Пікірлер
@scottgust9709
@scottgust9709 8 сағат бұрын
im laughing hearing a noob say "we could one day soon" sorry man,its been 12 years...at this point i just sit back with popcorn and watch the dumpster fire
@kevinm3751
@kevinm3751 8 сағат бұрын
We have very different ideas of what makes a game thrilling!
@Hav0k
@Hav0k 8 сағат бұрын
And that's okay. There's nothing wrong with that. It's important to give gameplay loops depth for more than just one type of player.
@Omaricon
@Omaricon 14 сағат бұрын
I slightly disagree that it will "fail at any moment", they've been quite clear that it happens due to age or damage. So for the solo argument I'd actually say you have more to do during quantum travel and other activities. It also makes combat more meaningful.
@Hav0k
@Hav0k 10 сағат бұрын
I mean the whole argument is that it makes a lot of things more meaningful. If our ships no longer soft death, which is what they stated will happen, players are possibly going to have their ships longer to where we see the ship actually show it's wear and tear. And as ships and components are, they degrade, which i made sure to clearly state. Also, the solo argument isn't something that I'm stating. This is what other solo players are stating. I'm simply providing context as to the concerns those solo players have.
@antoniopaivadasilva2716
@antoniopaivadasilva2716 15 сағат бұрын
What about shields? How effective will they be? I really hope they don't diminish their effectiveness. And if your a single player, if I heard correctly, will there be AIs helping you with all that stuff about damage control so that you can at least focus on the battle? From the looks of it so far, I would have to do everything myself, even when my ship will get constantly ripped apart.
@Hav0k
@Hav0k 10 сағат бұрын
There will not be any AI crew for a long time. And it's doubtful that they'll be so advanced you'll want them always focusing on engineering. The simple fact of the matter is that they aim to offer people who want group play to have gameplay aboard ships as they've always intended. Large ships simply won't be easily solo flown for long durations. Unless you're talking about a cargo ship like a Hull-C or C2. And no they haven't stated that that health of the component will reduce the effectiveness of ship systems. Just that they will go offline.
@PsyEm-p1j
@PsyEm-p1j 17 сағат бұрын
I’ll be at CitizenCon this year for the first time and can’t wait to see what will be revealed!
@shanehorvath7670
@shanehorvath7670 19 сағат бұрын
Looks like I'm goona need a bigger crew... Roola
@Hav0k
@Hav0k 18 сағат бұрын
Hopefully we get AI NPCs at some point lol
@DarTame
@DarTame 20 сағат бұрын
Star Tedium for solo players
@Haegemon
@Haegemon 20 сағат бұрын
Solo players need to find a ship they can manage by themselves. If they want to own a large capital ship and solo fly it is up to them, but no way they can be as efficient as a whole crew of players. It's the difference between Taxi a ship and use a ship.
@Bland-79
@Bland-79 21 сағат бұрын
Simply making the scroll speed faster with the other tractor beams will suffice.
@restwellcloud-ix8ee
@restwellcloud-ix8ee 21 сағат бұрын
The small components should be able to be changed by hand not everything with the a tractor beam.
@fearingalma1550
@fearingalma1550 15 сағат бұрын
The tractor beam is probably to save on the insane amount of animation work that a by-hand changeout would necessitate.
@NyssaW-c8q
@NyssaW-c8q 22 сағат бұрын
Engineer has me concerned. Hardcore social players might like it, but mmo need a healthy player base and that means accessibility to more casual players that can’t afford to spend 5 hours playing a game at a time. Expecting most most players to operate in a org isn’t going to fly. The NPC AI is going to have to be good enough to actually fulfill roles. It needs to be able to handle fires, not get stuck in pathfinding, handle maintenance, be capable of deciding and replacing physicalized parts. If it can’t this game is going to suffer with the implementation of engineering. We can say “Just stick to small ships.” Yeah and then you are cutting off a major grind incentive of larger ships and people will just leave.
@NyssaW-c8q
@NyssaW-c8q 22 сағат бұрын
You also need people that actually want to be engineers, and I don’t see it being a popular role.
