There's this really awesome retro flanger that sometimes creates a single sample with an infinite volume (this permanently breaks any reverb VST until it's restarted)
@scoseСағат бұрын
tunefish sounds really cool!
@colinmilton8823Сағат бұрын
The tuning is off by a 1/4 cent because pi/12. Major thirds usually sound better a quarter step flat, but then fourth doesn’t sound perfect. We only think there’s really such a thing as perfect shapes like an equilateral triangle, square, and circle. These shapes, the triangle and square can fit inside the circle perfectly in theory so there must be such a number pi, but pi is not a perfect number. There’s no such thing as a perfect circle or perfect shape. Hence there’s no such thing as a perfect tuning system.
@Metaflossy3 сағат бұрын
bwerreepp bewepwpweeewweeeee squirp
@zaremol27795 сағат бұрын
5:51 Ah, the VST that was used in Freaks by Timmy Trumpet
@sensemusicofficial5 сағат бұрын
oh no you didnt !!!.. VITAL ? wow.. oh .. ok .. its not on the diss list.. btw axistep force detected!
@RileyBbabbitt6 сағат бұрын
Delay Lama walked so MeowSynth could run
@flmalegre7 сағат бұрын
BRB DOWNLOADING MEOWSYNTH
@MatthewZmusician2097 сағат бұрын
its light in sound
@joshlbiomechanic8 сағат бұрын
Thanks I used Tunefish and Berrtill but forgot all about them
@nintendoloverin95678 сағат бұрын
My man just casually dropped a link to an almost 7 hour long video about various VSTs. There go my plans for the weekend I guess...
@Renegen19 сағат бұрын
The 1st 3D accelerated game I ever played (Jedi Knight) was incredible. It was more sharp than ever, like going from VHS to DVD, I guess. And then it added dynamic lighting.
@DissonantSynth9 сағат бұрын
Interesting video title...
@DobygamesGC9 сағат бұрын
oh
@cyrilkawaley717110 сағат бұрын
Music is definitely spiritual.
@metalema616 сағат бұрын
Seeing a 360-pixel texture instead of a 128-pixel one is a HUGE change. It feels twice as real. But when you see a 1GB texture on a 1080p monitor instead of a 512MB one it really doesnt have the same effect, it takes too much time to create (absorbing big chunks of production budget), and making it realistic becomes exponentially harder (notice how the RE2 remake weighs 20GB and looks better than many 80GB games). Game performance is also tied to the graphic cards, so many changes are only noticed when we upgrade rathen than when a game comes out In general the more you have to work with, the less curated and detailed the final product will be.
@benirw1n19 сағат бұрын
This video is great but any beginners watching this please don't use this as your intellectual excuse to do everything yourself or not to take some music lessons. Learn some rules and then break them at your leisure. Unless you're Allan Holdsworth. Look, at the end of the day, you want to make music that sounds good. What's "good" is of course subjective, but not entirely. Learning from and playing with other musicians will help you not only play better but also learn and shape your musical ears and skills. If you want to be Mr. Experimental-I-don't-need-your-music-theory, then go ahead. You may just as well make some great music, just be aware of your goals and what you are doing to reach those goals.
@joggerino328419 сағат бұрын
what is bluesky?
@FranciscoAndrade-n9oКүн бұрын
I grew up with sprites games, was an teen when the snes came out, and then first time a saw a 3d poly game was on a ps1 on display on a store, and I thought to myself "wow this looks like garbage", I was so used to pixel graphics and stuff like doom and mk so I couldnt get into this new 3d games, and I hated all the franchises I liked abandoned sprites ( they were just not cool anymore) and got crappy low poly 3d versions
@BrainrottedRatКүн бұрын
how the world feels when you get extremly sick
@SlferonКүн бұрын
10/10 video made me think back to when i first played mario 64 DS and thought "man this game looks good"
@hasanalharaz74542 күн бұрын
Can’t you look at the world with fresh eyes today
@Schmidddyyy2 күн бұрын
What you're describing is the Uncanny Valley of modern rendering tech. With older graphics, you tend to understand intuitively that it's not accurate and you fill in the gaps or accept the depiction as is. With modern graphics, yeah its getting so close but those gaps are smaller and smaller and your brain doesn't fill them in nor ignore them as easily or as quickly, leading you to find more things "off" then before. It's the same thing as looking at comic book art and being blown away and then looking at a Rembrandt and finding some subtle flaws in the shading or brush work. The standards are subconsioucly different. They weren't trying to emulate reality back then, just depict a stylized version of it due to constraints in the rendering tech of the day. Now we have to reconcile their attempts with actual reality making it harder to gloss over it all or simply accept what's given as is. The topic at hand is the reconciliation of acceptance of standards across generations and how those standards shape how we see things today both in the modern sense and retroactively. What was impressive and crazy back then isn't anything to think of today while at the same time what exists today colors how one would see what came before. An interesting thought process to have, for sure.
@johnperish2 күн бұрын
I remember when HL2 Lost Coast introduced the idea of HDR in video games. Having light intensity change on screen in the same way your eyes would adjust. Played it on my Radeon 9800 pro aiw.
@Trazynn2 күн бұрын
Back then as a teenager I did have dreams where my brain extrapolates on the graphics trend and I saw game worlds that were ahead but below what we have today. Like, Doom 3 leaks gave me a dream about Quake 4 years before it was announced and it looked similar in technical feel.
