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@Neutronized
@Neutronized Күн бұрын
interesting video! Insta subbed to the channel
@SanderAbelsen
@SanderAbelsen 8 күн бұрын
for some reason none of the methods work for me, when i use the method for example apply_central_force(Vector3(0,100,0)) it just says "Function apply_central_force" not found in base self, might it be because im using CharacterBody3D, or KinematicBody3D?
@LucyLavend
@LucyLavend 6 күн бұрын
These are RigidBody specific functions. CharacterBody/KinematicBody are objects that do collision detection, but they don't do their own physics calculations. These are useful for when you want to have full control over the physics that get applied to an object while still having it, for example, stop when it hits a wall. So for this tutorial you'd need a RigidBody
@reinan.gabriel
@reinan.gabriel 10 күн бұрын
Congratulations this was an excellent video, I managed to learn a lot of things.
@memeguy1874
@memeguy1874 16 күн бұрын
i put the code in script but its not running. the car is not moving right to left when i click on arrow buttons on keyboard for right and left. plz help me , how can i solve this
@LucyLavend
@LucyLavend 15 күн бұрын
Can you post your code?
@renatorossarola
@renatorossarola 22 күн бұрын
doom
@friendlyfox2189
@friendlyfox2189 26 күн бұрын
wow I never knew about this! very useful for debugging
@davidfilus1741
@davidfilus1741 26 күн бұрын
This was a fantastic tutorial, I can't thank you enough!
@MrDxDev
@MrDxDev 27 күн бұрын
2024 a lot has changed in godot 4.3
@ronaldpikksaar2202
@ronaldpikksaar2202 Ай бұрын
Thanks for not bringing politics or gender issues into your videos.
@infsm27
@infsm27 Күн бұрын
Why would you even need to thank someone for this
@goblinphreak2132
@goblinphreak2132 Ай бұрын
Grk radiant is better than trenchbeoom
@Sibtainali-g8q
@Sibtainali-g8q Ай бұрын
wow old is Gold.
@Polarcete
@Polarcete Ай бұрын
I know this video is 3 years old but, how can i apply force to a rigidbody2d towards where it's facing?
@LucyLavend
@LucyLavend Ай бұрын
Applying a force that is rotated by the local rotation of the Rigidbody2D should work: apply_central_impulse(Vector2(1000, 0).rotated(rotation))
@LucyLavend
@LucyLavend Ай бұрын
KZbin seems to be deleting comments containing code, so I'll try to phrase this a different way: you can apply a force on the x axis that rotated by the local rotation of the Rigidbody2D, using the vector2(1000, 0).rotated(rotation)
@Polarcete
@Polarcete Ай бұрын
@@LucyLavend Thank you so much!
@RageQuitCasual
@RageQuitCasual Ай бұрын
I spent my entire morning watching videos to add a swinging mechanic to my game and got nothing useful. After watching this video I had my mechanic in less than one hour. THANK YOU!!!
@LucyLavend
@LucyLavend Ай бұрын
eyy, nice job!
@yukku121
@yukku121 Ай бұрын
Can this handle better graphics? E.g. non ps1 textures, but other more realistic ones?
@LucyLavend
@LucyLavend Ай бұрын
With Trenchbroom it's kind of hard to do sadly, since it was made specifically for Quake mapping and it's texture resolutions. I'd recommend looking through some other comments on this video, they also talk about possible ways of changing the texture resolution.
@s2xy492
@s2xy492 Ай бұрын
great!
@Yora21
@Yora21 Ай бұрын
I might actually using this for my first game I am currently starting.
@Tuskingan
@Tuskingan Ай бұрын
PLEASE CAN SOMEONE HELP ME!!!, the environment files from trenchbroom only pop up as 1 mesh rather than multiple with collisions, it comes with no collisions, I need help plz I can't find how to fix this :(
@Friend-
@Friend- Ай бұрын
Under "entities" in the inspector, where it says "Entity Fgd," click on the arrow on the right to get a drop-down menu, then click "Make Unique." Don't ask me why that works, I just found it in a forum thread while having the same problem.
@nibir4878
@nibir4878 Ай бұрын
Is it godot 4+
@LucyLavend
@LucyLavend Ай бұрын
There are quite a few things that don't work in Godot 4 sadly. I'm working on an updated version of this tutorial though
@nibir4878
@nibir4878 Ай бұрын
@@LucyLavend thanks for the info
@fabrizioalonzi4122
@fabrizioalonzi4122 2 ай бұрын
This voice is very similar to the Michael Jackson's one. 🎶🎙️🎵🎤
@Sina_Qadri
@Sina_Qadri 2 ай бұрын
Dude Please share this code without the model its not that hard been hours here im trying to do the same but the coding is pain in hell i cant even get the mimic right at last share the code not the project????
@LeonieReitler-z2k
@LeonieReitler-z2k 2 ай бұрын
Fanny Shoal
@ingwulf
@ingwulf 2 ай бұрын
Thank you very much, I have been making a platform game for several months, your video helped me make a bike for my character, he is happy to move faster in the big maps thanks to you! 🚲
@LucyLavend
@LucyLavend 2 ай бұрын
That's awesome! Good job 😄 I assume you got things to work with this video, but I'm also working on an updated Godot 4 version of this video at the moment.
@ivana.medina3126
@ivana.medina3126 2 ай бұрын
Very cool video!
@LucyLavend
@LucyLavend 2 ай бұрын
Thank you😄
@HeathTheCoder
@HeathTheCoder 3 ай бұрын
To anyone else who is having issues with the engine sound, you have to change lerp to lerpf in Godot 4. So instead of: if Driving == 1: $EngineSFX.pitch_scale = lerp($EngineSFX.pitch_scale, 2, 2 * delta) else: $EngineSFX.pitch_scale = lerp($EngineSFX.pitch_scale, 1, 2 * delta) Use this: if Driving == 1: $EngineSFX.pitch_scale = lerpf($EngineSFX.pitch_scale, 2, 2 * delta) else: $EngineSFX.pitch_scale = lerpf($EngineSFX.pitch_scale, 1, 2 * delta) Hope this helps :)
@HeathTheCoder
@HeathTheCoder 3 ай бұрын
Thanks for the tutorial! I'm using it for the GMTK Game Jam!
@timmygilbert4102
@timmygilbert4102 3 ай бұрын
Finally editor camera while playing 😂
@ianc.2012
@ianc.2012 3 ай бұрын
Thank you so much for this wonderfully explained video!
@gustavehrentaler7874
@gustavehrentaler7874 3 ай бұрын
I think, the reason torque needs such a high value to do anything, is that another length measured in pixels factors in here... (Torque being force applied times distance from the center of reference.) (in case of perpendicular force)
@RigidAudio
@RigidAudio 3 ай бұрын
If you're using Godot 4 and still want to have pixelated look on import for the Qodot map, you can click the Qodot map node in the scene tree and in the inspector on the right, there should be a default material (for the whole map/mesh). Find the tab Sampling -> Filter and set it to "nearest". Now you don't need to set up a material for each texture to get that look :)
@spasmodius8939
@spasmodius8939 3 ай бұрын
for DampedSpringJoint2D, i'm having difficulties having one of the nodes be a CharacterBody2D. It just won't work and I've tried a lot of troubleshooting. Does anyone know anything about that?
@MjkL1337
@MjkL1337 3 ай бұрын
this video is a gem. gonna have so much more fun with this than anyone would ever have creating maps in blender for example.
@lv99redchocobo37
@lv99redchocobo37 3 ай бұрын
This is so much what I needed. This helps me understand the differences so well. Thank you!