Making Wednesday in 3D - Part 2
34:02
I got 5 Hours. Here's what I Made
4:50
The Power of 3D ! (It's Amazing)
5:48
Пікірлер
@NestGFX_
@NestGFX_ 4 күн бұрын
Seeeshhhh! The topology is so good, the animation is fire as well. Great job man!
@Defallt89
@Defallt89 2 ай бұрын
sir pls guide us, how can i do that kind of quality work?
@MatthewDavidson-ek6xw
@MatthewDavidson-ek6xw 2 ай бұрын
Can I model, rig and animate this monster please?
@ak1012010
@ak1012010 2 ай бұрын
Any courses for u?
@queenkaguya
@queenkaguya 3 ай бұрын
rn I am creating my own charactr through zbrush for the details>imported it to maya the detailed one> retopo I am confused on the UV process through maya for the topo one bc how do i do the UVs (is it supposed to be on topo?) and if so how do i do the textures for the detailed one, is it all on the model i topo? ahh sorry I am trying to understand the pipeline
@pendrawer1471
@pendrawer1471 3 ай бұрын
First off, holy cow these are great. second, This is the kind of artist I want to be, but I've been driving myself crazy trying to figure out how much drawing knowledge I need to have in order to make good 3d character models. I want to make 3d renders of characters and environments designed by me, but I don't know how much 2d art and drawing I should learn to get to that point.
@peperonnisale6243
@peperonnisale6243 4 ай бұрын
Hey ! how do you put the wireframe in guerilla render ? PLEEEEEEEEEEEEASE <3 by the way youre demo reel is awesome !
@gentamustaine
@gentamustaine 4 ай бұрын
can you have a tut version of this where in you could narrate to us the key steps in your process?
@phoerens
@phoerens 4 ай бұрын
On my channel there are some videos that explain every step of my process. It's on another character though, a lizard mage
@user-wu8ex4ix6n
@user-wu8ex4ix6n 4 ай бұрын
where do you buy animal skin alpha
@danilov4730
@danilov4730 4 ай бұрын
Finaly someone that know how how use 3d tools and how we have to work.. Thanks a lot you video are amazing and helpful.
@merceboschh3d
@merceboschh3d 5 ай бұрын
An amazing work. Thank you for sharing your art!
@guillaumeestang7280
@guillaumeestang7280 6 ай бұрын
teach me sempai
@dirkjedap
@dirkjedap 6 ай бұрын
Sheesh you are VERY good, my god
@phoerens
@phoerens 6 ай бұрын
thanks a lot ^^
@nuzilloyd
@nuzilloyd 6 ай бұрын
Awesome work!! 😍
@phoerens
@phoerens 6 ай бұрын
thanks !
@stickmanunivers5si9d
@stickmanunivers5si9d 6 ай бұрын
super, could you upload the process about the ladybug ,that surface detail is great
@FynnGB
@FynnGB 6 ай бұрын
Nice work!
@phoerens
@phoerens 6 ай бұрын
thanks !
@piettequentin3131
@piettequentin3131 6 ай бұрын
Superbe rétrospective de tes travaux, bonne chance pour cette nouvelle année !
@phoerens
@phoerens 6 ай бұрын
mercii ^^
@LuisPerez-ix3og
@LuisPerez-ix3og 6 ай бұрын
NICE!!!
@teukuaulia4270
@teukuaulia4270 6 ай бұрын
great work!!. but IMO the daily sculpt better put at the end? others artwork such as Jagras and Characters that have more detail should be put at the front to attract recruiter.
@phoerens
@phoerens 6 ай бұрын
Hey thanks! And you are right but it depends on which studio you aim. I don't want to go in a studio that makes vfx and realistic stuff, I prefer styles such as illumination. And if I go to illumination, for them the quick sculpt are more interesting than a realistic jagras because it shows that I can quickly create interesting shapes. Same goes for the ladybug. It's not super detailed but again it's stuff that they would make
@laosai2376
@laosai2376 6 ай бұрын
i love you
@phoerens
@phoerens 6 ай бұрын
Oh
@ythotshotgaming8864
@ythotshotgaming8864 6 ай бұрын
Wow bro your texturing is god lvl and the characters are on another lvl✨ Btw new subscriber here 😇
@phoerens
@phoerens 6 ай бұрын
Thanks man, hugely appreciated ✌️
@weeliz_intro
@weeliz_intro 6 ай бұрын
Phoerens IS BACKKKKKKKKKKKKKKKKKKKKK
@phoerens
@phoerens 6 ай бұрын
yeah bro
@jas-jr3rv
@jas-jr3rv 6 ай бұрын
absolute joy to watch!
@unstoppable6348
@unstoppable6348 7 ай бұрын
zbrush please teach me basics
@Abdalameeryusuf
@Abdalameeryusuf 7 ай бұрын
So epic 🔥🔥🔥
@jaxaje7637
@jaxaje7637 8 ай бұрын
Dude you are crazy holy moly
@user-vv7qv9fr3v
@user-vv7qv9fr3v 8 ай бұрын
9:45 랜더 캠으로 모델링 확인
@NCCREATIONS588
@NCCREATIONS588 8 ай бұрын
🥰🥰🥰🥰🥰🥰
@jonosvlog9913
@jonosvlog9913 9 ай бұрын
This is so awesome! Thanks for sharing!
