Decal Layer | ArmorPaint

  Рет қаралды 7,670

Armory

Armory

Күн бұрын

Пікірлер: 24
@fragarena9910
@fragarena9910 3 жыл бұрын
Wow, this is getting better and better ❤️
@unfa00
@unfa00 3 жыл бұрын
Wow, so now the decals can be applied non-destructively and modified afterwards? Awesome!
@CariagaXIII
@CariagaXIII 3 жыл бұрын
i hope to see spline based painting on a surface
@Monkok3D
@Monkok3D 3 жыл бұрын
The gizmo is scary as fuck, but the program itself looks better and better each day! Great progress
@Monkok3D
@Monkok3D 3 жыл бұрын
I wonder if there will be curve tool to paint along, hope I made myself clear. Oh and if it would stay modifiable that would be amazing
@AD-Dom
@AD-Dom 3 жыл бұрын
Ah yes, here comes true power!
@jecosci
@jecosci 3 жыл бұрын
this is amazing
@daemonjofficial
@daemonjofficial 3 жыл бұрын
Hopefully ArmorPaint will become more stable. The only stable mesh I’ve been able to import is OBJ. FBX is hit or miss. OpenEXR support needs to added too.
@5ld734
@5ld734 3 жыл бұрын
hello, I am considering buying this but on the fence, does it support baking all of the decals and materials into one map? like one base color map, one normal map, etc. So that it is better for games instead of dealing with multiple materials?
@Armory3d
@Armory3d 3 жыл бұрын
Hello, the default behavior is to merge all layers into single map during the export.
@5ld734
@5ld734 3 жыл бұрын
@@Armory3d 👍🏻 thank you I think armorpaint is great
@jecosci
@jecosci 3 жыл бұрын
hello. just purchased armorpaint 3 days ago. I was wondering how I could adjust the strength of the normal map I plugged in. Would anyone know how? thank you!
@Armory3d
@Armory3d 3 жыл бұрын
Hello, thanks for your support. In the latest 0.8dev builds a new "Normal Map" node is now available, which can be used to adjust the normal map strength.
@jecosci
@jecosci 3 жыл бұрын
@@Armory3d thank you!
@syntaxed2
@syntaxed2 3 жыл бұрын
What GUI library is used for this? QT?
@Armory3d
@Armory3d 3 жыл бұрын
Hello, it's an 'in-house' library available at github.com/armory3d/zui.
@syntaxed2
@syntaxed2 3 жыл бұрын
@@Armory3d Oh wow, thanks for the info!
@KaiBuskirk
@KaiBuskirk 3 жыл бұрын
Holy Smokes - Can i join your Discord?
@mcan-piano4718
@mcan-piano4718 3 жыл бұрын
Why it looks like blender UI and same node naming and input outputs Hahaa niceeeeeeeeeeeeeee.
@Iknowvfx
@Iknowvfx 3 жыл бұрын
you should start a discord channel.
@ilovecheesetoast7879
@ilovecheesetoast7879 3 жыл бұрын
I hope you guys would keep this free like Blender or else Blender might take your place, because blender through node editing can also act like a substance painter, also I'm highly looking forward to your blender game engine =)
@rustyexe9378
@rustyexe9378 3 жыл бұрын
Armors node editor is the same as Blenders, but it doesn't have some nodes(+ it doesn't have Node Wrangler, which is understandable, but if armory had node wrangler addon it would be fantastic, hopefully more users - more addons!), and armor is like 4 times better at texturing than blender. Texturing in blender is pain.
@alexkt3400
@alexkt3400 3 жыл бұрын
Since armory is open sou ce you can build it for free on your computer. I bought it after trying the built version, and let me tell you this was the best 17 euros I've spent all 2020
@ilovecheesetoast7879
@ilovecheesetoast7879 3 жыл бұрын
@@alexkt3400 like RUSY exe said, if armory get's really better with nodes, it would really be great, and also their game engine, I would love to have a game engine inside blender, imagine the possibilities, like everything in one software and it also needs attention, armory isn't good at advertising :
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