I really liked the sensor tower fake out with the overseers and a handful of units. Even forcing Terran to scan and look at what's there is worthwhile when you're setting up an attack. The same thing could potentially be achieved with just overlords too.
@DistrictTerra20 сағат бұрын
This has been my go-to for late game but with broodlords to deal with tanks.
@henryviiifake824421 сағат бұрын
Rogue _is_ a genius... but he is ALSO insane 😂😂😂
@AntiDoctor-cx2jd23 сағат бұрын
I would have some swarm hosts to land on the tanks or broods to get the tanks to kill eachother.
@AntiDoctor-cx2jd23 сағат бұрын
Clem quit with an army supply advantage? Less resources but still a decent bank.
@AntiDoctor-cx2jd23 сағат бұрын
BC would be fine but BC are too difficult for most terrans
@AntiDoctor-cx2jdКүн бұрын
I don't think an overseer costs that much more than a raven. A raven is 40x better, but terrans aren't good enough to use them lol
@AntiDoctor-cx2jd23 сағат бұрын
that was easily byun's game to win. It's pretty much impossible for zerg to beat terran after the maps start mining out due to late game imbalance.
@EmpressRTSКүн бұрын
Very nice to see the different games in which Rogue was doing this all put together for analysis. Very nice!
@kevinmills3329Күн бұрын
Can we see you slam your desk also?
@electricitybombКүн бұрын
Also the creep spread is really gold
@electricitybombКүн бұрын
SHIN as well is very favored vs clem, rogue is good in lategame though while shin goes for timing attacks Edit: Its interesting that there are two different ways that beat clem and neither is serral.
@v.valenteКүн бұрын
bro... this was TOO cute... what a nice couple u guys are <3
@RiquizedКүн бұрын
Great video 😊
@jackyvessalius9456Күн бұрын
Couldnt it be a strat if the overseers contaminate most of the production, then the zerg trades armys and remaxes while the terran cant?
@LamboSC2Күн бұрын
Probably not, since the Terran has a Turret ring and a maxed out Army that can hit overseers by the time you have so many overseers. You also can't reliably trade enough for this to work, since terran usually just defends at that stage and you can't guarantee killing a decent amount of army from them.
@owenhodson7921Күн бұрын
So Zerg spams crap with little to no consequence and if terrain does not deal with it quickly every time terrain will Loose all production.
@youknownothing1242Күн бұрын
I feel like rogue could throw in 6 swarm host after awhile and use one nydus like a distraction nuke, you hear the scream and scour your bases looking for it only to eventually see locust fly in to clear the next nydus location
@l-Citr0n-lКүн бұрын
Need to see if clem figures out a way to adapt and play against this style. But if after a couple of weeks he still hasn’t and loses in the same manner then I might start considering this a bit OP as if clem doesn’t have the apm and multitask required to handle it nobody else will.
@mcblanc900Күн бұрын
Well, i played like this 3 years ago when i wanted to troll, but this was pretty effective in late-game. 200/200 with 40 overseers is way much than 200, you can literally sometimes block important patch with changelings, delay production and upgrades and cover units. This was for me always obvious thats a good thing to do when you are floating a lot in the late game anyways. early to mid-game its not worth it, you can still cover units with overlords with speed.
@dylansevitt2 күн бұрын
There was a second time he played byun which he did itbwith swarm hosts that looked even better
@knivusa22 күн бұрын
@LamboSC2 What do you think of mass contaminate in ultra-late game ZvT where Zerg has a large bank. Would using mass Overseers and flying them into the Terran main and mass contaminating every production structure while trading out armies work? At max energy, each one could cast 1 contaminate and by the time the contamination is over, would almost have enough energy to cast another contaminate. Each contaminate is 21s of lost production time. A marine is 18s of production time. On a reactor'd barracks, each overseer could prevent 4 marines from producing over almost a minute, preventing the Terran from remaxing to allow hopefully a snowball engagement on the 2nd remax.
@andrewduan5123Күн бұрын
maybe, itd be super situational though, you'd need to have a massive gas bank, and contaminate is like 100 energy for 33 seconds, so you'd need about a dozen overseers to make a dent in late game terran 8-10 rax +factories +starports, on top of losing all that gas, just for 33 seconds of production. plus you'd almost certainly lose the overseers. doing it early game to deny tech or certain production for a super slick timeing push is viable, but late game, its just too much investment for such little gain
@ChingooOK10 сағат бұрын
I agree, seems like the strength of this build is vision and apm asymmetry. Navigating overseers to contaminate while dodging enemy fire probably not a good on return as far as apm goes But I don’t play this game, I just watch, would love to see a high level player try it 🤷
@enriquegarciacota39142 күн бұрын
Woooh! Lambo vid!
