Expanding Cities - Transport Fever 2 | EP 8

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Ultimate Architect

Ultimate Architect

Күн бұрын

Пікірлер: 15
@killer-bee7284
@killer-bee7284 6 ай бұрын
I like to build my city streets super close to rivers and then block auto building with fence assets. It gives a more realistic waterfront to cities Its also good for quartering off space for projects, or keeping buildings away from busy train tracks :)
@killer-bee7284
@killer-bee7284 6 ай бұрын
It would be cool to see some small trains helping out on small branches. Narrow guage railways typically followed wherever resouce extraction happened in the 19th century For steep segments, Shay locomotives became popular around the 1880s. They typically served at logging and mining operations, so running empty on the return would be fairly accurate. Because they literally had gears that connected to the rail itself, they could climb anywhere from a 5-9% gradient! If you're having any trouble finding a custom geared locomotive from the steam workshop, the Baldwin class 56 and the BR 89 preuss kinda look like one :)
@ultimatearchitect
@ultimatearchitect 6 ай бұрын
I’ll look into those. I’m thinking I’ll add a short train line to help out on the logs line and that might be those might be the perfect ones to start with. The real world info is also super fascinating. Thanks again!
@killer-bee7284
@killer-bee7284 6 ай бұрын
@@ultimatearchitect I'm really happy you're aiming for realism in this playthrough :DD
@killer-bee7284
@killer-bee7284 6 ай бұрын
I have quite a few suggestions for potential lines, but first, I want to suggest renaming Santa Rosa to Roswell, just so you know what I will be referring to. The super long bridge on the Roswell side of iron island between Lincoln - Roswell needs to be replaced by one that spans over the much shorter segment nearby. I don’t think the maintenance cost is doing you any favors while you’re still financially struggling in the game. It’s ok to do sharp turns, especially this early in the game, and the sharp turn that might be needed to connect back into the Roswell tools factory is fine even in the late game because the train is already slowing down for the stop. Once you’ve shortened Iron Island bridge, it should make double tracking both of them significantly cheaper. This will make a passenger service between Lincoln and Roswell easier. The tricky part will be to finding a viable train route from the sawmill station into Lincoln proper. You could possibly branch off the mainline as soon as you exit the Iron Island bridge if you need to gain height as quickly as possible. A railway through those hills might be tricky, but it should be doable if you take measurements and pre grade the area. After making a train station in Lincoln, you should make a passenger service to Tacoma. For Lincoln - Tacoma, just go around the river. It might be a little slower, but there’s no road connections between the two towns, so the sims will still use the train line even into the late game. For the connection from Pittsburgh - Allentown, I think you were already intending to do this, but don’t cross the river to get into Pittsburgh. I don’t think it will be worth the demolition and bridge construction costs. Just use a tramline to connect into Pittsburgh proper. You should make the station at a 45 degree angle so you can connect to Allentown and upwards to Lincoln with the same station, use the leftover triangular space for a little park and tram stop. I also recommend crossing the river above the plastic factory by Allentown instead of below. It’s slightly narrower, it will make a 90 degree angle bridge easier, and irl bridges are usually harder to construct at the mouths of rivers. For my last passenger line suggestion, I think an intersection just before the Iron Island bridge will allow you to make a service from Lincoln - Pittsburgh (or Roswell - Pittsburgh ). Since you only crossed one river, you can take advantage of the super narrow straight between the iron and coal mines by Roswell, just try to keep the gradients at 1-2% for the up and down. I think a good fuel supply chain could give you a healthy amount of revenue. First, you’re gonna wanna build a port by the crude well by the Lincoln - Roswell mainline. Ship the crude to the Roswell fuel refinery, that tanker will return with fuel. Then ship that crude to the Oil refinery to your left (assuming Lincoln is left and Roswell is right). Create a circular railway to shunt the crude from the port to the refinery, going around the lake. The tanker should return with oil. Assuming you have