@Hav0k
@Hav0k 22 сағат бұрын
There's a lot people, in my org especially, that are really excited about being engineers. There's a lot of people that want the ability to do multiple things. And the way they're designing it doesn't seem overwhelming. They talked about this a lot in ISC.
@Haegemon
@Haegemon 20 сағат бұрын
No, the major incentive of the game is not to have a large ship. The only reason a solo player might have one is for exposition, but it's totally unusable due to its size and the amount of work it requires. Even if later than sooner NPC crews appear, these aren't expected to be for free. These will cost salaries and upkeep, enough to make NPC crews less attractive in large numbers.
@NyssaW-c8q
@NyssaW-c8q 17 сағат бұрын
How are you going to pretend upgrading ships isn’t an incentive in the game that people strive for? Someone interest in gameplay of type starting with a prospector is obviously going to want to take on bigger jobs eventually using something like a mole. Your second isnt even something I’m arguing. I don’t expect npcs to free. They obviously have cost. My argument is if npcs cant fulfill their role well enough, then things like engineering will kill this games longevity of maintaining a player base. Casual players WILL see working towards larger ships for bigger as goal. Casual players are not going to be able to do the org life. Casual players want to enjoy a game with their limited time and not sit around managing tedious chores keeping them from flying around and doing a job. NPCs need to be competent enough to do everything it takes to run a ship. They just shouldn’t be as good as an actual player were doing the task instead.
@Hav0k
@Hav0k 8 сағат бұрын
Because the goal is for the game to be deeper than just pursuing larger ships. Many don't intend to run larger ships without groups. They're looking to have medium sized ships with a small group of friends. So yeah, it's not THE incentive. It's just one of the many that will be coming.
@PluckMe
@PluckMe 22 сағат бұрын
So wait... They bring the floor down drastically on flight model and add essentially four flight modes but will make engineering rocket science? Yup, makes sense 🤦‍♀
@Hav0k
@Hav0k 22 сағат бұрын
Doesn't sound like rocket science. I'm kinda confused on the "four flight modes" though. SCM and Nav modes are the only flight modes. But the flight model needs tuning and refining for sure.
@Agresor_Arg
@Agresor_Arg 22 сағат бұрын
Look what they do to my deemer.. Why CIG? Whyyyyyy!!!!
@Hav0k
@Hav0k 22 сағат бұрын
Temporary nerf. I think it will change with armor.
@2panzur
@2panzur 23 сағат бұрын
Wish you were able to join spacetomato and farrister. That would have been great
@Hav0k
@Hav0k 23 сағат бұрын
Me too! Maybe next time. I don't want to impose on Space Tomato though. He often likes to have a variety of people on his shows.
@Cornerboy73
@Cornerboy73 Күн бұрын
This is all great. I knew this is where we were headed and I'm 100% in - I just hope we aren't constantly mucking about on our ships trying to keep them from catching fire, etc. Sometimes, I just want to be able to jump in and fly around without headaches. So yeah - I'm excited for this, but I hope it's not a constant battle trying to keep everything in top condition as I don't want to need to deal with these kind of issues every time I log in. It's kind of like food and drink. You know every single time you log in to play that every 20-30 minutes, you are going to get thirsty. I don't want to be staring at my watch and thinking - uh oh, I may as well go pick up a fuse while buying some water as my power plant is due to catch fire any minute now. No, I don't want that.
@Hav0k
@Hav0k 23 сағат бұрын
I've known this was the goal since the beginning. And I was always for it. I'm pretty excited that this coming next. I hope it's not a constant battle as well, but I think that it will be very well balanced based on what they said in ISC. I think the thirst and hunger system will change as we get closer to 1.0 because I know they won't want it to be as annoying. However, they do want it to matter if you crash land on a planet. This will finally make it more survival based. I hear the concerns though. And I'm with you on that for sure!
