hello. excellent tool! i have been trying to use it, and i found some issues you could help me to solve. first, when I use the basic rotation gizmo on the pivot of a card, it seems that when it reach certain angle, the orientation of the whole card kind of inverts, for example if I rotate the card on the z axis, initially it rotates well but when it reaches like 180 degree the whole card rotation kinds of inverts... is really annoying when trying to place the cards on the head, to make like an initial orientation of the card to then work on the cv points... but when it reaches certain angle the whole card orientation inverts.... The other issue is regarding the CV points.. it seems like there are 2 square shaped cv points, the first one is where the main pivot of the card is, and the next one is also square... anyway, every time I move the other cv there is no problem, but sometimes when i move one of those 2 square cv points, the orientation of the whole card twists and messes up....is there like a solution to move freely all cv points without altering the orientation of the card? thank you very much
@GeorgeSladkovsky9 күн бұрын
Hi. This is an expected behavior in Maya and nothing can be done about it, unfortunately. It's how Maya attaches geometry to a curve and basically Autodesk's own code that I have no access to. Mentioned here: gs-curvetools.readthedocs.io/en/latest/faq.html#warp-card-orientation-flip You will have to compensate with Orientation parameter when this happens or use Extrude card/tube variant as it is more stable but lacks some of the features of the affected warp/bind variants.
@GeorgeSladkovsky9 күн бұрын
Also, place the square CVs near the scalp so you don't have to move them a lot as they will be the root of your haircard. It helps a lot.
@tokyobaystorechannel15388 күн бұрын
@@GeorgeSladkovsky Thank you for the answer. I started practicing and realize you can correct those issues with the orient bar and the twist graph on the curve control window, I think I got the trick, this tool is simply amazing! thank you very much
@Cato_ZYX14 күн бұрын
Sick update, I used to hate the previous arrays but this update seems to fix it, thanks!
@MrAsag14 күн бұрын
🔥🔥
@Liberty_stn14 күн бұрын
Where can I buy this tool with Black Friday discount other than Artstation?
@GeorgeSladkovsky14 күн бұрын
FlippedNormals. Link is in the description.
@principedelapaz359315 күн бұрын
no version for blender software ?
@GeorgeSladkovsky14 күн бұрын
Unfortunately, no. This is only for Maya.
@Peter-xg2qb14 күн бұрын
Kick me when you find it
@NoOne-uh9vu15 күн бұрын
Solid update with the high standard we are used to
@洪润中17 күн бұрын
Hi, George. I'm a big fan of your tools. In my workflow, i find out it could be great help to have a sculpt tool to adjust the curves like this. 👇 kzbin.info/www/bejne/a57JiJybhrRsirM
@洪润中17 күн бұрын
I consider if you can embed a function like this into your tool sets? thanks a lot
@GeorgeSladkovsky16 күн бұрын
Hi. Thanks for the suggestion!
@adamgoldberg318 күн бұрын
impressive amount of functions - good job 🎈
@TheIcemanModdeler28 күн бұрын
I did this without any plugins just use the curve warp deformer made a video tut on it, I did come across a cool script found in this plugin that orients cards to the normals of the head, useful for converting Xgen hair to haircards, much better workflow.
@GeorgeSladkovsky23 күн бұрын
Yeah, there are a bunch of workflows you can use with GS CurveTools. I still prefer manually placed cards, but for a portfolio piece where polycount is not a consideration - XGen -> Hair Cards is a great way to speed up the process.
@TheIcemanModdeler23 күн бұрын
@@GeorgeSladkovsky Yeah, for my portfolio i use Xgen hair directly, it works in both Unreal and Marmoset 5.
@michaeltran8752 ай бұрын
Hi, I got the plug-in tool, unfortunately, I have Maya LT not include Python. I need help and support.
@GeorgeSladkovsky2 ай бұрын
Hi, Unfortunately, Maya LT is not supported as it lacks advanced scripting capabilities. It is stated on the store page and documentation: "COMPATIBILITY: MAYA LT is NOT supported. Tested and supported: Maya 2018-2025 for Windows* In Beta: Maya 2018-2025 for Mac* NOT SUPPORTED: Linux and Maya LT. Maya 2017 should work, but it will have no support or bug fixes" www.artstation.com/marketplace/p/zzR2/ gs-curvetools.readthedocs.io/en/latest/#supported-platforms If you have no access to the full Maya version, I suggest requesting a refund. Maya LT will never be supported. Cheers, George
@DChap2 ай бұрын
This looks fantastic. Is it compatible with XGen, or is there a way to convert an Xgen groom to hair cards using this system?
