VIDEO MADE by fortnite player and call of duty player
@Etomic_9 күн бұрын
Creo songs are so good
@jeffbloke215718 күн бұрын
the blue fireballs prepare you for the squid things in core. another way to look at it is that they introduce mechanics that are physics based, and then find ways to ramp up the difficulty as the player has mastered the way the simpler versions of the physics work.
@littlebitfix451120 күн бұрын
1:20 Creo???? You have my respect, and my full attention
@Niewiem1234-dr8qz23 күн бұрын
This music is fire if ya wanna know 1:18
@zeffergaming007Ай бұрын
This video should have more views. "Look at that HAT" lmao.
@maosama3695Ай бұрын
As a guy who grew up during the heyday of fighting games in the arcades. You learn from watching. You wait in line to challenge the winner. You study their moves , nuances how they do footsies , whats their to go to combo , how would they react to certain moments. There were no labbing back then , you learn as you go. Every quarter was precious you dont waste it fighting against the computer. One quarter means a chance to beat the legend. I played tekken 3 , tag and 4 , kof 98-2002 , sf2 , alpha and 3 , samsho , last blade 1 and 2. Those were the popular ones in arcades. If youre good enough or lucky enough you get head to head against the local legend. The guy who's there to take out a line of people. The guy who had been in tourneys. Fighting game is meant to be played socially. You meet people who could teach you. Even today where you could fight a guy , half a world away.
@iamataldiАй бұрын
K dash thunbnail goated
@leosmith-moores1213Ай бұрын
The creator of Celeste's named Maddy, not Mathew
@Black-v8b2 ай бұрын
Noob
@CGoody5642 ай бұрын
I got "into" fighting games because of the hardware; i love fightsticks. I have quotes because I rarely play them, but i keep building and collecting the controllers anyway. Also the soundtracks tend to be pretty dope.
@Fjordzt2 ай бұрын
6:50 Wouldn’t the hotel owner match up with killer snowballs in a way
@ajvladmir24812 ай бұрын
very well put together video, but i've got a few things i want to clarify in terms of fighting games inputs and the choice of music for the games. fighting game inputs are mainly funky as a pseudo balance system, let's take guile's sonic boom and ryu's hadoken as examples. sonic boom is just flat out a better move in most cases than the hadoken, it's not only active faster but guile also recovers faster than ryu doing a hadoken. so how did capcom balance these two fireballs? they made them very different inputs, in exchange for a statistically better fireball you have to "charge" the move by holding back, where ryu's hadoken which is not as good can be used at any moment due to it only being a quarter circle input. another example of this is the shoryuken, which is a difficult Z motion on your controller of choice. in (most) fighting games a shoryuken is a incredible anti air tool, but requires you to do the input which is a high risk option but if it lands you are much better off as it does more damage, a better knockdown, and even in games where air mobility is dialed up to 11, will knock the enemy out of the sky, and depending on the game is even invincible until the attack itself starts. using ryu again as an example, if the enemy jumps he can either use his crouching heavy punch as an anti air which lacks a lot of the strengths that the shoryuken does, but is much easier to input. but what happens if you remove the input for the moves? in games that have simple controls (think street fighter 6 modern, or granblue) it actually removes a good chunk of what can be done as you're now able to do the best option without any real risk. while it has it's own benefits in games like street fighter 6 a modern mode shoto effectively removes an entire plane of play (in this case, being in the air) due to the easy shoryuken. as for the music, comparing fighting game music to music from other games is kind of impossible due to the sheer difference in how different genre's use their chosen muic. in other genres music or it's lack thereof is meant to add on to the immersion of the game, music is more often than not used to tell some kind of story or amplify a already powerful scene. an example of this is the dancer from dark souls 3, it's music is not only haunting to further disturb the player but it's also in 3/4 time, which is also unique and shares similarity to the dancers attack timing. this makes a good show of not only making the player more immersed in the fight, but subtly gives the player a hint on how to fight the dancer. in contrast most fighting game music is designed to be more in the background, aiding in telling the story of the character but ultimately giving control of the current "story", the match happening between you and your opponent, the forefront and only being used as a slight supplement. the only similar thing i can think of to how most music is used in something like bloodborne is only in very limited games and i can only think of 2 off the top of my head at this moment, sol badguy's dragon install theme "ride the fire", and ky's community named "protagonist install". starting with sol, once he activates dragon install it will change from the current song to ride the fire, acting as a "tell" that shit is hitting the fan and that you have to be ready. this is the closest i can tell that we could get to boss fight music, where the addition of a change in music and addition of lyrics is telling that the fight isn't over, and that you shouldn't rest on your laurels because the real test is beginning. in contrast to this protagonist install is when ky is knocked down 1 round away from winning his hair tie falls out and his guilty gear XX theme "holy orders, be just or be dead" takes over the music signifying that he's re-centering himself and that ky is no longer playing around (this is also signified as magnolia eclair, his xrd theme keeps similar motif's to holy orders, but is generally softer and slightly lighter tone compared to holy orders as he is no longer as zealous and bullheaded as he was when he was younger).
