Path-Tracing on iOS | ArmorPaint
1:30
Photo to PBR Material | ArmorLab
4:07
Processing Textures | ArmorLab
4:14
Color ID Masks | ArmorPaint
1:01
Жыл бұрын
Importing assets on iOS | ArmorPaint
1:12
Texturing a Cowboy | ArmorPaint 0.8
3:06
Edge Wear | ArmorPaint
1:51
3 жыл бұрын
Cloud Library | ArmorPaint
1:10
3 жыл бұрын
Decal Layer | ArmorPaint
0:58
3 жыл бұрын
Decal Mask | ArmorPaint
1:37
3 жыл бұрын
Fill Mask | ArmorPaint
0:31
4 жыл бұрын
Stencil Mask | ArmorPaint
0:51
4 жыл бұрын
Brush Jitter | ArmorPaint
0:36
4 жыл бұрын
Lazy Mouse | ArmorPaint
0:27
4 жыл бұрын
Real-Time Path Tracing | ArmorPaint
4:48
Live Brush Preview | ArmorPaint
0:30
Directional Brush | ArmorPaint
0:57
4 жыл бұрын
Unreal Engine Plugin | ArmorPaint
0:59
Texturing a Cowboy | ArmorPaint 0.6
4:03
River | Armory
0:49
5 жыл бұрын
Texturing a Cowboy | ArmorPaint 0.5
4:01
Armory 0.5 is out
1:28
6 жыл бұрын
Twin-Stick Template
0:50
6 жыл бұрын
Armory is now FREE | 0.4
0:26
6 жыл бұрын
ArmorPaint 0.3 is out
3:01
6 жыл бұрын
Voxel World
2:16
6 жыл бұрын
Voxel GI Teapots | Docs
1:07
6 жыл бұрын
Пікірлер
@tetematete6609
@tetematete6609 2 сағат бұрын
AI :(
@ruslancgi3220
@ruslancgi3220 27 күн бұрын
Спасибо друг. Очень ждем обновления программы.
@EbenPineal
@EbenPineal Ай бұрын
Hello, is Armorlab different from Armorpainter?
@EbenPineal
@EbenPineal Ай бұрын
Hello i was wondering if it was possible to create textures with armor painter to export them as jpeg and use them as buffer or layer extraction with nomad sculpt?
@EvgenySereda21
@EvgenySereda21 Ай бұрын
Is Armor Paint already available for Android, or do you have no plans to release it on this platform?
@EvgenySereda21
@EvgenySereda21 Ай бұрын
What is the approximate release date for the Android application?
@roendpunt
@roendpunt 2 ай бұрын
Just recently bought your armorlab, and I'm pretty impressed with it. The software that Adobe destroyed(substance) and u it brought back! Are there any updates we can expect in the near future? Also, I was an idiot not buying your double pack with armor paint. Will purchase this also on a later date just to support your cause! ❤ Keep on going with this great work!
@Noahkennys
@Noahkennys 2 ай бұрын
I'm thinking about buying the Android version, but in my country the price is quite expensive. If you promise not remove the Android version from the Playstore, and at least release future updates. I'll buy it with pleasure :D
@WastedCheez
@WastedCheez 3 ай бұрын
the fact you can do that on an ipad is amazing! I was looking for an app like that!
@flaconoil8015
@flaconoil8015 3 ай бұрын
Impossible to download from the website. Clicking on download button do nothing. Clicking on "dev 0.1" neither. tester in chrome, opera and Brave browsers.
@Good_luck_981
@Good_luck_981 3 ай бұрын
Is The Armory3D Game Engine Dead ???
@GhettoWxzrd
@GhettoWxzrd 4 ай бұрын
You're telling me, you did this in 4 minutes, and the videos not sped up?! Insane. I think the streamline process of both ArmorPaint and Substance Painter are pretty close now.
@justanothernobody7142
@justanothernobody7142 3 ай бұрын
They are just dragging and droping PBR textures onto a model.
@ChadDore
@ChadDore 4 ай бұрын
That cowboy looks gay as the day is long.
@morganixxx
@morganixxx 4 ай бұрын
I wanted to buy it, but I noticed that the last update was over 9 months ago... Do you still support this app?
@justanothernobody7142
@justanothernobody7142 4 ай бұрын
I bought this ages ago and the updates are at a snails pace which is a shame as it could be a good competitor to Substance. However it feels like there's only one person working on it and at the moment it seems like they are just wasting time with stuff like Android and Ipad versions. As much as I despise Adobe you're much better off paying out for the Steam version of Substance right now Imo.
@morganixxx
@morganixxx 4 ай бұрын
@@justanothernobody7142 I wanted to buy it for iPad, I didn't even know it was available for PC too. and the substance painter costs too much if I sometimes need it to finish my digital fashion projects from CLO3D
@justanothernobody7142
@justanothernobody7142 3 ай бұрын
@@morganixxx Ok well it might suit your needs. It is being updated but as you can see it's not very fast, it takes years for things to get added. Also be prepared to look for some tutorials as it's not exactly intuitive.