@GeorgeSladkovsky2 ай бұрын
There's no direct method of converting XGen groom to GS CurveTools cards. However, you can use two tested workflows First: 1. Convert XGen groom guides to curves. 2. Convert those curves to cards from GS CurveTools (Curve Card button). 3. Orient them to the scalp normals using "Orient to Normals" function from GS CurveTools. 4. Apply the material and fix the UVs. Second: 1. Make XGen strands wider. 2. Convert those strands to geometry (with one additional middle span added for further conversion). 3. Convert the geometry to GS CurveTools cards using Geo to Curve menu. 4. Orient the resulting cards to normals using "Orient to Normals" function. 5. Apply the material and fix the UVs. Both approaches are viable, but you will never get a 100% perfect conversion from XGen. In general any one-sided geometry cards can be converted to GS CurveTools cards using Geo to Curve menu. gs-curvetools.readthedocs.io/en/latest/edge-to-curve-card-to-curve.html#geo-to-curve
@DChapАй бұрын
@@GeorgeSladkovsky Rad, I'll give this method a shot. Thank you!
@WIZROLL2 ай бұрын
I have update to the 1.3.8 but in the cg curve control windows all the separator you have in the video are missing how to find the profile curve graph please ?
@GeorgeSladkovsky2 ай бұрын
Hi. First of all, check if the version is indeed 1.3.8 (it is in the lower part of the menu). If it's not - something got wrong and was cached in Maya. Check the prefs folder and see if there's gs_curvetools folder in the scripts folder there. Delete it. Reinstall the tool. It the version shows correctly - the graphs should be there, just click on the "Twist Curve Graph" button and it will expand the graph. If there's nothing - please contact me on Discord to have this issue fixed possibly: discord.gg/KyPCW6F
@garienza2 ай бұрын
Amazing tool, don't sleep out on this tool, you have fulll control on how you can shape the hair cards exactly as you envision it in your mind.
@Alexandra_Syro3 ай бұрын
Thank you very much for your awesome plugin! Please tell me, is it possible to enlarge and lengthen the card so that the hair texture itself is not stretched? I just have curls that stretch and they stop being curls
@GeorgeSladkovsky3 ай бұрын
Hi! Not sure I understand you correctly. You wish to lengthen the card (the mesh), but the texture should stay with the same proportions as before? I don't think this is possible at the moment. However, if you want a fixed length card (and fixed size texture as a result) on a variable length curve you can use "Unlock" and "Length" slider to achieve this: gs-curvetools.readthedocs.io/en/latest/attributes.html#main-attributes gs-curvetools.readthedocs.io/en/latest/_images/length_unlock.gif
@Alexandra_Syro3 ай бұрын
@@GeorgeSladkovsky this is what I needed, thank you very much! Your plugin is the best!❤️🔥
@andreicelestre54663 ай бұрын
Hello, thank you for the plugin. It's amazing... I have one question: Can we scale a whole group of Curves without distorting them?
@GeorgeSladkovsky3 ай бұрын
Hello! When you scale the curves, you only scale... well curves. The geometry attached to them will not scale, so you will have to additionally go to the Curve Control Menu and adjust the Width slider. Other than that, you can just select a bunch of curves and manipulate them with scale gizmo. It's better to scale CVs themselves, not just curves (basically scale stuff in component mode, not in object mode).
@vixevenzero4 ай бұрын
Hey, just wanted to thank you very much for developing this tool George and for continuing to build on it <3 I recommend it often to my peers because it's just so good! Also appreciate the tutorials and additional walkthrough videos, has been quite helpful in getting up to speed. As a side note, do you have plans to work in custom profiles for the tube meshes? I have a workaround for that currently but it would be definitely be sweet if it was something we could control within the tool :)
@GeorgeSladkovsky4 ай бұрын
Hey, Thank you very much for your kind words! At the moment I'm focused on optimization of existing features, not adding new ones. The reason is - the node network of a card (or tube) is quite huge as it is, and it can actually degrade performance in very complex scenes. This requires optimization. After that I will resume adding new features, and tube profile can be added as well. I assume that your workaround is to manually change the nurbs circle component of the tube? If not, you can try that. It's hidden, but you can reveal the components of the tube by going into the Relationship Editor, finding a Display Layer with "inst" in it, and removing the "Reference" display override. You will see the that the tube is constructed from a nurbs circle and a path. Changing the circle will affect the shape of the tube (profile). Cheers!