@OkarunYoutube3 ай бұрын
Snowballs and Oshiro connected Jelly and Theo connected
@nununununununununununun3 ай бұрын
As someone who has fallen in love with fighting games I always love hearing new player perspectives, especially what keeps you around. Fighting games ARE funny! It can be easy to forget this, even as I routinely play a character who faceplants as an attack. A lot of what you said reminded me of my own roots- playing after high school at my friend's house, trying to figure out what the characters were even saying. Good shit. It's unfortunate that the music doesn't resonate with you, but they put in BGM volume control for a reason, as much as I don't want to admit it. Oh well, maybe we'll get you on the next big release. Good video and hope you keep having fun with fighting games for a long time!
@tristandavidbowen70033 ай бұрын
8:00 hi kevin
@ELFanatic3 ай бұрын
A reference to an old cartoon character? People don't know Wile E. Coyote?
@trojanlol3 ай бұрын
who tf doesn't know coyote ???
@dj_koen12654 ай бұрын
i kinda agree that a lot of the music feels samey there are definitely also bangers though
@doesntno4 ай бұрын
I'm super not a fighting game person but I disagree with you about the music. Eh, to each his own I guess. Have you checked out Granblue Fantasy Versus Rising or DNF Duel. Those controls are simplified. I play against the cpu because I have no friends and I'm scared to play online.
@Phobozothebozo4 ай бұрын
black blizzard jumpscare 1:17
@thepython101104 ай бұрын
"Full analog control?" No. There are only 16 possible inputs (8 directions, and whether you're actually holding the button or not changes the speed). Full analog control would mean you can go in ANY direction at any speed (depending on where the joystick is).
@BasementMinions4 ай бұрын
Man I should go back and try out all those fighting games I got for free huh... Let me rope in some friends
@TravTravRA4 ай бұрын
Carrion hits that niche little spot in my head that _really enjoys_ gross incorrect sinew and flesh moving on its own, the disgusting open anatomy of alien creatures or parasites or humans controlled, and it both makes me retch watching and studying the infection growing across the labs and laugh maniacally _being_ the infection.
@grapefruitsc54784 ай бұрын
To further add to Celeste's connectivity, I would like to note that the earlier elements (the stuff without a hidden tutorial) function nearly automatically while the later bits require player input and intention. This works because things like zippers and the spring don't need a separate tutorial. It's a spring. Touch it, and it will do the rest. But because clouds are based on springs, players will know what behavior to look for even if a precise jump is needed to bounce on a cloud. Hence why temple blocks can be considered as player-driven zippers, wormwood requires precise route planning suggested (but not required) from Badeline, red bubbles are not so easily course corrected as blue, and manipulating seekers is necessary not only for dodging (as with Oshiro and the snowballs) but also to break blocks for puzzle progression. This is why connecting wormwood and Badeline is not necessarily a stretch - the game forces the player to experience new skills and abilities and later expects the player to find a way to recall or repurpose that ability. tl;dr: Celeste's level design is really something special.
