Пікірлер
@tokyobaystorechannel1538
@tokyobaystorechannel1538 9 күн бұрын
hello. excellent tool! i have been trying to use it, and i found some issues you could help me to solve. first, when I use the basic rotation gizmo on the pivot of a card, it seems that when it reach certain angle, the orientation of the whole card kind of inverts, for example if I rotate the card on the z axis, initially it rotates well but when it reaches like 180 degree the whole card rotation kinds of inverts... is really annoying when trying to place the cards on the head, to make like an initial orientation of the card to then work on the cv points... but when it reaches certain angle the whole card orientation inverts.... The other issue is regarding the CV points.. it seems like there are 2 square shaped cv points, the first one is where the main pivot of the card is, and the next one is also square... anyway, every time I move the other cv there is no problem, but sometimes when i move one of those 2 square cv points, the orientation of the whole card twists and messes up....is there like a solution to move freely all cv points without altering the orientation of the card? thank you very much
@GeorgeSladkovsky
@GeorgeSladkovsky 9 күн бұрын
Hi. This is an expected behavior in Maya and nothing can be done about it, unfortunately. It's how Maya attaches geometry to a curve and basically Autodesk's own code that I have no access to. Mentioned here: gs-curvetools.readthedocs.io/en/latest/faq.html#warp-card-orientation-flip You will have to compensate with Orientation parameter when this happens or use Extrude card/tube variant as it is more stable but lacks some of the features of the affected warp/bind variants.
@GeorgeSladkovsky
@GeorgeSladkovsky 9 күн бұрын
Also, place the square CVs near the scalp so you don't have to move them a lot as they will be the root of your haircard. It helps a lot.
@tokyobaystorechannel1538
@tokyobaystorechannel1538 8 күн бұрын
@@GeorgeSladkovsky Thank you for the answer. I started practicing and realize you can correct those issues with the orient bar and the twist graph on the curve control window, I think I got the trick, this tool is simply amazing! thank you very much
@Cato_ZYX
@Cato_ZYX 14 күн бұрын
Sick update, I used to hate the previous arrays but this update seems to fix it, thanks!
@MrAsag
@MrAsag 14 күн бұрын
🔥🔥
@Liberty_stn
@Liberty_stn 14 күн бұрын
Where can I buy this tool with Black Friday discount other than Artstation?
@GeorgeSladkovsky
@GeorgeSladkovsky 14 күн бұрын
FlippedNormals. Link is in the description.
@principedelapaz3593
@principedelapaz3593 15 күн бұрын
no version for blender software ?
@GeorgeSladkovsky
@GeorgeSladkovsky 14 күн бұрын
Unfortunately, no. This is only for Maya.
@Peter-xg2qb
@Peter-xg2qb 14 күн бұрын
Kick me when you find it
@NoOne-uh9vu
@NoOne-uh9vu 15 күн бұрын
Solid update with the high standard we are used to
@洪润中
@洪润中 17 күн бұрын
Hi, George. I'm a big fan of your tools. In my workflow, i find out it could be great help to have a sculpt tool to adjust the curves like this. 👇 kzbin.info/www/bejne/a57JiJybhrRsirM
@洪润中
@洪润中 17 күн бұрын
I consider if you can embed a function like this into your tool sets? thanks a lot
@GeorgeSladkovsky
@GeorgeSladkovsky 16 күн бұрын
Hi. Thanks for the suggestion!
@adamgoldberg3
@adamgoldberg3 18 күн бұрын
impressive amount of functions - good job 🎈
@TheIcemanModdeler
@TheIcemanModdeler 28 күн бұрын
I did this without any plugins just use the curve warp deformer made a video tut on it, I did come across a cool script found in this plugin that orients cards to the normals of the head, useful for converting Xgen hair to haircards, much better workflow.
@GeorgeSladkovsky
@GeorgeSladkovsky 23 күн бұрын
Yeah, there are a bunch of workflows you can use with GS CurveTools. I still prefer manually placed cards, but for a portfolio piece where polycount is not a consideration - XGen -> Hair Cards is a great way to speed up the process.
@TheIcemanModdeler
@TheIcemanModdeler 23 күн бұрын
@@GeorgeSladkovsky Yeah, for my portfolio i use Xgen hair directly, it works in both Unreal and Marmoset 5.
