This was a good reaction and I think Cam was the best.
@C500X3 күн бұрын
44:18 bro tweaking 😭😭😭
@LocalTrapTV3 күн бұрын
Real pain right there lmao
@arcadium34593 күн бұрын
Oh lord, I missed this one-- I can already tell you 'bout to go through some things, lmao
@Thunder_Magic3 күн бұрын
Sonic Tuber uses Forces with SXSG video level impossible?
@andraw40023 күн бұрын
Bro I have the same background as you
@LocalTrapTV3 күн бұрын
You know ball 🤝🏽
@hollowhenry043 күн бұрын
Some people are just addicted to pessimism.
@user-mq8mo9zi4q3 күн бұрын
I know were here for Shadow Generations, but as a Colors fan (first game ever) I must defend. I know as a boost game, it's not designed well, due to all the platforming. But I invite you to look at it from a different perspective. If you view it as a different take on the boost, maybe you'll appreciate it. It's platforming challenges aren't bad, they're fun. The only reason people criticize it is simply because it's not like Unleashed and Generations. I can understand why people dislike it. Same for Lost World, the werehog, and even Frontiers open-zone. But please don't use the very fact that it's different as a means to call it trash. Now with that out of the way, I'm glad the folks here on KZbin, both KZbinrs and commenters, all agree that the level design is very well done. Some say that it's still not up to (and obvi some mfs say "nowhere near"), the quality of Sonic Unleashed and Generations, but I think it's right up there. I say this because not only are the very people who made said games also come back to cook for Shadow Generations, I can already see signs of what's too come this October. Y'all remember Seaside Hill? People praise that level up and down because of how jaw dropping-ly massive the stage is. I can count about 3 places where there were 4-6 different paths to take, and I love the way some are intertwined. Why do I bring this up? well I'm sure you remember that one open area from Space Colony Ark act 1. You see where I'm going with this? IT'S LITTERALLY SEASIDE HILL AGAIN. And in the _first level_ no less. I have no doubt that Sonic Team will blow us away when it comes out, and hopefully continue to with the season pass and the next mainline game. I know I shouldn't already have high expectations, I even said such myself to others when the initial launch trailer dropped. But I really don't see how they could screw this up, I mean the games already finished (as stated by Midori on twitter).
@LocalTrapTV3 күн бұрын
I don’t even think colors is a bad game just not what I’m looking for personally in a “Sonic”game lol I do be poking fun at it tho but it’s all jokes ppl can like what they like 🤝🏽 Also yes I agree there’s not really a reason why the level design isn’t up to par with unleashed and gens. Literally checks all the boxes minus a slide and short hop obstacles but honestly with the chaos abilities shadow has he don’t even need stuff like that lol
@user-mq8mo9zi4q3 күн бұрын
@@LocalTrapTV "just not what I'm looking in a 'sonic' game". My point here exactly. I just played through Colors earlier today, and while I still love it, I can totally understand why most sonic fans won't vibe with it. It's a very peculiar take on the boost. Glad you understand 🙏, and I'm also glad you're not afraid to make jokes. We all need to just have a laugh sometimes, especially with the Shadow Generations vs Sonic Twitter conundrum.
@LocalTrapTV3 күн бұрын
@@user-mq8mo9zi4q Fasho homie we vibing 🤝🏽💯
@SonicBeatz20233 күн бұрын
12:43 🤣🤣🤣🤣🤣🤣🤣🤣 New Sub! Hope You're okay from all this
@LocalTrapTV3 күн бұрын
I am 😂 thanks for the sub🙏🏽💯
@SonicBeatz20233 күн бұрын
@@LocalTrapTV np
@kevin_kevinson4 күн бұрын
I want shadow to have some flair after his homing attack teleport thing, they just have the same stupid frontiers zero trick flip. Cant even port the homing tricks over from game to game or make new ones for shadow smh. Thats it thats my one nitpick good video😂
@LocalTrapTV4 күн бұрын
That’s valid I need more sauce in my Sonic games
@kevin_kevinson4 күн бұрын
@@LocalTrapTV Hell yeah. Minor catch for sure but I want those homing tricks back!!😭
@SFproductions14 күн бұрын
crazy how we live in a world where people get ptsd from hallways of all things
@LocalTrapTV4 күн бұрын
Forces really the new 06 I’m crying bro 😂
@taipao66614 күн бұрын
You're asking why the tank is pink in asking how is he only 27😂
@rubytripz4 күн бұрын
and the crazy thing is that there's hidden chaos control paths that zip you around like a light speed dash section which encourages thoughtful chaos control usage and experimentation. Also we haven't seen the new doom powers in action!! This game's level design is gonna have so much shit up it's sleeve I swear. This opening stage's *level design* washes Unleashed and Generations no biased.