@johnsamy27444 ай бұрын
nah bro fighting games music peak I kindly suggest to hide cuz the fighting games community will eat you alive for that opinion
@xEziox4 ай бұрын
Would you say the fire blocks in Ch. 8 and the clouds have a commonality?
@comic_food_guy4 ай бұрын
Soul Calibur soundtrack might suit your liking?
@theultimateartist41534 ай бұрын
SNK Engrish is well established comedy, we are already all in on that joke
@thatonedumbe4 ай бұрын
4:26 "You jump off a building by mistake, she jumps off a building intentionally" You know it's going to be a great video when there's phrases like that
@191pvl4 ай бұрын
Algo que reparei como um tutorial oculto é o Theo preso em um cristal e as jellyfishes, aprendemos a segurar um objeto com Theo e suas complicações, como: não poder escalar parades e nem dar dashes, além de que dá para lançar eles longe. As bolas de neve também possuem um tutorial oculto, o senhor Ochiro. Ambos te atacam com frequência e podem ser abatidos com um pulo acima deles Something I noticed as a hidden tutorial is Theo trapped in a crystal and the jellyfishes, we learn how to hold an object with Theo and its complications, such as: not being able to climb walls or give dashes, in addition to being able to throw them far. Snowballs also have a hidden tutorial, Mr. Ochiro. Both attack you frequently and can be taken down by jumping above them.
@AcidicSalt5 ай бұрын
The edit at 16:50 is definitely my favorite part of this vid
@Traxxya5 ай бұрын
Aight, this is pretty neat
@RitualDashh5 ай бұрын
1:17 Dimension by Creo. Man I play way to much Geometry Dash
@BlackHayateMX5 ай бұрын
I'm glad you figured out that fighting games are NOT supposed to be taken seriously and instead they are meant to be silly and over the top XD that's the real charm of them!
@mrm123p5 ай бұрын
1:17 dude as a gd player i almost got a heart atack when i heard this song for context, this is dimension by creo, a song used in a level black blizzard made by krmal in geometry dash, a rythm based platformer game about a cube jumping over spikes and boy this game is hard like REALLY hard black blizzard is one of the most iconic levels in the game, first because it just looks amazing and the song is an absolute banger, and second because of it being very stressful to play you see, black blizzard is something i like to call "predrop simulator" what it means is basically that the predrop of the level is extremely tide and it concists of many really awkard timings this is not that big of a problem if your hardest (aka the hardest level you’ve beaten) is something notably harder like yatagarasu or sonic wave but if you decide to do black blizzard as your new hardest, you have to prepare yourself, because you are going to die at the beginning A LOT and it’s going to be a huge mental challenge drop to 100% is actually not that hard with enough practise, but when you do this after the cube (one of the 8 gamemodes in gd) at the begining your nerves are just doing world war 3 in your head, and the second half of the level, normaly pretty consistant, now is just another level of difficulty overall, the level is fantastic and it does indeed deserve as much recognition as it’s gotten over the years also, please note that i’m talking about what i heard because the hardest levels i’ve beaten are windy landscape and 95% on supersonic, which are not even close to black blizzard’s difficulty also if you’re wondering how hard black blizzard is, the game has 7 difficulties with demon being the hardest demons are split into 5 subdifficulties: easy demon, medium demon, hard demon, insane demon and extreme demon the easiest demons are not going to be a huge challenge to you and people often beat their first easy demon in their first month of playing the game medium demons are slightly harder, but with enough practise you can get through it hard demons are notably harder than medium demons and you have to prepare yourself for dying a lot insane semons are significantly harder than hard demons, like wayyy harder and so most of the time people stop at medium or hard demons; to show you how big of a jump hard to insane demon is (for most of the people ofc) it took me about a month