@michaeltran875
@michaeltran875 2 ай бұрын
Hi, I got the plug-in tool, unfortunately, I have Maya LT not include Python. I need help and support.
@GeorgeSladkovsky
@GeorgeSladkovsky 2 ай бұрын
Hi, Unfortunately, Maya LT is not supported as it lacks advanced scripting capabilities. It is stated on the store page and documentation: "COMPATIBILITY: MAYA LT is NOT supported. Tested and supported: Maya 2018-2025 for Windows* In Beta: Maya 2018-2025 for Mac* NOT SUPPORTED: Linux and Maya LT. Maya 2017 should work, but it will have no support or bug fixes" www.artstation.com/marketplace/p/zzR2/ gs-curvetools.readthedocs.io/en/latest/#supported-platforms If you have no access to the full Maya version, I suggest requesting a refund. Maya LT will never be supported. Cheers, George
@DChap
@DChap 2 ай бұрын
This looks fantastic. Is it compatible with XGen, or is there a way to convert an Xgen groom to hair cards using this system?
@GeorgeSladkovsky
@GeorgeSladkovsky 2 ай бұрын
There's no direct method of converting XGen groom to GS CurveTools cards. However, you can use two tested workflows First: 1. Convert XGen groom guides to curves. 2. Convert those curves to cards from GS CurveTools (Curve Card button). 3. Orient them to the scalp normals using "Orient to Normals" function from GS CurveTools. 4. Apply the material and fix the UVs. Second: 1. Make XGen strands wider. 2. Convert those strands to geometry (with one additional middle span added for further conversion). 3. Convert the geometry to GS CurveTools cards using Geo to Curve menu. 4. Orient the resulting cards to normals using "Orient to Normals" function. 5. Apply the material and fix the UVs. Both approaches are viable, but you will never get a 100% perfect conversion from XGen. In general any one-sided geometry cards can be converted to GS CurveTools cards using Geo to Curve menu. gs-curvetools.readthedocs.io/en/latest/edge-to-curve-card-to-curve.html#geo-to-curve
@DChap
@DChap Ай бұрын
@@GeorgeSladkovsky Rad, I'll give this method a shot. Thank you!
@WIZROLL
@WIZROLL 2 ай бұрын
I have update to the 1.3.8 but in the cg curve control windows all the separator you have in the video are missing how to find the profile curve graph please ?
@GeorgeSladkovsky
@GeorgeSladkovsky 2 ай бұрын
Hi. First of all, check if the version is indeed 1.3.8 (it is in the lower part of the menu). If it's not - something got wrong and was cached in Maya. Check the prefs folder and see if there's gs_curvetools folder in the scripts folder there. Delete it. Reinstall the tool. It the version shows correctly - the graphs should be there, just click on the "Twist Curve Graph" button and it will expand the graph. If there's nothing - please contact me on Discord to have this issue fixed possibly: discord.gg/KyPCW6F
@garienza
@garienza 2 ай бұрын
Amazing tool, don't sleep out on this tool, you have fulll control on how you can shape the hair cards exactly as you envision it in your mind.
@Alexandra_Syro
@Alexandra_Syro 3 ай бұрын
Thank you very much for your awesome plugin! Please tell me, is it possible to enlarge and lengthen the card so that the hair texture itself is not stretched? I just have curls that stretch and they stop being curls
@GeorgeSladkovsky
@GeorgeSladkovsky 3 ай бұрын
Hi! Not sure I understand you correctly. You wish to lengthen the card (the mesh), but the texture should stay with the same proportions as before? I don't think this is possible at the moment. However, if you want a fixed length card (and fixed size texture as a result) on a variable length curve you can use "Unlock" and "Length" slider to achieve this: gs-curvetools.readthedocs.io/en/latest/attributes.html#main-attributes gs-curvetools.readthedocs.io/en/latest/_images/length_unlock.gif
@Alexandra_Syro
@Alexandra_Syro 3 ай бұрын
@@GeorgeSladkovsky this is what I needed, thank you very much! Your plugin is the best!❤️‍🔥
@andreicelestre5466
@andreicelestre5466 3 ай бұрын
Hello, thank you for the plugin. It's amazing... I have one question: Can we scale a whole group of Curves without distorting them?