@LocalTrapTV4 күн бұрын
I didn’t want to say that in the video cuz it would’ve started a whole new conversation 😂 but I kindaaaa agree I wouldn’t say it washes gens and unleashed tho. I will say as of right now it’s rivaling them. Still gotta play to find out
@rubytripz4 күн бұрын
@@LocalTrapTV yep ik what I said controversial as hell lmao but it's deadass the length of windmill Isle and ghz act 2 combined, more paths here than in those stages, requires somewhat clever chaos control usage, and the atmosphere just sick asf. (music is more intense too I like it) we start on the outside of the space station, we move our way inside feels like a spy movie, and then we just get teleported into an entirely different location AND the stage transitions make it feel like a movie... I ain't saying that this stage is better than most of the gens and unleashed stages I'm just saying it's better than the first levels 🚬 but I will say that the gameplay animations and camera work in those games are superior. 🫣
@LocalTrapTV4 күн бұрын
@@rubytripz 100% agree 🤝🏽
@rubytripz4 күн бұрын
@@LocalTrapTV glad you got the right opinions my guy 😂
@Adalz274 күн бұрын
16:53 Gotta be the most important part for me in terms of gameplay. Overuse of automation in previous Sonic titles is what killed the whole purpose of Sonic games which is 3D platforming. Solid video, Local.
@LocalTrapTV4 күн бұрын
🤝🏽🫡
@ansemthetrueseekerofdarkne27304 күн бұрын
Forces really did obliterate peoples' brains.
@sansire7464 күн бұрын
damn o7
@EternityVoid_4 күн бұрын
Forces gave people PTSD
@ed_9994 күн бұрын
this video is fire, people need to stop labeling things as soon as they see them and actually break things down
@LocalTrapTV4 күн бұрын
Thank you homie glad you enjoyed 💯🙏🏽
@6Mooky4 күн бұрын
Sonic forces gave the whole sonic community ptsd, i cant even be mad at it, i personally can see the improvements in shadow generations and really like the triple A feel they’re going for
@PolarityOfNeoSoulCity4 күн бұрын
I remember seeing the detractors for Shadow Gens in terms of level design for them wasn't outright just the alternate paths, but rather the lack of Drift and Slide
@LocalTrapTV4 күн бұрын
That’s fair I personally don’t mind since we have other gimmicks being added to this game. Would like to see future Sonic gameplay incorporate those elements
@PolarityOfNeoSoulCity4 күн бұрын
@@LocalTrapTV I would like to see those too. If Sonic Team showed they can learn from that, I can easily see them incorporating at least a better drift than what Frontiers 3-5 did, but I wonder how they'd even fit that in when they already have basically mapped so many moves to every shoulder button
@LocalTrapTV3 күн бұрын
They would have so simplify the frontiers combat system so it doesn’t use so many buttons lmao frontiers does a bit much input wise with their combat and I don’t think they need to do all that
@izzyandthing4 күн бұрын
I love your point of view on this game so excited 😁
@LocalTrapTV4 күн бұрын
It’s gonna be so good I can’t wait 🔥
@JorgeLuiz4874 күн бұрын
Ah yes the gameplay footage where there is clearly multiple paths just by looking is the same "forces level design" Also the fact chaos control actually stops the timer will allow to some absurd S rank times potentially
@LocalTrapTV4 күн бұрын
Facts such a good gimmick. Experimenting with it is gonna be fun
@solome36264 күн бұрын
(Plays the GUN truck segment in SA2) "UGH FORCES LEVEL DESIGN"
@ZillaYT.4 күн бұрын
Good video 👍
@LocalTrapTV4 күн бұрын
Thanks 🙏🏽💯
@Shadow_G.O.A.T4 күн бұрын
SHADOW GENERATIONS IS PEAK!!!
