This is looking so good and know there are airports it’s only going to get better. Keep up the good work 😊
@bob_._.2 күн бұрын
I don't like to Monday morning quarterback, but I think taking the construction materials line around Lincoln, between there and the edge of the map would be a better route. Keep the tunnel mouth though, it looks real nice.
@bob_._.2 күн бұрын
But it looks like it's working for you, so nvm.
@dannycohen88702 күн бұрын
When you get later on in the years of your series can you add a new jersey transit comet set? It's my home commuter rr and the comet sets are cool. I don't know if there is a up to date mod for them but would still be cool none the less.
@jorgeduarte972 күн бұрын
For the boat line, keep in mind that the ship you're using only has two compartments. At that rate, it might be more consistent if you separate the lines for each good. I don't think there is a ship with three compartments. For the Houston airport, if the goal is to serve Houston and Salt Lake City, the placement seems a bit weird. I think it'd be nice to build an international airport just above the cargo port of Houston. Within the city.
@tokoushi4 күн бұрын
I would have set up a line starting at Portland, that would stop at the farm to pick up grain and then head to the processing plant, drop it off and pick up the food for the return trip to Portland. You then get paid for a full one way trip and a half of the other.
@aviano726 күн бұрын
What is that road station you build at 45:50 ? i tried to look it up in your collection but could not find it Tacoma Transfer needs help 😮
@ultimatearchitect2 күн бұрын
That would be Modular streetside lorry station. I recently added it and I just updated the collection so it should show up in there as well.
@johndoe-hr3zx9 күн бұрын
Pittsburgh looks really cool.
@MrMattyMoses11 күн бұрын
I'm new to RCT and I really appreciate how much of the original buildings you left up. I like how you incorporated them into the park. I'm trying to do that too with this challenge (my first one).
@dasiro15 күн бұрын
nice to see that this game is still getting updates. Last time I played it was back in 2021 and then it was too easy, but it seems like it has ballooned into a hardcore transport game since then
@ultimatearchitect2 күн бұрын
The game recently released its final update with a bunch of nice features. It has grown a lot over the past few years. Mods also do a good amount of heavy lifting with the immersion.
@DM-ep8tv15 күн бұрын
Pittsburgh looks a lot like manhattan in NYC with the park and where the river splits
@ultimatearchitect2 күн бұрын
I suppose it is starting to look a lot like that. Maybe I can take some more inspiration from NYC as the city grows.
@TheMetalWarrior20215 күн бұрын
You are incredible my god I am creating my first map with industry expanded add i didnt have inspiration but thanks to your content and tutorial video 9 months ago that i discovered today you have a new subscriber !! You are so good man ! I love your builds and tips !! Good work you deserve so many more subs !!!
@ultimatearchitect2 күн бұрын
Thank you so much for the support! Glad to hear you're enjoying the videos!
@ОлегСташков-х6з16 күн бұрын
And the second question: why do you make stupid overlapping each other? I think it makes passengers confused and makes PT not efficient
@ОлегСташков-х6з16 күн бұрын
Hi! Thank you for video! Why do you like to make loop routes for public transit?
@jorgeduarte9716 күн бұрын
I'd like to see an episode just focused on passengers. Upgrading stations, buses, adding more trains to existing lines and making sure every residential is connected by bus. Great video
@espen37919 күн бұрын
Great series. Do you have the map as a standalone map and not just as a save game?
@_Amilio_21 күн бұрын
Folks turning TPF2 into a city builder
@aviano7222 күн бұрын
That is a great iron ore mine 👍
@SpukySpooky22 күн бұрын
Could you tell me what video card you have?
@ultimatearchitect22 күн бұрын
I have a 3060ti
@parthenduroy23 күн бұрын
39:06 instead of using trucks consider using some old lookin Trams... It'll match the vibe of a mine and mine carts/wagons bringing resources out of the mine...
@fergy144223 күн бұрын
Check your Ore mine I think it was input not Output.
@ultimatearchitect23 күн бұрын
I noticed that after recording. Should be fixed for the next video!
@SpukySpooky23 күн бұрын
Could you tell me what video card you have?
@ultimatearchitect2 күн бұрын
I have a 3060ti
@christianringlstetter681426 күн бұрын
Very helpful! Many thanks! 😊
@AnnasGamingCornerАй бұрын
@56:26 That road mod looks really nice, I wonder who made it 😅
@ultimatearchitect23 күн бұрын
Hey! Your American roads mod is great, it adds so much variety that is needed for more detailed playthroughs and the roads look amazing.
@AnnasGamingCorner23 күн бұрын
@ultimatearchitect tysm! 💜
@johan4826Ай бұрын
Try opening bulldozer then hold shift and try to delete..that might work as the game has built in sandbox delete when holding shift..i know i delete unwanted industries that way without sandbox enabled
@ultimatearchitect23 күн бұрын
Thanks for this suggestion! I tried this, however it seems that this only bypasses safeguards that the game has so you do not accidentally delete something important. So unfortunately that means it does not bypass buildings errors like we encountered when it comes to deleting. I was able to fix things as you'll see in the next video with the bulldozer ++ mod.