@GeorgeSladkovsky
@GeorgeSladkovsky 3 ай бұрын
Hello! When you scale the curves, you only scale... well curves. The geometry attached to them will not scale, so you will have to additionally go to the Curve Control Menu and adjust the Width slider. Other than that, you can just select a bunch of curves and manipulate them with scale gizmo. It's better to scale CVs themselves, not just curves (basically scale stuff in component mode, not in object mode).
@vixevenzero
@vixevenzero 4 ай бұрын
Hey, just wanted to thank you very much for developing this tool George and for continuing to build on it <3 I recommend it often to my peers because it's just so good! Also appreciate the tutorials and additional walkthrough videos, has been quite helpful in getting up to speed. As a side note, do you have plans to work in custom profiles for the tube meshes? I have a workaround for that currently but it would be definitely be sweet if it was something we could control within the tool :)
@GeorgeSladkovsky
@GeorgeSladkovsky 4 ай бұрын
Hey, Thank you very much for your kind words! At the moment I'm focused on optimization of existing features, not adding new ones. The reason is - the node network of a card (or tube) is quite huge as it is, and it can actually degrade performance in very complex scenes. This requires optimization. After that I will resume adding new features, and tube profile can be added as well. I assume that your workaround is to manually change the nurbs circle component of the tube? If not, you can try that. It's hidden, but you can reveal the components of the tube by going into the Relationship Editor, finding a Display Layer with "inst" in it, and removing the "Reference" display override. You will see the that the tube is constructed from a nurbs circle and a path. Changing the circle will affect the shape of the tube (profile). Cheers!
@vixevenzero
@vixevenzero 4 ай бұрын
@@GeorgeSladkovsky Ah thanks for the update! Optim makes sense, especially when it's easy to keep creating more and more cards with the tool, hahah. At the moment I did not try to change the nurbs circle component, but opted to start it with the sweep mesh profile + custom profiles and then bind the result. It seemed to work by allowing me access to what I needed in both tools, but was a bit clunky. I will give what you suggested a try!
@fw1838
@fw1838 4 ай бұрын
Hello, I am developing a game. I hope to have a function that can control the thinning density of the card issuing model so as to achieve a lower number of faces. I hope to have more segments at the curve bend and fewer faces at the straight curve
@GeorgeSladkovsky
@GeorgeSladkovsky 4 ай бұрын
Hello! The best way to optimize the hair after it is finished in Maya is to use Maya's built-in Reduce function (Mesh -> Reduce). It will keep the UVs intact and do exactly what you are asking, removing polygons where there's straight planar hair cards and keeping the curvature on other parts. You can also choose the target poly count, or percentage of polygons removed. This function is much better than any other optimization tools I've tried, so I highly recommend it.
@fw1838
@fw1838 4 ай бұрын
@@GeorgeSladkovsky Thank you. That's a big help
@fw1838
@fw1838 4 ай бұрын
@@GeorgeSladkovsky I tried your method, although it is useful, but the effect is not so controllable, so I still hope to have a perfect control of the hair density function.
@ankitajena368
@ankitajena368 4 ай бұрын
what is the shortcut for selecting CV
@GeorgeSladkovsky
@GeorgeSladkovsky 4 ай бұрын
You can either use the "Select CVs" slider, or you can go to component mode, select any CV on the curve and press "Up" or "Down" arrow on the keyboard to move between the CVs. Enabling the Advanced Visibility mode helps as well: gs-curvetools.readthedocs.io/en/latest/advanced-visibility.html
@francisconikotian2326
@francisconikotian2326 4 ай бұрын
can you scale each control point of the curve to modify the mesh on that part of the curve specifically? thanks
@GeorgeSladkovsky
@GeorgeSladkovsky 4 ай бұрын
Hi. You can use the Width Curve Graph to modify the card along the curve, similar to Twist Curve Graph: gs-curvetools.readthedocs.io/en/latest/_images/twist-curve-graph-demo.gif gs-curvetools.readthedocs.io/en/latest/_images/curve_width_demo.png gs-curvetools.readthedocs.io/en/latest/attributes.html However, you can't scale the CVs themselves to achieve this effect, you need to use the provided graph.