@inviktus1983
@inviktus1983 22 сағат бұрын
You just know that with CIGs inability to deliver a single feature that is without game breaking bugs, or get those bugs fixed in a timely manner, this engineering system has the potential to completely ruin the game.
@Hav0k
@Hav0k 21 сағат бұрын
@inviktus1983 what i know is that they focus on fixing game breaking bugs, but they don't focus on fixing all of the bugs for reasons such as they know something we don't. Such as how once they introduce other systems that are deeply connected with the various systems, it will just break those same features they put a lot of work into fixing. For what it's worth, we're literally the QA team on one of the most ambitious games of all time that will take a few more years to be released. Yes, they need to do better. And i will hold them accountable to their statements. I understand where they're coming from in a way, but i also want more forward progress. I would rather see a ton of features be added to the game with some bugs, than for them to focus on squashing all of the bugs.
@imhodor
@imhodor Күн бұрын
You look like a Vulcan. o7
@Hav0k
@Hav0k 23 сағат бұрын
Live long and Proper, Friend. 🖖o7
@JamestheKilljoy
@JamestheKilljoy Күн бұрын
It's always great to listen to someone else who gets it and isn't complaining about having to do things in a video game. I swear there are way too many old men who just wanna solo fly their huge ships, floating mindlessly through space, and taking screen shots all day 😂
@Hav0k
@Hav0k Күн бұрын
I mean, I kinda get where they're coming from in some ways with wanting to be able to just play for a little bit and then sign off. I've got a wife and 4 kids to spend time with too. But I LOVE group gameplay and having roles on large ships. If I could stand on the bridge and strategize with other players in my group and make decisions on what our ship or battlegroup should do next, that would be the most epic experience in my mind. Especially since I'm not a super amazing pilot. Yet 😂
@JamestheKilljoy
@JamestheKilljoy Күн бұрын
@@Hav0k I agree wholeheartedly. That's why they should use the smaller ships when they want quick gameplay. Or like you said, get out of their pilot seat and fix the thing themselves.
@Hav0k
@Hav0k 22 сағат бұрын
@@JamestheKilljoy I absolutely agree with you.
@SvalbardSleeperDistrict
@SvalbardSleeperDistrict 10 сағат бұрын
Not sure why anyone would assume it's "old men" who are calling for an arcadey design where you don't have to worry about effort. If one takes a look at streams of simulator games, most of the playerbases there are older people.
@JamestheKilljoy
@JamestheKilljoy 10 сағат бұрын
@@SvalbardSleeperDistrict I'm in an Org. It's the old men complaining about having to do things. Obviously, being hyperbolic. Regardless, they think like an old man even if they are not one
@momsspaghetti9571
@momsspaghetti9571 Күн бұрын
Man im praying for Npc Crews not only because it would be very helpful for solo players but just imagine having your own companions to fly with exploring vast empty space almost like mass effect crew havin people on deck, working etc it would make stuff so much more immersive and alive
@Hav0k
@Hav0k Күн бұрын
If SC doesn't become a "true" MMO with tens of thousands of players on one shard, i hope that will be the case. I think that would be really cool. Obviously, we won't have any character development with them, but it would still be cool!
@Agresor_Arg
@Agresor_Arg 22 сағат бұрын
I want a multy crew ship fill whit real humans, not bots...
@Hav0k
@Hav0k 22 сағат бұрын
@Agresor_Arg me too honestly 😆
@TheStumafoo
@TheStumafoo Күн бұрын
I can see it maybe when there is actual gameplay.. not fully crewing a polaris to go do bunkers!! or even SPK.. game needs gameplay to support badly...so 10 more years yea
@Hav0k
@Hav0k Күн бұрын
I mean, I see a Polaris being perfect for group ERT's and what not. But they'll need to increase the payout. Armor will really make things more interesting and finally create a balance if it's made so that certain sizes are effective up to a certain armor level.
@vulcan4d
@vulcan4d Күн бұрын
Cant rely on Humans and the bug free gameplay to keep them online. My ship will be crewed by NPCs, nothing else. They will stand at their stations very proud.
