Vex can yield higher performance. So if I knew the code, I'd rather code it, so its a little more efficient otherwise they're basically the same. and there are limitless ways to get to a result in Houdini thankfully.
@BerhTv6 күн бұрын
Hey i'm trying to follow this and everything works till 3:30 for some reason this makes my transformpieces move the points. Some follow some jump to the side. Don't know what i'm doing wrong
@mrbennelson5 күн бұрын
you're probably not doing something "wrong" -- it's most likely just a small tweak that needs adjusting. I'm not entirely sure what your specific issue is, since I can't see your file. However, I'd just make sure on every frame, you have 4 rest points that have unique names, and then you have 4 corresponding points with the unique names that match the rest points. Lastly, make sure your packed geometry has the same 4 names as well. If all those line up, and your packed geometry is centered in the origin, you in theory should be good. Let me know if that works.
@BerhTv5 күн бұрын
@@mrbennelson Thank you so much! I kept looking over and over, couldn't figure it out. When u said center the origin something clicked. I found it to be in the assamble node I had it set to centroid. Changed it to pivot location to origin and it worked!
@Teheiron12 күн бұрын
Wow, what a great explanation!
@benbnj17 күн бұрын
Quand je fait un rendu je ne vois pas l'herbe comment puis-je faire ?
@karimoh315420 күн бұрын
thanks!
@MaxWright-b4h21 күн бұрын
Lynch Way
@MathewMaths26 күн бұрын
Dude you explain it clearly and calmly. Make some pro courses and take my money!
@mrbennelson25 күн бұрын
@@MathewMaths thank you! I’ve made one so far - check out www.parameter3.com
@rendercrapАй бұрын
Subscribed. Great channel. Simple stuff quickly. Love it! Thanks dude.
@CinemaZiggyАй бұрын
Great video very well summed up!
@erikm97682 ай бұрын
Great video!
@erichocean87462 ай бұрын
How do you get it display the Asset Name and Path in the parameter pane, like it does at 1:08?
@mrbennelson2 ай бұрын
right click on any sop node, and click "asset manager". Then click the "configuration" tab. At the bottom of that tab page you should see a drop down selection parameter called "Asset Definition Toolbar" -- set that to "Show Menu Always" and you should be good to go!
@owenjenkinsofficial2 ай бұрын
Houdini updates are becoming almost as frequent as Blender updates but its Houdini, which is even better.
@xl0002 ай бұрын
No one uses Blender willingly.
@parsa4752 ай бұрын
@@xl000 *except for the ones who worship it
@noisebiccys2 ай бұрын
Nice!! thanks for sharing.
@expaintz2 ай бұрын
congrats on a channel! very well done and a pleasant watch - very informative! 10/10 love it man
@mrbennelson2 ай бұрын
Thank you, I appreciate that! Very kind of you to say.
@humanoid97872 ай бұрын
Clickbait. This is why they need to bring back the dislike button
@무방스튜디오2 ай бұрын
Your title is animate using houdini but video is not handle that subject
@reasonsreasonably2 ай бұрын
Actually, unless he changed it, it says add animation. It doesn’t say how to pose, or rig, or animate.
@manolomaru3 ай бұрын
✨🕺🕺😯🕺🕺👍✨
@meroshango96033 ай бұрын
Why this MPM solver, what can it do that pop grain, vellum or flip cant do, i cant see a reason for it
@rgfx87133 ай бұрын
It can do things all three do plus more, but crucially it allows different types of matter to interact and mix seamlessly, like grains and fluid. It also can give much better results than vellum in situations like snow or mud being compressed and accumulating
@Babiii-g8n3 ай бұрын
please give me 10 things i need to learn on my first week as huodini use im using houdini 20.0.547
@stevegamer46833 ай бұрын
Bro am still learning Houdini 19.5 they need to slow down 😂
@mrbennelson3 ай бұрын
🤣🤣 I can't ever keep up tbh
@RIPxBlackHawk3 ай бұрын
3:24 That's bad right ? Sounds like houdini's learning curve is going to get cut and everyone is using it like blender
@mrbennelson3 ай бұрын
I personally think Houdini has needed to make workflows easier for a long time, while maintaining the current deep level of control. If pre made setups can be easier to manage and pass along I’m all for that.