@francisconikotian2326
@francisconikotian2326 4 ай бұрын
@@GeorgeSladkovsky is this control point specific? Or does it scale the whole curve thank you
@GeorgeSladkovsky
@GeorgeSladkovsky 4 ай бұрын
@@francisconikotian2326 It has its own control points. Basically, the Graph represents the entire length of the curve and depending on where you put your control point on the graph (or tweak the existing one) it will change the width of the geometry card in that spot along the curve. I hope this makes sense.
@vishnurajan6430
@vishnurajan6430 4 ай бұрын
Pls reply- can we bind a curve to an already bended tilted haircard? when i pick a tiled and bended haircard and click card to curve, i got a curve along the middle edge. but when i bind them together, the shape of the haircard changed to wierd. so i cant control the card with the curve at all. is there any solution? waiting for ur rply
@GeorgeSladkovsky
@GeorgeSladkovsky 4 ай бұрын
Hello, When you use Bind it will keep the original card/geometry deformation when attaching it to the curve. That is intentional, as you can bind various shapes to a curve (braid, clump, etc). So no, you can't attach a deformed geometry to a curve and expect it to be somehow straightened in the process. More about Bind here: gs-curvetools.readthedocs.io/en/latest/bind-unbind.html Cheers
@camtienhuynhthi4
@camtienhuynhthi4 4 ай бұрын
you save me a lot, thanks
@cgspektor
@cgspektor 4 ай бұрын
Hello. I have a question. I created eyelash textures. And I'm trying to make the card size smaller. But I can only change vertically; horizontally they don’t allow me to do this. How can I resize the entire card?
@GeorgeSladkovsky
@GeorgeSladkovsky 4 ай бұрын
You can change the UVs horizontally or vertically: gs-curvetools.readthedocs.io/en/latest/uv-editor.html#select-move-rotate-scale-and-draw
@GeorgeSladkovsky
@GeorgeSladkovsky 4 ай бұрын
If you are trying to resize the card itself - use "Width" slider or "Width Curve Graph": gs-curvetools.readthedocs.io/en/latest/attributes.html#main-attributes
@cgspektor
@cgspektor 4 ай бұрын
@@GeorgeSladkovsky Thank you very much for your answer, it helped me! But it would be nice if you added one slider that is responsible for scaling the entire card. It takes quite a long time to jump from one menu to another to set up scaling. But thanks anyway!
@goncalobastos2728
@goncalobastos2728 5 ай бұрын
Hi, hope you can offer me some help as I'm unable to figure it out and I cant find a solutionin the documentation. I was working on a project and I exported the curves, as well as saved the maya scene. When I re-open the project or when I import the curve file, using the Import feature the curves are no longer attached to the geometry? is there a way to fix this? I can no longer manypulate the hair cards previously laid out, but I can see that everything is still present in the outliner. Hope that made sense. Hope you can help : )
@GeorgeSladkovsky
@GeorgeSladkovsky 4 ай бұрын
Hi, The most likely cause of this issue is that you accidentally (or intentionally) cleared the construction history of the entire scene. GS CurveTools uses node connections (history) to make the cards procedural and dynamic. When you clear the history, it deletes all the nodes and their connections, leaving only the curve and the geometry behind. You CAN clear the history on the curves themselves, but not on the scene, geometry or groups. Only ever use this: Edit -> Delete by Type -> History. Never clear the history of the entire scene when you work with GS CurveTools. As for how to solve this there are two possible ways: 1. You can just use Curve Card command on the "broken" curves to get the geometry back. This will generate new geometry, so make sure to delete the old detached one. It will inherit most of the parameters (twist, orientation, etc.) from the original objects as those parameters are stored on the curve itself. You will have to apply the material again. 2. Use a backup file if you have one. I hope this helps.
@mrmiyagi6940
@mrmiyagi6940 5 ай бұрын
Nice tool..Is there an option to use my own curve to make copy instance along my own curve not curve that it gives me ?
@GeorgeSladkovsky
@GeorgeSladkovsky 5 ай бұрын
Yes. You select any curve + your geo and press on any "axis" buttons (X Y Z) doesn't matter and it will pick up your curve.