@FrostrazorАй бұрын
your trucks at the food truck depot with all the traffic; it would be less traffic and more efficient for the truck drop off to be on the right of the road so trucks come in make a right, drop off, then come out a little further up and make a left to come back - but will not be in the way of traffic - no cutting across the lane of traffic that way.
@JayJayGamerOfficialАй бұрын
What a bridge length, dont know how realistic that is for the 1870s, sydney harbour had the rail terminate at both sides for a ferry interchange all the way until the 1930s or so when the sydney harbour bridge was built and thats only about 1km or so from the shoreline either side. Loving the series so far and cant wait to get caught up!
@DM-ep8tvАй бұрын
I know this is pretty picky, but I can’t stand the yellow lines on the outside on the country road they should be white you don’t have to change them though it’s your world after all. Keep up the great work 👍
@ultimatearchitectАй бұрын
Thanks! I am not a huge fan of it as well, however there is one that unlocks in a few in game years that has the correct lines on the outside so I will be replacing them as soon as the option is available
@AlikeRomelАй бұрын
Hi! I have a few suggestions to enhance the RP aspect : 1. For the village around the artificial lake: I’d suggest adding a bus line with a round trip between Roswell and the village up top, with a stop at the central shopping area. This would add a more touristy feel to the area. 2. For industries in the next episode: It could be interesting to rethink the layout. In my opinion, production and processing sites should be closer to the cities since they generally employ a large workforce. Extraction sites can be more remote, but it would also be interesting to have small nearby villages for workers. 3. For the airports: I understand why you’re placing them outside the cities to serve multiple areas at once. It will definitely be easier to expand later, but for realism, you could start by placing them close to major cities and then, as the 1960s and 70s approach, introduce discussions about moving them further away or adapting to reduce noise issues. It would add some fun challenges for the future!
@ultimatearchitectАй бұрын
Hey! I love these suggestions. There is a bit more development to be done by the lake so bus lines and public transportation are coming. I never though that much about industries though, I'll probably keep the ones that exist where they are since I've put so much time into detailing them but I'll keep that in mind for future industries. I do want to add small villages and low density areas around the map but I want to get a good groundwork laid before switching to those kind of projects. Thanks for the feedback!
@saspryАй бұрын
Just a thought... if you want to add another town up near the lake as you hinted near the end... simply lay out a road grid with player ownership ON and build a "tiny town" using the sandbox. The AI won't build new roads off those player owned roads, so you will restrict the growth using that mechanism (avoiding the spread of roads into the lake itself LOL)... and have "real" res/comm/ind NPC action.
@ultimatearchitectАй бұрын
I do want to add a "downtown" area to the lake and I have considered placing a very small city. However with the way the game handles cities, I'm worried if I confine it too much with locked roads we will end up with towers or have to worry about the city breaking out from the locked roads (I've seen instances where if a city is restricted too much, then it will just create a road in open space). I really want to try to capture the small mountain town feel with this area and I think that is something this game struggles to capture. I also want to try placing tiny cities across the map to act as small towns across the map in the future. I appreciate the ideas!
@saspryАй бұрын
@@ultimatearchitect My current "Down Under" series is building all towns using the player ownership technique I described. The only problem I have had so far is when I forget to assign ownership to new streets added for expansion... then the AI goes beserk LOL It's worth trying at least mate - the bulldozer is your friend :) Cheers, Stephen.
@saspryАй бұрын
@@ultimatearchitect You could also try the Advanced Town Builder mod, and set the various levels to 35 - which is half those of the Tiny town. I've started all my new villages at that level... and increased the figures as I want them to grow.
@ultimatearchitectАй бұрын
I'll have to check it out! As for the advanced town builder mod, I am worried it might conflict with the natural town growth mod I have. But I haven't done much testing with small town sizes, so I'll look into it. Thank you for the suggestions! Always love hearing ways to open up gameplay more :)
@saspryАй бұрын
You could combine both comm and industrial magnets at the same place... ie people can both work AND shop there :) Suggest you could also make the water a little deeper at the bottom of the waterfall! Nicely done mate! Cheers, Stephen.
@ultimatearchitectАй бұрын
I didn't think of putting both commercial and industrial in the same place. I think when I add a little more density to that area I'll add that in. Thanks for the suggestions!
@dr.fabrizioprado1361Ай бұрын
This is the most beautiful TF2 series I've ever seen!
@ultimatearchitectАй бұрын
Thank you! I really want this map to be something special and push my limits with the attention to detail.
@robertday3027Ай бұрын
Why don't you just add a norther city to the map
@ultimatearchitectАй бұрын
I could, but my issue with cities in this game is that they are a little hard to control and the way the game makes cities is too high density for what I want to do. It is certainly something I have considered. But at this stage, I think placing the individual buildings works for this area of the map.
@AnxiousChrisАй бұрын
Nice TF2 content. What GPU do u have?