@Hav0k
@Hav0k Күн бұрын
I mean, as I said in the video, I'm hoping that it matters in much larger ships (Sub capital ships for example.) I do want to see people playing together more. But it does also depend on how many players are in a shard once Dynamic Server Meshing is in.
@arrclyde4325
@arrclyde4325 11 сағат бұрын
Yes, but that is still way off. Neither NPC crew nor blades arr in active development. And they will come with drawbacks, like a constant money drain (NPC crew and their lifeinsurance) or lack of utility (blades will have functions tied to them that are as useful or more to automating turrets). SC is not planned for solo players to fly big, capital ships all the time, no problem. There are games that allow that already, like NMS, ED and EVE. Star Citizen wants this very good gameplay of multicrewing with player groups in one ship. And that is their primary goal. Which is totally fine for me. Ships are not progession paths, more tools and gameplay for groups. There are enough ships (and more to come) for solo gameplay and small group gameplay.
@heru_ur6017
@heru_ur6017 11 сағат бұрын
Never happening, they are incapable of coding that level of npc ai.
@arrclyde4325
@arrclyde4325 11 сағат бұрын
@@heru_ur6017 sure..... because you said so. 🙄 Gotta love those armchair devs and coding soecialists. Come on, tell us qhy they are not..... i bet now comes that stupid 12 year old argument "hhuhh huuuh, they are all T-posing on chairs".
@Hav0k
@Hav0k 8 сағат бұрын
I'm happy to sit back and watch all of the armchair devs begin making a game with this level of ambition.
@Hav0k
@Hav0k Күн бұрын
Before I begin, I want to say that I completely understand the solo players argument. But I also believe that this should be added to give players who are fan of group play an option to actually be able to do things on large ships. And this game isn't just about one group of solo players, but about all of the players involved that want to see various different gameplay features add depth to the game. I believe that this will be something that will not be tedious and won't take a significant amount of time and that once AI blades and NPC's are added, solo players will still have a fun experience. In regards to armor and armor penetration, this is the piece that I believe will truly change what combat is like in Star Citizen and begin to actually paint a picture at what ship to ship combat will look like and finally start balancing the overwhelming strength that fighters currently have. But we'll get into that in our upcoming multi-series coming very shortly! What are your thoughts? Are you looking forward to engineering, armor and armor penetration?
@PsyEm-p1j
@PsyEm-p1j 17 сағат бұрын
Man great video and I completely forgot about sub-components! Nice work. I just can’t understand the players that desire to be able to solo massive ships in the game? I feel like it’s unrealistic to expect this and feels like quite an entitled view. Plus it supports the ‘pay to win’ argument. If you have the money but don’t have mates to play with then you can’t just roam around like a king pin destroying everything because you can afford to. That’s game ruining in my personal al opinion but hey, each to their own. I’ve been thinking about the whole big ship, multiplayer environment and so excited for this to come online. I’ve been thinking about what opportunities you might have as a solo player on a big ship that requires more crew to operate it and I can to this conclusion. Any ships that have a hangar or cargo space big enough to house a QT capable ship would be a great option for these players. Park up in the black in your big ship then take out your hangar vessel and go play around the areas. So, what hangar capable base of operations ship would you choose and what smaller ship would you choose to enjoy the game?
@CitizenGVN
@CitizenGVN 13 сағат бұрын
I do like the idea of engineering and it'll be a great feature for large multicrew ships, but as a solo player I really hope they find a way of solo being able to manage it too because I'd hate to be limited to only flying small single seat ships as solo player because I can't manage any of this myself.
@PsyEm-p1j
@PsyEm-p1j 13 сағат бұрын
@@CitizenGVN I think there will be a balance with positions filled by NPC’s and Blade AI’s. As long as these aren’t better than human players then I think that will keep the balance between incentivising multiplayer and keeping soloists in the game. It’s good and right that no one player can have it all.
