Hello RenderRam! I am having a problem skin wrapping. I modeled a basic trousers shape for a character, animated it with cloth to get wrinkles and then modeled in detail the trousers in a new geometry. Trying to skinwrap the new geometry to the old trousers and after frame 8 the skin wrap stops working, it messes with the geometry as if you put crazy amount of displacement... what is going on? could you help me?
@mikkokovasiipi5 күн бұрын
I just found a way to use expert mode correctly! Use the expert mode, but also show the Command panel (make a shortcut for it). Soooooo much space!
@xchris45968 күн бұрын
that's actually really interesting.
@vldmrgolubovic8 күн бұрын
C'mon, give this MAN A TON load of money for this hack! <3
@maurobonetto68758 күн бұрын
hahah dude, i love you work as a teacher. thanks!!
@RenderRam9 күн бұрын
Here's a Before and After image of Tom Ford Foundation using ChatGPT www.artstation.com/artwork/qJN2Zy
@The14Some19 күн бұрын
Did you ask it about how convincing your last attempt in a single thread? I mean, it might bias it to answer that you've fixed everything and therefore now it is better. What you should do instead, is to ask in a fresh new conversation to get an unbiased opinion.
@RenderRam9 күн бұрын
That's a good point!
@KenetorTV9 күн бұрын
AHHHH you really should have shared the before GPT advice and after, would love to see the difference
@RenderRam9 күн бұрын
www.artstation.com/artwork/qJN2Zy
@BOKEH_Studio9 күн бұрын
Thanks for sharing Vjeko! As said @LookRender earlier, ChatGPT only gives me generic advice on how to get more photorealistic results, not a detailed, tailored analysis of my image like yours. What ChatGPT version are you using? What prompt?
@RenderRam9 күн бұрын
You can see it at 1:05, i tried to trick him, and he offered deep analysis, try to write what i did
@BOKEH_Studio8 күн бұрын
@@RenderRam You're using the paid plan right?
@RenderRam8 күн бұрын
@@BOKEH_Studio Correct
@ThePotejto9 күн бұрын
so you maybe spend half day of potentially completely made up feedback lolz
@RenderRam9 күн бұрын
Maybe! And it’s all a learning curve 🎉
@ThePotejto9 күн бұрын
@@RenderRam It forced you do work on it more, so good in any case even if made up analyses :D
@sz3mjuel10 күн бұрын
Thank you!
@theman4714510 күн бұрын
Not an artist, but a very cool use case for AI. Great video!
@gildinovic107210 күн бұрын
This is actually a game-changer. 😯It's a perfect example of how AI can help us improve our skills and speed up the whole process. I really like this video. 👍
@nejcskufca10 күн бұрын
That's an excellent use case for integrating AI into your daily workflow. Bravo and thanks!
@LookRender10 күн бұрын
What would be a good prompt to ask chatGPT to analyze a network so deeply, for me, it only makes a couple of fairly generic comments
@RenderRam9 күн бұрын
Try to write what i did at 1:05
@JoepSwagemakers10 күн бұрын
So you are not showing the two different results?? I was dieing to see that!
@RenderRam9 күн бұрын
Should had showed it more directly Before 1:05 After 0:09
@RenderRam9 күн бұрын
www.artstation.com/artwork/qJN2Zy
@JoepSwagemakers9 күн бұрын
@ hm I like the before image better. But I don't think it has anything to do with the advice you got. Please remove the chromatic aberration. I really don't get why people add this, you are like a photographer with cheap lenses now
@dunne5432110 күн бұрын
You are a genius, could ve see the before and after images?
@RenderRam10 күн бұрын
before 1:05 after 0:09
@RenderRam9 күн бұрын
www.artstation.com/artwork/qJN2Zy
@madheeh10 күн бұрын
I think... It's a good thing to replace politicians with AI 😶🌫️
@Arikiatrukido9 күн бұрын
I agree
@studio251310 күн бұрын
@renderram how do you understand "mean pixel value" and "standard deviation of pixel values"?
@TrailsAndForces10 күн бұрын
Vi'š, nikad se ne bi sam sjetio pitati GPT tak nešto. Koristim AI za tisuću drugih stvari al' ovo mi otvorilo oči. Hvala ti!
@IAMNOTRANA10 күн бұрын
I never about thought getting art critique from fuckin AI. I feel dumb.
