do you have one that make s default hdas in solaris (or lops?). It's not the same process
@mrbennelsonАй бұрын
no I don't, but perhaps I'll have to look into that for a future video!
@adnanerochdi6982Ай бұрын
Vex can yield higher performance. So if I knew the code, I'd rather code it, so its a little more efficient otherwise they're basically the same. and there are limitless ways to get to a result in Houdini thankfully.
@BerhTvАй бұрын
Hey i'm trying to follow this and everything works till 3:30 for some reason this makes my transformpieces move the points. Some follow some jump to the side. Don't know what i'm doing wrong
@mrbennelsonАй бұрын
you're probably not doing something "wrong" -- it's most likely just a small tweak that needs adjusting. I'm not entirely sure what your specific issue is, since I can't see your file. However, I'd just make sure on every frame, you have 4 rest points that have unique names, and then you have 4 corresponding points with the unique names that match the rest points. Lastly, make sure your packed geometry has the same 4 names as well. If all those line up, and your packed geometry is centered in the origin, you in theory should be good. Let me know if that works.
@BerhTvАй бұрын
@@mrbennelson Thank you so much! I kept looking over and over, couldn't figure it out. When u said center the origin something clicked. I found it to be in the assamble node I had it set to centroid. Changed it to pivot location to origin and it worked!
@TeheironАй бұрын
Wow, what a great explanation!
@benbnjАй бұрын
Quand je fait un rendu je ne vois pas l'herbe comment puis-je faire ?
@karimoh3154Ай бұрын
thanks!
@MaxWright-b4hАй бұрын
Lynch Way
@MathewMaths2 ай бұрын
Dude you explain it clearly and calmly. Make some pro courses and take my money!
@mrbennelson2 ай бұрын
@@MathewMaths thank you! I’ve made one so far - check out www.parameter3.com
@rendercrap2 ай бұрын
Subscribed. Great channel. Simple stuff quickly. Love it! Thanks dude.
@CinemaZiggy2 ай бұрын
Great video very well summed up!
@erikm97683 ай бұрын
Great video!
@erichocean87463 ай бұрын
How do you get it display the Asset Name and Path in the parameter pane, like it does at 1:08?
@mrbennelson3 ай бұрын
right click on any sop node, and click "asset manager". Then click the "configuration" tab. At the bottom of that tab page you should see a drop down selection parameter called "Asset Definition Toolbar" -- set that to "Show Menu Always" and you should be good to go!
@owenjenkinsofficial3 ай бұрын
Houdini updates are becoming almost as frequent as Blender updates but its Houdini, which is even better.
@xl0003 ай бұрын
No one uses Blender willingly.
@parsa4753 ай бұрын
@@xl000 *except for the ones who worship it
@noisebiccys3 ай бұрын
Nice!! thanks for sharing.
@expaintz4 ай бұрын
congrats on a channel! very well done and a pleasant watch - very informative! 10/10 love it man
@mrbennelson4 ай бұрын
Thank you, I appreciate that! Very kind of you to say.
@humanoid97874 ай бұрын
Clickbait. This is why they need to bring back the dislike button
@무방스튜디오4 ай бұрын
Your title is animate using houdini but video is not handle that subject
@reasonsreasonably3 ай бұрын
Actually, unless he changed it, it says add animation. It doesn’t say how to pose, or rig, or animate.
@manolomaru4 ай бұрын
✨🕺🕺😯🕺🕺👍✨
@meroshango96034 ай бұрын
Why this MPM solver, what can it do that pop grain, vellum or flip cant do, i cant see a reason for it
@rgfx87134 ай бұрын
It can do things all three do plus more, but crucially it allows different types of matter to interact and mix seamlessly, like grains and fluid. It also can give much better results than vellum in situations like snow or mud being compressed and accumulating
@Babiii-g8n4 ай бұрын
please give me 10 things i need to learn on my first week as huodini use im using houdini 20.0.547
@stevegamer46834 ай бұрын
Bro am still learning Houdini 19.5 they need to slow down 😂
@mrbennelson4 ай бұрын
🤣🤣 I can't ever keep up tbh
@RIPxBlackHawk4 ай бұрын
3:24 That's bad right ? Sounds like houdini's learning curve is going to get cut and everyone is using it like blender
@mrbennelson4 ай бұрын
I personally think Houdini has needed to make workflows easier for a long time, while maintaining the current deep level of control. If pre made setups can be easier to manage and pass along I’m all for that.
