Make Your Own Houdini HDAs
13:43
2 жыл бұрын
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@WillhemTier
@WillhemTier 2 күн бұрын
Thank you! That was incredibly helpful!
@bUildYT
@bUildYT 16 күн бұрын
amazing!!!
@pinkmoon5332
@pinkmoon5332 Ай бұрын
do you have one that make s default hdas in solaris (or lops?). It's not the same process
@mrbennelson
@mrbennelson Ай бұрын
no I don't, but perhaps I'll have to look into that for a future video!
@adnanerochdi6982
@adnanerochdi6982 Ай бұрын
Vex can yield higher performance. So if I knew the code, I'd rather code it, so its a little more efficient otherwise they're basically the same. and there are limitless ways to get to a result in Houdini thankfully.
@BerhTv
@BerhTv Ай бұрын
Hey i'm trying to follow this and everything works till 3:30 for some reason this makes my transformpieces move the points. Some follow some jump to the side. Don't know what i'm doing wrong
@mrbennelson
@mrbennelson Ай бұрын
you're probably not doing something "wrong" -- it's most likely just a small tweak that needs adjusting. I'm not entirely sure what your specific issue is, since I can't see your file. However, I'd just make sure on every frame, you have 4 rest points that have unique names, and then you have 4 corresponding points with the unique names that match the rest points. Lastly, make sure your packed geometry has the same 4 names as well. If all those line up, and your packed geometry is centered in the origin, you in theory should be good. Let me know if that works.
@BerhTv
@BerhTv Ай бұрын
@@mrbennelson Thank you so much! I kept looking over and over, couldn't figure it out. When u said center the origin something clicked. I found it to be in the assamble node I had it set to centroid. Changed it to pivot location to origin and it worked!
@Teheiron
@Teheiron Ай бұрын
Wow, what a great explanation!
@benbnj
@benbnj Ай бұрын
Quand je fait un rendu je ne vois pas l'herbe comment puis-je faire ?
@karimoh3154
@karimoh3154 Ай бұрын
thanks!
@MaxWright-b4h
@MaxWright-b4h Ай бұрын
Lynch Way
@MathewMaths
@MathewMaths 2 ай бұрын
Dude you explain it clearly and calmly. Make some pro courses and take my money!
@mrbennelson
@mrbennelson 2 ай бұрын
@@MathewMaths thank you! I’ve made one so far - check out www.parameter3.com
@rendercrap
@rendercrap 2 ай бұрын
Subscribed. Great channel. Simple stuff quickly. Love it! Thanks dude.
@CinemaZiggy
@CinemaZiggy 2 ай бұрын
Great video very well summed up!
@erikm9768
@erikm9768 3 ай бұрын
Great video!
@erichocean8746
@erichocean8746 3 ай бұрын
How do you get it display the Asset Name and Path in the parameter pane, like it does at 1:08?
@mrbennelson
@mrbennelson 3 ай бұрын
right click on any sop node, and click "asset manager". Then click the "configuration" tab. At the bottom of that tab page you should see a drop down selection parameter called "Asset Definition Toolbar" -- set that to "Show Menu Always" and you should be good to go!
@owenjenkinsofficial
@owenjenkinsofficial 3 ай бұрын
Houdini updates are becoming almost as frequent as Blender updates but its Houdini, which is even better.
@xl000
@xl000 3 ай бұрын
No one uses Blender willingly.
@parsa475
@parsa475 3 ай бұрын
​@@xl000 *except for the ones who worship it
@noisebiccys
@noisebiccys 3 ай бұрын
Nice!! thanks for sharing.
@expaintz
@expaintz 4 ай бұрын
congrats on a channel! very well done and a pleasant watch - very informative! 10/10 love it man
@mrbennelson
@mrbennelson 4 ай бұрын
Thank you, I appreciate that! Very kind of you to say.
@humanoid9787
@humanoid9787 4 ай бұрын
Clickbait. This is why they need to bring back the dislike button
@무방스튜디오
@무방스튜디오 4 ай бұрын
Your title is animate using houdini but video is not handle that subject
@reasonsreasonably
@reasonsreasonably 3 ай бұрын
Actually, unless he changed it, it says add animation. It doesn’t say how to pose, or rig, or animate.