@wijinsama4 күн бұрын
Trust me, Colors DS is better then Ultimate and Wii
@LocalTrapTV4 күн бұрын
Need to play that as well as rush adventure
@marcusavery38144 күн бұрын
Damn why you gotta do colors like that fam😭
@LocalTrapTV4 күн бұрын
My fault og 😂 I’m just not a fan of
@DetectiveBrisket4 күн бұрын
This game looks great. I actually can’t wait, this is exactly what I wanted back in forces. It’s open, I can already see how much fun I’ll have learning to start speed running it. There is a few stages in forces that were fun to run but nothing like generations or unleashed.
@TheFainter944 күн бұрын
Mam every shadow generations looks like forces argument went to shit once we leaned some of the gens/unleashed devs have returned
@LocalTrapTV4 күн бұрын
Facts lol
@LilXancheX4 күн бұрын
Lmao, still doesn’t change the fact that it looks like forces. It’s like the unleashed developers were given the forces formula to work with, and that’s how we got another sonic forces. Same engine and everything
@anthonyyawtwumasimensah1973 күн бұрын
@@LilXancheXexactly, d riders can keep coping. In all honesty they did the best they could but st the end of the day the Forces Engine either needs to be seriously reworked or scrapped for a new one for all subsequent titles.
@Mashu-tw7yf4 күн бұрын
Speaking of adventure someone I watched said that sonic team might be ready for adventure 3 after this game and wholeheartedly i agree
@LocalTrapTV4 күн бұрын
We got leaks saying that the next mainline game will be frontiers style but they defo want to do an adventure game at some point. Perhaps they want to flesh out and revisit some characters first
@littlebigplaylbpgames96764 күн бұрын
4 minutes and 24 secounds is actually a good time the levels are 5-6 minute long all of them in Sonic X Shadow Gens.
@rodrigobm54164 күн бұрын
ive seen mfs say its like forces cuse they have no curves......mf what do the curves do to the gameplay??
@LocalTrapTV4 күн бұрын
😭😭😭
@Crysis364 күн бұрын
They do nothing unless theres a drift
@ezbeezee8155 күн бұрын
This game is a little bit designed is better than forces and cyberspace frontiers, but worse than unleashed in generations I think the main problem with this level design is the alternate paths connect to the main path way too quickly where it’s kinda just useless. Let’s say there’s a top path bottom path and the main path which is just going forward. Top path is very hard to get to stay on and it’s very different from the main path, but it gets you to the end very quicker with some rewards like a bunch of rings and some lives and red rings, but the bottom path is a punishment for being bad at the game, which is very easy but is filled with barely anything in spikes and it takes longer to get to the end and then the path is just normal where you’re at the game you’re not taking any shortcuts or top paths where it will reach to the cinematic part of the stage of like kicking the barrel and black doom or quicker to the end of the stage, which will give you a better rank I know this is the first level but still the first level should show what the game is gonna be like and how better it will be. another point is this is a personal thing but it’s not just difficult enough and there’s too much automation. I think we should just get rid of dash panels forever. I want to be in full control along with that. A lot of the rooms look very empty and there’s barely any enemies. This is why I like unleashed more than gens because of the difficulty of dodging everything having QTE on your toes and like adventure rail grinding because you have to balance it so you actually have to try. I do like how a lot of the Rams don’t have automation and it’s just you have to boost up there yourself, but there’s literally a segment where you run forward dash panel to the left another dash panel grab a handle goes up slowly and then another dash panel, but by far the best alternate pathways is the one where you go through the ring at defending the gun robot. It’s by far enough and way faster, they just need to expand on that then I think we got some really good gameplay, but obviously there needs to be some stage gimmicks and shadow has certain abilities so he can unlock some cool shortcuts and pathways he could have before from unlocking new abilities, like I said before it’s better than forces and frontiers cyberspace, but worse than generations and unleashed
@ezbeezee8155 күн бұрын
Also very minor thing this is a personal preference, but I feel like these characters are way too slow when they’re not boosting they should have the adventure style controls where you had to gain your speed and then boosting will just reach top speed, but you still have the chance to reach top speed without boosting When you reach top speed in a non-boosting state then boosting will like double your speed or something like that also let the characters keep their speed when they’re not boosting when you’re boosting and then you stop boosting you should keep your speed, but you just can’t damage enemies anymore so it’s way more difficult and you have to be way more careful
@Codyslx4 күн бұрын
The paths aren't useless. Fadel shaved off a whole minute by using the faster paths.