@আশুতোষ
@আশুতোষ 5 ай бұрын
Lighting Is Beautiful 😍
@reaktorleak89
@reaktorleak89 5 ай бұрын
I'm going to test this on a game asset this weekend, Substance is testing our patience.
@1989johno
@1989johno 6 ай бұрын
Will armorlab be implementing some sort of free photogrammetry ? Like meshroom ??
@EridaniOpsCG
@EridaniOpsCG 6 ай бұрын
Thank you! Love the program
@1989johno
@1989johno 6 ай бұрын
do you have a roadmap? will the ui and workflow get any updates? i would love to store brushes and textures inside a library and not have to remake them each time i open it, any masking plans for curvature ,cavity etc?
@1989johno
@1989johno 6 ай бұрын
Can you add a color picker that chooses the color and not the material node please ??? We can pick using the node P picker but we dont have a hotkey for itn
@erikals
@erikals 7 ай бұрын
Armorpaint, should i use DXR or VKRT ? Choosing between ArmorPaint DXR and VKRT depends on your specific needs and system config: 🟥 DXR (DirectX Raytracing): 🟥 Pros: Potentially better performance on Windows systems with compatible NVIDIA graphics cards. 🟥 Cons: Requires DirectX 12 compatible hardware, limiting its use on older systems. Only available in experimental ArmorPaintDXR builds, which might have stability issues. 🟦 VKRT (Vulkan Ray Tracing): 🟦 Pros: Wider compatibility (Win, Linux, macOS) and on potentially older hardware. More stable. 🟦 Cons: Might not perform as well as DXR on specific hardware, especially NVIDIA GPUs. A recommendation, If you have a recent Windows system with a powerful NVIDIA graphics card and want the best potential performance, try DXR cautiously, keeping in mind its experimental nature. Otherwise, if you prioritize broader compatibility, stability, or are unsure about your hardware, choose VKRT. Ultimately, try both, and see which one performs better.
@asa466
@asa466 7 ай бұрын
It crashes for me whenever I hit "run", I haven't been able to get any output. I'm running on Mac OS, Apple M1
@Allisfm
@Allisfm 7 ай бұрын
Hi there! Purchased this stuff for quick work arounds to adjust in-game stuff for video trailers. See, I have a couple of questions: is there an option to transfer blender objects with shaders or at least transfer an object and the textures it uses into the project (to avoid looking for textures on the hard drive one more time)? When to expect the update to fix exporting from blender 4.0 version? (at the moment it doesnt work at 4.0 but works ok at 3.6) thanx! Great project and I wish you all the best to expand the development!
@Olstman
@Olstman 8 ай бұрын
I agree with all the comments, a great solution at a very affordable price is every artist's dream. So I don't even know if I have the right to suggest something considering the price is so affordable)). But if I were to suggest it, it would be cool to make it auto-detect so that you don't have to do so many actions, but can just drag and drop the material to the appropriate ID color and it will automatically apply where you need it.
@emergencyrussell
@emergencyrussell 8 ай бұрын
When compiling the project with the `..\armorcore\Kinc\make --from ..\armorcore -g direct3d11` line: "Found 8 errors in 2 files. Errors 6 File ../../../base/Sources/NodeShader.ts:172 Errors 2 File ../../../base/Sources/UIFiles.ts:8 Error: kfile did not call resolve, no project created."
@trickster721
@trickster721 8 ай бұрын
It would be nice to see a video of a more realistic artist's workflow in this software that actually shows off the tools, instead of just slowly drag materials into slots.
@MindboxHost
@MindboxHost 8 ай бұрын
Is there a way to create your own UV maps yet in ArmorPaint?
@EridaniOpsCG
@EridaniOpsCG 6 ай бұрын
Yeah, but I got a lot of errors and ended up doing it in Blender with N-Gone Pro and exporting to AP
@davidmonteiro6822
@davidmonteiro6822 8 ай бұрын
need more basic tutorials on painting !
@art.leosilva
@art.leosilva 8 ай бұрын
Does it bake other naps like curvature, height and opacity?
@erikals
@erikals 7 ай бұрын
🟦 Baking options - ArmorPaint AO🔹(DXR, VKRT, Metal): Bake ambient occlusion. Strength, Radius and Offset can be configured. Curvature:🔹Bake mesh curvature. Strength, Radius and Offset can be configured. Lightmap🔹(DXR, VKRT, Metal): Bake irradiance from the environment. Bent Normal🔹(DXR, VKRT, Metal): Bake the normals indicating the least occluded direction for a point. Thickness🔹(DXR, VKRT, Metal): Bake mesh thickness. Works similar to AO baker, but uses flipped normals. Normal:🔹Bake normal map from high-poly mesh. Object Normal:🔹Bake object-space normals encoded into (0-1) range. Height:🔹Bake height map from high-poly mesh. Derivative:🔹Bake derivative normals from high-poly mesh. wip Position:🔹Bake object-space positions encoded into (0-1) range. TexCoord:🔹Bake mesh uv map. Material ID:🔹Bake colored material IDs. Object ID:🔹Bake colored object IDs. Vertex Color:🔹Bake vertex color data. Metal -Ray-traced baking, available on macOS with apple silicion and iOS with Apple M1 or newer. Cavity:🔹Use AO baker with small Radius to bake Cavity. Dirt:🔹Use Curvature baker to create dirt masks.