@abeDkim2 күн бұрын
39:31 Rogue said byun if you’re not going to attack, let’s not waste time and play 1 more.
@macedindu8292 күн бұрын
Thanks, Rogue, for clearing the field for the Pax.
@elbarto93562 күн бұрын
The most impressive is that byun was so focused on dealing with changelings that wasn't able to attack. Basically zergs sieging Terrans, you wanna do an amove with your ghosts?, go ahead, but I will smash your main with nydus and lurkers.
@rumar4u2 күн бұрын
I can see Reynor behind a tree, rubbing his hands while smiling waiting for the next opportunity to face Clem for another keyboard rage quit
@electricitybombКүн бұрын
Lol the tree
@kesatola35542 күн бұрын
With how much resources Rogue invested into the nydus worms + overseers, easy to do and cost efficient solution would be to place a bunch of depos/turrets in your main in a checkerboard pattern to block nydus placement. Terran would probably spend like 3x less resources than the zerg by just blocking all the potential nydus placement spots in the main.
@mattanonysaurousrex9 сағат бұрын
Island Defense WC3 mod anyone?
@dickbill19942 күн бұрын
I am a simple man. I see a Lambo vid and I click play Always enjoy your content.
@matuspetrus2 күн бұрын
That beard
@MaratBolatov-s9y2 күн бұрын
casual 6K resources investment in non-combat units just to make the build work :D
Now Terren knows how it feels to deal constant drops. Constant nydus worms spliting5 your attention.
@hazenkaul30522 күн бұрын
I think the changeling block on the ramp during all the multitasking was the final moment that tilted Clem. So chaotic and innovative from Rouge but I think top terrans will figure this out quickly.
@thayerbirch48472 күн бұрын
I think terrans could adjust their building positioning to limit the build able space for nydus worms. Seems like it would make it easier to cover with a few units on patrol or a sieged tank.
@LamboSC22 күн бұрын
Oh and I forgot to mention, i think a thing that terrans should do against this, is to keep their depots at their natural raised up and the wall closed. Similar to how Protosses let out there units with a unit in the wall (except for Terrans actually having an anti f2 door), i believe Terran could do that too once they're closed to maxed out!
@thedeadbaby2 күн бұрын
If it's so easy, why has Maru lost soooo many games due to the difference between a raised depot and a lowered one. Raising and lowering depots is micro intensive because units tend to form trains that take time to traverse the depot, requiring you to count and estimate when you have to raise/lower the depot again. Since the time of life and auto rally point swarm hosts, maru has always had trouble with depots. He lost a championship match due to that. clem has trouble with trapping units in base. It's hard to just "raise/lower the depot". I don't think it would be a huge balance issue to give a quality of life improvement to auto lower a depot if it's blocking pathing of some sort. Just don't go crazy and auto raise depots.
@LamboSC22 күн бұрын
@@thedeadbaby noone said its easy and noone said to do it all game. I specifically said they should do it when theyre maxed out and only against this style! Rogue is spending a ton of resources to make this work so the terran is always maxed out before any nydus worms get up, and you don't need to raise and lower it too often at that point. I believe they didn't play against this many times yet and didn't think of this solution to be honest, it only came to me after thinking about it after this video too. Usually in lategame the natural ramp is impossible to get to with zerg units so you never need the wall to be raised, so it's easy to forget this perk from terran :)
@camradrip3730Күн бұрын
It's like. How to play SC2 good? It's easy. You grab your flat clicker an clicks. Easy.
@knivusa2Күн бұрын
@@LamboSC2 In this mass-Overseer style, what do you think of mass contaminate in ultra-late game ZvT where Zerg has a large bank. Would using 12+ Overseers and flying them into the Terran main and mass contaminating every production structure while trading out armies work? At max energy, each one could cast 1 contaminate and by the time the contamination is over, would almost have enough energy to cast another contaminate. Each contaminate is 21s of lost production time. A marine is 18s of production time. On a reactor'd barracks, each overseer could prevent 4 marines from producing over almost a minute, preventing the Terran from remaxing to allow hopefully a snowball engagement on the 2nd remax.