@CitizenGVN
@CitizenGVN 13 сағат бұрын
@@PsyEm-p1j If that's the case I'd be happy. I don't go looking for trouble, but I'd at the very least like to know I have a chance of surviving it should it find me and without some sort of AI taking those posts I wouldn't stand a chance.
@MrBucky769
@MrBucky769 Күн бұрын
My expectations are pretty low I doubt I'll waste time watching I will wait for highlights
@Pompelipom33
@Pompelipom33 Күн бұрын
I can bet on that Terra will be in SQ42.
@JagHiroshi
@JagHiroshi Күн бұрын
I think my disappointment is not with the release cadence but with the choices: glint, sponge FPS, Ursa medbed saga (obviously a marketing decision not a game design decision), green space, HUD from a 1980s space game, missed opportunities with the map, huge power creep with ships, power selling the Hornet MK2, Master Modes reaction, new ships rather than delivering outstanding old concepts. etc etc etc
@SERPENT741
@SERPENT741 Күн бұрын
I am so terrified to try Star Citizen as a player who loves playing MMO’s as a solo. I worry about griefers when I’m trying to grind to earn my first ship (I just can’t afford to pay for some of their ship packages they offer) can any experienced players tell me how bad griefing can be on solo players?
@Hav0k
@Hav0k Күн бұрын
What is not clearly defined when backing Star Citizen, is that you don't need to pay a dollar over the $45 to get a starter package. Most of everything can be earned in game via farming for credits. And honestly, there isn't as much griefing going on and many of the players will be willing to help in some way.
@SERPENT741
@SERPENT741 23 сағат бұрын
@@Hav0khey man thanks for the reply. That makes me feel better honestly. Between your videos and some others I think on payday I may get a $45 pack and give it a whirl it looks like a game I think I could enjoy, I do not mind having to grind and farm in games, appreciate your reply again!
@Hav0k
@Hav0k 23 сағат бұрын
@SERPENT741 any time! Just keep in mind it's still got some time to go until it's finished! It's definitely fun in my opinion, but some people can find it frustrating
@SERPENT741
@SERPENT741 21 сағат бұрын
@@Hav0k yes definitely, I’m going in with an open mind, I’ve seen at times it can show it still is a game that is being worked on, but I have seen enough to make me want to at least give it a shot!
@Hav0k
@Hav0k 20 сағат бұрын
@@SERPENT741 if you need any help at all, feel free to ask. You can catch me on my discord that's listed in the video description.
@Saturn-6
@Saturn-6 2 күн бұрын
Im still going to solo large ships. I hate micro management not even sure what the point of engineering is other than fixable ships. I don’t want to be forced to play with others because I own a large ship paid with real money.
@Hav0k
@Hav0k Күн бұрын
I don't believe it's going to be something really forced upon you. But the point of it is to give the other large percentage of the player base that wants this type of thing something to do onboard large ships.
@Bubblegum_Ronin
@Bubblegum_Ronin 2 күн бұрын
@Hav0k Bro.. I think they heard you.. Star Citizen Alpha 3.24.2 PTU 9342903 Focus: Stability
@TheStumafoo
@TheStumafoo 2 күн бұрын
its 2024 we still doing bunkers. where this game going?
@Hav0k
@Hav0k Күн бұрын
Hopefully to Pyro. And hopefully "bunkers" will evolve
@TairnKA
@TairnKA 2 күн бұрын
At 10:00; What is considered a "massive" ship to fly solo, my C2 is the biggest ship I have and likely stay that way, but is it "massive"? ;-) Will I be required to hire an NPC or Player as an Engineer or Gunner, etc...? I hope AI blades(?) get introduced soon (same time or before, NPC crewman) so I can automate the ships turrets (primarily / defensive fire, secondary / offensive fire)? There will need to be ways of jettisoning components, ie: power plant, jump drive, etc... before they can destroy the ship.
@Hav0k
@Hav0k 2 күн бұрын
Personally for me, massive ships are like capital ships. I think solo flying a C2 or Reclaimer will still be possible. Just require a bit more hard work to run. I agree with having ways to remotely jettison a components being added. I think that would be pretty essential. I'm hoping AI blades get introduced as well. They'll be a necessity if shard populations aren't high enough. But we'll see when it's added and when Dynamic Server Meshing is in.