@nelphim9755
@nelphim9755 5 ай бұрын
Hi, when I try to flip/mirror curves it doesn't work. In mirror, it only duplicates the curves and gives me this Python error. File "gs_curvetools\core\utils.py", line 227, in wrapper File "gs_curvetools\core\functions.py", line 320, in mirror_hair IndexError: list index out of range I've been trying to fix but couldn't find anything maya version: 2023, gs curvetools:1.3.7, but it gives the same error with older versions
@GeorgeSladkovsky
@GeorgeSladkovsky 5 ай бұрын
Hi, The error indicates that what you selected is not the correct curve. Maybe you accidentally duplicated one of the pathCurves and didn't notice (Ctrl+D). Please make absolutely sure that what you are trying to mirror is the Warp/Extrude Card/Tube.
@GeorgeSladkovsky
@GeorgeSladkovsky 5 ай бұрын
Best way to check is to create a "fresh" Warp Card and try to mirror it.
@nelphim9755
@nelphim9755 5 ай бұрын
@@GeorgeSladkovsky I have tried and it does work with a new warp card, I also cleaned every control curve that was duplicated. After that, I tried to mirror individual hair cards, some mirror and some won't for some reason. I appreciate your help, I will probably try to re-make the other part from scratch
@matteogurrado4370
@matteogurrado4370 6 ай бұрын
I tried to bind several times but it doesnt work..
@GeorgeSladkovsky
@GeorgeSladkovsky 6 ай бұрын
Hi! To bind something you need to have two things: 1. A regular Maya curve (that you can create using Create -> Curve Tools -> Pencil Curve Tools or any other tool from that menu) 2. One or multiple cards/tubes created in GS CurveTools. You select both the "empty" curve from Maya and the curves from GS CurveTools and click Bind. This will bind those Curves (and their geometry components) to the "empty" curve from Maya. Here's the online documentation on the topic: gs-curvetools.readthedocs.io/en/latest/bind-unbind.html
@matteogurrado4370
@matteogurrado4370 6 ай бұрын
@@GeorgeSladkovsky i figured it out! i was using a saved template for a different maya scene, somehow binding was not working, but it did with a new card set created from the start.. i dont know if it's a bug or if i didnt export it properly.. thank you anyway <3
@GeorgeSladkovsky
@GeorgeSladkovsky 6 ай бұрын
This might be a bug. I will check it. Thanks!
@laughingbear8615
@laughingbear8615 6 ай бұрын
i am new to using the plugin i am trying to use hair cards for beard. and i am currently struggling with the scaling of hair cards
@GeorgeSladkovsky
@GeorgeSladkovsky 6 ай бұрын
If your cards are too big or too small, you can use the "Scale Factor" in the "Scale Factor and Precision" window: gs-curvetools.readthedocs.io/en/latest/scale-factor-and-precision.html It will change the initial scale of the card (or tube) based on the Scale Factor value. Only new cards will have this change, but you can change the scale factor on the original cards by using "Normalize Selected" button.
@seanfenrir
@seanfenrir 6 ай бұрын
Is it possible to have mirror hair cards so that you can place hair cards on both sides of the head at the same time?
@GeorgeSladkovsky
@GeorgeSladkovsky 6 ай бұрын
Hi. You can't place them at the same time; however, you can place them on one side and click on one of the Mirror buttons to mirror the cards to the other side.
@yangwu-iu4gi
@yangwu-iu4gi 6 ай бұрын
good work George , that help me a lot ! Thanks!
@shreyas843
@shreyas843 6 ай бұрын
Hey George, the default card size is atleast 10 times smaller than what card i require for the head that i am using. Any tips as to how i can increase the card size?
@GeorgeSladkovsky
@GeorgeSladkovsky 6 ай бұрын
Hey. Yes, all you need is to increase the Scale Factor in the Options -> Scale Factor and Precision: gs-curvetools.readthedocs.io/en/latest/scale-factor-and-precision.html#scale-factor-and-precision This will only change the new cards, not the old ones.
@duly7797
@duly7797 7 ай бұрын
Can i change layer for my curve ? Big thanks for you❤
@GeorgeSladkovsky
@GeorgeSladkovsky 7 ай бұрын
Yes, of course. Select the curve(s) you wish to transfer, hold RMB on any layer and "Add Selection to Layer" You can read about it in details here: gs-curvetools.readthedocs.io/en/latest/layers.html
@duly7797
@duly7797 7 ай бұрын
@@GeorgeSladkovsky oh thank you so much <3
@Andrew_Kotovich
@Andrew_Kotovich 7 ай бұрын
hello, a very cool plugin) is it possible to output certain commands separately?
