May I know how you transited scales pattern from SP to ZBrush on 47:25 ?
@phoerens Жыл бұрын
yes of course, I used this jakeharrell.co.uk/index.php?p=scripts&f=vc&c=zbrushUI I exported the height from SP, and used this plugin in zbrush. However the mid value needs to be 0.5, and not 0. The plugin doesn't support negative values. By default SP exports from -1 to 1, so you need to lift the "level" value in another soft like nuke, or I used Photoshop with the OpenExrIo plugin to open Exr files in photoshop. A lot of work but once you get the thing it's okay ^^ Oh and once imported in zbrush the displacement is way too strong, but you can just reduce the layer
@unstoppable63489 ай бұрын
zbrush please teach me basics
@fg14137 Жыл бұрын
請問在SP使用的 身上的紋理是自己製作的嗎?
@siberiandante Жыл бұрын
I thought Maya 2023 had added automatic retopology 🤔
@phoerens Жыл бұрын
I don't have maya 2023, and it looks like a Zremesh so it's not that perfect (⌐■_■)
@elham5815 Жыл бұрын
please tell us what is your render engine, thanks :}
@phoerens Жыл бұрын
I use Guerilla Render, it's free but not so popular so you won't find a lot of tutorials
@royjordi7950 Жыл бұрын
i have a question that i never find the answer for so long. i hope you could help me. 1.after we make the detail in zbrush, what is the next thing we should do before exporting it to blender/maya/sub painter? a. retopologize it manually b. use zmesher (but the detail will be faded) c. bake the texture d. or you have any suggestion? last time i make a dinosaur in zbrush complete with the skin detail, and then i export it to fbx. so when i open in blender, it has so many vertexes that i can not animate it😮
@jcswan Жыл бұрын
maybe bake a normal map and use that on a lower poly mesh
@phoerens Жыл бұрын
Hello! I have a tutorial Playlist with 3 videos that explains the whole process from start to finish if you want But nonetheless, you should never use the high res mesh as it is from zbrush to try and animate it You should always create a low poly version (by zremesh or manual retopology for better control), and then bake the information of the high poly model onto the low poly model In blender I don't know how, but in painter you can do that The low poly version also needs to have uv's Hope this helps
@royjordi7950 Жыл бұрын
@@jcswan thank you for answering
@royjordi7950 Жыл бұрын
@@phoerens yes, this is very helpful. i will also watch you video to learn from it. i pray that you also always be healthy and to be successful in life.