@ssjenforcer1911911913 ай бұрын
1, 2, 3. E, r, t. C4D will always have the best viewport navigation.
@olexp90173 ай бұрын
No code (using VOPs) 😂
@tilakrajgolari15773 ай бұрын
What's new with the ML in houdini?
@mrbennelson3 ай бұрын
Tbh I’m not sure yet. I’m excited to see their keynote and hear more about it
@KhetpalCharan-dw6ut3 ай бұрын
@@mrbennelson they are using machine learning into their nodes, ML deformer and ML wrinkles to get better visuals, like for cloth deformations and and skin deformations in rig without using simulations cache.
@Nurparatodos3 ай бұрын
Tutooooooo
@mannjofq91703 ай бұрын
Do you get the difference between recipes and HDA? More easily manageable or sth else?
@mrbennelson3 ай бұрын
I've always seen HDA's as a way to make a generalized tool that Houdini doesn't already have built out, or something that's specific to your project or studio needs. For example, an HDA that generates procedural houses would be a specific project need. Recipes are a way to pass a collection of nodes that would probably be used for a specific shot, or numerous shots. For example, say a studio needs 10-15 fire shots on an interior of a house. You wouldn't really make an HDA for that, but you could have an artist create the unique fire effects as a setup, then copy that as a recipe to then pass to other artists.
@mab3 ай бұрын
@@mrbennelsonNice video! Basically, recipes are collections of node parameter values (parm preset) or group of nodes (i.e. tool/decoration) represented as a JSON dictionary and stored as data assets in an HDA.
@sethart222 ай бұрын
@@mrbennelsonI guess you mean a recipe is a more like a template of nodes that can be edited afterward to adapt different situations , an Hda is an asset which is the same for everybody and less flexible.
@mrbennelson2 ай бұрын
@@sethart22 right... I mean everyone is going to use these a little different, but in my experience HDAs have been used as generalized tools, where as recipes could be specific setups, or just a playbook for not needed to redo a lot of work. I think there's some crossover for sure.
@tomiwaaderoju7713 ай бұрын
Your voice is similar to Sinix design on KZbin
@shirazigs3 ай бұрын
I love Houdini. No more low-performance, bossy and thief softwares.
@bharat51943 ай бұрын
This is much appreciated! Been waiting to dive into Houdini and the UI kinda overwhelmed me.
@mrbennelson3 ай бұрын
It’s daunting for sure! Glad you found it helpful
@primetime0104Ай бұрын
This is best I've come across.
@3TQHAJSHNQ3 ай бұрын
Do you watch Fireship? I just watched the Code Report right before this and realized how similar the editing is? Great video!
@mrbennelson3 ай бұрын
lol yes! My inspiration! I love his stuff and feel like the 3D sector could use a bit of it.
@3TQHAJSHNQ3 ай бұрын
@@mrbennelson Yeah I think thats a great call, I think you're right. Great idea.
@milad_savar3 ай бұрын
Ignoring vex isn't good idea overall
@mrbennelson3 ай бұрын
I think if people are daunted by using Houdini, and VOPS helps bridge the gap, then eventually they will be able to tackle VEX and not be inhibited. I think it just comes down to learning preference and prior experience with 3D and coding.
@i200103 ай бұрын
Substance replacement? This? Lol...
@dirtcreature3d3 ай бұрын
yes definitely. adobe is so far behind there are already solutions better than substance like InstaMat.. give it a year or 2 and this is gonna make substance look like a toy. The full context round tripping and implementation of ML on top of it makes this not only poised to be a substance replacement but potentially a comfyUI replacement as well. very exciting stuff
@salimbendali81893 ай бұрын
you happy with adobe bending you over ?
