Is this still valid? There are no game mode base .cpp/.h files when I create an empty project.
@MatangaBulbasaur15 күн бұрын
it´s absolutely necessary to name premake5 in the file .lua, or when can naming the project change?
@sickdkid203516 күн бұрын
Thank you so much for this series! I've finally decided its time to focus on things I really want to do, and this is helping me enormously!
@fixitman545317 күн бұрын
Couldn't follow you. Please speak slower. seemed like it was good though, I just had to take it in bytes
@piyushnitnaware17 күн бұрын
Every lecture in detail in its own topic, this is very unique kind of tutorial series. Also your way of teaching is very simple to understand.
@iani_202017 күн бұрын
At 20:00 after line 33 and below, my IntelliSense doesn't work anymore, something strange with that "Hello World!" used as value. Above line 33 and up IntelliSense works as normal. Do you have any ideas what's going on, and how to fix it to work below line 33 ? I'm using VS 2015. I tried std::string"Hello World!" and IntelliSense worked after that, but putting std::string before any text everytime annoys me.
@TinhocPN18 күн бұрын
can you turn on cc
@CyberTeam-121 күн бұрын
Peace be upon you. I want you to teach me programming or to program a game for me in exchange for money. If you agree, reply to my comment
@LötwigFusel21 күн бұрын
What kind of game development would you be interested in? Developing a game in UE5 (or other engines) or writing a minimal own "engine" in C++ all from scratch?
@CyberTeam-121 күн бұрын
@ Unreal Editor 5.6 I want to prepare a game that mimics real life, but instead of being in Grand, you will be in Fortnite
@LötwigFusel19 күн бұрын
sorry but I think this violates the eula... plus Im not a supporter of fortnite
@wft275623 күн бұрын
gelok mudah banget buat dipahami anjir
@JuanMolina-tl2xc26 күн бұрын
You deserve a blowjob man. Amazing content.
@rafedalwani27 күн бұрын
Slow down man your accent is not helping at all.
@zenitsu.artist29 күн бұрын
Please zoom in cant see anything
@hola_cheloАй бұрын
Currently installing Visual Studio, turns out it's a different program than VS Code... Now I'm rewatching this tutorial
@imojado7294Ай бұрын
This was a great video. It helped me understand what this library can be used for. Question, how did you learn all of this? Just be experience or did you comb through a documentation and prepared all of this? Thank you
@everem_Ай бұрын
Appreciate the effort and there is good stuff in here, but moments like 46:00 to 53:00 are way too frenetic... also I will echo others' difficulty with reading due to your screen resolution.
@FrankO-iy9uxАй бұрын
Hi servus finde deine serie auch sehr gut. Mich triggert ein bisschen dein mausgeklicke 😂 Was ich händeringend auf KZbin suche ist ein Tutorial für diverse programmer und wie man diese in atmel Studio konfiguriert, kennt da jemand etwas?
@guillermogonzalez960Ай бұрын
Still usefull in 2024, thx for the videos.
@naderrastgooy6290Ай бұрын
Sehr Super, Danke
@-Toon-Ай бұрын
bro I just spent 3 hours debugging for a line
@lazar9677Ай бұрын
This really helped me get started on using JSON with C++, thanks!
@pierrebielen7143Ай бұрын
Thanks for this great tutorial. In my case, I my case I didn't use if else for the state machine but I used a switch case and an enumeration (more clear of a simple number) an i have the result in 1ms.
@daybefore-r6wАй бұрын
Rock Me Amadeus!
@Goeki_4Ай бұрын
bro du bist save deutsch HAHAHHAHA
@andyhusheng2 ай бұрын
thanks good demo and code~~❤
@ZachSmith-l1f2 ай бұрын
2 years after, still best c++ UE5 course
@rats_damon2 ай бұрын
Very straight forward and fast. Just two cups of coffee and we are ready to go!
@IsaacC202 ай бұрын
Miniseries on boost asio plz
@anitzarodriguez34832 ай бұрын
So I added up to the pawn class and the proyect does not want to be built, it shows 10,926 error and I dont know why, I have it exactly how you have it and it does not want to lunch from the engine either. Help please, I want to start playing with game divelopment because my major in in computer science engineering and I want to practice.
@jannehanhisuanto2 ай бұрын
Thanks. I now have a flashing red triangle on my screen. Would not be possible without this excellent tutorial video series. Took some try and errors but now I've reached a good milestone. Thank you !
@cinamynj2 ай бұрын
why don't I have tutorialgamemode base? is the whole tutorial pointless now?
@cinamynj2 ай бұрын
bro also has c++ classes in the content drawer? Are we using different engines or something. Says its Unreal 5 ffs
@sangheilizealot5787Ай бұрын
@@cinamynj Its a older version. You have to create your own gamemodebase
@cinamynjАй бұрын
@@sangheilizealot5787 thank you!
@Cafedex2 ай бұрын
Excellent tutorials, thanks for your efforts producing them. Top class productions.
@yuduz3672 ай бұрын
Ну что ты за мудачьё такое? Честно, я во многих туторах по разным программам вижу как авторы выкручивают масштаб интерфейса в милипиздрическую хуету. Я нихуя не вижу! Сука, блять, я не вижу что ты показываешь!
@karandeepsingh48262 ай бұрын
Thank you for uploading this type of video 😍 It's really helpful for know about the conan and mamy more tricks to work with VS.
@Cafedex2 ай бұрын
Excellent tutorial, well explained, detailed and easy to follow along.
