It's amazing how it all comes together in the end. Thank you for showing these!
@cbalan7774 күн бұрын
Is adding multiple tile map layers what allows you to have a foreground, mid ground, background?
@ansimuz4 күн бұрын
I dont use Tilemaps for foreground or backgrounds. for that I use parallax nodes. I will make I video when I get there.
@herrice32277 күн бұрын
Just the sort of inspiration I needed! I always overthink environments, especially cityscapes. It puts me right off making my own. Hopefully your video will get me out of this rut!
@MelkiTzedek7 күн бұрын
Finally! Someone else is out keep the golden age of gaming alive! Thx for the retro man! I finally found another who shares a common interest!
@ansimuz7 күн бұрын
Glad to know. You are welcome.
@TheRenegadeHamster8 күн бұрын
Lovely <3
@AlexPiotrowski9 күн бұрын
Do you have a tile set to match with this background?
@ansimuz8 күн бұрын
No yet.
@zenithgames59999 күн бұрын
Merry Christmas 🎁 ❤️ Ansimuz. Love watching your and learning from your videos.
@ansimuz9 күн бұрын
Merry Christmas!! Thanks
@AdhuPrime9 күн бұрын
If i may, as a pixel artist, how do i get good at colour please?
@ansimuz9 күн бұрын
Its pretty easy. Have a reference its very hard to imagine the light and color if you are not very experienced. I always have lots of reference images on books, or screenshots from other games. Your best weapon of choice would be the color picker, choose a color from a reference screenshot and then just modify it to match your working piece. Best wishes.
@AlexPiotrowski15 күн бұрын
Beautiful!
@ansimuz15 күн бұрын
Thanks 😃
@Montaintoprose16 күн бұрын
I’m absolutely in love with the way this video was edited. It feels like I’m playing a video game and it’s so engaging!!
@RageWorthyFilms19 күн бұрын
i absolutely love your work - working on a passion project atm and need pixel ships im trying to base everything 30x30 - 64x64 but i could definitely do with some guidance, do you do any tutoring or have any tutorials you sell?
@ansimuz19 күн бұрын
THanks I dont have pixelart tutorials yet. :P
@RageWorthyFilms19 күн бұрын
@ansimuz any chance on some mentoring if I was to send through afew files then so i could see where my pixel prowess could improve?
@ansimuz19 күн бұрын
@@RageWorthyFilms Sorry I am not available atm. I plan to make a course but will take some time.
@RageWorthyFilms18 күн бұрын
@@ansimuz ill look forward to the announcement then
@Superhighmellowlofi20 күн бұрын
Yo we need Elliot Quest 2!!!! Can't believe it taking so long
@ansimuz19 күн бұрын
Sorry, I am working on a new Game Name Terry Tales that is in the same veins.
@thedigimentor21 күн бұрын
waiting for part 3 🔥
@ansimuz21 күн бұрын
In a couple of weeks. stay tuned.
@jorge4378622 күн бұрын
Brabo demais, não tem jeito.
@RogerioGT22 күн бұрын
Great job. Thank you, Ansimuz!
@ansimuz9 күн бұрын
Thanks, stay tuned for the next part. I have a lot of work so I will be releasing this monthly.
@gibier172423 күн бұрын
Is it just me or all the pixel art i've seen with multi sprite frame that doesn't use this are looking way better than this?
@swestover24 күн бұрын
Nice! Just wanted to say thanks for all of the amazing assets you share.
@ansimuz23 күн бұрын
Thank you! I'm always happy to create content that other devs can use on their games.
@biggestalienhominidfan278725 күн бұрын
O' Hare
@zenithgames599925 күн бұрын
Love the casino, you also motivated me to start making assets of my own 🙏, keep up the good work 👍.
@ansimuz24 күн бұрын
Glad to hear. Mission acomplished. Best wishes!
@cbalan77727 күн бұрын
Can we add our own pixel characters? Have you already covered somewhere how to create those! Thank you for doing this! It's helpful to see everything from the very beginning.