@manolomaru
@manolomaru 4 ай бұрын
✨🕺🕺😯🕺🕺👍✨
@meroshango9603
@meroshango9603 4 ай бұрын
Why this MPM solver, what can it do that pop grain, vellum or flip cant do, i cant see a reason for it
@rgfx8713
@rgfx8713 4 ай бұрын
It can do things all three do plus more, but crucially it allows different types of matter to interact and mix seamlessly, like grains and fluid. It also can give much better results than vellum in situations like snow or mud being compressed and accumulating
@Babiii-g8n
@Babiii-g8n 4 ай бұрын
please give me 10 things i need to learn on my first week as huodini use im using houdini 20.0.547
@stevegamer4683
@stevegamer4683 4 ай бұрын
Bro am still learning Houdini 19.5 they need to slow down 😂
@mrbennelson
@mrbennelson 4 ай бұрын
🤣🤣 I can't ever keep up tbh
@RIPxBlackHawk
@RIPxBlackHawk 4 ай бұрын
3:24 That's bad right ? Sounds like houdini's learning curve is going to get cut and everyone is using it like blender
@mrbennelson
@mrbennelson 4 ай бұрын
I personally think Houdini has needed to make workflows easier for a long time, while maintaining the current deep level of control. If pre made setups can be easier to manage and pass along I’m all for that.
@ssjenforcer191191191
@ssjenforcer191191191 4 ай бұрын
1, 2, 3. E, r, t. C4D will always have the best viewport navigation.
@olexp9017
@olexp9017 4 ай бұрын
No code (using VOPs) 😂
@tilakrajgolari1577
@tilakrajgolari1577 4 ай бұрын
What's new with the ML in houdini?
@mrbennelson
@mrbennelson 4 ай бұрын
Tbh I’m not sure yet. I’m excited to see their keynote and hear more about it
@KhetpalCharan-dw6ut
@KhetpalCharan-dw6ut 4 ай бұрын
@@mrbennelson they are using machine learning into their nodes, ML deformer and ML wrinkles to get better visuals, like for cloth deformations and and skin deformations in rig without using simulations cache.
@Nurparatodos
@Nurparatodos 4 ай бұрын
Tutooooooo
@mannjofq9170
@mannjofq9170 4 ай бұрын
Do you get the difference between recipes and HDA? More easily manageable or sth else?
@mrbennelson
@mrbennelson 4 ай бұрын
I've always seen HDA's as a way to make a generalized tool that Houdini doesn't already have built out, or something that's specific to your project or studio needs. For example, an HDA that generates procedural houses would be a specific project need. Recipes are a way to pass a collection of nodes that would probably be used for a specific shot, or numerous shots. For example, say a studio needs 10-15 fire shots on an interior of a house. You wouldn't really make an HDA for that, but you could have an artist create the unique fire effects as a setup, then copy that as a recipe to then pass to other artists.
@mab
@mab 4 ай бұрын
@@mrbennelsonNice video! Basically, recipes are collections of node parameter values (parm preset) or group of nodes (i.e. tool/decoration) represented as a JSON dictionary and stored as data assets in an HDA.
@sethart22
@sethart22 4 ай бұрын
@@mrbennelsonI guess you mean a recipe is a more like a template of nodes that can be edited afterward to adapt different situations , an Hda is an asset which is the same for everybody and less flexible.
@mrbennelson
@mrbennelson 4 ай бұрын
@@sethart22 right... I mean everyone is going to use these a little different, but in my experience HDAs have been used as generalized tools, where as recipes could be specific setups, or just a playbook for not needed to redo a lot of work. I think there's some crossover for sure.
@tomiwaaderoju771
@tomiwaaderoju771 4 ай бұрын
Your voice is similar to Sinix design on KZbin
@shirazigs
@shirazigs 4 ай бұрын
I love Houdini. No more low-performance, bossy and thief softwares.
@bharat5194
@bharat5194 4 ай бұрын
This is much appreciated! Been waiting to dive into Houdini and the UI kinda overwhelmed me.
@mrbennelson
@mrbennelson 4 ай бұрын
It’s daunting for sure! Glad you found it helpful
@primetime0104
@primetime0104 2 ай бұрын
This is best I've come across.
@3TQHAJSHNQ
@3TQHAJSHNQ 4 ай бұрын
Do you watch Fireship? I just watched the Code Report right before this and realized how similar the editing is? Great video!
@mrbennelson
@mrbennelson 4 ай бұрын
lol yes! My inspiration! I love his stuff and feel like the 3D sector could use a bit of it.
@3TQHAJSHNQ
@3TQHAJSHNQ 4 ай бұрын
@@mrbennelson Yeah I think thats a great call, I think you're right. Great idea.
@milad_savar
@milad_savar 4 ай бұрын
Ignoring vex isn't good idea overall
@mrbennelson
@mrbennelson 4 ай бұрын
I think if people are daunted by using Houdini, and VOPS helps bridge the gap, then eventually they will be able to tackle VEX and not be inhibited. I think it just comes down to learning preference and prior experience with 3D and coding.
@i20010
@i20010 4 ай бұрын
Substance replacement? This? Lol...