@vixevenzero4 ай бұрын
@@GeorgeSladkovsky Ah thanks for the update! Optim makes sense, especially when it's easy to keep creating more and more cards with the tool, hahah. At the moment I did not try to change the nurbs circle component, but opted to start it with the sweep mesh profile + custom profiles and then bind the result. It seemed to work by allowing me access to what I needed in both tools, but was a bit clunky. I will give what you suggested a try!
@fw18384 ай бұрын
Hello, I am developing a game. I hope to have a function that can control the thinning density of the card issuing model so as to achieve a lower number of faces. I hope to have more segments at the curve bend and fewer faces at the straight curve
@GeorgeSladkovsky4 ай бұрын
Hello! The best way to optimize the hair after it is finished in Maya is to use Maya's built-in Reduce function (Mesh -> Reduce). It will keep the UVs intact and do exactly what you are asking, removing polygons where there's straight planar hair cards and keeping the curvature on other parts. You can also choose the target poly count, or percentage of polygons removed. This function is much better than any other optimization tools I've tried, so I highly recommend it.
@fw18384 ай бұрын
@@GeorgeSladkovsky Thank you. That's a big help
@fw18384 ай бұрын
@@GeorgeSladkovsky I tried your method, although it is useful, but the effect is not so controllable, so I still hope to have a perfect control of the hair density function.
@ankitajena3684 ай бұрын
what is the shortcut for selecting CV
@GeorgeSladkovsky4 ай бұрын
You can either use the "Select CVs" slider, or you can go to component mode, select any CV on the curve and press "Up" or "Down" arrow on the keyboard to move between the CVs. Enabling the Advanced Visibility mode helps as well: gs-curvetools.readthedocs.io/en/latest/advanced-visibility.html
@francisconikotian23264 ай бұрын
can you scale each control point of the curve to modify the mesh on that part of the curve specifically? thanks
@GeorgeSladkovsky4 ай бұрын
Hi. You can use the Width Curve Graph to modify the card along the curve, similar to Twist Curve Graph: gs-curvetools.readthedocs.io/en/latest/_images/twist-curve-graph-demo.gif gs-curvetools.readthedocs.io/en/latest/_images/curve_width_demo.png gs-curvetools.readthedocs.io/en/latest/attributes.html However, you can't scale the CVs themselves to achieve this effect, you need to use the provided graph.
@francisconikotian23264 ай бұрын
@@GeorgeSladkovsky is this control point specific? Or does it scale the whole curve thank you
@GeorgeSladkovsky4 ай бұрын
@@francisconikotian2326 It has its own control points. Basically, the Graph represents the entire length of the curve and depending on where you put your control point on the graph (or tweak the existing one) it will change the width of the geometry card in that spot along the curve. I hope this makes sense.
@vishnurajan64304 ай бұрын
Pls reply- can we bind a curve to an already bended tilted haircard? when i pick a tiled and bended haircard and click card to curve, i got a curve along the middle edge. but when i bind them together, the shape of the haircard changed to wierd. so i cant control the card with the curve at all. is there any solution? waiting for ur rply
@GeorgeSladkovsky4 ай бұрын
Hello, When you use Bind it will keep the original card/geometry deformation when attaching it to the curve. That is intentional, as you can bind various shapes to a curve (braid, clump, etc). So no, you can't attach a deformed geometry to a curve and expect it to be somehow straightened in the process. More about Bind here: gs-curvetools.readthedocs.io/en/latest/bind-unbind.html Cheers
@camtienhuynhthi44 ай бұрын
you save me a lot, thanks
@cgspektor4 ай бұрын
Hello. I have a question. I created eyelash textures. And I'm trying to make the card size smaller. But I can only change vertically; horizontally they don’t allow me to do this. How can I resize the entire card?
@GeorgeSladkovsky4 ай бұрын
You can change the UVs horizontally or vertically: gs-curvetools.readthedocs.io/en/latest/uv-editor.html#select-move-rotate-scale-and-draw
@GeorgeSladkovsky4 ай бұрын
If you are trying to resize the card itself - use "Width" slider or "Width Curve Graph": gs-curvetools.readthedocs.io/en/latest/attributes.html#main-attributes
@cgspektor4 ай бұрын
@@GeorgeSladkovsky Thank you very much for your answer, it helped me! But it would be nice if you added one slider that is responsible for scaling the entire card. It takes quite a long time to jump from one menu to another to set up scaling. But thanks anyway!
