GameEngine Series #10 | Using the DirectX Shader Compiler

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Lötwig Fusel

Lötwig Fusel

Күн бұрын

github.com/Ohj...
In this video series, we explore the development of a 2D game engine using C++ and DirectX 12. From foundational concepts to advanced techniques, each episode provides a detailed guide to building and optimizing a custom game engine. Ideal for both beginners and experienced developers looking to enhance their skills.
AI Disclaimer: This content has been enhanced with artificial intelligence to ensure accuracy and up-to-date information. The interpretations and applications demonstrated are informed by the latest in AI technology but should be considered as part of a broader educational strategy.
(C) Copyright 2024 Moxibyte GmbH

Пікірлер: 2
@Mustlight
@Mustlight 6 ай бұрын
Nice video, thanks mate.
@intingwithzoe5715
@intingwithzoe5715 6 ай бұрын
SOOOOO how do i add the files to the build then?
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