@GeorgeSladkovsky
@GeorgeSladkovsky 7 ай бұрын
Hi. Yes, you can use hotkeys for that. Each hotkey is a MEL command in Maya, so you can either bind a custom hotkey to it (In maya hotkey editor -> Custom Scripts -> GS Toolbox) or use the command itself in MEL input field like "GSTB_Fill_with_Quads()". Don't forget the parenthesis at the end. Also, you need to run the menu once when you start Maya to use the hotkeys or commands like that (you can then close it).
@emhiu
@emhiu 7 ай бұрын
10:00-11:00 It didn't work for me, even though I did exactly the same as you
@GeorgeSladkovsky
@GeorgeSladkovsky 7 ай бұрын
In new Maya versions this trick does not work. Use "Advanced Visibility" gs-curvetools.readthedocs.io/en/latest/advanced-visibility.html and/or "XRay" gs-curvetools.readthedocs.io/en/latest/useful-tips.html#better-curve-visibility
@rbrblblzzz9458
@rbrblblzzz9458 7 ай бұрын
This GS toolbox should be a MUST-HAVE for every asset/prop artist for every modeling project!
@saikatpurkait9802
@saikatpurkait9802 7 ай бұрын
Can I bind the Bread object exported from zbrush ? Please uploading video something about of this topic ❤love you sir
@GeorgeSladkovsky
@GeorgeSladkovsky 7 ай бұрын
Yes, you can attach any mesh to a curve: gs-curvetools.readthedocs.io/en/latest/bind-unbind.html
@ThisFnGuyFiend
@ThisFnGuyFiend 7 ай бұрын
no image shows in the uv editor
@GeorgeSladkovsky
@GeorgeSladkovsky 7 ай бұрын
Check your material setup. It is important to have compatible texture formats for both color (diffuse) and alpha texture files. Currently supported formats are: PNG, JPG/JPEG or TIF/TIFF (LZW or No Compression) texture file is recommended. TGA (24bit and no RLE) is also supported. gs-curvetools.readthedocs.io/en/latest/uv-editor.html#material-setup Note the bit depth and compression, it is VERY important.
@ThisFnGuyFiend
@ThisFnGuyFiend 7 ай бұрын
@@GeorgeSladkovsky Apparently it was TGA that was the problem. I re-exported my haircards to JPG and it worked for some reason. Probably had the wrong bit depth for TGA, idk - but jpg def worked. Thanks
@GeorgeSladkovsky
@GeorgeSladkovsky 7 ай бұрын
Here's the export window of Photoshop with the correct TGA settings: i.imgur.com/dkpNVk7.png Just as an example.
@ThisFnGuyFiend
@ThisFnGuyFiend 7 ай бұрын
@@GeorgeSladkovsky Appreciate it. I exported straight from Fibershop, didn't pay attention to if their export options had the option to export at 24. For next time I'll keep that in mind
@tween_factory
@tween_factory 7 ай бұрын
Hi! Please tell me if maya 2025 will be supported?
@GeorgeSladkovsky
@GeorgeSladkovsky 7 ай бұрын
Hi. Yes, there is a blog post about it: www.artstation.com/blogs/sladkovsky3d/EKQeW
@wk2414
@wk2414 7 ай бұрын
This is the best tool I have loaded into Maya by far! Are there any plans to update it to Maya 2025?
@GeorgeSladkovsky
@GeorgeSladkovsky 7 ай бұрын
Thanks! Yes, I made a blog post on that topic a few days ago: www.artstation.com/blogs/sladkovsky3d/EKQeW
@mesio6674
@mesio6674 7 ай бұрын
I just bought it and cant wait to start my fibers journey :D
@GeorgeSladkovsky
@GeorgeSladkovsky 7 ай бұрын
Hope you enjoy it!
@mesio6674
@mesio6674 7 ай бұрын
@@GeorgeSladkovsky Yea, totaly game changer, really efficient in work, thank You :3
@Rainbowl무지개그릇
@Rainbowl무지개그릇 7 ай бұрын
Hi, my 'snap to polygon' isn't working. What kind of issue is belong to?
@GeorgeSladkovsky
@GeorgeSladkovsky 7 ай бұрын
Hi, there might be a bug when you are using instance snap to a single poly. This will be fixed in the new version along with the Maya 2025 support.