@ssjenforcer1911911914 ай бұрын
1, 2, 3. E, r, t. C4D will always have the best viewport navigation.
@olexp90174 ай бұрын
No code (using VOPs) 😂
@tilakrajgolari15774 ай бұрын
What's new with the ML in houdini?
@mrbennelson4 ай бұрын
Tbh I’m not sure yet. I’m excited to see their keynote and hear more about it
@KhetpalCharan-dw6ut4 ай бұрын
@@mrbennelson they are using machine learning into their nodes, ML deformer and ML wrinkles to get better visuals, like for cloth deformations and and skin deformations in rig without using simulations cache.
@Nurparatodos4 ай бұрын
Tutooooooo
@mannjofq91704 ай бұрын
Do you get the difference between recipes and HDA? More easily manageable or sth else?
@mrbennelson4 ай бұрын
I've always seen HDA's as a way to make a generalized tool that Houdini doesn't already have built out, or something that's specific to your project or studio needs. For example, an HDA that generates procedural houses would be a specific project need. Recipes are a way to pass a collection of nodes that would probably be used for a specific shot, or numerous shots. For example, say a studio needs 10-15 fire shots on an interior of a house. You wouldn't really make an HDA for that, but you could have an artist create the unique fire effects as a setup, then copy that as a recipe to then pass to other artists.
@mab4 ай бұрын
@@mrbennelsonNice video! Basically, recipes are collections of node parameter values (parm preset) or group of nodes (i.e. tool/decoration) represented as a JSON dictionary and stored as data assets in an HDA.
@sethart224 ай бұрын
@@mrbennelsonI guess you mean a recipe is a more like a template of nodes that can be edited afterward to adapt different situations , an Hda is an asset which is the same for everybody and less flexible.
@mrbennelson4 ай бұрын
@@sethart22 right... I mean everyone is going to use these a little different, but in my experience HDAs have been used as generalized tools, where as recipes could be specific setups, or just a playbook for not needed to redo a lot of work. I think there's some crossover for sure.
@tomiwaaderoju7714 ай бұрын
Your voice is similar to Sinix design on KZbin
@shirazigs4 ай бұрын
I love Houdini. No more low-performance, bossy and thief softwares.
@bharat51944 ай бұрын
This is much appreciated! Been waiting to dive into Houdini and the UI kinda overwhelmed me.
@mrbennelson4 ай бұрын
It’s daunting for sure! Glad you found it helpful
@primetime01042 ай бұрын
This is best I've come across.
@3TQHAJSHNQ4 ай бұрын
Do you watch Fireship? I just watched the Code Report right before this and realized how similar the editing is? Great video!
@mrbennelson4 ай бұрын
lol yes! My inspiration! I love his stuff and feel like the 3D sector could use a bit of it.
@3TQHAJSHNQ4 ай бұрын
@@mrbennelson Yeah I think thats a great call, I think you're right. Great idea.
@milad_savar4 ай бұрын
Ignoring vex isn't good idea overall
@mrbennelson4 ай бұрын
I think if people are daunted by using Houdini, and VOPS helps bridge the gap, then eventually they will be able to tackle VEX and not be inhibited. I think it just comes down to learning preference and prior experience with 3D and coding.
@i200104 ай бұрын
Substance replacement? This? Lol...