@fathead8933
@fathead8933 Күн бұрын
@@Hav0k if we get AI crew, I believe that they shouldn't be able to fill gunner positions. People start playing this game for the interaction in space. i have no clue why you would want to play an immersive multiplayer game using AI as your crew. At that point just play COD, truck sims, or DCS. All three provide better version of their respective gameplay loops.
@Hav0k
@Hav0k 22 сағат бұрын
@fathead8933 Unfortunately that won't be the case. AI Blades will be able to fill turret roles and the devs have confirmed this. For some people I guess they enjoy the aspect though. *shrug*
@durtyred86
@durtyred86 2 күн бұрын
Just want to add something I've been anticipating for awhile now. In the same way that solo players will struggle to properly man larger vessels under combat situations, there's another half of that sword that isn't talked about enough. Players who tend to fill their hangars with fighters. Especially light and medium, will probably want to address their approach and their fleet. Here's why. I suspect the days of taking a snub fighter or Buccaneer against a HH or similarly sized ship will be behind us. Sure, if you're a great shot or lucky, you might be able to strip a shield generator off of the ship or take out a turret even. Beyond that....... It's gonna be like using birdshot against an M1A2 MBT.... plink...plink...plink... You'll get nowhere and eventually, only risk your own hide by sticking around. I suspect the RoE will change to using fighters to take out those generators and/or turrets, and once they do those fighters will pop smoke and GTFO so the bombers and heavier hitting ships can really lay into the hull. This MAY also translate to bounties. People always get on industrial players for playing in an Argo Mole or Reclaimer solo. You can probably bet on changes coming to VHRT's and DEFINITELY ERT's. And it might look something similar to the roadblocks the industrial players have been facing all along. You won't be able to bring a small ship to an ERT and bring hell with you.. You'll need to plan accordingly and possibly, bring some buddies. I think VLRT's, LRT's, MRT's HRT's and maybe SOME VHRT's will be a solo capable mission. But beyond that and you'll probably be dealing with a situation where the odds are not in your favor. Be it if you bring a bomber to take out the main target, or a fighter to thin the numbers. I expect you'll be overrun in some cases. It's mostly just a thought though with the whole bounty system change. Best to keep the fleet fluid and not pigeonhole yourself into regret. Stay sharp. o7
@Hav0k
@Hav0k 2 күн бұрын
So I'm working on covering engineering and armor for Fridays video. And this is something that I plan to talk about. I firmly believe fighters should be closer to ineffective against sub capital ships. But capital ships they should be unable to really do anything against. And i think that they'll probably make it so certain size weapons are only capable of penetrating the armor of certain armor levels. If that's the case, this will begin to completely change how combat is handled starting in 4.0. o7
@Verinia
@Verinia 3 күн бұрын
I don't think we should encourage them to funnel a ton of resources into the PU to encourage us to play. The thing is a dumpster fire and a mere shadow of the vision. They need to put their nose to the grindstone and get the game built without having to keep the PU functioning so we don't cry all over spectrum about 'the game' not working.
@Hav0k
@Hav0k 2 күн бұрын
Unfortunately, this is their life now. They don't really have an option to stop adding to the PU.
@thepuglas6284
@thepuglas6284 2 күн бұрын
The PU is the grindstone. The more people that pay/play, the faster they can "finish" the game. Let them cry, they should the disclaimer they acknowledge every time they play then stfu
@stephanmilius3598
@stephanmilius3598 2 күн бұрын
CIG's business model does not allow for that. The PU and the much hated marketing department of CIG are critical for the realization of SC and SQ42. Most people just cannot put themselfs into the perspective of CIG... total lack of empathy and knowledge.
@Hav0k
@Hav0k 2 күн бұрын
@stephanmilius3598 I keep saying it. Everyone kicks and screams about the game and the marketing department, but then says that they still have to fund the development of the game and that the ship sales are a necessary evil. Imagine being a developer and how... depressing it would be to read all of the negative comments. Making content on KZbin has given me a small perspective of how those negative comments can actually weigh you don't every once in a while.
