Perfect explanation! I am very glad I found your channel! Thanks :)
@noxeria89453 ай бұрын
mine never do correct loops ..
@ryancounts81313 ай бұрын
As per usual, a great tutorial that doesn't seem to work for the Arnold on my computer. Why does Arnold suck so much?! (yes, this is rhetorical) While the AOV's helped me to pinpoint the artifact noise. The settings under Sampling and Ray Depth did nothing to improve it. Is there possibly a way to affect this noise problem within the Materials themselves?
@salehahmad74524 ай бұрын
Dude thank you so much this is incredible
@Avrelivs_Gold5 ай бұрын
works okay with non-precise sculpted stuff the rest still requires a ton of cleanup
@stradicfanatic6 ай бұрын
Is there no audio?
@josem.elizardo94275 ай бұрын
No audio recorded for this video
@--yamen--7 ай бұрын
but whats about the uws 😶🌫🫥🤕
@tomseyes7 ай бұрын
For those who cant see splashes on the ground in the render - he missed a step - you need to add a shape to the second event after gravity and add a small sphere geometry or similar.
@MohammidMAyana8 ай бұрын
VERY GREAT ! THANKS
@404killer8 ай бұрын
Hello. At the end the map seems to bake and I have the normal map but maybe I still need to apply it to the model? The low poly model has not changed at all. How can I apply the normal map so it looks high res? Thank you in advance!!
@josem.elizardo94278 ай бұрын
You need to connect the normal map to the normal input of the material applied to your model. If you’re using a Physical material you need to make sure the normal map is connected to a normal shader before connecting to the physical material. If youre using a PBR material, you can simply connect the normal map to the normal input (the PBR material has the the normal shader in its code already)
@404killer8 ай бұрын
@@josem.elizardo9427 Perfect, thank you so much for the swift response.
@cgimadesimple9 ай бұрын
great for arnold! 😊
@davewest1369 ай бұрын
I tried it with an STL file which I downloaded from the internet. It took a very long time to calculate and when it's done, the mesh topology stay the same. Is it only works for a high poly in .obj file ?
@Lee_Aeon10 ай бұрын
instead of mirroring and welding the mesh, you could just apply "symmetry" and it will do it automatically.
@umairimtiaz1210 ай бұрын
how to apply material on small particles?
@did3d52310 ай бұрын
only on 2021?
@ivonsmith425510 ай бұрын
Fantastic new feature - lets hope it holds up in production!? Exciting stuff - thanks!
@bayu.y11 ай бұрын
sorry, can you share the file scene?
@brycegeurts3345 Жыл бұрын
bruh u finna mind if i hit this griddy right quick??
@josem.elizardo9427 Жыл бұрын
?
@404killer8 ай бұрын
@@josem.elizardo9427 The Griddy is a dance move, I think he is happy :D
@BARE_TEETH Жыл бұрын
Thanks Jose! Is there any reason to improve the Indirect Diffuse noise in the same manner? And if so how is that done? Does an HDRI Environment setup have settings like the lights do?
@user-py4ls6pp8f Жыл бұрын
...menus don't match...can't follow...why do autodesk put links to that video???? It's obviously obsolete.
@JaySamurai79 Жыл бұрын
Yeah I'm at a total lost when trying to figure out how to export indirect and direct. Also my render window only shows RGB in the drop down 😵💫 have you had any luck?
@user-py4ls6pp8f Жыл бұрын
@@JaySamurai79 In render output (f10) In the AOVs menu (when you setup production rendering mode to Arnold) then Arbitrary Output Variables AOVs Manager.Uncheck Combined at your left in the components list. Then click add to new file buton at the botton left. It should put the two separated on your right. You must chose the render output folder at the bottom right. Also choose the type of files rendered by default in the type column in the middle . By default it's in EXR file format but you can set it up to be PNG or JPEG. Hope it helps :).