@nhanNguyen-wo8fy2 ай бұрын
0:00 concrete service. 13:40 webserice
@nhanNguyen-wo8fy2 ай бұрын
2:15 logger 14:26 Service infrastructure 16:07 basic service 25:24 boost thread
@rssszz72082 ай бұрын
Programmer should be on Linux 😅 why u using Window
@LötwigFusel2 ай бұрын
Why would windows not be for programmers? In fact Microsoft has a full framework for developers you can even remote build and debug Linux applications within the ecosystem. When you develop applications for the end user 83% of them are on windows. 96% of the steam user are on windows. So if you target on of these groups of users it makes sense to make windows your developer os. And even when you target Linux Systemen. All C++ code will more or less compile without any issues on Linux using clang (gcc is a bit picky but works most of the time as well).
@rssszz72082 ай бұрын
Time stamp😅
@JohnRiversOfficial2 ай бұрын
Running C:/UE/Engines/UE_5.4/Engine/Build/BatchFiles/Build.bat Development Win64 -Project="X:/Unreal Engine/Projects/Tutorial/Tutorial.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE Using bundled DotNet SDK version: 6.0.302 Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Development Win64 -Project="X:/Unreal Engine/Projects/Tutorial/Tutorial.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE Log file: C:\Users\Desktop\AppData\Local\UnrealBuildTool\Log.txt Available x64 toolchains (1): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.42.34433 (Family=14.42.34433, FamilyRank=5, Version=14.42.34433, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64) Visual Studio 2022 compiler version 14.42.34433 is not a preferred version. Please use the latest preferred version 14.38.33130 Available x64 toolchains (1): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.42.34433 (Family=14.42.34433, FamilyRank=5, Version=14.42.34433, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64) Visual Studio 2022 compiler version 14.42.34433 is not a preferred version. Please use the latest preferred version 14.38.33130 Creating makefile for TutorialEditor (no existing makefile) Available x64 toolchains (1): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.42.34433 (Family=14.42.34433, FamilyRank=5, Version=14.42.34433, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64) Visual Studio 2022 compiler version 14.42.34433 is not a preferred version. Please use the latest preferred version 14.38.33130 Available x64 toolchains (1): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.42.34433 (Family=14.42.34433, FamilyRank=5, Version=14.42.34433, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64) Visual Studio 2022 compiler version 14.42.34433 is not a preferred version. Please use the latest preferred version 14.38.33130 @progress push 5% Parsing headers for TutorialEditor Running Internal UnrealHeaderTool "X:\Unreal Engine\Projects\Tutorial\Tutorial.uproject" "X:\Unreal Engine\Projects\Tutorial\Intermediate\Build\Win64\TutorialEditor\Development\TutorialEditor.uhtmanifest" -WarningsAsErrors -installed Total of 0 written Reflection code generated for TutorialEditor in 0.7455051 seconds @progress pop Building TutorialEditor... Using Visual Studio 2022 14.42.34433 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.42.34433) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10). Warning: Visual Studio 2022 compiler is not a preferred version Determining max actions to execute in parallel (12 physical cores, 20 logical cores) Executing up to 12 processes, one per physical core Requested 1.5 GB memory per action, 17.14 GB available: limiting max parallel actions to 11 Using Parallel executor to run 6 action(s) ------ Building 6 action(s) started ------ [1/6] Resource Default.rc2 [2/6] Compile [x64] SharedPCH.UnrealEd.Project.ValApi.Cpp20.cpp C:\UE\Engines\UE_5.4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: '__has_feature' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' C:\UE\Engines\UE_5.4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline C:\UE\Engines\UE_5.4\Engine\Source\Runtime\Engine\Classes\Engine\SkeletalMesh.h(930): warning C4996: 'FBoneMirrorInfo': FBoneMirrorInfo is deprecated. Please use UMirrorDataTable for mirroring support. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. Total time in Parallel executor: 19.63 seconds Total execution time: 37.56 seconds
@JohnRiversOfficial2 ай бұрын
another useless tutorial
@JohnRiversOfficial2 ай бұрын
275k views, 4.5k likes :/
@ett74332 ай бұрын
Hallo, sind die LEDs bei 33:21 über die Widerstände mit (+) verbunden? Ist dann der jeweilige Pin quasi GND oder sieht das nur so aus? Grüße und danke für die tollen Videos!
@laeioun2 ай бұрын
The German accent is an immediate +10 points to teaching programming
@RipRop__2 ай бұрын
This is one of the most helpful tutorials I have ever seen. Thank you!
@Nop_90h3 ай бұрын
Dude, blocking sockets i/o in 2024, come on, you can do it better. (BOOST BEAST ??? NEVER HEARD OF IT !!!111)
@LötwigFusel3 ай бұрын
Dude, you informed yourself on httplib ??? It uses non blocking io! Why overcomplicate with beast when httplib does the job for a simple web interface and has more features out of the box.
@arupde63203 ай бұрын
plz be regular ..
@Duneram3 ай бұрын
Hey Just so you know people are still finding and watching your Videos - I for one found you over your Unreal C++ Video Series which was really helpful. So thanks for all of the work <3
@archaywakodikar67343 ай бұрын
a good video
@nonono96813 ай бұрын
What is this, a tutorial for ANTS?
@MoveTrueRecords_3 ай бұрын
New Sub!!!!
@ShikharMishra-ih5bb3 ай бұрын
This series requires patience to follow. Its a steep learning curve but I think it is worth it. Only graphics API I have used before this is OPENGL and that has things simplified way too much. Thanks for making this series and putting it out there. I think its a great learning resource!