@Lannisterification
@Lannisterification 7 ай бұрын
Hi there ! Thanks for your tutorial ! I have a question, the hair cards are clipping when in Unreal (in maya too), is there any way to fix that or is it just the card placement in cause ? (it's my first time with hair cards and i watched several tutorials, and this does not seem to be a problem for them lol)
@GeorgeSladkovsky
@GeorgeSladkovsky 7 ай бұрын
Hi. What do you mean by "clipping"? If you mean the cards are intersecting and it is visible - it can be fixed by repositioning the cards a bit. However, intersections are unavoidable and good-looking hair cards will always have them. They add randomness and complexity. You just need to make sure there's no visible seams, like when you intersect two cards right on top of each other. Also, check your normals. If you use two-sided lighting in Maya, make sure everything is set up properly in Unreal as well. There's also camera "Far/Near Clip Plane" in Maya that can cause clipping when you go too far from the mesh.
@danilovX
@danilovX 8 ай бұрын
Is it possible to import alembic hair curves in Maya with this tool? As maya is absolutely disaster importing alembic curves. And freezes right when you want to do that. In Blender it takes less than a second to import and edit alembic curves. Somehow Maya want to separate every curve in different object.
@GeorgeSladkovsky
@GeorgeSladkovsky 8 ай бұрын
Hi. No, this tool is not meant to import alembic hair curves. If Maya can't handle it, this tool will not help you, unfortunately.
@danilovX
@danilovX 8 ай бұрын
@@GeorgeSladkovsky Sad :( found only workaround with houdini converting curves to card geometry and then Maya can handle it as polygons. Anyway, thanks for a quick response!
@akiraqil9902
@akiraqil9902 8 ай бұрын
Hello George. I just bought your plugin and loving it so far. Is there a way i can have the thickness and colour of the curve and points to be exactly like yours. In my maya it’s very thin, and the points color is blending to the hairs and is hard to see. Could also be a setting in Maya im not aware of. Would appreciate the help. It’s been driving me nuts 😅
@GeorgeSladkovsky
@GeorgeSladkovsky 8 ай бұрын
Hi. There are a few things you can do: 1. Change the color of the CVs in Maya (Windows->Settings/Preferences->Color Settings->Active->Highlight Components). I find that white color works very well. 2. Enable Advanced Visibility in the Curve Control Window: gs-curvetools.readthedocs.io/en/latest/advanced-visibility.html 3. Change the default curve thickness in the GS CurveTools->Options->Global Curve Thickness: gs-curvetools.readthedocs.io/en/latest/options.html#global-curve-thickness 4. Use X-Ray mode from Maya. I hope this helps. Cheers!
@zepengzhong5194
@zepengzhong5194 8 ай бұрын
When will gs toolbox support Maya 2025?
@GeorgeSladkovsky
@GeorgeSladkovsky 8 ай бұрын
Hi. As soon as I test Maya 2025 and release an update. There's no specific time, but Maya 2025 will be supported.
@jancauton7340
@jancauton7340 8 ай бұрын
Hey George! I've been using the tool and its been amazing. I was wondering though, if there is a way to move selected curves to another layer or to duplicate curves into a selected layer as opposed to the layer it already exists in. I made an atlas of hair cards in the J layer and have been trying to duplicate and move the cards that I wanted to use into the numbered layers. It seems when I MMB drag though, it moves/copies the whole layer rather than just the selected curves. Maybe my idea of the workflow is wrong or I missed a function that you explained?
@GeorgeSladkovsky
@GeorgeSladkovsky 8 ай бұрын
Hi. You can move any selected curves to any layer. Just select the curve (or multiple curves) and hold RMB on the layer you wish to transfer them to. There, you will find "Add selection to Layer". Layers are exclusive, so no curve can be in two layers at once. You can read more about layers here: gs-curvetools.readthedocs.io/en/latest/layers.html#layer-controls Duplication will always be to the same layer the curve exists in, but you can transfer them to any layer you wish using the function described above. As an alternative, you can change layers of the selected curves using a dropdown menu in the Curve Control Window. It's at the top-left corner of the menu (numbers and letters). Just scroll your mouse, or click on the menu and select the layer you wish to transfer the curves to: gs-curvetools.readthedocs.io/en/latest/first-steps.html#curve-control-window
@GeorgeSladkovsky
@GeorgeSladkovsky 8 ай бұрын
I forgot to mention the marking menu in the first "Layers" chapter, but you can see how I use it in the "Collections" chapter: kzbin.info/www/bejne/g6O3q2BseNaUmK8si=tXwXMVtJgZQdJEkf&t=3021
@gorkemuzun7451
@gorkemuzun7451 8 ай бұрын
This is the biggest lifesaver i ever seen.