@JaySamurai79 Жыл бұрын
@user-py4ls6pp8f Hey thanks, I'll give this a go tonight when I get home. This could be life changing lol
@ROMTHIRTY Жыл бұрын
@user-py4ls6pp8f This helped me out! This is the up to date method to do what the video was trying to describe in an older version
@user-py4ls6pp8f Жыл бұрын
@@ROMTHIRTY No problem! Glad it helped you: it was very frustating to search... 😮💨
@vexydara Жыл бұрын
I”ve been trying this for a few days now and can’t get it to work right I successfully uv mapped my low poly model but do I have to do it to the high poly model too? I’ve made sure my setting in render match my settings in bake Idk what I’m missing >_< I’ve tried all the resolution settings…
@pascalcreativedesign8790 Жыл бұрын
What's your take on 3ds max in the film industry? You didn't get to share during the webinar.
@pascalcreativedesign8790 Жыл бұрын
This is really cool.
@giuliano3864 Жыл бұрын
lovely
@scpk2246 Жыл бұрын
hi, will final render work in Vray as Render Engine?
@scpk2246 Жыл бұрын
so Realtime Viewport doesn't work with Vray Material?
@spacep0d Жыл бұрын
Background music for a tutorial video? I'm out.
@modeladorXYZ Жыл бұрын
Hay alguna opción para el control de loops? observo que la geometría se crea por donde quiere. Si no es el caso hay un paso previo para ordenar los polys?
@OscarG-ElMano- Жыл бұрын
I could have those animated characters, thanks
@phoenix2gaming346 Жыл бұрын
THE MWTHOS IN VIDEO IS BAKING.. POWER OF BAKE
@BionicDance Жыл бұрын
Egad, they've moved everything around in 2023; I'm having to dig to find half of these menus and options. Maybe time to update this tutorial?
@boopathy.t5534 Жыл бұрын
superb
@digimaks Жыл бұрын
Nope, mine doesn't show that menu choice.
@JoepSwagemakers Жыл бұрын
Is there anything in Max that works so well that it doesn't need a plugin to do it like it should?? This baking wizard does not even have an option to overwrite the output file...
@dConceptdk Жыл бұрын
HOW to import CFD Data in to 3ds max 2023???
@none53 Жыл бұрын
Ok, so what I have understood from this video is, we have a scan and it's a high-to-low poly projection ? Right. And that smooth modifier, oufff sick, been into scanning and was using the old auto smooth. Didn't know about it. Thanks
@lokillfreak Жыл бұрын
Easy and exactly what I was looking for understand. Thanks
@visionarchvisuals619 Жыл бұрын
in render only showing drops not splashes on ground when water hits ground in preview it is showing but in render it is not showing
@ErickC Жыл бұрын
Let's say I am doing much simpler things, like just rendering to an output image. How do you bake beauty maps with the Arnold renderer? Every time I try the end result is a pure black map. I can render the viewport and it looks fine, but if I try bake a beauty map, pure black. I've tried setting the lighting in the scene to ridiculous brightness and it doesn't change anything. I can change the renderer to scanline and it works fine, but the results don't look nearly as nice.
@eliaspolo80994 ай бұрын
@@boerofede same
@josephballos8053 Жыл бұрын
Woah, great video mate!
@wolfghost96 Жыл бұрын
Thank you for this! Super cool video! A+++
@mehmetalisonmez8316 Жыл бұрын
thanks a lot!!! so nice reverb
@javier0869 Жыл бұрын
thanks, it actually let me through so i could download it.
@shaffankhan7374 Жыл бұрын
ITS REALLY WORKED LOL THANK YOU DUDE
@rafywnn Жыл бұрын
It's just awesome
@ayesha3531 Жыл бұрын
Thank you for this! Super cool video! A+++
@amanjain8630 Жыл бұрын
It really worked for me after I look and try some tutorials, yours is the one that worked. Owe you a lot.