@dirtcreature3d
@dirtcreature3d 4 ай бұрын
yes definitely. adobe is so far behind there are already solutions better than substance like InstaMat.. give it a year or 2 and this is gonna make substance look like a toy. The full context round tripping and implementation of ML on top of it makes this not only poised to be a substance replacement but potentially a comfyUI replacement as well. very exciting stuff
@salimbendali8189
@salimbendali8189 4 ай бұрын
you happy with adobe bending you over ?
@adarshwhynot
@adarshwhynot 4 ай бұрын
Substance designer*
@Create-The-Imaginable
@Create-The-Imaginable 4 ай бұрын
Does anyone still use Substance anymore since Adobe bought them? Adobe's latest TOS said they can steal all of your work and use it to train AI!
@jellsart
@jellsart 4 ай бұрын
@@Create-The-Imaginable I always worked procedurally within Redshift. What tools would you recommend other than Substance? Thank you
@TomCushwa
@TomCushwa 4 ай бұрын
I just signed up at parameter3
@mrbennelson
@mrbennelson 4 ай бұрын
Amazing! Thanks Tom, if you're interested, I'd love to hear your thoughts on what courses / tools / etc could be useful to you on the site. I'm trying to talk to as many people as possible to have a clearer picture on where the pain points are. You can find my email on the contact of this channel. No pressure though either way, glad to have you join!
@carlosrivadulla8903
@carlosrivadulla8903 4 ай бұрын
I disagree with your analogy of COPs being in the center. Solaris is in the center, as shown in the promo image.
@mrbennelson
@mrbennelson 4 ай бұрын
That's totally fine to disagree, and I'd encourage it for discussion. I do feel like the COPs workflow will eventually balloon into more AI + ML image post processing, denoising, upscaling etc that would be very wise for Houdini to lean into. But I could be totally wrong. I think Houdini has a lot of great features such as USD and Solaris gaining traction.
@colbywinfield
@colbywinfield 4 ай бұрын
Agreed, there’s a new ML node, it’s coming :)
@Cloroqx
@Cloroqx 4 ай бұрын
And it also has Houdini, which has no alternative
@manolomaru
@manolomaru 4 ай бұрын
Wow... uuultrasupermegaupdate! ✨👌😎😮😵😮😎👍✨
@manolomaru
@manolomaru 4 ай бұрын
✨👌😎🙂😎👍✨
@manolomaru
@manolomaru 4 ай бұрын
✨💪😎😎😎👍✨
@manolomaru
@manolomaru 4 ай бұрын
Thank you so much for no code alternative bro! ✨👌😮😮😮👍✨
@avinashlobo
@avinashlobo 4 ай бұрын
Hi. The RBD Solver treats all pieces with the same name as a single object, so if you just give the convex decomposed pieces the same name, it should produce the same result, without needing the glue constraints.
@mrbennelson
@mrbennelson 4 ай бұрын
Amazing! I’m gonna have to try that - will save more time and just be simpler! Thanks!
@mokranecg1191
@mokranecg1191 4 ай бұрын
Very useful technique, thanks for sharing !
@ifaisalstudio
@ifaisalstudio 4 ай бұрын
Until I can code in Vex, I am sticking to Vops, looks much frinedly.
@mrbennelson
@mrbennelson 4 ай бұрын
I think that’s great! As you progress with Houdini you’ll pick up on bits of information and code if you need to.
@llautube2009
@llautube2009 4 ай бұрын
great!🙌🙌
@hammadwalid8428
@hammadwalid8428 4 ай бұрын
gracias
@Christus-Rex-Yeshua
@Christus-Rex-Yeshua 4 ай бұрын
It's better to add a node "Normal" than a node "attribute delete N", isn't it? Anyway, it works :)
@mrbennelson
@mrbennelson 4 ай бұрын
In this case, I was just deleting the N point attribute that was created in the point wrangle, due to calling the @N variable. So they were old normals not accounting for the displaced, updated positions. But yeah adding a Normal node at the end would also work. So many ways to do the same thing.
@thehomedepothouseplant9986
@thehomedepothouseplant9986 4 ай бұрын
Cool! Thanks
@ideallyyours
@ideallyyours 4 ай бұрын
Would be interested in learning a bunch of methods to clean up geometry, especially the results of Boolean operations.
@mrbennelson
@mrbennelson 4 ай бұрын
Thanks! Curious, are you typically fracturing with booleans for RBD sims or procedural modeling?
@ideallyyours
@ideallyyours 4 ай бұрын
@@mrbennelson Procedural modeling. The recently released Labs Polyscalpel is supposed to be more advanced than the basic Boolean, but using it is not straightforward, and the node itself is quite heavy to load.
@Teheiron
@Teheiron Ай бұрын
@@ideallyyours I'm also interested in achieving better kooking booleans in HD, especially on curved surfaces which is a mess.