De-LUTing: Instant Savior For Every Texture | All 3D Software

  Рет қаралды 5,011

RenderRam

RenderRam

Күн бұрын

Yo guys, today on ‪@RenderRam‬ I'm covering this new technique called De-LUTing of the textures where I'm showing you the way how to remove the LUT from a specific texture in order to get perfect looking textures in your render.
Also don't forget to check ‪@evermotion‬ website for their fancy new Archmodels vol.290 - Dining Furniture:
evermotion.org...
Instagram - / renderram_

Пікірлер: 52
@gildinovic1072
@gildinovic1072 Ай бұрын
Vjeko, your knowledge is invaluable. It's really impressive. Even after 20+ years of experience, it's amazing that I still have something new to learn. Thank you for sharing and helping the rest of us! 👍
@knl654
@knl654 Ай бұрын
I had this problem when i was freelancing for a company that made furniture, modeling part was easy but the texturing part was like hell, they wanted exact texture in the reference, and removing light and fixing texture was like hell, took at least 2 days, most of the time job would get declined, and they didn't even provide the texture, we had to extract it from the image of the furniture. i wish your channel existed back then but I am glad those days of freelancing are over.
@yugi9710
@yugi9710 9 күн бұрын
Feel the pain 😂. Since they made the furniture they could at least take a high quality picture of the raw wood material for you 😅
@knl654
@knl654 9 күн бұрын
@@yugi9710 yeah, now the new things have arrived, AI MODELS that need to be turned into model, AI art has no respect for geometry and we as artist have to fix that.
@nejcskufca
@nejcskufca Ай бұрын
This is awesome! My veneers are about to start looking far closer to reality with a huge time saving from now on. I love how you find these ingenious solutions to problems many people wouldn't even bother trying to fix. Kudos for another great video!
@juliussaurus
@juliussaurus Ай бұрын
Just a tip, you can drag your Color Correction direct to the node and it will automatically be connected between your texture and material.
@mrneene
@mrneene Ай бұрын
Sound so obvious, yes. But never thought of it. Always wrestling in PS with „correcting“… man… thanks to both of you. This really helps avoiding many issues that comes with using LUT‘s and, as you said, representing textures how they appear in PS/on screen. Crazy good channel here 👍🏻
@MrWoundedalien
@MrWoundedalien Ай бұрын
I have a secret labs chair and your upside down pillow is bothering me. XD Nice video sir! THanks!!!!
@RenderRam
@RenderRam 29 күн бұрын
I noticed that after i recorded Not gonna lie, there was a part of me saying “should I record again?”
@aphaits
@aphaits Ай бұрын
I've commented this before and will comment again. You really have good quality content and deserve a lot more views man. Keep up the great stuff!
@BOKEH_Studio
@BOKEH_Studio Ай бұрын
Why didn't I subscribe to your channel earlier?! I love your content Vjeko and the way you never miss an opportunity to reflect on problems and find amazing solutions. Keep up the good work mate!
@RenderRam
@RenderRam Ай бұрын
It’s never too late! Thank you!
@user-dr7be7ky1d
@user-dr7be7ky1d Ай бұрын
Thank you for another deep dive in 3ds max details! I'm always looking forward for your videos
@fadisoueidi4127
@fadisoueidi4127 Ай бұрын
I doubt I'll ever need this but amazing all the same. thxs man
@rayfighter
@rayfighter Ай бұрын
great stuff. Bonus thumbs up for using the Fusion :p
@YansRiegel
@YansRiegel Ай бұрын
Great as usual
@NicolòCocchi
@NicolòCocchi Ай бұрын
Did you tried Corona Tonemap Control Map Vjeko? You can simply uncheck to avoid the affect of the LUT to a specific map without using a reverse LUT
@SamuelLanda
@SamuelLanda Ай бұрын
This!
@rayfighter
@rayfighter Ай бұрын
this? erm.. nope? lol He talks about the picture which already comes butchered with some LookUpTable applied. Not about an issue in the workflow. Tonemap Control Map is designed to exclude a particular texture from the VFB post, typically for selfilluminated maps wanting to look identical in rendering, regardless of the lighting.
@RenderRam
@RenderRam Ай бұрын
I did, and result is not the same unfortunately
@fernando749845
@fernando749845 Ай бұрын
Awesome! Thank you so much!! ❤❤
@vitalienes5532
@vitalienes5532 Ай бұрын
Amazing! Thanks a lot!
@studio2513
@studio2513 Ай бұрын