@ezbeezee8154 күн бұрын
@@Codyslx that’s not what I’m entirely saying he did shave off an entire minute, but the path needs to differentiate itself from the main path way longer like I said the harder path is harder to stay on, but gets you to the end quicker. Main path is just not taking any and the easy path which is just a punishment which has like barely anything and is way slower with like no rewards, but these alternate paths in the game right now it connects the path way quicker. It needs to be a whole separate area that gets you to the end or cinematic area faster.
@ezbeezee8154 күн бұрын
@@Codyslx sure the paths aren’t useless, but they’re just not as good as they should be you know what I’m saying
@Codyslx4 күн бұрын
@ezbeezee815 Not sure what your expecting. This is a boost game, the benefits of alternative routes should be additional speed. People expecting every divergence to take you to another planet need to keep their expectations in check. That type of design would only work in a game that controls like the SA games. I'd agree that the bar to access these paths is a way too low at the moment, but this is also just a tutorial demo, even then, fadel so far was the only person to figure all this out.
@DSmith32795 күн бұрын
Ayy, we have the same desktop background.
@LocalTrapTV5 күн бұрын
Yessirrrr it goes so hard 🔥🔥
@JPFR.015 күн бұрын
My guy are you ok? Did you go to the hospital?
@LocalTrapTV5 күн бұрын
I threw up a bit ngl but I’m tough 🙂↕️😂
@punkypony51655 күн бұрын
10/10 video. Subscribed
@LocalTrapTV5 күн бұрын
Real 🥲🤝🏽
@punkypony51655 күн бұрын
People making forces comparisons are mindbroken by forces
@LocalTrapTV5 күн бұрын
They will heal they just need time 😂
@SimbaOtsutsuki5 күн бұрын
Unleashed and forces are so mediocre
@ThemightyTelevision5 күн бұрын
Never liked how pixel perfect you needed to be with sonic unleashed.
@DSmith32795 күн бұрын
I can understand to a degree with Forces, but Unleashed? That game is GOATED!
@ShortPuff4 күн бұрын
Replace Unleashed with Frontiers.
@EternityVoid_4 күн бұрын
@@ShortPuff if we're talking about 3D boost games from worst to best. Forces, Colors, Frontiers (Cyberspace), Generations, & Unleashed.
@FrancoRoldanOk5 күн бұрын
Cool explications Bro ❤
@LocalTrapTV5 күн бұрын
Thanks homie glad I was able to explain my angle well 🙏🏽
@FrancoRoldanOk5 күн бұрын
@@LocalTrapTV If the video was understood and I also have a friend who plays this Sonic game, don't worry, friend.
@SonicTheBlueBlur155 күн бұрын
Its been confirmed the level designer and the team from sonic unleashed and gens are doing shadow gens so it’s officially a good game its peak guys its worth getting
@LocalTrapTV5 күн бұрын
Nature is healing 🙂↕️
@wakadaemon71914 күн бұрын
Proof? Asking fr
@johnleone19964 күн бұрын
@@wakadaemon7191Video Games Chronicle confirmed it in an article
@wakadaemon71914 күн бұрын
@@johnleone1996 are you sure this isn't the Forces case where they say the same team who worked on Generations, and then you go to the credits and it's less than half
@LocalTrapTV4 күн бұрын
I mean unless Izuka is lying he said so in the VGC interview and named a few of the developers that have came back. I’m sure you can search up the interview or watch a video on it