@goncalobastos27285 ай бұрын
Hi, hope you can offer me some help as I'm unable to figure it out and I cant find a solutionin the documentation. I was working on a project and I exported the curves, as well as saved the maya scene. When I re-open the project or when I import the curve file, using the Import feature the curves are no longer attached to the geometry? is there a way to fix this? I can no longer manypulate the hair cards previously laid out, but I can see that everything is still present in the outliner. Hope that made sense. Hope you can help : )
@GeorgeSladkovsky4 ай бұрын
Hi, The most likely cause of this issue is that you accidentally (or intentionally) cleared the construction history of the entire scene. GS CurveTools uses node connections (history) to make the cards procedural and dynamic. When you clear the history, it deletes all the nodes and their connections, leaving only the curve and the geometry behind. You CAN clear the history on the curves themselves, but not on the scene, geometry or groups. Only ever use this: Edit -> Delete by Type -> History. Never clear the history of the entire scene when you work with GS CurveTools. As for how to solve this there are two possible ways: 1. You can just use Curve Card command on the "broken" curves to get the geometry back. This will generate new geometry, so make sure to delete the old detached one. It will inherit most of the parameters (twist, orientation, etc.) from the original objects as those parameters are stored on the curve itself. You will have to apply the material again. 2. Use a backup file if you have one. I hope this helps.
@mrmiyagi69405 ай бұрын
Nice tool..Is there an option to use my own curve to make copy instance along my own curve not curve that it gives me ?
@GeorgeSladkovsky5 ай бұрын
Yes. You select any curve + your geo and press on any "axis" buttons (X Y Z) doesn't matter and it will pick up your curve.
@nelphim97555 ай бұрын
Hi, when I try to flip/mirror curves it doesn't work. In mirror, it only duplicates the curves and gives me this Python error. File "gs_curvetools\core\utils.py", line 227, in wrapper File "gs_curvetools\core\functions.py", line 320, in mirror_hair IndexError: list index out of range I've been trying to fix but couldn't find anything maya version: 2023, gs curvetools:1.3.7, but it gives the same error with older versions
@GeorgeSladkovsky5 ай бұрын
Hi, The error indicates that what you selected is not the correct curve. Maybe you accidentally duplicated one of the pathCurves and didn't notice (Ctrl+D). Please make absolutely sure that what you are trying to mirror is the Warp/Extrude Card/Tube.
@GeorgeSladkovsky5 ай бұрын
Best way to check is to create a "fresh" Warp Card and try to mirror it.
@nelphim97555 ай бұрын
@@GeorgeSladkovsky I have tried and it does work with a new warp card, I also cleaned every control curve that was duplicated. After that, I tried to mirror individual hair cards, some mirror and some won't for some reason. I appreciate your help, I will probably try to re-make the other part from scratch
@matteogurrado43706 ай бұрын
I tried to bind several times but it doesnt work..
@GeorgeSladkovsky6 ай бұрын
Hi! To bind something you need to have two things: 1. A regular Maya curve (that you can create using Create -> Curve Tools -> Pencil Curve Tools or any other tool from that menu) 2. One or multiple cards/tubes created in GS CurveTools. You select both the "empty" curve from Maya and the curves from GS CurveTools and click Bind. This will bind those Curves (and their geometry components) to the "empty" curve from Maya. Here's the online documentation on the topic: gs-curvetools.readthedocs.io/en/latest/bind-unbind.html
@matteogurrado43706 ай бұрын
@@GeorgeSladkovsky i figured it out! i was using a saved template for a different maya scene, somehow binding was not working, but it did with a new card set created from the start.. i dont know if it's a bug or if i didnt export it properly.. thank you anyway <3
@GeorgeSladkovsky6 ай бұрын
This might be a bug. I will check it. Thanks!
@laughingbear86156 ай бұрын
i am new to using the plugin i am trying to use hair cards for beard. and i am currently struggling with the scaling of hair cards
@GeorgeSladkovsky6 ай бұрын
If your cards are too big or too small, you can use the "Scale Factor" in the "Scale Factor and Precision" window: gs-curvetools.readthedocs.io/en/latest/scale-factor-and-precision.html It will change the initial scale of the card (or tube) based on the Scale Factor value. Only new cards will have this change, but you can change the scale factor on the original cards by using "Normalize Selected" button.
