Seeeshhhh! The topology is so good, the animation is fire as well. Great job man!
@Defallt892 ай бұрын
sir pls guide us, how can i do that kind of quality work?
@MatthewDavidson-ek6xw2 ай бұрын
Can I model, rig and animate this monster please?
@ak10120102 ай бұрын
Any courses for u?
@queenkaguya3 ай бұрын
rn I am creating my own charactr through zbrush for the details>imported it to maya the detailed one> retopo I am confused on the UV process through maya for the topo one bc how do i do the UVs (is it supposed to be on topo?) and if so how do i do the textures for the detailed one, is it all on the model i topo? ahh sorry I am trying to understand the pipeline
@pendrawer14713 ай бұрын
First off, holy cow these are great. second, This is the kind of artist I want to be, but I've been driving myself crazy trying to figure out how much drawing knowledge I need to have in order to make good 3d character models. I want to make 3d renders of characters and environments designed by me, but I don't know how much 2d art and drawing I should learn to get to that point.
@peperonnisale62434 ай бұрын
Hey ! how do you put the wireframe in guerilla render ? PLEEEEEEEEEEEEASE <3 by the way youre demo reel is awesome !
@gentamustaine4 ай бұрын
can you have a tut version of this where in you could narrate to us the key steps in your process?
@phoerens4 ай бұрын
On my channel there are some videos that explain every step of my process. It's on another character though, a lizard mage
@user-wu8ex4ix6n4 ай бұрын
where do you buy animal skin alpha
@danilov47304 ай бұрын
Finaly someone that know how how use 3d tools and how we have to work.. Thanks a lot you video are amazing and helpful.
@merceboschh3d5 ай бұрын
An amazing work. Thank you for sharing your art!
@guillaumeestang72806 ай бұрын
teach me sempai
@dirkjedap6 ай бұрын
Sheesh you are VERY good, my god
@phoerens6 ай бұрын
thanks a lot ^^
@nuzilloyd6 ай бұрын
Awesome work!! 😍
@phoerens6 ай бұрын
thanks !
@stickmanunivers5si9d6 ай бұрын
super, could you upload the process about the ladybug ,that surface detail is great
@FynnGB6 ай бұрын
Nice work!
@phoerens6 ай бұрын
thanks !
@piettequentin31316 ай бұрын
Superbe rétrospective de tes travaux, bonne chance pour cette nouvelle année !
@phoerens6 ай бұрын
mercii ^^
@LuisPerez-ix3og6 ай бұрын
NICE!!!
@teukuaulia42706 ай бұрын
great work!!. but IMO the daily sculpt better put at the end? others artwork such as Jagras and Characters that have more detail should be put at the front to attract recruiter.
@phoerens6 ай бұрын
Hey thanks! And you are right but it depends on which studio you aim. I don't want to go in a studio that makes vfx and realistic stuff, I prefer styles such as illumination. And if I go to illumination, for them the quick sculpt are more interesting than a realistic jagras because it shows that I can quickly create interesting shapes. Same goes for the ladybug. It's not super detailed but again it's stuff that they would make
@laosai23766 ай бұрын
i love you
@phoerens6 ай бұрын
Oh
@ythotshotgaming88646 ай бұрын
Wow bro your texturing is god lvl and the characters are on another lvl✨ Btw new subscriber here 😇
@phoerens6 ай бұрын
Thanks man, hugely appreciated ✌️
@weeliz_intro6 ай бұрын
Phoerens IS BACKKKKKKKKKKKKKKKKKKKKK
@phoerens6 ай бұрын
yeah bro
@jas-jr3rv6 ай бұрын
absolute joy to watch!
@unstoppable63487 ай бұрын
zbrush please teach me basics
@Abdalameeryusuf7 ай бұрын
So epic 🔥🔥🔥
@jaxaje76378 ай бұрын
Dude you are crazy holy moly
@user-vv7qv9fr3v8 ай бұрын
9:45 랜더 캠으로 모델링 확인
@NCCREATIONS5888 ай бұрын
🥰🥰🥰🥰🥰🥰
@jonosvlog99139 ай бұрын
This is so awesome! Thanks for sharing!