to beat my first hard demon, but it took me almost 7 months to beat my first insane demon this is the place where i personally stand right now with windy landscape being my hardest and dying at 95% on supersonic and now extreme demons… look, the jump from hard to insane demons is hard, but insanes to extremes… it’s just something that i cannot express with words you’ll probably do somewhat decent if you just do one hard demon and then insane (although i personaly recomend doing at least 3, the once i did before insane demons are jawbreaker, nine circles and future funk), but if you play an extreme demon after beating any amount of insanes you’re going to die litteraly everywhere so you have to be very well prepared (i’m preparing myself for it right now actually) now, the thing with extreme demons is because of them being the hardest difficulty in the game, they are very different in terms of difficulty if you jumped from acu, arguebly the easiest extreme demon, to tidal wave, the current hardest level in the game (though it’s very likely that soon it’s going to change because there are 5 top 1s that are being verrified right now, these being grief, flamewall, banshee, amethyst and vehemence), this would be infinitly times harder than jumping from the nightmare, arguebly the easiest demon in the game, to acu we’ve came so far in the difficulty that some absolute legends and the most iconic levels of the demonlist (a list of 150 hardest demons in the game) already fell into the legacy list (levels that used to be in the demon list, but they dropped from the top 150 place, also note that it’s not an extension, no new levels can be placed in the legacy list, only the ones that were at some point top 150, but they just fell) i don’t know if i can explain to you how difficult the new top levels are, so just trust me that even if you’ve seen tidal wave (current top 1) what you think is not even close to how difficult this actually is alright, i kinda got of topic, so back to the question: how hard is black blizzard? well, if you remember correctly, beating just one extreme demon is like getting farewell’s golden berry for the first time the next big step is a level called bloodbath (arguebly THE most iconic extreme demon of all time, maybe one of two cuz cataclysm exists), this is where extreme demons start getting extemely difficult (no pun intended) note, beating bloodbath as your first extreme demon is a huge jump black blizzard is like a league or two above bloodbath so yeah i hope i explained how hard black blizzard is well to you it’s not even close to the demonlist anymore which is mindblowing to me because just 4 or so years ago it was a top 80 level, but if you somehow beat it, you should be very proud of yourself as a little trivia, a few months ago came out final preview of a remake of black blizzard called dark dimension many people say it’s not something phenomenal, but personaly i love it sfxs may be a little to loud, but the deco looks gorgeus (the deco is not the best thing in the world but you know what i mean, i just like it) i don’t think it’s the best level ever, not even close, but still it’s pretty cool and i like it a lot also the gameplay in dark dimension is super hard and i’m pretty sure it’s going to be placed somewhere in the top 50 once it gets verrified aaand i think that’s it if you really read this, thank you for your time and sorry for any mistakes but i come from poland so english is not my native language but you know, i think i’m not the worst english speaker either i really recommand you playing geometry dash, it’s only 5$ and the community is amazing once again thank you soo much if you did read this and have an amazing day :)
@Greyo195 ай бұрын
bro i am not reading this
@mrm123p5 ай бұрын
@@Greyo19 yeah, understandable xd
@sunbasil5 ай бұрын
basically video about nothing im never geting those 10 minutes back
@peristeronic55205 ай бұрын
I’d argue you figure out the snowballs from oshior. Both attack your current position after a second or two, both try to kill you, both get defeated when you bounce on top of them, and both give your dash back when doing so.
@bluemew95 ай бұрын
Snowballs are like Oshiro!!!
