In this bonus tutorial we will see how to leverage the new retopology modifier as well as other workflows to generate a low resolution version of an extremely dense sculpted z-brush mesh.
Пікірлер: 71
@cinurwe3 жыл бұрын
Let's also appreciate how fast the viewport handles a 35 million poly mesh in the beginning.
@soulwanco3 жыл бұрын
Me too. I was thinking "Wait. That's a lot! Damn". What is this? Zbrush?! Great vids!
@TinyBearTim Жыл бұрын
I’ve gone to 95mill once
@gergolaky3624 Жыл бұрын
yeah but still fuck 3ds max
@amanjain8630 Жыл бұрын
It really worked for me after I look and try some tutorials, yours is the one that worked. Owe you a lot.
@ivonsmith4255 Жыл бұрын
Fantastic new feature - lets hope it holds up in production!? Exciting stuff - thanks!
@itsthatYEStoogoodguy2 жыл бұрын
This is a game changer man I love this modifier.
@atasafarzadeh71103 жыл бұрын
now U have a new follower... retopology modifier is fantabulous
@Lee_Aeon11 ай бұрын
instead of mirroring and welding the mesh, you could just apply "symmetry" and it will do it automatically.
@salehowaydah20055 ай бұрын
Dude thank you so much this is incredible
@javier0869 Жыл бұрын
thanks, it actually let me through so i could download it.
@GamersOrb3 жыл бұрын
and people says max has no future. Lol this 3ds max retoloplogy tool made some users makes there head blown.
@ysomadbeats3 жыл бұрын
To be fair though, even blender had this implemented before Max.
@changsooeun3 жыл бұрын
@@ysomadbeats I dont think so. :)
@Danteaa23 жыл бұрын
So concise ! I Love it
@Avrelivs_Gold7 ай бұрын
works okay with non-precise sculpted stuff the rest still requires a ton of cleanup
@ayesha3531 Жыл бұрын
Thank you for this! Super cool video! A+++
@phoenix2gaming346 Жыл бұрын
THE MWTHOS IN VIDEO IS BAKING.. POWER OF BAKE
@mehmetalisonmez8316 Жыл бұрын
thanks a lot!!! so nice reverb
@josephballos8053 Жыл бұрын
Woah, great video mate!
@Blackstardragon3932 жыл бұрын
Clone, mirror, convert, and weld? Rather then applying a symmetry?
@josem.elizardo94272 жыл бұрын
Symmetry didn’t work on this model. I went to Plan B.
@leticiamedeirosdelcol28373 жыл бұрын
😮😮😮😮😮😮 It's perfect!
@michaeltownley20893 жыл бұрын
Amazing! Thanks for this tutorial but what if the model is not equally symmetrical?
@josem.elizardo94273 жыл бұрын
Just use retopo on whole model than
@michaeltownley20893 жыл бұрын
@@josem.elizardo9427 gotta say im kinda lack of common sense most of the time. I get your point i think im gonna retopo all of it then will solve how to symmetry it later. Thank you very much for saving my life!
@shaffankhan7374 Жыл бұрын
ITS REALLY WORKED LOL THANK YOU DUDE
@KishorGaikwad163 жыл бұрын
Very nice Sir. Can you tell me which one is best software Maya or 3Ds max. I am confused about this.
@historiasdelodesconocido50213 жыл бұрын
excellent tool, a query to each model you assign the same value to the face count in the first model you put 150000 but when cloning you put that same value then I have that doubt.
@josem.elizardo94273 жыл бұрын
Try it yourself, let me know if you still have doubts :-)
@historiasdelodesconocido50213 жыл бұрын
@@josem.elizardo9427 I tried, when I assign the same value when cloning the mesh, it remains the same and does not reduce
@josem.elizardo94273 жыл бұрын
Try deleting the retopo modifier and applying a new one with your desired poly count and compute. Should work
@rafywnn Жыл бұрын
It's just awesome
@DanielDias-qh7et3 жыл бұрын
Very nice tutorial man!! Is possible to download this greyhoud? I really love it.
@josem.elizardo94273 жыл бұрын
I used this model from turbosquid www.turbosquid.com/3d-models/3d-greyhound-dog-vfx-zbrush-model-1450126
@giovannilazzari3D3 жыл бұрын
Very well done! Thank you Jose for this. How did you deal with UVs?