@crystallarissa9 ай бұрын
This is really cool, weird question, what was the file size for this maya project?
@wild1809 ай бұрын
This is so cool!
@EliasPauloDaSilva10 ай бұрын
You don't know, but the very last 18 seconds where you finally show the final image with the result of all that work, is full of publicity, for you channel, for the next video, etc.. we barely see the bird... you should give us a full 25 seconds in the very beginning of the video before anything else....
@phoerens10 ай бұрын
hey, thanks for leting me know I wan't really aware of that..
@wilmerwarnes10 ай бұрын
❤🔥❤🔥❤🔥❤🔥❤🔥❤🔥❤🔥❤🔥❤🔥❤🔥❤🔥
@fg1413710 ай бұрын
請問在SP使用的 身上的紋理是自己製作的嗎?
@annycastro243710 ай бұрын
amazing job!!
@elham581511 ай бұрын
please tell us what is your render engine, thanks :}
@phoerens11 ай бұрын
I use Guerilla Render, it's free but not so popular so you won't find a lot of tutorials
@brandonjacksoon11 ай бұрын
Awesome!
@royjordi795011 ай бұрын
i have a question that i never find the answer for so long. i hope you could help me. 1.after we make the detail in zbrush, what is the next thing we should do before exporting it to blender/maya/sub painter? a. retopologize it manually b. use zmesher (but the detail will be faded) c. bake the texture d. or you have any suggestion? last time i make a dinosaur in zbrush complete with the skin detail, and then i export it to fbx. so when i open in blender, it has so many vertexes that i can not animate it😮
@jcswan11 ай бұрын
maybe bake a normal map and use that on a lower poly mesh
@phoerens11 ай бұрын
Hello! I have a tutorial Playlist with 3 videos that explains the whole process from start to finish if you want But nonetheless, you should never use the high res mesh as it is from zbrush to try and animate it You should always create a low poly version (by zremesh or manual retopology for better control), and then bake the information of the high poly model onto the low poly model In blender I don't know how, but in painter you can do that The low poly version also needs to have uv's Hope this helps
@royjordi795011 ай бұрын
@@jcswan thank you for answering
@royjordi795011 ай бұрын
@@phoerens yes, this is very helpful. i will also watch you video to learn from it. i pray that you also always be healthy and to be successful in life.
@valoryx-g.g.583311 ай бұрын
Wow, I really apprecciate your work and workflow!
@OwlpawWarrior11 ай бұрын
May I know how you transited scales pattern from SP to ZBrush on 47:25 ?
@phoerens11 ай бұрын
yes of course, I used this jakeharrell.co.uk/index.php?p=scripts&f=vc&c=zbrushUI I exported the height from SP, and used this plugin in zbrush. However the mid value needs to be 0.5, and not 0. The plugin doesn't support negative values. By default SP exports from -1 to 1, so you need to lift the "level" value in another soft like nuke, or I used Photoshop with the OpenExrIo plugin to open Exr files in photoshop. A lot of work but once you get the thing it's okay ^^ Oh and once imported in zbrush the displacement is way too strong, but you can just reduce the layer
@siberiandante11 ай бұрын
I thought Maya 2023 had added automatic retopology 🤔
@phoerens11 ай бұрын
I don't have maya 2023, and it looks like a Zremesh so it's not that perfect (⌐■_■)
@jeremy103011 ай бұрын
merci encore de partager les time lapse :)
@phoerens11 ай бұрын
Avec plaisir 😁 content que tu les aime !
@njking3d6111 ай бұрын
FIRST!!!
@Ihatebatman5611 ай бұрын
another great video!!
@phoerens11 ай бұрын
Thanks ;)
@worldofkingtrap132811 ай бұрын
OMG! THIS IS SO AWESOME! Amazing project! I love it!
@Ihatebatman5611 ай бұрын
AMAZING F**CKNG WORK
@rik_visuals11 ай бұрын
Awesome. 👏🏻👏🏻
@emiliocampana172711 ай бұрын
beautiful work, could you explain the percentage of surface scatering that did you use? thanks men