@VoiceFGC5 ай бұрын
As a fighting gamer since 2012, I REALLY enjoyed this video. I have not really had many IRL friends who were really interested in trying fighting games out save for 1, and I do really wish that I could find a way to teach them in a way that would get them to enjoy it. But, they show little interest in them still. Since then however, I have found many people online and yeah, it is a LOT more fun with friends. I'm glad to see a story of someone stepping outside of their comfort zone to try to enjoy a brand new genre of game like this and discovering a whole new world of goofy moments, badass finishers, personable and unique characters, and limitless growth. I hope some people who don't play fighting games can see this and think, "Huh, fighting games actually sound pretty cool now that I think about it." ... ...There is just one thing, fighting game music is GOOD dude. I get why you wouldn't necessarily like Guilty Gear's music (I really enjoy it, but it's not for everybody), but most fighting games tend to have truly incredible soundtracks (glad you recognized how great 3rd Strike's is though haha). Though I get it, I guess for a new player it might get a little old listening to it for too long. Either way, great video, really enjoyed it!
@iunave_aeiou5 ай бұрын
ok how the FUCK did I just find the most underrated youtuber ever good video 10/10 would watch again
@AlexKoshman-i9e5 ай бұрын
killer snowballs are just small oshiros
@cronoz-sensei42595 ай бұрын
I like this video, or at least I wished I liked this video. I agree, fighting games are at their best when you just enjoy the goofy side of them. Or whichever way you enjoy the most. That said... hearing what you had to say about fighting game music makes me wonder if youve ever listened to any OST besides 3S, Strive and Xrd. Like ffs please listen to Peace and Quite (Eustaces theme from GBVS) or Then Rise (Main GBVS theme) or actually any of the themes of Granblue, some of these give even Bloodborne a run for its money (I have over 600 hours on Bloodborne and Ive listened to its OST for well over hundreds of hours I know what Im talking about). And if you like more boppy and simple scores, please do listen to F-Pan game OSTs (Melty Blood Actress Again Current Code and Melty Blood Type Lumina and Undernight Inbirth OSTs respectively). There are as many fighting game OSTs even of modern games that are still getting updated as there are fish in the sea, you are going to absolutely find your favorites. That said, the one thing I will say is that fighting game music does get repetitive, not because the music but because there are almost no actually randomized music selectors, like if you pick random in some games it might just play the same music it picked initially even on rematch, though I think current games have fixed this issue. Imo the bigger issue is that fighting games dont offer a custom semi-randomized playlist, which is why Ive turned off music on a lot of occasions and played my own playlist. And also because I can listen to the entire song but thats a personal preference above anything else. I also kinda hate menu music and I cant turn that off without turning the entire music off, so thats another reason. TL,DR: FG music really isnt as repetitive and one note as you might feel and it certainly isnt worse than music from other games. You should listen to more other OSTs before coming to such conclusions. However I do agree fighting games suck at implementing better systems for playing randomized and semi-randomized music, which is where I do feel they fall behind, and I can understand that. I just think you came to the wrong conclusion about a correct thing.
@AsianRailgun5 ай бұрын
I noticed no mechanics from the Core was mentioned. Makes sense because all the mechanics introduced in the core are complete jank.
@thesteamguy61715 ай бұрын
for the love of God please listen to the Tekken 5 ost
@futurewario95915 ай бұрын
This is why Super Smash Bros is the BEST fighting game.
@RinaShinomiyaVal3 ай бұрын
not a FG*
@Grimm_Flame2 ай бұрын
Cease your foolishness, The true best Fighting Game is Wakuwaku 7.
@larryloser225 ай бұрын
Leaning the controls is easier if you play a game that lets you see instead of heavy light punch and kick it shows you the a b y and x buttons instead or if your on PlayStation the x circle square and triangle buttons after a while tho overall it’s better to just learn the punch and kick notations as they are fairly universal except guilty gear cuz it’s the goated shit that don’t adhere to rules
@Thermalfusi0n6 ай бұрын
Uninformed opinion: the video. The idea that a quarter circle input is hard for anyone is crazy to me. Doing special inputs consistently is one thing but not realizing that that icon just means move the stick and press a button was something i figured out in a few seconds. I really dont know what to tell you.. Natural selection at work.
@Darius_Vi6 ай бұрын
Oh how I despise passive aggressive soyboy a__holes like this. 3:31 😨💀💀💀 I think gaming in general is not your thing.