@ultimatearchitectАй бұрын
I have a 3060ti
@SophiaJavaJiveАй бұрын
I would like to know how to make my tram lines electric. Currently they are horse drawn trolleys. Can anyone help please 🙏
@aviano72Ай бұрын
Try the mod: Water Textures - Natural Water Surfaces You can make streams and waterfalls. Great mod
@ultimatearchitectАй бұрын
Thanks for the suggestion! I just downloaded this mod so we can make the waterfall in the next video.
@gokhankizilcay2876Ай бұрын
👋👋👋👋
@DM-ep8tvАй бұрын
You should get an American roads mod makes roads look a ton better and gives a better feel
@ultimatearchitectАй бұрын
I have that mod installed but I just do not have it activated yet. We just passed 1925 in this video, which is when the vanilla asphalt roads unlock, so I will enable that mod for the next video. I just didn't enable it yet because it makes the road menu really crowded and I liked working with the base dirt and gravel roads in the beginning.
@DM-ep8tvАй бұрын
@ understandable
@saspryАй бұрын
Nicely done mate, despite those water textures not playing nicely when trying to link them up! A great excuse for just flattening and using the water paint :) LOL A tiny lake/mountain village would work beautifully there! Cheers, Stephen
@ultimatearchitectАй бұрын
Thanks! This was my first time using these water tiles on such a large scale so I wasn't too sure how this would work out. Hopefully the textures aren't too bothersome as I like the depth we get by seeing through to the bottom of the lake but using the water paint would have made this much quicker and easier lol.
@MrJahny88Ай бұрын
Finally:) waited long for next episode
@bob_._.Ай бұрын
Setting the building to Residential means people should live there and travel to town (or nearby industries) for work and shopping.
@ultimatearchitectАй бұрын
Yes, Thank you! I just read more into how Residential, Commercial, and Industrial demand works in the game so we can effectively use those people magnets in the next video.
@garyspeed8961Ай бұрын
what no one seems to explain is how does a hub make money if all the lines are only 50% loaded... surely the load factor is the most importnant metric but no one explains what they are achieving on their lines
@FrostrazorАй бұрын
How bout a tunnel through the "spine" ridge at the back end of Pittsburgh. Right now that "spine" separates the city that is spreading down each of its sides, but a tunnel going through there at mid point could be a unique way of connecting both sides together. I'm thinking one block (not drawn yet) further than the two end points of your new (blue) bus line that goes around the outside (its marked as the highpoint right where the larger of the two white splotches of rock are at the apex of that hill). You could even then make the bus go through to complete a loop vs back and forth on a horseshoe pattern. Thats my favorite of the towns cuz of it's unique and cool layout BTW.
@ultimatearchitectАй бұрын
Thanks for this suggestion. I do have plans for that area turning it into a park. Almost like Central Park in New York City but much smaller in scale. I like the suggestion for making a connection across it so I'll see how I can work that in there.
@backseatdriver9576Ай бұрын
Are those tanks for aesthetics only or do they increase your storage capacity/yield? If you could say what is cosmetic and what is functional might be something to add so newbies like me better understand what you are doing. Thank you.
@ultimatearchitectАй бұрын
The tanks and other details are purely aesthetic. For the most part, only the roads, stations, and base industries are functional and anything placed that is not those are mostly just for looks. I also try to keep things that are functional in the normal parts of the videos and usually everything I do in the sped up portions of the video is just extra details. I am playing with a lot of mods so that also blurs the line a bit more as well. Thanks for the feedback!
@resdinАй бұрын
4:25 I really enjoy your style and building. That’s some truly good looking industry. But I must admit I have bit of an issue with those impossible long bridges. (It is, in spite all, 1870 😉)
@ultimatearchitectАй бұрын
Haha, yeah the bridges are hard to judge what is realistic or not with the zoomed out camera angle. The more extreme terrain doesn't help in some instances either. Thanks for the support!
@KoffiatoАй бұрын
This video was top tier!
@backseatdriver9576Ай бұрын
Just bought the game as watching the first two episodes. I like the idea of the towns just growing and you get to watch it happen organically and not knowing if it'll turn out or not. Something fun about that at this point in the game. Looking forward to seeing what happens and how and learning more about how the game works since you've obviously played this a great deal. Thank you.
@ultimatearchitectАй бұрын
I have been trying to push myself more with each playthrough and one of my main goals this time through is understanding how cities work and what their limits are. The location and amount of cities were chosen with the idea that I want to observe how each city reacts to its starting conditions and how big we can get those cities.
@backseatdriver9576Ай бұрын
Just came across this game as it's on sale. Finding this video really kind of opened up how big you can play this game. I wasn't sure if I wanted to get this, but I think this showed there's more than I thought to this game. Bravo.
@ultimatearchitectАй бұрын
Welcome to the community! Learning the basics can be a little tricky but once you understand why the game does what it does, then that’s when the game really opens up for me.
@Zark0ticАй бұрын
Any chance of getting a screenshot of the map generator settings and seed? I know there is a savegame, but I'm curious about just the map.