Exporting from Substance Painter to Maya 2018 Arnold Part 2

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3D Crypto

3D Crypto

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@Agramsch
@Agramsch 4 жыл бұрын
It's 2020 and you my friend are a godsend.
@michaelm4550
@michaelm4550 5 жыл бұрын
This is probably the most helpful tutorial on this subject!
@kLENXAS
@kLENXAS 6 жыл бұрын
And the Height map where it goes?
@vaishnavkene6049
@vaishnavkene6049 5 жыл бұрын
no need of height when we r putting normal
@blairzettl3933
@blairzettl3933 4 жыл бұрын
Height connects to displacement on the top node (third selection from the top). This is not as easy as bump maps because it actually does cast shadows and will affect the look of the entire object. Apparently they don't work well coming out of Substance and into Maya, but better from zBrush. I had some patches I was trying to put on a character was reasonably successful, but affected the entire mesh so as to distort the entire object. Not saying it can't be done, but precious little / no documentation.
@MrJasenboychair
@MrJasenboychair 6 жыл бұрын
Thanks frank! I've been using an older version of Arnold and did not know how to map out the shader with Arnold's new aiStandardSurface material. This helped a ton!
@snakebebop
@snakebebop 6 жыл бұрын
At the end of the video you mention about UVing the high poly so that you can render the low in subdivision? Can you elaborate on this? I would just UV the low poly and bake the high to the low
@fn4957
@fn4957 6 жыл бұрын
One question, if I have the option to export with Arnold 5 from substance painter, should I? Or should I do it with the PBR metal rough? What’s the difference? Also, I’m making an interior house, and I’m going to have to render it, but creating lights without images, which means that without the hdr image the quality of the texture won’t be nice because the hdr image enhances the look of the textures. Is there anything that you recommend for that?
@chicky5298
@chicky5298 4 жыл бұрын
I would like to know if you find your answer.
@orthovasky
@orthovasky 6 жыл бұрын
Thank you! Just one thing, always set normal map filter type to off, faces weren´t rendering how they´re supposed to!
@dimeolas777
@dimeolas777 5 жыл бұрын
I assume you placed the normal map in there?
@nicholaskemp6041
@nicholaskemp6041 5 жыл бұрын
Where would I put my height map for the dirt details I have?
@user-mu8ok5xf8d
@user-mu8ok5xf8d 6 жыл бұрын
Well at 3:23 you talk about putting the normal in. It is not a option for me
@anvekarakash
@anvekarakash 5 жыл бұрын
Ambient occlusion ?
@hayvervillarmartinez593
@hayvervillarmartinez593 4 жыл бұрын
Specular -> Weight
@BenitaWinckler
@BenitaWinckler 5 жыл бұрын
Awesome! thank you so much! :)
@jackieshmacky1215
@jackieshmacky1215 4 жыл бұрын
very very helpful
@tutorialesanimacionydiseno1889
@tutorialesanimacionydiseno1889 5 жыл бұрын
Great thanks .
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