Coming back to this almost 6 years later, I can easily say that these words are truly inspiring, I don't think I truly understood them back then bur, rn I really needed them, I don't even know if you're still even alive or not but, wherever you are, thank you, both for making my childhood great, and for inspiring my adulthood.
@Alexander-gg8wf2 жыл бұрын
Dutch?
@Alexander-gg8wf2 жыл бұрын
I was right He is in fact dutch
@TheBoeingCompany-h9z2 жыл бұрын
This A Star use heuristic instead of f cost but it fast anyway
@Beetless3 жыл бұрын
heck
@Wulfhartus3 жыл бұрын
thanks
@AByteOfPi3 жыл бұрын
This is insane
@hachihao16044 жыл бұрын
Wow! Amazing work! I just want to ask, since both Dijkstra and A* use priority queue, how do you even make normal queue in Minecraft, let alone priority queue?
@pikachu-jf2oh4 жыл бұрын
Hi
@joonyou93924 жыл бұрын
First time I watched this video (about 5 years ago when it was jusy released) I was still in 6th grade, back then I was really into command blocks and actually wasn't bad at using them and could build a lot of stuff myself and all, but this 1 video really blew my mind at this time and no matter what 6th grade me could never understand the math behind it, I kept coming across the video again and again across the years, it kept coming as if it was meant for me to understand it at some points, I don't remember when was the year it last appeared to me then stopped but I remember that for sure I have yet to be able to understand it.. Till yesterday when I found something very nostalgic to me that reminded me of this that made me wanna check thie video out again.. And finally after 5 years I could finally understand it which makes me feel very proud, gotta hand it to you man, your contraption right there, was a revolutionary point for the whole Minecraft command block community.. It was, and still is very impressive and inspirational, even nowdays this could be replaced with the simple /tp ^1 ^ ^ command, but that still doesn't make it any less impressive and doesn't mean that nowdays ideas and concepts regarding ray casting and such aren't related to your concept cause they surely still are, rewatching this video now gave me inspiration to try and recreate this myself in my single-player Minecraft world with new MC mechanics, not sure if I'd really be able to do it TBH but I'll give it a shot just for the sake of nostalgia and to have some fun, thanks for the memories man, hopefully you'll get back to uploading sometime soon, and if not I hope u have a nice life from now on
@daviddudenkov49894 жыл бұрын
Hey bro! It’s been a long time, how you been?
@cochise40234 жыл бұрын
bro nice video, nice edition, i loved the way u told us things, using minecraft
@jeremycline33594 жыл бұрын
Why are NONE of the commands in the description or explained in the video? Cool visuals, but we have to download the world and an older version just to look at what you did here.
@luna_moon66624 жыл бұрын
If this is legit im giving u 20$ if this isnt, im stealing 40$ and a pair of socks
@glogged.4 жыл бұрын
this is legit but it works in 1.8
@jemrules8354 жыл бұрын
there are so many big youtubers of minecraft commenting
@thenekit2374 жыл бұрын
Made for mcpe please
@ulicesneribarajas594 жыл бұрын
No waaaaayyyyyy
@un-know88624 жыл бұрын
Hi,I need some help with something,recently I was planning on making right click detection stuff,but in 1.12.2 , whenever I teleported a mob to me in a clickable range,when I move they will just start pushing me, and it just wont stop,I just hope there was some solution to this,thanks.
@sp1cyc1rcle794 жыл бұрын
How do i do this with TNT?
@bafel82044 жыл бұрын
Boats FTW
@le_bulbi5 жыл бұрын
Some newa about the zelda map ?
@andriykomichalik77435 жыл бұрын
almost 7 years and i still have memories of this server
@Tomatech5 жыл бұрын
F in the chat for annotations
@gravitowl5 жыл бұрын
this man needs to start making videos again, this is so cool and i would love to see concepts of this in 1.14, i tried it out but it didnt work so lets hope this guy reads his comments!
@leonardoplays47565 жыл бұрын
Is that download able?
@annihilator_ron76915 жыл бұрын
*guro az plays
@autergame5 жыл бұрын
could you pass me the a * algorithm map download.
@calliemungle3335 жыл бұрын
how do you make the fireballs go where you look?
@marcoscba24595 жыл бұрын
Now we need arrows with piercing (1.14)
@euanpc33225 жыл бұрын
Mobs go into the ground in the newer updates
@Wulfhartus5 жыл бұрын
62k view for the guy who changed the history of command blocks
@drawnfromflames70075 жыл бұрын
do you have a 1.13+ Version?
@xig15175 жыл бұрын
GODDDD OAO
6 жыл бұрын
This doesn't seem to work anymore. :( The inner boats neither move, nor rotate with the rotation of the outer boats. For reference, I used this to summon the boats: /summon boat ~ ~ ~ {NoGravity:1,Tags:["rotate"],Passengers:[{id:"armor_stand"},{id:"boat",Passengers:[{id:"armor_stand"},{id:"boat"}]}]} and this to rotate them: execute store result entity @e[type=boat,tag=rotate,limit=1] Rotation[0] float 10 run scoreboard players get @p phase
@michaeldavis64736 жыл бұрын
Video and content, Amazing!
@FinnT7306 жыл бұрын
And now 1.13 / 1.14 comes along and make's this simpler!! Thanks for the tutorial when it was almost the only way!
@enderjora6 жыл бұрын
I am totally using these boat techniques in my upcoming map!
@asterixgallier81026 жыл бұрын
Happy 5000 subscribers! I just subscribed 10 seconds ago. ☺️
@rezagaming42476 жыл бұрын
NOT CLEAR WHAT IS THE FUCK IS NOT JELASS THIS WAS FROM THE BEGINNING UNTIL SEKARA NG STILL CREATED A VIDEO THAT WASN'T EXPLAINED LUH SMART WHAT WASN'T THAT THE MINECRAFT MAIN AJA SONO LEARNED TO HELP FAMILY PEOPLE HELP PEOPLE SINK THE POOR IS MINECRAFT
@thepurpleemerald86126 жыл бұрын
reza gaming ?
@cupoftea34996 жыл бұрын
4:26 you can do that for ghibli craft, for the spirited away area, for the dragon. If you can make it travel on all coordinates.
@soeinflooo79786 жыл бұрын
Hey can you release that world please i really want it
@ender09986 жыл бұрын
Boooooooaaaaaaaaaaaaaats !!! Im 2 years late but hope som1 sees this :P
@spiritsk886 жыл бұрын
Hello, GamerGuppy. Just asking, how do you give each player a unique ID that prevents the bullets from hitting themselves? Is there any scoreboard objective whose score represents players IDs?