@josem.elizardo94273 жыл бұрын
Thanks! I just did a simple flatten mapping with a higher threshold, than packing with the new concave packing method. It’s not perfect but I’m lazy ;-)
@timothyschreiber3 жыл бұрын
How do you do the smooth zooming like in Maya? Most max guys seem to use the mouse wheel and it’s super jerky then.
@josem.elizardo94273 жыл бұрын
Ctrl+alt+middle mouse button press, move mouse
@josem.elizardo94273 жыл бұрын
You can also set Max’s navigation to Maya mode in the preferences dialog.
@boviklayevhs7852 жыл бұрын
im new here. Is this animation ready? This method is far too easy from manual retopology where you have to edit polygons on top of the hi poly yourself. What is the differences between them? Pros and cons? Thank you.
@Danteaa22 жыл бұрын
wait do you need to UV unwrap ???
@davewest13610 ай бұрын
I tried it with an STL file which I downloaded from the internet. It took a very long time to calculate and when it's done, the mesh topology stay the same. Is it only works for a high poly in .obj file ?
@noxeria89454 ай бұрын
mine never do correct loops ..
@vexydara Жыл бұрын
I”ve been trying this for a few days now and can’t get it to work right I successfully uv mapped my low poly model but do I have to do it to the high poly model too? I’ve made sure my setting in render match my settings in bake Idk what I’m missing >_< I’ve tried all the resolution settings…
@modeladorXYZ Жыл бұрын
Hay alguna opción para el control de loops? observo que la geometría se crea por donde quiere. Si no es el caso hay un paso previo para ordenar los polys?
@BleachBladeBattlers2 жыл бұрын
Any chance that this retoro will do for future texturing/animation?
@brycegeurts3345 Жыл бұрын
bruh u finna mind if i hit this griddy right quick??
@josem.elizardo9427 Жыл бұрын
?
@404killer10 ай бұрын
@@josem.elizardo9427 The Griddy is a dance move, I think he is happy :D
@giuliano3864 Жыл бұрын
lovely
@404killer10 ай бұрын
Hello. At the end the map seems to bake and I have the normal map but maybe I still need to apply it to the model? The low poly model has not changed at all. How can I apply the normal map so it looks high res? Thank you in advance!!
@josem.elizardo942710 ай бұрын
You need to connect the normal map to the normal input of the material applied to your model. If you’re using a Physical material you need to make sure the normal map is connected to a normal shader before connecting to the physical material. If youre using a PBR material, you can simply connect the normal map to the normal input (the PBR material has the the normal shader in its code already)
@404killer10 ай бұрын
@@josem.elizardo9427 Perfect, thank you so much for the swift response.
@malavigenalinda79672 жыл бұрын
I dedicated my life to learn 3d max formeny years ago .but i was not lucky as neny reasons .
@jovianwirja11003 жыл бұрын
I can't find modifier retopolgy in 3ds max 2020
@josem.elizardo94273 жыл бұрын
It’s only available for Max 2021. And it’s a separate install. You can locate the install within your account portal
@archadel53342 жыл бұрын
How i get this modifyer in 3ds max 2022
@josem.elizardo94272 жыл бұрын
It’s available for download in the Autodesk Desktop App where your Autodesk software is managed.
@archadel53342 жыл бұрын
@@josem.elizardo9427 but iam useing a crack.. dose this cause a problem ! 🤔
@josem.elizardo94272 жыл бұрын
Lol yes. Only available to subscribers ;-)
@Drawing_Art_ Жыл бұрын
works gj
@orphydiancg77593 жыл бұрын
Are you from Autodesk?
@josem.elizardo94273 жыл бұрын
Yes
@did3d52311 ай бұрын
only on 2021?
@josem.elizardo942711 ай бұрын
Retopology is available in every release since 2021
@smallnuts22 жыл бұрын
would love to see a tutorial on how to model this topology.
@phoenix2gaming346 Жыл бұрын
ME ALSO
@smallnuts2 Жыл бұрын
@@phoenix2gaming346 its a Zbrush model. I see it a lot under dog topology on Google.