3ds Max Retopology

  Рет қаралды 43,695

Jose M.

Jose M.

Күн бұрын

In this bonus tutorial we will see how to leverage the new retopology modifier as well as other workflows to generate a low resolution version of an extremely dense sculpted z-brush mesh.

Пікірлер: 71
@cinurwe
@cinurwe 3 жыл бұрын
Let's also appreciate how fast the viewport handles a 35 million poly mesh in the beginning.
@soulwanco
@soulwanco 3 жыл бұрын
Me too. I was thinking "Wait. That's a lot! Damn". What is this? Zbrush?! Great vids!
@TinyBearTim
@TinyBearTim Жыл бұрын
I’ve gone to 95mill once
@gergolaky3624
@gergolaky3624 Жыл бұрын
yeah but still fuck 3ds max
@amanjain8630
@amanjain8630 Жыл бұрын
It really worked for me after I look and try some tutorials, yours is the one that worked. Owe you a lot.
@ivonsmith4255
@ivonsmith4255 Жыл бұрын
Fantastic new feature - lets hope it holds up in production!? Exciting stuff - thanks!
@itsthatYEStoogoodguy
@itsthatYEStoogoodguy 2 жыл бұрын
This is a game changer man I love this modifier.
@atasafarzadeh7110
@atasafarzadeh7110 3 жыл бұрын
now U have a new follower... retopology modifier is fantabulous
@Lee_Aeon
@Lee_Aeon 11 ай бұрын
instead of mirroring and welding the mesh, you could just apply "symmetry" and it will do it automatically.
@salehowaydah2005
@salehowaydah2005 5 ай бұрын
Dude thank you so much this is incredible
@javier0869
@javier0869 Жыл бұрын
thanks, it actually let me through so i could download it.
@GamersOrb
@GamersOrb 3 жыл бұрын
and people says max has no future. Lol this 3ds max retoloplogy tool made some users makes there head blown.
@ysomadbeats
@ysomadbeats 3 жыл бұрын
To be fair though, even blender had this implemented before Max.
@changsooeun
@changsooeun 3 жыл бұрын
@@ysomadbeats I dont think so. :)
@Danteaa2
@Danteaa2 3 жыл бұрын
So concise ! I Love it
@Avrelivs_Gold
@Avrelivs_Gold 7 ай бұрын
works okay with non-precise sculpted stuff the rest still requires a ton of cleanup
@ayesha3531
@ayesha3531 Жыл бұрын
Thank you for this! Super cool video! A+++
@phoenix2gaming346
@phoenix2gaming346 Жыл бұрын
THE MWTHOS IN VIDEO IS BAKING.. POWER OF BAKE
@mehmetalisonmez8316
@mehmetalisonmez8316 Жыл бұрын
thanks a lot!!! so nice reverb
@josephballos8053
@josephballos8053 Жыл бұрын
Woah, great video mate!
@Blackstardragon393
@Blackstardragon393 2 жыл бұрын
Clone, mirror, convert, and weld? Rather then applying a symmetry?
@josem.elizardo9427
@josem.elizardo9427 2 жыл бұрын
Symmetry didn’t work on this model. I went to Plan B.
@leticiamedeirosdelcol2837
@leticiamedeirosdelcol2837 3 жыл бұрын
😮😮😮😮😮😮 It's perfect!
@michaeltownley2089
@michaeltownley2089 3 жыл бұрын
Amazing! Thanks for this tutorial but what if the model is not equally symmetrical?
@josem.elizardo9427
@josem.elizardo9427 3 жыл бұрын
Just use retopo on whole model than
@michaeltownley2089
@michaeltownley2089 3 жыл бұрын
@@josem.elizardo9427 gotta say im kinda lack of common sense most of the time. I get your point i think im gonna retopo all of it then will solve how to symmetry it later. Thank you very much for saving my life!
@shaffankhan7374
@shaffankhan7374 Жыл бұрын
ITS REALLY WORKED LOL THANK YOU DUDE
@KishorGaikwad16
@KishorGaikwad16 3 жыл бұрын
Very nice Sir. Can you tell me which one is best software Maya or 3Ds max. I am confused about this.
@historiasdelodesconocido5021
@historiasdelodesconocido5021 3 жыл бұрын
excellent tool, a query to each model you assign the same value to the face count in the first model you put 150000 but when cloning you put that same value then I have that doubt.
@josem.elizardo9427
@josem.elizardo9427 3 жыл бұрын
Try it yourself, let me know if you still have doubts :-)
@historiasdelodesconocido5021
@historiasdelodesconocido5021 3 жыл бұрын
@@josem.elizardo9427 I tried, when I assign the same value when cloning the mesh, it remains the same and does not reduce
@josem.elizardo9427
@josem.elizardo9427 3 жыл бұрын
Try deleting the retopo modifier and applying a new one with your desired poly count and compute. Should work
@rafywnn
@rafywnn Жыл бұрын
It's just awesome
@DanielDias-qh7et
@DanielDias-qh7et 3 жыл бұрын
Very nice tutorial man!! Is possible to download this greyhoud? I really love it.
@josem.elizardo9427
@josem.elizardo9427 3 жыл бұрын
I used this model from turbosquid www.turbosquid.com/3d-models/3d-greyhound-dog-vfx-zbrush-model-1450126
@giovannilazzari3D
@giovannilazzari3D 3 жыл бұрын
Very well done! Thank you Jose for this. How did you deal with UVs?
@josem.elizardo9427
@josem.elizardo9427 3 жыл бұрын