@crystallarissa
@crystallarissa 9 ай бұрын
This is really cool, weird question, what was the file size for this maya project?
@wild180
@wild180 9 ай бұрын
This is so cool!
@EliasPauloDaSilva
@EliasPauloDaSilva 10 ай бұрын
You don't know, but the very last 18 seconds where you finally show the final image with the result of all that work, is full of publicity, for you channel, for the next video, etc.. we barely see the bird... you should give us a full 25 seconds in the very beginning of the video before anything else....
@phoerens
@phoerens 10 ай бұрын
hey, thanks for leting me know I wan't really aware of that..
@wilmerwarnes
@wilmerwarnes 10 ай бұрын
❤‍🔥❤‍🔥❤‍🔥❤‍🔥❤‍🔥❤‍🔥❤‍🔥❤‍🔥❤‍🔥❤‍🔥❤‍🔥
@fg14137
@fg14137 10 ай бұрын
請問在SP使用的 身上的紋理是自己製作的嗎?
@annycastro2437
@annycastro2437 10 ай бұрын
amazing job!!
@elham5815
@elham5815 11 ай бұрын
please tell us what is your render engine, thanks :}
@phoerens
@phoerens 11 ай бұрын
I use Guerilla Render, it's free but not so popular so you won't find a lot of tutorials
@brandonjacksoon
@brandonjacksoon 11 ай бұрын
Awesome!
@royjordi7950
@royjordi7950 11 ай бұрын
i have a question that i never find the answer for so long. i hope you could help me. 1.after we make the detail in zbrush, what is the next thing we should do before exporting it to blender/maya/sub painter? a. retopologize it manually b. use zmesher (but the detail will be faded) c. bake the texture d. or you have any suggestion? last time i make a dinosaur in zbrush complete with the skin detail, and then i export it to fbx. so when i open in blender, it has so many vertexes that i can not animate it😮
@jcswan
@jcswan 11 ай бұрын
maybe bake a normal map and use that on a lower poly mesh
@phoerens
@phoerens 11 ай бұрын
Hello! I have a tutorial Playlist with 3 videos that explains the whole process from start to finish if you want But nonetheless, you should never use the high res mesh as it is from zbrush to try and animate it You should always create a low poly version (by zremesh or manual retopology for better control), and then bake the information of the high poly model onto the low poly model In blender I don't know how, but in painter you can do that The low poly version also needs to have uv's Hope this helps
@royjordi7950
@royjordi7950 11 ай бұрын
@@jcswan thank you for answering
@royjordi7950
@royjordi7950 11 ай бұрын
@@phoerens yes, this is very helpful. i will also watch you video to learn from it. i pray that you also always be healthy and to be successful in life.
@valoryx-g.g.5833
@valoryx-g.g.5833 11 ай бұрын
Wow, I really apprecciate your work and workflow!
@OwlpawWarrior
@OwlpawWarrior 11 ай бұрын
May I know how you transited scales pattern from SP to ZBrush on 47:25 ?
@phoerens
@phoerens 11 ай бұрын
yes of course, I used this jakeharrell.co.uk/index.php?p=scripts&f=vc&c=zbrushUI I exported the height from SP, and used this plugin in zbrush. However the mid value needs to be 0.5, and not 0. The plugin doesn't support negative values. By default SP exports from -1 to 1, so you need to lift the "level" value in another soft like nuke, or I used Photoshop with the OpenExrIo plugin to open Exr files in photoshop. A lot of work but once you get the thing it's okay ^^ Oh and once imported in zbrush the displacement is way too strong, but you can just reduce the layer
@siberiandante
@siberiandante 11 ай бұрын
I thought Maya 2023 had added automatic retopology 🤔
@phoerens
@phoerens 11 ай бұрын
I don't have maya 2023, and it looks like a Zremesh so it's not that perfect (⌐■_■)
@jeremy1030
@jeremy1030 11 ай бұрын
merci encore de partager les time lapse :)
@phoerens
@phoerens 11 ай бұрын
Avec plaisir 😁 content que tu les aime !
@njking3d61
@njking3d61 11 ай бұрын
FIRST!!!
@Ihatebatman56
@Ihatebatman56 11 ай бұрын
another great video!!
@phoerens
@phoerens 11 ай бұрын
Thanks ;)
@worldofkingtrap1328
@worldofkingtrap1328 11 ай бұрын
OMG! THIS IS SO AWESOME! Amazing project! I love it!
@Ihatebatman56
@Ihatebatman56 11 ай бұрын
AMAZING F**CKNG WORK
@rik_visuals
@rik_visuals 11 ай бұрын
Awesome. 👏🏻👏🏻
@emiliocampana1727
@emiliocampana1727 11 ай бұрын
beautiful work, could you explain the percentage of surface scatering that did you use? thanks men