@samuelef.zanchi
@samuelef.zanchi 9 ай бұрын
Hey George, I just bought your tool, using it right now, I was wondering is there any way to properly modify the UV islands in a non perfectly rectangular/squared way? Because I have some wavy hair texture and some of it go beyond the rectangular UV island, or if I scale my UV island then some parts of the other strands start entering into my UV island, I did use already this texture for hair cards but I moved the uv vertex in order to not include other hair strands into it. Is it possible to move some UV island vertexes with your tool?
@GeorgeSladkovsky
@GeorgeSladkovsky 9 ай бұрын
Hi Samuel, You can manually adjust the UVs on the geometry; however, I will warn you that some of the procedural functionality will stop working properly after that. Length Divisions (and Auto Divisions) and Width Divisions will not work after the adjustment. So, how do you do that? Option 1: 1. You enable the geometry selection on the layer where your card is. Hold RMB on the layer and select Toggle Geometry Edit: gs-curvetools.readthedocs.io/en/latest/layers.html#marking-menu 2. Select the geometry card directly and use Maya UV editor to adjust the UVs. Option 2: 1. Create a normal maya geometry card in the shape that you want. 2. Adjust the UVs normally (Maya UV editor) 3. Bind the card to an empty curve using Bind. All these options are trade-offs, as you will inevitably lose some functionality this way. However, in some specific cases those options can be quite handy. Cheers!
@samuelef.zanchi
@samuelef.zanchi 9 ай бұрын
I did try converting my haird cards into curves using Geo to Curve but that still rectangularize them, what you mean Binding the card to an empty curve using Bind? Specifically what do you mean with empty curve? @@GeorgeSladkovsky
@GeorgeSladkovsky
@GeorgeSladkovsky 9 ай бұрын
Empty curve means just the regular maya NURBS curve without anything attached to it. Bind is just a function used to bind geometry or other procedural cards to a single curve to create clumps. gs-curvetools.readthedocs.io/en/latest/bind-unbind.html Geo to Curve will not work with custom UVs, it will approximate them to the rectangles during the conversion. gs-curvetools.readthedocs.io/en/latest/edge-to-curve-card-to-curve.html
@stephano7612
@stephano7612 9 ай бұрын
Hi there! the tool has the ability to modify the offset subdivisions from the geometry card ? I mean, for example more subdivisions from de root and less on the tip. Thanks!
@GeorgeSladkovsky
@GeorgeSladkovsky 9 ай бұрын
Hi. No, currently it is not possible to have variable density of the mesh along the curve.
@lovelettar
@lovelettar 9 ай бұрын
help! how to always show curve& points like you do in 6:44 ? Im new to this, I can't see the point I want to select , and whenever I try to box select the points I don't know exist or not, it selects and move another curve I already placed... 😭😭😭
@GeorgeSladkovsky
@GeorgeSladkovsky 9 ай бұрын
Hi. You need to enable Advanced Visibility in the Curve Control Window. gs-curvetools.readthedocs.io/en/latest/advanced-visibility.html You can also use X-Ray mode in Maya to see your curve better.
@lovelettar
@lovelettar 9 ай бұрын
thank you!! much better@@GeorgeSladkovsky
@ahmedjameel9295
@ahmedjameel9295 10 ай бұрын
Hi, dear, this is so cool but just I need to know before buying this amazing plug-in, I want to know if it comes with material alpha and normal maps or if I have to create them?
@GeorgeSladkovsky
@GeorgeSladkovsky 10 ай бұрын
Hi. No, it has no diffuse, alpha or normal map material built in. You will have to render them yourself. You can do that easily with X-Gen in Maya or use some third-party program to do that. You can even hand-paint the hair textures, as some people do for stylized work.
@ahmedjameel9295
@ahmedjameel9295 10 ай бұрын
Thank you dear for replying and I will buy it soon :)@@GeorgeSladkovsky