@seanfenrir6 ай бұрын
Is it possible to have mirror hair cards so that you can place hair cards on both sides of the head at the same time?
@GeorgeSladkovsky6 ай бұрын
Hi. You can't place them at the same time; however, you can place them on one side and click on one of the Mirror buttons to mirror the cards to the other side.
@yangwu-iu4gi6 ай бұрын
good work George , that help me a lot ! Thanks!
@shreyas8436 ай бұрын
Hey George, the default card size is atleast 10 times smaller than what card i require for the head that i am using. Any tips as to how i can increase the card size?
@GeorgeSladkovsky6 ай бұрын
Hey. Yes, all you need is to increase the Scale Factor in the Options -> Scale Factor and Precision: gs-curvetools.readthedocs.io/en/latest/scale-factor-and-precision.html#scale-factor-and-precision This will only change the new cards, not the old ones.
@duly77977 ай бұрын
Can i change layer for my curve ? Big thanks for you❤
@GeorgeSladkovsky7 ай бұрын
Yes, of course. Select the curve(s) you wish to transfer, hold RMB on any layer and "Add Selection to Layer" You can read about it in details here: gs-curvetools.readthedocs.io/en/latest/layers.html
@duly77977 ай бұрын
@@GeorgeSladkovsky oh thank you so much <3
@Andrew_Kotovich7 ай бұрын
hello, a very cool plugin) is it possible to output certain commands separately?
@GeorgeSladkovsky7 ай бұрын
Hi. Yes, you can use hotkeys for that. Each hotkey is a MEL command in Maya, so you can either bind a custom hotkey to it (In maya hotkey editor -> Custom Scripts -> GS Toolbox) or use the command itself in MEL input field like "GSTB_Fill_with_Quads()". Don't forget the parenthesis at the end. Also, you need to run the menu once when you start Maya to use the hotkeys or commands like that (you can then close it).
@emhiu7 ай бұрын
10:00-11:00 It didn't work for me, even though I did exactly the same as you
@GeorgeSladkovsky7 ай бұрын
In new Maya versions this trick does not work. Use "Advanced Visibility" gs-curvetools.readthedocs.io/en/latest/advanced-visibility.html and/or "XRay" gs-curvetools.readthedocs.io/en/latest/useful-tips.html#better-curve-visibility
@rbrblblzzz94587 ай бұрын
This GS toolbox should be a MUST-HAVE for every asset/prop artist for every modeling project!
@saikatpurkait98027 ай бұрын
Can I bind the Bread object exported from zbrush ? Please uploading video something about of this topic ❤love you sir
@GeorgeSladkovsky7 ай бұрын
Yes, you can attach any mesh to a curve: gs-curvetools.readthedocs.io/en/latest/bind-unbind.html
@ThisFnGuyFiend7 ай бұрын
no image shows in the uv editor
@GeorgeSladkovsky7 ай бұрын
Check your material setup. It is important to have compatible texture formats for both color (diffuse) and alpha texture files. Currently supported formats are: PNG, JPG/JPEG or TIF/TIFF (LZW or No Compression) texture file is recommended. TGA (24bit and no RLE) is also supported. gs-curvetools.readthedocs.io/en/latest/uv-editor.html#material-setup Note the bit depth and compression, it is VERY important.
@ThisFnGuyFiend7 ай бұрын
@@GeorgeSladkovsky Apparently it was TGA that was the problem. I re-exported my haircards to JPG and it worked for some reason. Probably had the wrong bit depth for TGA, idk - but jpg def worked. Thanks
@GeorgeSladkovsky7 ай бұрын
Here's the export window of Photoshop with the correct TGA settings: i.imgur.com/dkpNVk7.png Just as an example.
@ThisFnGuyFiend7 ай бұрын
@@GeorgeSladkovsky Appreciate it. I exported straight from Fibershop, didn't pay attention to if their export options had the option to export at 24. For next time I'll keep that in mind
@tween_factory7 ай бұрын
Hi! Please tell me if maya 2025 will be supported?
@GeorgeSladkovsky7 ай бұрын
Hi. Yes, there is a blog post about it: www.artstation.com/blogs/sladkovsky3d/EKQeW
@wk24147 ай бұрын
This is the best tool I have loaded into Maya by far! Are there any plans to update it to Maya 2025?