@Xaveth
@Xaveth 3 күн бұрын
Another great video! Thank yo Hav0k!
@Hav0k
@Hav0k 2 күн бұрын
Glad you enjoyed it!
@Rift_131
@Rift_131 3 күн бұрын
Love the content. Thank you, sir! o7
@Hav0k
@Hav0k 3 күн бұрын
Anytime! Glad you enjoyed the video!
@angelsinraver
@angelsinraver 3 күн бұрын
I'm hyped about armor. Gonna make bounty hunting way more interesting
@Hav0k
@Hav0k 3 күн бұрын
Absolutely agree. It will also begin to finally paint a picture at hope ship roles will begin to matter. I hope they match changes to the pay out of group bounties. We're gonna need more ships to help with some of these encounters.
@hirofortis
@hirofortis 3 күн бұрын
completely agree on the option to earn items.
@Hav0k
@Hav0k 3 күн бұрын
It's just bizarre how this isn't a thing still.
@Christopolis
@Christopolis 3 күн бұрын
GIB MFDs
@Hav0k
@Hav0k 3 күн бұрын
Agreed! I need them! Lol
@Christopolis
@Christopolis 3 күн бұрын
@@Hav0k The new mobi, the new starmap, and now the new mfds... its going to be nice :)
@Hav0k
@Hav0k 3 күн бұрын
@Christopolis and possibly the new HUD. Maybe in 4.0, but yeah it will all be nice to have.
@Christopolis
@Christopolis 3 күн бұрын
@@Hav0k forgot about the HUD
@dummaloop
@dummaloop 3 күн бұрын
Love your content and perspective!
@Hav0k
@Hav0k 3 күн бұрын
Thanks, Dumma! Glad you enjoy the videos!
@sennemaa5976
@sennemaa5976 2 күн бұрын
Yes it brings a new fresh tone to a very dark and salte place. Realay good work👍
@Metro2Metro
@Metro2Metro 3 күн бұрын
Pyro 2026
@CitizenGVN
@CitizenGVN 3 күн бұрын
The fact so many people think development is going to shift fully back to Star Citizen when SQ42 is done is crazy. I'm sure I read in an interview somewhere a few years back that a sequel(s) was already planned, so I'd say it's more likely to continue with a split work load where Star Citizen and the SQ42 Sequel is worked on especially if SQ42 is a success. If it flops then maybe they'll drop the idea of a sequel and then maybe they'll go full steam ahead with SC but I'd say that's the only time SC is going to get 100% of the focus.
@Hav0k
@Hav0k 3 күн бұрын
The sequels are planned, but it will be imperative they focus on 1.0 before moving onto the next 2 episodes of SQ42.
@CitizenGVN
@CitizenGVN 3 күн бұрын
@@Hav0k I agree, but I honestly don't think that'll be the way it pans out.
@Hav0k
@Hav0k 3 күн бұрын
@@CitizenGVN maybe not. But I really hope so tbh.
@yeastydynasty
@yeastydynasty 3 күн бұрын
This will probably be the first Citcon that I'm not watching since they revealed the sandworm way back when. I just don't want to get my hopes up anymore. Plus, and I know its an MMO but I've enjoyed many hours solo playing the game doing various missions and space trucking but to me, it seems they are moving away from that. Yeah, folks pop in here and will say "NPC crews." First off, when? Next month? Two months? A year? Two years? 5 years? Second, I don't think ai crew is gonna be all that when it does release because the core element is still playing with folks. As a solo player, my Caterpillar is useless well, will be useless and it also seems that they are pushing for more realism which is nice in some aspects but if you are someone that works for a living, has a family and just wants to log on for an hour or so and you spend 30 mins to get setup, kinda sucks the fun out of it. So, I'm pretty much partially waiting for Squadron 42 to release which could be 5 or 10 years away.