Exporting from Substance Painter to Maya 2018 Arnold Part 1

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3D Crypto

3D Crypto

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@ismyalak1419
@ismyalak1419 5 жыл бұрын
you changed my life, I can sleep well tonight. thank you
@varunraj840
@varunraj840 3 жыл бұрын
awesome explanation ! clear cut, short and precise! please continue making more videos like this.
@alexc7857
@alexc7857 6 жыл бұрын
I spent a while trying to figure how to get from Substance to Maya, and you executed the tutorials really well - and you went into great depth so I really appriciate the tutorial, thanks
@watertribelife1280
@watertribelife1280 4 жыл бұрын
I've been dying slowly for 2 days trying to figure out exactly how to do this and frankly , displacement maps and nodes scare me. Wish I could just make a turntable for my reel inside of Painter itself to side step this process but it only makes sense that I'd have to do it this way at some point. Thank you so much man
@aniketsiddhartha6027
@aniketsiddhartha6027 5 жыл бұрын
THANKS DUDE SAVED MY PROJECT :)
@alexissanchez5072
@alexissanchez5072 5 жыл бұрын
Why using PBR MetalRough? It's just a question :)
@MultiNutterbutter
@MultiNutterbutter 5 жыл бұрын
Did the result you get from rendering in arnold look similar in Iray substance painter? Also real life saver. I didn''t know why the textures were going into maya all jenky looking Thanks!!
@NightShadowReal
@NightShadowReal 6 жыл бұрын
hi frank. I noticed a group called dagger_v1_id in your outliner. I am practically a beginner and would like to know what an ID group is for? is it related to material IDs? in any case, could you point me to what keywords I should look for in researching this topic? thank you for your time.
@juanseverino5651
@juanseverino5651 4 жыл бұрын
Ok Everything is good until you need to transfer the file to Maya, you did not show the step on how to do that?????????????? How did you transfer the files to maya?
@CoEAssasiN
@CoEAssasiN 5 жыл бұрын
hello and thanks for this nice tutorial. Can you help me with an emissive map i have exported from substance ? In which channel should i assign it ?
@13Septem13
@13Septem13 6 жыл бұрын
why you do not use arnold 5 preset?
@1flpereira
@1flpereira 6 жыл бұрын
Because the new aiStandardSurface in maya uses the standard PBR workflow with a metallic map. The Arnold present in painter creates a Fresnel map(F0) switch is not needed for the shader.
@13Septem13
@13Septem13 6 жыл бұрын
Strange. I have substance painter 2018.1 and config named Arnold 5 (AiStandard) does not produce F0.
@1flpereira
@1flpereira 6 жыл бұрын
Just checked in painter 2018.1, they updated the preset to the correct maps. I was using 2017.3.
@maximeneko
@maximeneko 5 жыл бұрын
thanx a lot guy.
@jaze_ph
@jaze_ph 6 жыл бұрын
Thanks man!
@MAXBOYOfficial
@MAXBOYOfficial 5 жыл бұрын
wowwwwwwwwwwwwwwwww Thank You
@tutorialesanimacionydiseno1889
@tutorialesanimacionydiseno1889 5 жыл бұрын
Por si alguien desea instalar maya 2018, kzbin.info/www/bejne/ppq7dHWJnsqEq9E
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