I'm sorry but we can export animation of texture to FBX with this way ? i want use it for another software like Unreal or Unity it posible ?
@GongFuBear8 ай бұрын
Thank you !
@pesachnestlebaum Жыл бұрын
I don't understand. In order to obtain a model to use for creating masks with this method, your model needs to be already free of any backgrounds...meaning you need to have already masked everything.
@bayu.y Жыл бұрын
can you share the file scene?
@idlekaty1508 Жыл бұрын
Great teacher thank you! I found in the latest version of Substance, under Curvature, there is a dropdown giving you the option to create the curvature from the mesh or from the normal (deprecated). The normal option creates a more contrasty map which is good for masking diffuse detail.
@ManBro25 Жыл бұрын
Let’s suppose I have a normal map already set up of details of the face. From that normal map I got all my other maps so perfect. We are now ready to start texturing. Then, I realise I want to make some pores around the mouth and I use height. So the question is, how can I generate a normal map of only those pores ? I don’t want the info from the rest of the face. On my map i just want those pores. How can I do that ?
@turruchin Жыл бұрын
Great videos, u help me with a lot of doubts, ty so much
@ndrewlarsen Жыл бұрын
Thank you!
@art-byfayleif3938 Жыл бұрын
ok question what if I do the steps but the control rig doesn't go in to a control rig....? @6:11
@Lucky-hk2oi Жыл бұрын
my curse seem to combind into one curs and merge and doesnt leave them in there position u know why that is
@KaushalN9 Жыл бұрын
can anybody help me to install and license motionbuilder software, i have setup and license
@isabel5066 Жыл бұрын
thank you for this really detailed and informative video!! i understand so much more now.
@BlackAladdin_2 жыл бұрын
Idk what exactly did it, but my fbx's are finally reflecting the mocap. I almost canned a whole project but thanks G.
@KaushalN9 Жыл бұрын
can you help me to install and license motionbuilder software
@downtimewithdemille31162 жыл бұрын
Excellent tutorial! Thank you!
@Hestia33322 жыл бұрын
Hi there, thank you so much for all the work you did to help us. I've just finished this tutorial series and it is do in-depth, and we'll presented! I can't understand why your tutorial hasn't had more traffic than this, I subscribed half way through the first video! There are 2 things I'm hoping you might be able to help me with? Firstly, I understand the reason behind subdividing the low poly mesh before texture preprojection; you need as much subdivision as possible to project the detail onto. My confusion is if we are subdividing the object does it then become High poly, meaning we no longer have a low poly model? I don't think I'm quite understanding what subdivision does. Secondly, and pretty much along the same topic as the first question, what exactly is reprojecting doing? Of course its putting the finer details back into the 'low poly' subdivided model, but how is it doing that? Is it generating more geometry (which again sounds to me like we're stepping back into high poly territory) or is it faking detail in the maps? Thank you again, and I really look forward to see what else is on your channel xxxx
@ghettokon2 жыл бұрын
Thanks, Frank!
@BogGromworkclub2 жыл бұрын
Hello! Could you tell me what version you have?
@BrianLife3 жыл бұрын
anyone know how to do this in Zbrush?
@Vibhu_Kishan3 жыл бұрын
hey when importing the pictures can i not use the raw images?
@jeronimocollares3203 жыл бұрын
Help me a lot.
@KaushalN9 Жыл бұрын
can you help me to install and license motionbuilder software, i have setup and license
@maximegutleben50433 жыл бұрын
Perfeeeect thx bro !
@luxiiien3 жыл бұрын
Thank you very much!!
@InspiredScience3 жыл бұрын
Frank, great video, thank you! One question -- what would be the benefit of creating masks after reaching the mesh stage, once past the stage of using images for the point clouds, etc? Is it related to building the texture/tile? Or possibly to start a new project with the masked images? Thank you :)
@TheJos593 жыл бұрын
Great video man! I have an issue with motionbuilder 2019, It dosen't open fbx files from motive, well not right, it just shows the markers with no animation, and in mobu2018 I don't have that problem.
@1flpereira3 жыл бұрын
Yeah I ran into the same problem. ASCII fbx It doesn't work in newer versions of motionbuilder from motive. You'll have to export as a binary fbx then zero out the joints into a t-pose at the first frame in animation inside of motionbuilder then characterized the rig. Hope this helps
@@1flpereira yes it dose man, thanks for the help!
@TheJos593 жыл бұрын
@@1flpereira do you happen to know the reason by any chance?
@arthurzim80203 жыл бұрын
nice!
@saadmohammad61413 жыл бұрын
my animation doest't behaives like that doest zeros out to a good t pose
@varunraj8403 жыл бұрын
awesome explanation ! clear cut, short and precise! please continue making more videos like this.
@selimerkonak57573 жыл бұрын
maya uv where is gone. painter is lazy thing
@evepanneau41493 жыл бұрын
Thank you so much, you really helped me!
@Bamboo013 жыл бұрын
holy shit I love you man thanks
@annecalamuccimucciart15793 жыл бұрын
Thank you so much mate!!! <3
@spartanses3 жыл бұрын
Awesome video! Really helpful
@jhonbaker1233 жыл бұрын
Thanks! This was helpful.
@Costura3 жыл бұрын
No se ingles, pero te entendí perfectamente, eres increíble! ♥
@marksantiago223 жыл бұрын
please make a fite flies in a jungle too plss
@jadotgondelger63543 жыл бұрын
thanks
@prasadparker63034 жыл бұрын
Thanks Man
@Agramsch4 жыл бұрын
It's 2020 and you my friend are a godsend.
@juanseverino56514 жыл бұрын
Ok Everything is good until you need to transfer the file to Maya, you did not show the step on how to do that?????????????? How did you transfer the files to maya?
@watertribelife12804 жыл бұрын
I've been dying slowly for 2 days trying to figure out exactly how to do this and frankly , displacement maps and nodes scare me. Wish I could just make a turntable for my reel inside of Painter itself to side step this process but it only makes sense that I'd have to do it this way at some point. Thank you so much man
@waltercardcollector4 жыл бұрын
Is there a way to make this with precisely regular hexagons?
@AdirBenYair972 жыл бұрын
yes, after getting the broad honeycomb just go to object mode and scale everything on the x
@waltercardcollector2 жыл бұрын
@@AdirBenYair97 Ah thanks! And thanks for replying to my comment even though it is old :)
@CHSidChou2 жыл бұрын
scale X by 1/root3(0.577)
@sbasti664 жыл бұрын
This is what i call a good Tutorial. All Parts easy to follow and everything covered. Thank you so much.
@edwinvarela47794 жыл бұрын
Can the obj format be used for Facebook uploads?
@DATECStudio4 жыл бұрын
Thanks
@DATECStudio4 жыл бұрын
I don't understand, at least 50% of process you have done in photoshop, xnormal, and brush could be done faster, easier, and even better in a substance painter.
@1flpereira4 жыл бұрын
for sure! but I used old version of printer.
@DATECStudio4 жыл бұрын
@@1flpereira BTW very nice and useful tutorial, thank you. <3
@DATECStudio4 жыл бұрын
I saw 6 different tutorial series with metashape, for sure yours most different and best tutorial
@mihai18534 жыл бұрын
do you have any idea why my normal map is mostly green then purple?
@TheImmenseFence4 жыл бұрын
Excellent guide for getting from texturing in Substance to a nice and easy to do high quality render. I now know I don't have to worry about messing around with rendering because this rechnique does it all.