@dirtcreature3d4 ай бұрын
yes definitely. adobe is so far behind there are already solutions better than substance like InstaMat.. give it a year or 2 and this is gonna make substance look like a toy. The full context round tripping and implementation of ML on top of it makes this not only poised to be a substance replacement but potentially a comfyUI replacement as well. very exciting stuff
@salimbendali81894 ай бұрын
you happy with adobe bending you over ?
@adarshwhynot4 ай бұрын
Substance designer*
@Create-The-Imaginable4 ай бұрын
Does anyone still use Substance anymore since Adobe bought them? Adobe's latest TOS said they can steal all of your work and use it to train AI!
@jellsart4 ай бұрын
@@Create-The-Imaginable I always worked procedurally within Redshift. What tools would you recommend other than Substance? Thank you
@TomCushwa4 ай бұрын
I just signed up at parameter3
@mrbennelson4 ай бұрын
Amazing! Thanks Tom, if you're interested, I'd love to hear your thoughts on what courses / tools / etc could be useful to you on the site. I'm trying to talk to as many people as possible to have a clearer picture on where the pain points are. You can find my email on the contact of this channel. No pressure though either way, glad to have you join!
@carlosrivadulla89034 ай бұрын
I disagree with your analogy of COPs being in the center. Solaris is in the center, as shown in the promo image.
@mrbennelson4 ай бұрын
That's totally fine to disagree, and I'd encourage it for discussion. I do feel like the COPs workflow will eventually balloon into more AI + ML image post processing, denoising, upscaling etc that would be very wise for Houdini to lean into. But I could be totally wrong. I think Houdini has a lot of great features such as USD and Solaris gaining traction.
@colbywinfield4 ай бұрын
Agreed, there’s a new ML node, it’s coming :)
@Cloroqx4 ай бұрын
And it also has Houdini, which has no alternative
@manolomaru4 ай бұрын
Wow... uuultrasupermegaupdate! ✨👌😎😮😵😮😎👍✨
@manolomaru4 ай бұрын
✨👌😎🙂😎👍✨
@manolomaru4 ай бұрын
✨💪😎😎😎👍✨
@manolomaru4 ай бұрын
Thank you so much for no code alternative bro! ✨👌😮😮😮👍✨
@avinashlobo4 ай бұрын
Hi. The RBD Solver treats all pieces with the same name as a single object, so if you just give the convex decomposed pieces the same name, it should produce the same result, without needing the glue constraints.
@mrbennelson4 ай бұрын
Amazing! I’m gonna have to try that - will save more time and just be simpler! Thanks!
@mokranecg11914 ай бұрын
Very useful technique, thanks for sharing !
@ifaisalstudio4 ай бұрын
Until I can code in Vex, I am sticking to Vops, looks much frinedly.
@mrbennelson4 ай бұрын
I think that’s great! As you progress with Houdini you’ll pick up on bits of information and code if you need to.
@llautube20094 ай бұрын
great!🙌🙌
@hammadwalid84284 ай бұрын
gracias
@Christus-Rex-Yeshua4 ай бұрын
It's better to add a node "Normal" than a node "attribute delete N", isn't it? Anyway, it works :)
@mrbennelson4 ай бұрын
In this case, I was just deleting the N point attribute that was created in the point wrangle, due to calling the @N variable. So they were old normals not accounting for the displaced, updated positions. But yeah adding a Normal node at the end would also work. So many ways to do the same thing.
@thehomedepothouseplant99864 ай бұрын
Cool! Thanks
@ideallyyours4 ай бұрын
Would be interested in learning a bunch of methods to clean up geometry, especially the results of Boolean operations.
@mrbennelson4 ай бұрын
Thanks! Curious, are you typically fracturing with booleans for RBD sims or procedural modeling?
@ideallyyours4 ай бұрын
@@mrbennelson Procedural modeling. The recently released Labs Polyscalpel is supposed to be more advanced than the basic Boolean, but using it is not straightforward, and the node itself is quite heavy to load.
@TeheironАй бұрын
@@ideallyyours I'm also interested in achieving better kooking booleans in HD, especially on curved surfaces which is a mess.