@GeorgeSladkovsky7 ай бұрын
Thanks! Yes, I made a blog post on that topic a few days ago: www.artstation.com/blogs/sladkovsky3d/EKQeW
@mesio66747 ай бұрын
I just bought it and cant wait to start my fibers journey :D
@GeorgeSladkovsky7 ай бұрын
Hope you enjoy it!
@mesio66747 ай бұрын
@@GeorgeSladkovsky Yea, totaly game changer, really efficient in work, thank You :3
@Rainbowl무지개그릇7 ай бұрын
Hi, my 'snap to polygon' isn't working. What kind of issue is belong to?
@GeorgeSladkovsky7 ай бұрын
Hi, there might be a bug when you are using instance snap to a single poly. This will be fixed in the new version along with the Maya 2025 support.
@Lannisterification7 ай бұрын
Hi there ! Thanks for your tutorial ! I have a question, the hair cards are clipping when in Unreal (in maya too), is there any way to fix that or is it just the card placement in cause ? (it's my first time with hair cards and i watched several tutorials, and this does not seem to be a problem for them lol)
@GeorgeSladkovsky7 ай бұрын
Hi. What do you mean by "clipping"? If you mean the cards are intersecting and it is visible - it can be fixed by repositioning the cards a bit. However, intersections are unavoidable and good-looking hair cards will always have them. They add randomness and complexity. You just need to make sure there's no visible seams, like when you intersect two cards right on top of each other. Also, check your normals. If you use two-sided lighting in Maya, make sure everything is set up properly in Unreal as well. There's also camera "Far/Near Clip Plane" in Maya that can cause clipping when you go too far from the mesh.
@danilovX8 ай бұрын
Is it possible to import alembic hair curves in Maya with this tool? As maya is absolutely disaster importing alembic curves. And freezes right when you want to do that. In Blender it takes less than a second to import and edit alembic curves. Somehow Maya want to separate every curve in different object.
@GeorgeSladkovsky8 ай бұрын
Hi. No, this tool is not meant to import alembic hair curves. If Maya can't handle it, this tool will not help you, unfortunately.
@danilovX8 ай бұрын
@@GeorgeSladkovsky Sad :( found only workaround with houdini converting curves to card geometry and then Maya can handle it as polygons. Anyway, thanks for a quick response!
@akiraqil99028 ай бұрын
Hello George. I just bought your plugin and loving it so far. Is there a way i can have the thickness and colour of the curve and points to be exactly like yours. In my maya it’s very thin, and the points color is blending to the hairs and is hard to see. Could also be a setting in Maya im not aware of. Would appreciate the help. It’s been driving me nuts 😅
@GeorgeSladkovsky8 ай бұрын
Hi. There are a few things you can do: 1. Change the color of the CVs in Maya (Windows->Settings/Preferences->Color Settings->Active->Highlight Components). I find that white color works very well. 2. Enable Advanced Visibility in the Curve Control Window: gs-curvetools.readthedocs.io/en/latest/advanced-visibility.html 3. Change the default curve thickness in the GS CurveTools->Options->Global Curve Thickness: gs-curvetools.readthedocs.io/en/latest/options.html#global-curve-thickness 4. Use X-Ray mode from Maya. I hope this helps. Cheers!
@zepengzhong51948 ай бұрын
When will gs toolbox support Maya 2025?
@GeorgeSladkovsky8 ай бұрын
Hi. As soon as I test Maya 2025 and release an update. There's no specific time, but Maya 2025 will be supported.
@jancauton73408 ай бұрын
Hey George! I've been using the tool and its been amazing. I was wondering though, if there is a way to move selected curves to another layer or to duplicate curves into a selected layer as opposed to the layer it already exists in. I made an atlas of hair cards in the J layer and have been trying to duplicate and move the cards that I wanted to use into the numbered layers. It seems when I MMB drag though, it moves/copies the whole layer rather than just the selected curves. Maybe my idea of the workflow is wrong or I missed a function that you explained?