Thanks! I just did a simple flatten mapping with a higher threshold, than packing with the new concave packing method. It’s not perfect but I’m lazy ;-)
@timothyschreiber
@timothyschreiber 3 жыл бұрын
How do you do the smooth zooming like in Maya? Most max guys seem to use the mouse wheel and it’s super jerky then.
@josem.elizardo9427
@josem.elizardo9427 3 жыл бұрын
Ctrl+alt+middle mouse button press, move mouse
@josem.elizardo9427
@josem.elizardo9427 3 жыл бұрын
You can also set Max’s navigation to Maya mode in the preferences dialog.
@boviklayevhs785
@boviklayevhs785 2 жыл бұрын
im new here. Is this animation ready? This method is far too easy from manual retopology where you have to edit polygons on top of the hi poly yourself. What is the differences between them? Pros and cons? Thank you.
@Danteaa2
@Danteaa2 2 жыл бұрын
wait do you need to UV unwrap ???
@davewest136
@davewest136 10 ай бұрын
I tried it with an STL file which I downloaded from the internet. It took a very long time to calculate and when it's done, the mesh topology stay the same. Is it only works for a high poly in .obj file ?
@noxeria8945
@noxeria8945 4 ай бұрын
mine never do correct loops ..
@vexydara
@vexydara Жыл бұрын
I”ve been trying this for a few days now and can’t get it to work right I successfully uv mapped my low poly model but do I have to do it to the high poly model too? I’ve made sure my setting in render match my settings in bake Idk what I’m missing >_< I’ve tried all the resolution settings…
@modeladorXYZ
@modeladorXYZ Жыл бұрын
Hay alguna opción para el control de loops? observo que la geometría se crea por donde quiere. Si no es el caso hay un paso previo para ordenar los polys?
@BleachBladeBattlers
@BleachBladeBattlers 2 жыл бұрын
Any chance that this retoro will do for future texturing/animation?
@brycegeurts3345
@brycegeurts3345 Жыл бұрын
bruh u finna mind if i hit this griddy right quick??
@josem.elizardo9427
@josem.elizardo9427 Жыл бұрын
?
@404killer
@404killer 10 ай бұрын
@@josem.elizardo9427 The Griddy is a dance move, I think he is happy :D
@giuliano3864
@giuliano3864 Жыл бұрын
lovely
@404killer
@404killer 10 ай бұрын
Hello. At the end the map seems to bake and I have the normal map but maybe I still need to apply it to the model? The low poly model has not changed at all. How can I apply the normal map so it looks high res? Thank you in advance!!
@josem.elizardo9427
@josem.elizardo9427 10 ай бұрын
You need to connect the normal map to the normal input of the material applied to your model. If you’re using a Physical material you need to make sure the normal map is connected to a normal shader before connecting to the physical material. If youre using a PBR material, you can simply connect the normal map to the normal input (the PBR material has the the normal shader in its code already)
@404killer
@404killer 10 ай бұрын
@@josem.elizardo9427 Perfect, thank you so much for the swift response.
@malavigenalinda7967
@malavigenalinda7967 2 жыл бұрын
I dedicated my life to learn 3d max formeny years ago .but i was not lucky as neny reasons .
@jovianwirja1100
@jovianwirja1100 3 жыл бұрын
I can't find modifier retopolgy in 3ds max 2020
@josem.elizardo9427
@josem.elizardo9427 3 жыл бұрын
It’s only available for Max 2021. And it’s a separate install. You can locate the install within your account portal
@archadel5334
@archadel5334 2 жыл бұрын
How i get this modifyer in 3ds max 2022
@josem.elizardo9427
@josem.elizardo9427 2 жыл бұрын
It’s available for download in the Autodesk Desktop App where your Autodesk software is managed.
@archadel5334
@archadel5334 2 жыл бұрын
@@josem.elizardo9427 but iam useing a crack.. dose this cause a problem ! 🤔
@josem.elizardo9427
@josem.elizardo9427 2 жыл бұрын
Lol yes. Only available to subscribers ;-)
@Drawing_Art_
@Drawing_Art_ Жыл бұрын
works gj
@orphydiancg7759
@orphydiancg7759 3 жыл бұрын
Are you from Autodesk?
@josem.elizardo9427
@josem.elizardo9427 3 жыл бұрын
Yes
@did3d523
@did3d523 11 ай бұрын
only on 2021?
@josem.elizardo9427
@josem.elizardo9427 11 ай бұрын
Retopology is available in every release since 2021
@smallnuts2
@smallnuts2 2 жыл бұрын
would love to see a tutorial on how to model this topology.
@phoenix2gaming346
@phoenix2gaming346 Жыл бұрын
ME ALSO
@smallnuts2
@smallnuts2 Жыл бұрын
​@@phoenix2gaming346 its a Zbrush model. I see it a lot under dog topology on Google.
@--yamen--
@--yamen-- 8 ай бұрын
but whats about the uws 😶‍🌫🫥🤕
@wolfghost96
@wolfghost96 Жыл бұрын
Thank you for this! Super cool video! A+++
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