@i.j7326
@i.j7326 8 ай бұрын
I need some more help base on uploading because when I upload I can’t ever see my mesh right infront of me
@daveyhu
@daveyhu 9 ай бұрын
Fantastic tool and I hope you'll start to convert adobe substance customers to your software. That said, is being able to import materials and smart materials made in designer/painter on the roadmap? I really want to use ArmorPaint but sadly, half the magic of substance is the vast library of materials I've accumulated there.
@roofoofighter
@roofoofighter 10 ай бұрын
Does the desktop version include the IOS version or do I have to buy the app twice?
@RoN43wwq
@RoN43wwq 11 ай бұрын
so great
@Ghost-zm1rk
@Ghost-zm1rk 11 ай бұрын
ITS JUST THAT EASY!!!!!!! JUST TRY HARDER!!!!!!!!
@petterlarsson7257
@petterlarsson7257 11 ай бұрын
SO MANY BUNNIES
@damnman7226
@damnman7226 11 ай бұрын
when i try to download armor paint on pc nothing happens
@Armory3d
@Armory3d 11 ай бұрын
Hi, if possible please open a bug report at github.com/armory3d/armortools/issues, will investigate.
@andymvisuals
@andymvisuals 11 ай бұрын
It looks amazing! Do you guys offer any trial versions to get a grip on the software?
@Armory3d
@Armory3d 11 ай бұрын
Thanks a lot! It can be compiled for free at github.com/armory3d/armortools/tree/main/armorlab. The pre-built version is only meant as a convenience feature and for funding the project development.
@andymvisuals
@andymvisuals 11 ай бұрын
@@Armory3d thank you, will give it a try
@pawall3deller468
@pawall3deller468 11 ай бұрын
why waste time and do it on ios
@Evercreeper
@Evercreeper 11 ай бұрын
its a mobile model maker dingus the real question is why be like you and decide to not have raytrace baking in your rendering process
@Armory3d
@Armory3d 11 ай бұрын
The ios version is surprisingly popular so I added it there as well. :)
@pawall3deller468
@pawall3deller468 11 ай бұрын
@@Armory3d WOW! A android? There are more devices on it =)
@JIN-TECH
@JIN-TECH 11 ай бұрын
Does ArmorPaint have masks on layers?
@Armory3d
@Armory3d 11 ай бұрын
Yes :)
@RM-lh7on
@RM-lh7on 11 ай бұрын
and Android??? Please 😢
@Armory3d
@Armory3d 11 ай бұрын
Should be doable on Android via Vulkan. :)
@captureinsidethesound
@captureinsidethesound 25 күн бұрын
@@Armory3d, the option for Path Tracing isn’t available for Android, at least not the paid version on Google Play.
@kipchickensout
@kipchickensout Жыл бұрын
That looks very promising and cool! I'm not really doing stuff like that anymore but I can't wait to see where it goes :)
@ErikBorchersVR
@ErikBorchersVR Жыл бұрын
This looks like a very interesting alternative to substance painter! I'm excited to try it out.
@PRATHAM_TALUKDAR
@PRATHAM_TALUKDAR Жыл бұрын
Download link?
@Armory3d
@Armory3d 11 ай бұрын
Might be a bit out-dated now but it is available at github.com/armory3d/voxel_world.
@CrushingJosch
@CrushingJosch Жыл бұрын
Wow, that looks very useful! Is this seamlessly integrated into ArmorPaint or is the ArmorLab a separate standalone software?
@Armory3d
@Armory3d 11 ай бұрын
It is stand-alone but should work well with ArmorPaint. Using ArmorLab to generate materials for the ArmorPaint cloud library. :)
@pixelvader2451
@pixelvader2451 Жыл бұрын
Cool
@DerrickSimpson-k2n
@DerrickSimpson-k2n Жыл бұрын
Wow! This is amazing!
@aeonbreak4728
@aeonbreak4728 Жыл бұрын
so I can take any picture I find online and turn it into a pbr material? doesnt even have to be tileable?
@Armory3d
@Armory3d 11 ай бұрын
Yes but to make it tileable a separate "Tiling" node is used: kzbin.info/www/bejne/m4i9mJ2Ca62Jhrs
@hal451
@hal451 10 ай бұрын
@@Armory3d How do you get these extra nodes? Edit: Didn't realize this is a separate app from Armorpaint
@rafaelduarte5875
@rafaelduarte5875 Жыл бұрын
Is it using Ai to fix the seams? works great what ever it is. it's just that the image doesn't look seamless.
@Armory3d
@Armory3d 11 ай бұрын
Yes, needs to use separate "Tiling" node to fix the seams: kzbin.info/www/bejne/m4i9mJ2Ca62Jhrs
@Boba-Zach
@Boba-Zach 2 ай бұрын
@@Armory3dis this free?