@adarshwhynot3 ай бұрын
Substance designer*
@Create-The-Imaginable3 ай бұрын
Does anyone still use Substance anymore since Adobe bought them? Adobe's latest TOS said they can steal all of your work and use it to train AI!
@jellsart3 ай бұрын
@@Create-The-Imaginable I always worked procedurally within Redshift. What tools would you recommend other than Substance? Thank you
@TomCushwa3 ай бұрын
I just signed up at parameter3
@mrbennelson3 ай бұрын
Amazing! Thanks Tom, if you're interested, I'd love to hear your thoughts on what courses / tools / etc could be useful to you on the site. I'm trying to talk to as many people as possible to have a clearer picture on where the pain points are. You can find my email on the contact of this channel. No pressure though either way, glad to have you join!
@carlosrivadulla89033 ай бұрын
I disagree with your analogy of COPs being in the center. Solaris is in the center, as shown in the promo image.
@mrbennelson3 ай бұрын
That's totally fine to disagree, and I'd encourage it for discussion. I do feel like the COPs workflow will eventually balloon into more AI + ML image post processing, denoising, upscaling etc that would be very wise for Houdini to lean into. But I could be totally wrong. I think Houdini has a lot of great features such as USD and Solaris gaining traction.
@colbywinfield3 ай бұрын
Agreed, there’s a new ML node, it’s coming :)
@Cloroqx3 ай бұрын
And it also has Houdini, which has no alternative
@manolomaru3 ай бұрын
Wow... uuultrasupermegaupdate! ✨👌😎😮😵😮😎👍✨
@manolomaru3 ай бұрын
✨👌😎🙂😎👍✨
@manolomaru3 ай бұрын
✨💪😎😎😎👍✨
@manolomaru3 ай бұрын
Thank you so much for no code alternative bro! ✨👌😮😮😮👍✨
@avinashlobo3 ай бұрын
Hi. The RBD Solver treats all pieces with the same name as a single object, so if you just give the convex decomposed pieces the same name, it should produce the same result, without needing the glue constraints.
@mrbennelson3 ай бұрын
Amazing! I’m gonna have to try that - will save more time and just be simpler! Thanks!
@mokranecg11913 ай бұрын
Very useful technique, thanks for sharing !
@ifaisalstudio3 ай бұрын
Until I can code in Vex, I am sticking to Vops, looks much frinedly.
@mrbennelson3 ай бұрын
I think that’s great! As you progress with Houdini you’ll pick up on bits of information and code if you need to.
@llautube20093 ай бұрын
great!🙌🙌
@hammadwalid84283 ай бұрын
gracias
@Christus-Rex-Yeshua3 ай бұрын
It's better to add a node "Normal" than a node "attribute delete N", isn't it? Anyway, it works :)
@mrbennelson3 ай бұрын
In this case, I was just deleting the N point attribute that was created in the point wrangle, due to calling the @N variable. So they were old normals not accounting for the displaced, updated positions. But yeah adding a Normal node at the end would also work. So many ways to do the same thing.
@thehomedepothouseplant99863 ай бұрын
Cool! Thanks
@ideallyyours3 ай бұрын
Would be interested in learning a bunch of methods to clean up geometry, especially the results of Boolean operations.
@mrbennelson3 ай бұрын
Thanks! Curious, are you typically fracturing with booleans for RBD sims or procedural modeling?
@ideallyyours3 ай бұрын
@@mrbennelson Procedural modeling. The recently released Labs Polyscalpel is supposed to be more advanced than the basic Boolean, but using it is not straightforward, and the node itself is quite heavy to load.
@Teheiron12 күн бұрын
@@ideallyyours I'm also interested in achieving better kooking booleans in HD, especially on curved surfaces which is a mess.
@Emeteriowallace3 ай бұрын
Thanks for your tutorials :)
@tasmansea16203 ай бұрын
good stuff - very educational. thanks for sharing!
@MrDude9013 ай бұрын
All of my points are ending up in the center and not starting over. Anyone know why?