Sculpting a realistic Pokemon | Zbrush & Maya & Substance Painter TIMELAPSE

  Рет қаралды 4,365

Phoerens

Phoerens

Күн бұрын

Пікірлер: 24
@valoryx-g.g.5833
@valoryx-g.g.5833 Жыл бұрын
Wow, I really apprecciate your work and workflow!
@jonosvlog9913
@jonosvlog9913 11 ай бұрын
This is so awesome! Thanks for sharing!
@jaxaje7637
@jaxaje7637 10 ай бұрын
Dude you are crazy holy moly
@jeremy1030
@jeremy1030 Жыл бұрын
merci encore de partager les time lapse :)
@phoerens
@phoerens Жыл бұрын
Avec plaisir 😁 content que tu les aime !
@brandonjacksoon
@brandonjacksoon Жыл бұрын
Awesome!
@njking3d61
@njking3d61 Жыл бұрын
FIRST!!!
@OwlpawWarrior
@OwlpawWarrior Жыл бұрын
May I know how you transited scales pattern from SP to ZBrush on 47:25 ?
@phoerens
@phoerens Жыл бұрын
yes of course, I used this jakeharrell.co.uk/index.php?p=scripts&f=vc&c=zbrushUI I exported the height from SP, and used this plugin in zbrush. However the mid value needs to be 0.5, and not 0. The plugin doesn't support negative values. By default SP exports from -1 to 1, so you need to lift the "level" value in another soft like nuke, or I used Photoshop with the OpenExrIo plugin to open Exr files in photoshop. A lot of work but once you get the thing it's okay ^^ Oh and once imported in zbrush the displacement is way too strong, but you can just reduce the layer
@unstoppable6348
@unstoppable6348 9 ай бұрын
zbrush please teach me basics
@fg14137
@fg14137 Жыл бұрын
請問在SP使用的 身上的紋理是自己製作的嗎?
@siberiandante
@siberiandante Жыл бұрын
I thought Maya 2023 had added automatic retopology 🤔
@phoerens
@phoerens Жыл бұрын
I don't have maya 2023, and it looks like a Zremesh so it's not that perfect (⌐■_■)
@elham5815
@elham5815 Жыл бұрын
please tell us what is your render engine, thanks :}
@phoerens
@phoerens Жыл бұрын
I use Guerilla Render, it's free but not so popular so you won't find a lot of tutorials
@royjordi7950
@royjordi7950 Жыл бұрын
i have a question that i never find the answer for so long. i hope you could help me. 1.after we make the detail in zbrush, what is the next thing we should do before exporting it to blender/maya/sub painter? a. retopologize it manually b. use zmesher (but the detail will be faded) c. bake the texture d. or you have any suggestion? last time i make a dinosaur in zbrush complete with the skin detail, and then i export it to fbx. so when i open in blender, it has so many vertexes that i can not animate it😮
@jcswan
@jcswan Жыл бұрын
maybe bake a normal map and use that on a lower poly mesh
@phoerens
@phoerens Жыл бұрын
Hello! I have a tutorial Playlist with 3 videos that explains the whole process from start to finish if you want But nonetheless, you should never use the high res mesh as it is from zbrush to try and animate it You should always create a low poly version (by zremesh or manual retopology for better control), and then bake the information of the high poly model onto the low poly model In blender I don't know how, but in painter you can do that The low poly version also needs to have uv's Hope this helps
@royjordi7950
@royjordi7950 Жыл бұрын
@@jcswan thank you for answering
@royjordi7950
@royjordi7950 Жыл бұрын
@@phoerens yes, this is very helpful. i will also watch you video to learn from it. i pray that you also always be healthy and to be successful in life.
@laosai2376
@laosai2376 8 ай бұрын
i love you
@phoerens
@phoerens 8 ай бұрын
Oh
@Ihatebatman56
@Ihatebatman56 Жыл бұрын
another great video!!
@phoerens
@phoerens Жыл бұрын
Thanks ;)
How I made DRAGONITE from POKEMON in ZBRUSH and SUBSTANCE PAINTER
12:00
Every parent is like this ❤️💚💚💜💙
00:10
Like Asiya
Рет қаралды 20 МЛН
Kluster Duo #настольныеигры #boardgames #игры #games #настолки #настольные_игры
00:47
Двое играют | Наташа и Вова
Рет қаралды 3,4 МЛН
Will A Guitar Boat Hold My Weight?
00:20
MrBeast
Рет қаралды 275 МЛН
Red Panda Character Timelapse
26:00
Jean Leal
Рет қаралды 382
My workflow for making game-ready characters
36:45
Prod
Рет қаралды 42 М.
Hard surface modeling Zbrush-Maya part1
35:58
Sargis Mkrtchyan
Рет қаралды 24 М.
I made Blastoise slightly too realistic
23:47
Crossing Crafts
Рет қаралды 96 М.
I made a realistic Feraligatr
14:25
North of the Border
Рет қаралды 3,3 МЛН
3D MODELING PIKACHU - POKEMON
13:28
HenryVargasArt
Рет қаралды 8 М.
Sculpting Kratos | God of War Ragnarok | Zbrush Timelapse
16:46
하얀모자 WhiteCap
Рет қаралды 60 М.
Zbrush Timelapse - Sculpting LynnMichaels
1:09:24
Alberto Tufino Velez
Рет қаралды 3,7 М.
Every parent is like this ❤️💚💚💜💙
00:10
Like Asiya
Рет қаралды 20 МЛН