Let me know if you find this tutorial useful, because it was something random I wanted to create. 🎁Unity Sale: bit.ly/UnitySalesHub 🎁Unity Winter Enviro Bundle (Code "W50"): gumroad.com/a/813714451/bpwqa 🎁 Get OVER 225+ scripts & projects on my: bit.ly/SpeedTutorPatreon
@CyberStudiosКүн бұрын
Thank you so much for this! Good timing :D 🎉 excellent and thorough. You explain everything and make it easy to follow
@SpeedTutor6 сағат бұрын
I appreciate that, my friend! :) What are you working on?
@strider54029 күн бұрын
Man it's been ages since I watched a video of yours. I used to be on unity daily many years ago, I still remember watching your survival island video, I used it to make a similar fps zombie game me and a few friends used to play. A real throw back watching this, I would love to get back into Unity some time.
@SpeedTutor8 күн бұрын
Haha, nice to have you back then and I do hope you get back into Unity. What stopped you using it? Just life getting in the way?
@strider54025 күн бұрын
@@SpeedTutor thanks :D, yeah life just happened 😄 nothing bad in particular. But lately I have been trying to spend my free time, learning and creating rather than consuming too much. I see quite a lot has changed since I last used it so I'll definitely have to relearn a few things, but I'm excited to start tinkering around again.
@mrzaphkielYT9 күн бұрын
A few days ago i implemented a very similar stuff for my game It was very fun to do it. Some differences are: -I put a triggerzone on the player not on the items because it's really easy to forget to put the trigger zone for EACH items. -Instead of UI dots on the item i use highlight that also can show siluettes if the item is behind something (this is personal difference/preference how you want to show the loot for the player) Combining this system with scriptable objects are really good, because you can make changes like which key to pick up or the item name, weight etc. and it will change in all UI of the items.
@SpeedTutor9 күн бұрын
That's pretty cool! Thanks for the insight. Did you use an aftermarket highlight or something you'd made yourself?
@mrzaphkielYT9 күн бұрын
@@SpeedTutor I used a freebie ones from the market, as a solo dev i try to cut the workload wherever i can! :)
@SpeedTutor9 күн бұрын
Oh definitely, I don't blame you. Which did you use out of curiosity?
@mrzaphkielYT9 күн бұрын
@@SpeedTutor "Quick Outline" by Chris Nolet. It pretty cool. Has a nice user friendly script and it's easy to use. Just put it on a model and you can customize the outline mode, color/opacity and width. When you are near the said gameobject just toggle the outline script on and off. :)
@SpeedTutor9 күн бұрын
Oh yes, I've used that one before and I think I featured it on my channel in the past! I assume you're using it for the Built-in pipeline?
@yashkhd11008 күн бұрын
This is simply unbelievable...just yesterday I completed my own interaction system..and here I'm seeing this in my list. I will have a look and see what I can add more..:)
@SpeedTutor7 күн бұрын
Awesome, I really hope you find it useful! You take it and make it even better!
@Phil-Elliott9 күн бұрын
Dig the white dot a lot in games, I created a interactable script in the past myself but never thought about actually adding a visual cue. Very cool :)
@SpeedTutor9 күн бұрын
I do enjoy a white dot, haha. I should have made 1000 appear on screen to make you know there is an interactive object somewhere. You gotta' find the right one!
@FaizanIzen7 күн бұрын
Its really cool!!
@publicmmi9 күн бұрын
Nice tutorial! Thanks! If there is no need to show multiple texts at the same time a simple 2D text at the center could also be used instead showing text in 3d space and facing them towards the player. What i also do in my game is to show an outline of the object (in range) instead of a dot. This requires some shader or 3rd party asset.
@SpeedTutor9 күн бұрын
I've done exactly as you said for my own assets and I agree. Thanks for your thoughts on that. I did think I'd add a highlight but I wanted to keep this to everyone you can use in Unity (Out of the box). As in 3rd party stuff kind of starts getting messy. :)
@gmangman1239 күн бұрын
Thx my friend.
@SpeedTutor9 күн бұрын
You're very welcome, my friend! :)
@SteveTheExploiter9 күн бұрын
Just a personal preference, IF I have objects that need a reference and they reside within the hierarchy, I'd rather FIND them by name, than have to drag and drop them in the inspector. If you wanted to quickly make 50 of these objects, it would be a pain to drag and drop all the items into their location 50 times. For prototyping and troubleshooting, I make the fields serialized to make sure I actually find them.
@SpeedTutor9 күн бұрын
Pretty good suggestion, I guess you could make an editor utility to find all the references for you too :)
@kivancoztk9 күн бұрын
nice video
@SpeedTutor8 күн бұрын
I appreciate it, is it something you'd find useful?
@kivancoztk8 күн бұрын
@@SpeedTutor Yes, I was specifically researching how the camera captures looking at the object
@oladelejoseph28929 күн бұрын
Nice Can we achieve this with uitoolkit?
@SpeedTutor9 күн бұрын
It doesn't currently support WorldSpace as of yet but they're working on it :)
@aknkekw9 күн бұрын
When I use worldscale canvas I set canvas scale x and y to 0.01, not the width and height. Is this also a way to do it or am I making a mistake?
@SpeedTutor9 күн бұрын
I'm not 100% clued up on exactly the best way to use World space as I don't use it often enough but I've found this way works best for my needs. That doesn't inherently mean you're doing anything wrong if it's worked out for you.
@yassinerobot81659 күн бұрын
lighting unity 6 please ?
@SpeedTutor8 күн бұрын
I've got a video coming at APV's which is Unity's new lighting solution :)
@androider14129 күн бұрын
What interaction lol?
@SpeedTutor9 күн бұрын
I'm not sure what I'd call it otherwise? Haha.
@st-qo7ot9 күн бұрын
Interaction between the player and items in game? Did you just blow in from stupid town?