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Spawn Points for level switching in Godot 4

  Рет қаралды 1,457

Ansimuz

Ansimuz

Күн бұрын

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Game Project: / 98438525
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Пікірлер: 9
@ConnersRetroOmnibus
@ConnersRetroOmnibus 6 ай бұрын
I've been struggling with this concept just the other day. How lucky you put this out! Thanks for the assist!
@ansimuz
@ansimuz 6 ай бұрын
I'm glad to hear that.
@FernandoMondo
@FernandoMondo 6 ай бұрын
Nice solution! However, in nowadays, you can keep dozen of rooms in a same scene. And just move the camera. Using this solution only when change big areas. (Like "cd" room in Castlevania SOTN or the elevators in Metroid).
@Flamebamboo
@Flamebamboo Ай бұрын
Depends performance wise might be affected
@kaishido6698
@kaishido6698 6 ай бұрын
Very useful tool! Now I wonder how we could make another one where the camera slides from one room to another like in the Legend of Zelda games. Would most likely need the whole dungeon to be in one scene, I feel. Thank you for your videos!
@BlacKHellCaT78
@BlacKHellCaT78 6 ай бұрын
not the entire dungeon, only the rooms around your current one. You load and unload them as necessery
@ansimuz
@ansimuz 6 ай бұрын
Thanks. That would be for another video is a different way to do it.
@ludozburg
@ludozburg 6 ай бұрын
cool stuff
@ansimuz
@ansimuz 6 ай бұрын
Thanks!
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