@wedgeantilles85752 күн бұрын
Great video! The supply block of ByuN in the game was crazy. At 24:00 insgame time he starts to be supply blocked (160/155). And only at 28:48 ingame time he gets his supply up to 200. All the time with money in the bank. So he is almost 5 minutes constantly supply blocked while having money to be maxed out. Never seen this kind of supply block ever before, a good indicator how overwhelmed he was with this playstyle of Rogue.
@turtle_stew_Lukas2 күн бұрын
exactly the type of videos we love you for!
@alexk87422 күн бұрын
terrans in shambles, looking for the hotkeys to rotate and zoom in camera so they can snipe lurkers under 35 overseers. this is peak starcraft
@XNRG22 күн бұрын
I was SO waiting for this. Thank you lambo for your amazing analysis
@DelawareBrooks2 күн бұрын
He beat Byun with it, Olivera and Clem so I'd say he's the Terran devastater right now.
@weaintfoundsht2 күн бұрын
Thanks for the video, always appreciate your analysis
@kalujny2 күн бұрын
Great stuff!!
@JakobTinhofer10 күн бұрын
Plesse do do another one
@JakobTinhofer10 күн бұрын
You two have really great chemistry :))
@svsv119115 күн бұрын
You can train a life time and you cant beat clem unless you started as young
@ShayneBerte-x9o21 күн бұрын
Orrin Place
@Shwed198223 күн бұрын
Feels like very underrated content.
@TobiasBlithe-r2h27 күн бұрын
Harris Maria Garcia Amy Young Gary
@zhadoomzx29 күн бұрын
1:55 Why does the best zerg in the game need 5 units to defend a stupid creep tumor vs 1 reaper... and its not even on the edge and you still call it "a greedy creep tumor"? I hate watching this interaction. I hate everything about it. Its not balanced. It favors terran in multiple ways. Its not right.
@zhadoomzx29 күн бұрын
Why can't infestors fungal while burrowed but ghosts can EMP, snipe, nuke while cloaked? Why do terran and protoss have anti caster abilities in EMP and feedback but zerg has nothing? Why do medivacs have boost and heal, warp prisms have speed and warpins, but dropalords have only poop? Why are loaded medivacs immune to neural? Why does parasitic bomb not 1-shot a medivac, but snipe 1-shots dropalords? Parasitic bomb is a dot... you can boost away and unload. But its ok if zerg insta looses a full transport? Why do burrowed infestors have reduced vision range but cloaked ghosts do not? Why do ghosts cost less gas than infestors, vipers, or templars? Its the freakin best unit in TvZ and TvP... it should cost 200 gas not 125. Why is auto detonation on banelings so useless that in 1000s of pro games i never saw it being used EVER but perma cloaked widow mines are ok? Why are widow mines allowed to target air? WHY??? Arent marines, cyclones, vikings and thors enough anti air? Why do terran SCVs not get 1-shot by widow mines or 2-shot by adepts, but drones and probes do? But nerfing banelings because they 2-shot probes is fine? Why does zerg need 5+ units to defend a stupid creep tumor from 1 reaper? Why are queens unable to transfuse off creep, but there is no such restriction for any other race? If you get queen walked to death, it's a skill issue. Use bunkers and batteries... seriously. Queens are literalls the slowest unit in the game. If you dont scout it early ITS A SKILL ISSUE!!! Why do orbital scans cost so little, they eliminate the need for ravens entirely? You can snipe zerg overseer or protoss observer and voila... invulnerable ghosts, banshees and mines. Why is this strat forbidden against terran? SC2 has become a terran fanboy orgy. I dont know what the balance councils reasons are... but their decisions aint right.
@zhadoomzx29 күн бұрын
What is the hard counter to mutalisks? Marines. Thors. Ghosts. Cyclones widow mine. What is the zerg hard counter to marine medivac drops? With hard counter i mean: "prevents them from even aproaching your base". There is none. They can always escape. What is the hard counter to infestors? Ghosts. What is the hard counter to vipers? Ghosts. What is the zerg hard counter to ghost? There ís none. What is the hard counter to thor hellbat ghost? There is none. Does that sound like a balanced game state to you? At least infested terrans gave zerg an equivallently strong ability comperable to feedback / EMP. Infested terrans were strong against skytoss when protoss was too stupid to use storm.