@ansimuz26 күн бұрын
@cbalan777 yes you can
@mushudamaschin260827 күн бұрын
Y-yeah... It's actually just called animation. It's not a "technique". A skilled animator knows that he can you know... change the color of each pixel to represent the average color of what is behind it. Only a noob thinks things move pixel by pixel. Pixel art represents 3d objects. So if you know how to draw, this is literally obvious, not some kind of secret ninjutsu.
@POCTlK28 күн бұрын
Жодних субтитрів немає.
@the_best_username29 күн бұрын
HOLLOW KNIGHT MUSIC?
@mrosskne29 күн бұрын
Drawing different colors on a pixel is not sub pixel animation. It's called anti aliasing.
@KeterWorksАй бұрын
Metal slug is goated
@DG-jq2jqАй бұрын
I barely can hear your auto generated speech =(
@MarkelESPАй бұрын
Cuando Hyorinjutsu hacia buenas animaciones
@lucymntАй бұрын
is that drake
@SlineryoАй бұрын
i thought that this video was gonna be the same as someone else's (the "other video" was talking about littelary using the 3 lights that make up a pixel to animate with)
@im_cart8656Ай бұрын
so this is why metal slug always seemed so different to all the other arcade games.. more animated feeling. it's because it was literally more animated!
@Random_idk_whoknowsАй бұрын
Is that Abigail from metal slug attack? :0
@danser_theplayer01Ай бұрын
Half pixels are impossible to place, but half lights are possible to mix. The same concept can be seen in sub pixel color pixels and in paint. For example we could paint a square of the same color and place in in 2 different environments side by side and it would look different because it mixes with the light of the environment (or in case of paint, the different environments absorb away different light). Our perspective on items can be very subtly changed by color.
I clicked because someone else remembers Abigail exist
@IZEAS_nullАй бұрын
crazy how youtube is recomending me this a day after i was doing stuff like this lol
@ArthurcgarАй бұрын
Not to be confused with super Mario Bros subpixels and the subpixels that make up a pixel (RGB)
@someonehandsomewithoneeyeАй бұрын
Mythical video pull
@david_escalanteАй бұрын
yeah, but everyone today's is lazy, and don't use grids anymore leaving a lot of "pixel art" looking blurry because there is no pixel perfect placement anymore
@ProdawgАй бұрын
I think this guy has a bias towards metal slug
@Chris2kklownАй бұрын
Gamecube intro wtf
@lelandbateyАй бұрын
Closest analogy in other fields would be "super-sampling" or anti-aliasing (related but not the same thing); this is pretty close to manually simulating super-sampling for artistic effect by manually recoloring pixels to imply movement
@ee_liАй бұрын
Thank you!!!!
@CringeRatАй бұрын
I absolutely loved the video, but please try to tone down the flashing and glitching effects. They're distracting and offputting more than anything.
@ThornskadeАй бұрын
Anti-Aliasing
@LCTeslaАй бұрын
Don't animators like metal slug's basically just draw and animate the image at a higher resolution and then impose a lower res pixel grid upon it with an algorithm?
@pressetoascendАй бұрын
Very nice informative video, straight and clearly to the point, and good visual examples
@lurkathonАй бұрын
In Donkey Kong Country, all the characters are actually pre-rendered 3D models ported to the SNES's sprite capabilities.
@Dentedheaddipshit25 күн бұрын
Yeah but they weren't just downscaled and put in the raw, they had to be edited and cleaned up to add any details lost when downscaled
@ieatnoodlsАй бұрын
Bruh I thought he was talking about using the different coloured subpixels for animation, that aren't subpixels mate
@Mekko4devАй бұрын
sub-pixel? nah i’ll do it the hard way like a dumbass
@slothfulcobraАй бұрын
it's even more confusing if you consider the original CRTs, where the pixels are displayed through weird incomplete series of color dots that actually could kinda just light up some color dots halfway since they aren't pixels. I'm not really sure what exactly happens in the system, but it creates an extra fuzziness with a lot more leeway to work with than you'd expect