels now!
Id appreciate if you drop a like and comment, to provide some feedback, if this type of video is valuable for you.
For more Substance Painter, as well as Character modeling and anatomy tutorials feel free to subscribe!
Lukas