@Kytk72 күн бұрын
Matt is undoubtedly a genius of chiptune on Sega systems
@iliaperez47343 күн бұрын
Bruh lol has man played half life on the Xbox bruh shits ass lol
@MegafanX1233 күн бұрын
4:24 Those who know: ☠️☠️😈😈😈
@redinthesky13 күн бұрын
CRT definitely adds a lot to older games, and even some early LCD screens has a shimmer that I think added to certain early 3d titles
@extremepayne3 күн бұрын
I find this analysis of Peter Molynuex interesting in light of the NFT game he promised, made tens of millions on, and still technically hasn’t delivered (it’s abandoned in EA). He’s excitable about planchettes but apparently unable to tell the difference between a genuinely new possibility and an old planchette with a shiny coat of paint. Also never trust Peter Molyneux because holy fuck $50M and *that’s* what he had to show for it? A bloated idle game? The man can be excited about new tech all he wants but people expect *games* from game designers, not personal excitement.
@GSTChannelVEVO3 күн бұрын
to quote your last sentence there: > The man can be excited about new tech all he wants but people expect games from game designers, not personal excitement. I think that really captures the issue with Molyneux tbh
@hgmd32843 күн бұрын
making stuff to peer into alternate realities and seeing the unusual be normal is such a cool concept.
@smakfu13753 күн бұрын
I'm 50, I'm a gamer, and I was there (and still have my Amiga, my Gensis, PS1, Voodoo 1 & 2, etc.. I am also a developer and understand how everything from copper lists to fragment shaders work. When I looked at games like Half Life (1), I never saw a graphically brilliant game, what I saw was a great story driven action FPS. Even at the time of Half Life, we'd seen Sega's Model 2 and Model 3 hardware give us an idea of what fixed function T&L could do. However, 3d in the early days, much like pixel art, was all about aesthetics and creating atmospheric gameplay; these new virtual worlds were interesting, but never convincing. But, 20 years ago, in 2004, that all changed. In 2004 we got Doom 3, Far Cry and Half Life 2. These games rewrote the book on what was possible, how immersive graphics could become. And these games still impress: Doom 3's stencil shadows and super-creepy atmosphere, Far Cry's open(ish) world environments and dense vegetation, and Half Life's gorgeous world building and groundbreaking use of physics. Of these, its HL2 that's still the standout - I just built the game for ARM64 and started playing it again, this time on Raspberry Pi 5 of all things, and the game still looks and plays brilliantly. There's very clearly a "before" 2004 and an "after" 2004, in that after we could absolutely imagine that we'd get to Alan Wake 2 and Black Myth: Wukong. Before 2004, we imagined we'd get to Sega Model 3 level visuals everywhere - higher geometry, better textures. But shader programming enabling really dramatic lighting, physics and visual effects, changed everything about expectations post-2004. Suddenly the graphical fidelity could immerse you in the environment in ways not imaged just a year earlier. It's also why games prior to that sea change in 2004 look and feel massively more dated.
@AndrossUT4 күн бұрын
Bud we had slow motion dodge in 1997 it was John Woo movies
@conorbeezhold48044 күн бұрын
Ha, rending the rye
@KinseiSensei4 күн бұрын
Not magic, it’s PHYSICS. Light, sound electricity, and gravity am follow the same graph. Check out psimatics
@timguiness63614 күн бұрын
Funny how the star shape of the circle of fifth sounds a bit like the music played when you find a star in mario 64
@EldritchImagination4 күн бұрын
How tf was PLOK made on this??
@expeditoneto47484 күн бұрын
this justy changed my whole pespective in music
@salomenjuguna22944 күн бұрын
Jealous...GOD CREATED MUSIC
@sannkiilp4 күн бұрын
this video is really good and refreshing in a sea of identical gaming video essays and one of the things i like the most about this is how short it is, i see a lot of youtubers and specifically video essayists glorifying the idea of having absurdly long videos but to me good writing is illustrating your point in an impactful way with as few words as possible, and this video is a perfect example of that
@Youtube_OverLord_v34 күн бұрын
Ive made four albums albums of music, and now you drop this on me?!?!?! Jesus H Christ. Secret Chords. David. Lord.
@oliverhart59394 күн бұрын
I have been waiting to see somethjng like this for a long time. Please make more of this kind of thing i want to know more 🙏
@rockoman1005 күн бұрын
There's no such thing as fresh eyes.
@martinparababire-mrrx-34485 күн бұрын
I got a Black screen after the title screen showing the lions, I don't know what I'm doing wrong... I tested it on snes9xgx on the wii and on snes9x on my pc
@GSTChannelVEVO4 күн бұрын
sadly, I couldn't tell you what the issue is :( it's pretty fickle software...
@skew53865 күн бұрын
I had a really interesting experience with games growing up. I'm in my early 20s, but I grew up playing second-hand games on old consoles on my family's CRT TV until my mid teens. I started with an SNES, and every time I saved up enough I bought another used console and some games. I was totally isolated from the rest of games culture at the time, so everything I played was new and mind-blowing without being able to compare it to anything new. While the people I'm friends with now were playing Halo, Call of Duty, and Assassin's Creed, I was playing Mario World, Majora's Mask, and Metroid Prime. It was an amazing time for me, and it really was a unique experience that I value greatly to have such fresh eyes for everything.
@p.1005 күн бұрын
i been saying this shit for years
@lisgelfling10315 күн бұрын
PUNK ROCK!!!!!
@alanduae79866 күн бұрын
Always nice to learn about retro music and vibe with it at the same time. Lovely vid, thanks!
@TheLupineOne6 күн бұрын
I consider Daffy Duck in Hollywood and The Flash to have some of the best soundtracks on Sega 8-bit, glad to hear them here and hope to hear more of them in future Sega 8-bit mixes.