for some reason none of the methods work for me, when i use the method for example apply_central_force(Vector3(0,100,0)) it just says "Function apply_central_force" not found in base self, might it be because im using CharacterBody3D, or KinematicBody3D?
@LucyLavend6 күн бұрын
These are RigidBody specific functions. CharacterBody/KinematicBody are objects that do collision detection, but they don't do their own physics calculations. These are useful for when you want to have full control over the physics that get applied to an object while still having it, for example, stop when it hits a wall. So for this tutorial you'd need a RigidBody
@reinan.gabriel10 күн бұрын
Congratulations this was an excellent video, I managed to learn a lot of things.
@memeguy187416 күн бұрын
i put the code in script but its not running. the car is not moving right to left when i click on arrow buttons on keyboard for right and left. plz help me , how can i solve this
@LucyLavend15 күн бұрын
Can you post your code?
@renatorossarola22 күн бұрын
doom
@friendlyfox218926 күн бұрын
wow I never knew about this! very useful for debugging
@davidfilus174126 күн бұрын
This was a fantastic tutorial, I can't thank you enough!
@MrDxDev27 күн бұрын
2024 a lot has changed in godot 4.3
@ronaldpikksaar2202Ай бұрын
Thanks for not bringing politics or gender issues into your videos.
@infsm27Күн бұрын
Why would you even need to thank someone for this
@goblinphreak2132Ай бұрын
Grk radiant is better than trenchbeoom
@Sibtainali-g8qАй бұрын
wow old is Gold.
@PolarceteАй бұрын
I know this video is 3 years old but, how can i apply force to a rigidbody2d towards where it's facing?
@LucyLavendАй бұрын
Applying a force that is rotated by the local rotation of the Rigidbody2D should work: apply_central_impulse(Vector2(1000, 0).rotated(rotation))
@LucyLavendАй бұрын
KZbin seems to be deleting comments containing code, so I'll try to phrase this a different way: you can apply a force on the x axis that rotated by the local rotation of the Rigidbody2D, using the vector2(1000, 0).rotated(rotation)
@PolarceteАй бұрын
@@LucyLavend Thank you so much!
@RageQuitCasualАй бұрын
I spent my entire morning watching videos to add a swinging mechanic to my game and got nothing useful. After watching this video I had my mechanic in less than one hour. THANK YOU!!!
@LucyLavendАй бұрын
eyy, nice job!
@yukku121Ай бұрын
Can this handle better graphics? E.g. non ps1 textures, but other more realistic ones?
@LucyLavendАй бұрын
With Trenchbroom it's kind of hard to do sadly, since it was made specifically for Quake mapping and it's texture resolutions. I'd recommend looking through some other comments on this video, they also talk about possible ways of changing the texture resolution.
@s2xy492Ай бұрын
great!
@Yora21Ай бұрын
I might actually using this for my first game I am currently starting.
@TuskinganАй бұрын
PLEASE CAN SOMEONE HELP ME!!!, the environment files from trenchbroom only pop up as 1 mesh rather than multiple with collisions, it comes with no collisions, I need help plz I can't find how to fix this :(
@Friend-Ай бұрын
Under "entities" in the inspector, where it says "Entity Fgd," click on the arrow on the right to get a drop-down menu, then click "Make Unique." Don't ask me why that works, I just found it in a forum thread while having the same problem.
@nibir4878Ай бұрын
Is it godot 4+
@LucyLavendАй бұрын
There are quite a few things that don't work in Godot 4 sadly. I'm working on an updated version of this tutorial though
@nibir4878Ай бұрын
@@LucyLavend thanks for the info
@fabrizioalonzi41222 ай бұрын
This voice is very similar to the Michael Jackson's one. 🎶🎙️🎵🎤
@Sina_Qadri2 ай бұрын
Dude Please share this code without the model its not that hard been hours here im trying to do the same but the coding is pain in hell i cant even get the mimic right at last share the code not the project????
@LeonieReitler-z2k2 ай бұрын
Fanny Shoal
@ingwulf2 ай бұрын
Thank you very much, I have been making a platform game for several months, your video helped me make a bike for my character, he is happy to move faster in the big maps thanks to you! 🚲
@LucyLavend2 ай бұрын
That's awesome! Good job 😄 I assume you got things to work with this video, but I'm also working on an updated Godot 4 version of this video at the moment.
@ivana.medina31262 ай бұрын
Very cool video!
@LucyLavend2 ай бұрын
Thank you😄
@HeathTheCoder3 ай бұрын
To anyone else who is having issues with the engine sound, you have to change lerp to lerpf in Godot 4. So instead of: if Driving == 1: $EngineSFX.pitch_scale = lerp($EngineSFX.pitch_scale, 2, 2 * delta) else: $EngineSFX.pitch_scale = lerp($EngineSFX.pitch_scale, 1, 2 * delta) Use this: if Driving == 1: $EngineSFX.pitch_scale = lerpf($EngineSFX.pitch_scale, 2, 2 * delta) else: $EngineSFX.pitch_scale = lerpf($EngineSFX.pitch_scale, 1, 2 * delta) Hope this helps :)
@HeathTheCoder3 ай бұрын
Thanks for the tutorial! I'm using it for the GMTK Game Jam!
@timmygilbert41023 ай бұрын
Finally editor camera while playing 😂
@ianc.20123 ай бұрын
Thank you so much for this wonderfully explained video!
@gustavehrentaler78743 ай бұрын
I think, the reason torque needs such a high value to do anything, is that another length measured in pixels factors in here... (Torque being force applied times distance from the center of reference.) (in case of perpendicular force)
@RigidAudio3 ай бұрын
If you're using Godot 4 and still want to have pixelated look on import for the Qodot map, you can click the Qodot map node in the scene tree and in the inspector on the right, there should be a default material (for the whole map/mesh). Find the tab Sampling -> Filter and set it to "nearest". Now you don't need to set up a material for each texture to get that look :)
@spasmodius89393 ай бұрын
for DampedSpringJoint2D, i'm having difficulties having one of the nodes be a CharacterBody2D. It just won't work and I've tried a lot of troubleshooting. Does anyone know anything about that?
@MjkL13373 ай бұрын
this video is a gem. gonna have so much more fun with this than anyone would ever have creating maps in blender for example.
@lv99redchocobo373 ай бұрын
This is so much what I needed. This helps me understand the differences so well. Thank you!