@RenderRam10 күн бұрын
Unfortunately he's seen 5000x more images that you will ever see in your lifetime :D
@FS4U-CH10 күн бұрын
Man! This video is mind boggling! Thank you very much. Cheers 🍻
@rayfighter10 күн бұрын
now I'm totally going to do this, when I totally don't have time for it 😂 The wink moment made me laugh. Great video!
@rayfighter10 күн бұрын
oh btw, you mention that ChatGPT knows who you are... I thought it doesn't keep this info, unless I would run my local LLM? I use Copilot, and I think i asked it this question and the answer was... well actually, let me ask it right now and come back! Its answer was this: "I can remember details only within the current chat session for now. It’s like a secret vault with a short attention span-you tell me something, and I keep it safe within our chat, but once the conversation ends, I don’t carry that over to the next time we chat." Is the LLM you are using different?
@RenderRam10 күн бұрын
@@rayfighter In ChatGPT settings, you can enter some basic info about you, so I said what's my name, what I do, what programs I use, what type of dogs I got etc... So for example, when I ask about a specific dog toy, he instantly tells me how Greyhounds and White Swiss shepherds react to it. Or when I say how to render something, he replies in 3ds max, corona, fstorm methods
@rayfighter10 күн бұрын
@ nice, it seems practical. Thanks for that info.
@madheeh10 күн бұрын
lol I even rate my artwork with chat GPT.. gives a brutal answer which is great. much more honest and non biased view.
@RenderRam10 күн бұрын
Funny thing is, I believe he can't "see" the image and tell you if it's good or not, I think he analyzes thousands of images of the same topic, he knows which images are successful or not, and he just looks at the success patterns in your stuff. Which is kinda strange when you think about it
@vincent07410 күн бұрын
@@RenderRam This is not meant as a jab or anything, I just find it funny how you refer to "it" as a "he" all the time :P
@giovannesouza687010 күн бұрын
@@vincent074 being a non native english speaker, I do this a lot! lol because using "he" to refer to a object makes much more sense to me, it's natural. Of course I try to avoid this but it's hard. We use "she" and "he" and that's it. For animals, objects and all.
@rayfighter10 күн бұрын
@ as a non native speaker, I also found it cute how they refer to their car as "she" :D
@madheeh10 күн бұрын
@@RenderRam actually it does seem to check the structure of the pattern, identify faces and such. When you give it to describe any given image it does "see". But you may be correct in the analysis part. It compares the image to "most liked or viewed with positive outcomes. Like a mona Lisa painting is famous. It sees this as a "good" painting
@sasaposloncec675010 күн бұрын
Nice one.
@ChrisCenters11 күн бұрын
#1 Thing that doesn't make sense..... Autodesk doesn't develop 3ds Max anymore, only 3rd party plugin developers do. #2 UI doesn't scale like a modern program when you use it on monitor resolutions above 1080. #3 Wireframe colors don't match color picker colors. #4 They removed Mental Ray and it's 999 free render node licenses. #5 No 3D camera solver..... it's a 3D program.... #6 Charging for a new program every year when they hardly change the program.
@sintesiz12 күн бұрын
A 3dsmax expert is just someone who’s perfected the art of endless workarounds to keep it kind of functioning while in a project. True mastery! LOL
@RyanDaily12 күн бұрын
I've got one for you - how about when you select "skip existing frames" in the render settings and Max is too stupid to recalculate the "time remaining" estimate. This has been broken as long as I can remember and I've been using Max since the mid 90s.
@alexandre_alves_13 күн бұрын
You literally saved me! I spent the whole night trying to solve this problem and looking for a video that could help. All I wanted was to animate a screw tightening at a 45-degree angle, but it turned out to be way harder than I expected. Haha!
@peppeesposito82313 күн бұрын
I was wondering if there are any ngons left after cutting
@peppeesposito82313 күн бұрын
I was wondering if there are any ngons left after cutting
@nicolajjessen967713 күн бұрын
@RenderRam changed job/production workflow vray>fstorm, and I have really been enjoying your content, please keep it up! and yes, a tutorial on how you 3d scan products with just a phone, and your whole convertion workflow would be very, very appreciated. Have a good one!
@7Mruvek13 күн бұрын
Do I really need to manualy set up dimensions for my plan that I will be using for a reference image? "Fi aspect ratio to bitmap" works for vray decal, it cant't be hard to do it on a plane :D
@chipshopstyle14 күн бұрын
Who still uses video post? It was great 20 odd years back!