@renderram why would you apply the lut upon the texture?? And, if you happened to know what was the lut, this is indication that most probably you got the original texture. And besides, the lut has to be applied as adjustment layer..
@joonior1985
@joonior1985 Ай бұрын
Hey Vjeko, in Corona You've got a CoronaTonemapControl Map which allows You to switch off frame buffer to process LUT over a specified texture.
@RenderRam
@RenderRam Ай бұрын
Yo yo! Tried that and it doesn’t work well unfortunately :(
@timothy_ler
@timothy_ler Ай бұрын
So where can I get the de-lut Lut file?
@randomcitizen5319
@randomcitizen5319 Ай бұрын
Usefull thanks ! Do you know others software for create the reverse LUT ?
@RenderRam
@RenderRam Ай бұрын
I stumbled upon a software called Lattice, says it can reverse, but it cost 250€ + it’s Mac only Haven’t tried
@rudolfkaizer44
@rudolfkaizer44 Ай бұрын
Hello i am a Beginner that uses Blender and right now i am lerning proper modeling would any of this information in the video apply for texturing in blender too ? and how would i "DeLUt" there ?
@RenderRam
@RenderRam Ай бұрын
If I’n blender you’re using LUTs in your final render, then yes. But since you’re a beginner, maybe this is a bit too advanced fine tuning for a beginner stage. But in general you need to learn how to apply LUTs in blender, then the de-luted texture should work, however I don’t know if blender supports adding a LUT to the texture directly in bitmap like Corona does
@rudolfkaizer44
@rudolfkaizer44 Ай бұрын
@@RenderRam Thank you. yeah i guess for right now its a little advanced but if i get there eventually its good to know that this technique for removing the LUT exists !
@Joseph-m9r
@Joseph-m9r Ай бұрын
Wouldn't it be easier to just render the image with the org texture, create a mask for the objects that have the material and use that mask in PS to apply the delut only for that material? Also feel like we going through whole lot of trouble only so we can be using LUT.
@RenderRam
@RenderRam Ай бұрын
With de-luting in max, you’re preserving the look of the texture, but everything else is impacted by the lut, where if you go with a mask in photoshop you will affect that whole part of the image including shadows, highlights etc… For example if you have a nice contrasty shadow on your object, a photoshop mask will affect that also, in max that’s preserved
@mrneene
@mrneene Ай бұрын
Yeah, and I don‘t know on what types of renderings you work on, but from a production standpoint in arch-viz or product design, this is in many cases really much easier, or let‘s say, less time intensive, and if you have to rework the renderings some time later, you have everything in max and know exactly. I guess the main goal here is to do most of the work in max, so you don‘t have to spend more time in PS „correcting“ things.
@Sergij_Vari
@Sergij_Vari Ай бұрын
Did you use HDRi to light the scene?
@RenderRam
@RenderRam Ай бұрын
Yes, an interior like hdri
@Sergij_Vari
@Sergij_Vari Ай бұрын
@@RenderRam Could share the name of the Hdri, please?
@beardedarchitect4857
@beardedarchitect4857 Ай бұрын
Did you try corona tonemap contol texmap?
@RenderRam
@RenderRam Ай бұрын
Yup, didn’t produce the accurate result unfortunately
@MarcoHayek
@MarcoHayek Ай бұрын
If you didn't exist, you would have to be invented. 🙂
@tomlowe628
@tomlowe628 Ай бұрын
What is a lut?
@RenderRam
@RenderRam Ай бұрын
Look Up Table, a set of informations on color correction that is packed in a file. For example you can do color corrections in photoshop and save them as a lut file and load it in your tone mapping in the render, and your render will have those color corrections applied
@rothauspils123
@rothauspils123 Ай бұрын
Test
@RenderRam
@RenderRam Ай бұрын
I SEE YOU!!
@rothauspils123
@rothauspils123 Ай бұрын
@@RenderRam OMG!
@ik_mograph
@ik_mograph Ай бұрын
This feels wrong on so many levels and very questionable.
@LFPAnimations
@LFPAnimations Ай бұрын
it is 'LUT' not 'LOOT'
@RenderRam
@RenderRam Ай бұрын
you're right, I need to get rid of the bad pronunciation btw you got some cool stuff there!
@LFPAnimations
@LFPAnimations Ай бұрын
@@RenderRam thanks! Also I should have said the video is very useful thanks for making it. Just haven’t ever heard LUT pronounced that way ;)
@RenderRam
@RenderRam Ай бұрын
@@LFPAnimations thanks!, I'm not a native english speaker, I'm from Croatia, and locally we say "loot", that's the origin of pronunciation :)
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