found a viable rail line to Lincoln, create a station by the crude well and connect it to that rail line so it can deliver the fuel into Lincoln. Once the oil refinery upgrades, you can make a kind semicircle railway that will supply additional crude to the refinery and loop back around. You can also take advantage of this loop shape to add a station by the forest in the area. Use a train to shunt logs to the port and then loop back around. You could either have one train line do all of this or have multiple with their own tracks. It might be a mini headache to sort out, but the end result should be a cute little model railway. Ship the logs from the port to another port by the Roswell tools factory. The trains that are delivering planks will return with logs and it will take some pressure off of your truck line. Lastly, I recommend building another port by the wheat field by the crude well by the Lincoln - Roswell mainline. Ship some wheat down to the Pittsburgh bakery, drop off bread at the crude well port, then repeat the cycle at the wheat field port. I also recommend using the rate formula to calculate how many boxcars you should add to the trainline that is already delivering fuel to Lincoln. You may need to rearrange a few ship lines once you try to supply goods and machines, but the fuel supply chain should be a good money maker in the medium term. Most if not all of the land based infrastructure should be fine even if you use the oil refinery to supply the plastic factory down the line. Ship lines are generally easy to rearrange if you need to. I hope this has helped and I’m excited to see where you take this series in the future ☺
@ultimatearchitect
@ultimatearchitect 6 ай бұрын
Wow that’s a lot of information! Thank you for the well thought out suggestions. I like the name Roswell so I’ll get that change in when I record the next video. This all seems doable, I’ll just have to look on the map and see if I am understanding what you’re saying. It will take a long time to implement all of this but thank you for thinking through the lines I haven’t even thought about yet.
@saspry
@saspry 6 ай бұрын
Port fencing and boom gates... for 1876??? LOL
@saspry
@saspry 6 ай бұрын
Check the line rate on those trucks delivering food into town. I think you need a lot more of them :)
@ultimatearchitect
@ultimatearchitect 6 ай бұрын
Eh it’ll be correct at some point. A little time travel wouldn’t hurt. Gotta draw the line somewhere or else we will be rebuilding every couple of hours. For the trucks, I believe that gets fixed in the next video. I think I forgot to check that portion for the line rate. Thanks for pointing it out though!
@Realford.gaming
@Realford.gaming 6 ай бұрын
We could like start feeding more items to the cities what are getting served by the main train line so you could get more people going on the train Also keep up the good efforts on making these videos:)
@ultimatearchitect
@ultimatearchitect 6 ай бұрын
Thanks! I am hoping to start getting those resources to the cities. Unfortunately, a lot of our cities share a need for goods or machines and those are very complex and expensive to put together. But there are certainly a few other lines we can work on before then to fuel our cities
@tomjones4093
@tomjones4093 6 ай бұрын
Question:... why don't you replace all the horse carts with a shunting train on that one line that is packed with horses? I don't know but wouldn't it clean up the line and move more cargo faster?
@ultimatearchitect
@ultimatearchitect 6 ай бұрын
This has been requested quite a bit. Personally I didn’t think it would be worth it due to the elevation change but I could very much be wrong. I’ll set that up soon and hopefully it will work out
@killer-bee7284
@killer-bee7284 6 ай бұрын
I know I've been commenting a lot, but I have one more thing 😅 There's another formula I like to use with the rate formula, but it's in the metric system Here's the formula converted to the Imperial system p = horsepower s = miles per hour l = locomotive weight w = individual wagon weight n = number of wagons a locomotive can comfortably pull n = ( ( ( 13 x p ) / s ) - l ) / w If you want to know how that converts the number of items, just multiply the result by the capacity of the wagons you are using :)
@ultimatearchitect
@ultimatearchitect 6 ай бұрын
The more comments the better lol. I all for getting tons of suggestions/ideas and learning as much about this game as possible. I’ll save this formula as well. Not sure how often I’ll use it but I’ll play around with it to make sure I understand it.
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