@peppeesposito82314 күн бұрын
Hi, I I was wondering if there are any ngons left after cutting
@AhmedHasan9114 күн бұрын
I use UVW Mapping Clear always, i even have it pinned. why? because it removed the auto seems and whatever, i just am sure that i'll start fresh. ___ I use max also 20 years and, the expert mode made me laugh LOL, it's a joke xD
@gkndogan14 күн бұрын
The most annoying thing about 3ds Max is the interface. The modelling menu on the right hand side is over-over-over-and-over-organised. Sometimes we need to click 5-6 times in order to reach the command we need. I just click "X" on my keyboard and write what I need to create instead of going through all that tabs and folders. Who needs those tabs like "geometry, shapes, lights etc" under the "create menu" for example? Is there anyone who does not know the difference between a circle, a cylinder and a circular light? Will someone get confused if all of those were under the same dropdown menu? Or will I click "wind" instead of "wall" if I see them in the same dropdown menu? Even in "geometry" tab there are sub-categories such as "compund objects, stairs, aec extended etc"... Everything needs to be simplified. And also the "collapse/expand" option in the edit window... Why? Why? Why? It regardlessly collapses and expands. Why not make it solid and just fade away the unavailable parts so that our middle finger will remember how much it should roll the mouse to reach the "detach" button for example? I use it for more than 10 years and I have a work around for all of these but to tell the truth the interface is extremely mixed up and I would love to see it much more simpler.
@gkndogan14 күн бұрын
Without using UVW Mapping Clear, generic nodes like "falloff" does not work properly sometimes. Also when exporting a model to a stand-alone GPU render software in order to be able to use the property of that software which equals to "tripilanar mapping" or "stochastic tiling" (in terms of vray) properly without any messing around, sometimes I need to use UVW Mapping Clear. I did not even mention the solution it provides for the problem that occurs when exporting ground planes to D5 Render. Sometimes because of the existing UVW Map on the geometry, the grass material in the D5 library (which is very lightwieght) renders completely flat rather than having the fur effect.
@karldigitalcontentcreator63514 күн бұрын
Brilliant video and great humour, taken me a while to stop laughing! The "I just don't get it!" way of looking at things opens up a lot of questions and answers in the comments. Absolutely agree with the locks situation, im using them every day and as a part of the standard interface, you shouldn't have to go through so many mouse clicks each time you want to lock something. Fixing this would be such a huge time saver! I'd even consider it a major upgrade!
@voleksandr706515 күн бұрын
I hate that I cant snap Slice plane to vertices of geometry I'm working in Edit poly. That makes zero sense to me. If there is a way to do it, please tell me I'm stupid and show me the way how to, I will highly appriciate :D
@Be.studio.81815 күн бұрын
no expert
@danahaghighi15 күн бұрын
90% of max is just ancient junk
@Wats3d15 күн бұрын
Expert mode used for modelling with hot keys for example, so yes it seems you're right about not be that much of an expert)
@mikkokovasiipi15 күн бұрын
THANK YOU! That Link clicking makes me insane! Click click click click.
@sinisalomikko15 күн бұрын
Houdini hides old legacy tools when they come up with something better. It doesn´t break old scenes since those can still use those old nodes and if you are checking out tutorial with weird old legacy tools you can still make those visible from console. Maybe autodesk should do something similar. But wouldn´t hold my breath 😄
@danielmanuel265315 күн бұрын
Precision in applying unit measurement while using Move, Rotate like Sketchup. Is that possible in Max? I hate that you can also preview the measurement using default measuring tools but does not have the ability to edit it unless you use bunch of keyboard buttons hahaha
@simonevolpe-y9z15 күн бұрын
I totally understand your feelings about the Lock Link Info, is crazy how they could not add a buttom for all at once, we have made a mini script for it! ahahah your videos are always dope tks!!
@Arung29416 күн бұрын
3:10 just a dummy for dummies😂😂
@JamesArndt16 күн бұрын
UVW Mapping Clear is something I use almost daily in game development. I think it's critical for users who don't need UVWs for their meshes for a variety of reasons. Having UVWs on a mesh that doesn't need them doubles and triples vertex counts in a game engine like Unity.
@teamEP78915 күн бұрын
it's true. i discovered how much bigger an obj file becomes when exporting with and without texture coordinates.
@JamesArndt15 күн бұрын
@teamEP789 Yep. And more games use flat shaded aesthetics with vertex coloring, basic materials with screen space shading and have no need for UVs (except maybe for lightmapping).