@GeorgeSladkovsky8 ай бұрын
Hi. You can move any selected curves to any layer. Just select the curve (or multiple curves) and hold RMB on the layer you wish to transfer them to. There, you will find "Add selection to Layer". Layers are exclusive, so no curve can be in two layers at once. You can read more about layers here: gs-curvetools.readthedocs.io/en/latest/layers.html#layer-controls Duplication will always be to the same layer the curve exists in, but you can transfer them to any layer you wish using the function described above. As an alternative, you can change layers of the selected curves using a dropdown menu in the Curve Control Window. It's at the top-left corner of the menu (numbers and letters). Just scroll your mouse, or click on the menu and select the layer you wish to transfer the curves to: gs-curvetools.readthedocs.io/en/latest/first-steps.html#curve-control-window
@GeorgeSladkovsky8 ай бұрын
I forgot to mention the marking menu in the first "Layers" chapter, but you can see how I use it in the "Collections" chapter: kzbin.info/www/bejne/g6O3q2BseNaUmK8si=tXwXMVtJgZQdJEkf&t=3021
@gorkemuzun74518 ай бұрын
This is the biggest lifesaver i ever seen.
@samuelef.zanchi9 ай бұрын
Hey George, I just bought your tool, using it right now, I was wondering is there any way to properly modify the UV islands in a non perfectly rectangular/squared way? Because I have some wavy hair texture and some of it go beyond the rectangular UV island, or if I scale my UV island then some parts of the other strands start entering into my UV island, I did use already this texture for hair cards but I moved the uv vertex in order to not include other hair strands into it. Is it possible to move some UV island vertexes with your tool?
@GeorgeSladkovsky9 ай бұрын
Hi Samuel, You can manually adjust the UVs on the geometry; however, I will warn you that some of the procedural functionality will stop working properly after that. Length Divisions (and Auto Divisions) and Width Divisions will not work after the adjustment. So, how do you do that? Option 1: 1. You enable the geometry selection on the layer where your card is. Hold RMB on the layer and select Toggle Geometry Edit: gs-curvetools.readthedocs.io/en/latest/layers.html#marking-menu 2. Select the geometry card directly and use Maya UV editor to adjust the UVs. Option 2: 1. Create a normal maya geometry card in the shape that you want. 2. Adjust the UVs normally (Maya UV editor) 3. Bind the card to an empty curve using Bind. All these options are trade-offs, as you will inevitably lose some functionality this way. However, in some specific cases those options can be quite handy. Cheers!
@samuelef.zanchi9 ай бұрын
I did try converting my haird cards into curves using Geo to Curve but that still rectangularize them, what you mean Binding the card to an empty curve using Bind? Specifically what do you mean with empty curve? @@GeorgeSladkovsky
@GeorgeSladkovsky9 ай бұрын
Empty curve means just the regular maya NURBS curve without anything attached to it. Bind is just a function used to bind geometry or other procedural cards to a single curve to create clumps. gs-curvetools.readthedocs.io/en/latest/bind-unbind.html Geo to Curve will not work with custom UVs, it will approximate them to the rectangles during the conversion. gs-curvetools.readthedocs.io/en/latest/edge-to-curve-card-to-curve.html
@stephano76129 ай бұрын
Hi there! the tool has the ability to modify the offset subdivisions from the geometry card ? I mean, for example more subdivisions from de root and less on the tip. Thanks!
@GeorgeSladkovsky9 ай бұрын
Hi. No, currently it is not possible to have variable density of the mesh along the curve.
@lovelettar9 ай бұрын
help! how to always show curve& points like you do in 6:44 ? Im new to this, I can't see the point I want to select , and whenever I try to box select the points I don't know exist or not, it selects and move another curve I already placed... 😭😭😭
@GeorgeSladkovsky9 ай бұрын
Hi. You need to enable Advanced Visibility in the Curve Control Window. gs-curvetools.readthedocs.io/en/latest/advanced-visibility.html You can also use X-Ray mode in Maya to see your curve better.
@lovelettar9 ай бұрын
thank you!! much better@@GeorgeSladkovsky
@ahmedjameel929510 ай бұрын
Hi, dear, this is so cool but just I need to know before buying this amazing plug-in, I want to know if it comes with material alpha and normal maps or if I have to create them?
@GeorgeSladkovsky10 ай бұрын
Hi. No, it has no diffuse, alpha or normal map material built in. You will have to render them yourself. You can do that easily with X-Gen in Maya or use some third-party program to do that. You can even hand-paint the hair textures, as some people do for stylized work.
@ahmedjameel929510 ай бұрын
Thank you dear for replying and I will buy it soon :)@@GeorgeSladkovsky