Unreal Engine - Making Cubefield!
23:02
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@Perradox
@Perradox Күн бұрын
@ReidsChannel I know it has been four years since this video, But I am hoping you can provide some help I have a problem where my widgets do not appear on the screen but It does disable my movement and shows cursor, I keep getting an error. Blueprint Runtime Error: “Accessed None trying to read property K2Node_DynamicCast_AsDialog_System_1”. Node: Speak Graph: EventGraph Function: Execute Ubergraph Speak Blueprint: Speak. My Dialog_System is your DialogWidget. (I just named it differently) I went over the videos Multiple times to no avail with no solution to my problem In the Dialog Component, I have the Get Player Controller connected for it to work with no UI/widget showing on screen but if I have the Get Controller Connected to the Cast to PlayerController like you do in video, Then nothing works. But again If I have the Player Controller connected only then It does disable my movement and shows the cursor but no UI/widgets appear I also posted my problem in the Ureal forums, If you want a more Visible look at it. forums.unrealengine.com/t/dialog-issue/2038250
@ANUBIS_game_dev
@ANUBIS_game_dev 2 күн бұрын
nice work thanks , can you make more?
@ViciousGamesDev
@ViciousGamesDev 3 күн бұрын
great video I had been looking for something like this. Lots of videos on how to do outlines but nothing was showing if they were behind something.
@WinterFox25
@WinterFox25 3 күн бұрын
height of object is not working
@thatelusivedot
@thatelusivedot 4 күн бұрын
Got it working! Lotta stuff I'll have to change to get it to fit inside my own projects framework but this is perfect way to start, tysm!
@Mw1ng0l3
@Mw1ng0l3 5 күн бұрын
How can I adapt it to 2D game?
@Mw1ng0l3
@Mw1ng0l3 5 күн бұрын
How can adapt it to 2D game?
@MensoJero
@MensoJero 5 күн бұрын
I went over this like 5 times to see what I missed, everything looks the same (except I'm using UE5, but I don't see why that would matter) When I tested typing out the word it appeared from right-to-left. So APPLE looked like ELPPA. Was sure I missed something, but after going over that section 5 times, nothing. I managed to fix it by adding a new pin at 6:20 and putting "-1" in it so it's multiplying the subtracted value from: the Letter Index (local) and word length ÷ 2 with the added value of: Tile Size and Padding Size. with -1 This fixed it so it spawns the tiles from left-to-right and references the correct tile index so the letters appear from left-to-right. Was this changed later in the video? I couldn't find it if it is, idk why mine was wrong >.<😅
@codymccarty9327
@codymccarty9327 8 күн бұрын
30:37 is using custom movement mode enum
@Rafeyyy_
@Rafeyyy_ 9 күн бұрын
I CANT GET OUT HELP
@Rafeyyy_
@Rafeyyy_ 9 күн бұрын
Exit is not working for me, pls help
@Rafeyyy_
@Rafeyyy_ 9 күн бұрын
HOLY I GOT IT I WAS SEARCHING SO LONG
@DM-dnd
@DM-dnd 11 күн бұрын
For those who ran into it not changing turns after the first turn, what worked for me was to make sure in the details of the event "Server Action Move Hero" is set to Replicates: Run on Server, and check "Reliable." I looked away at that part and forgot about those details after the server events were introduced the first time 😅
@noneofyourbiz5973
@noneofyourbiz5973 12 күн бұрын
Thank you for the tutorial. Anyone able to get this working with the the "Enhanced Input" controls? I'm confused on how to set this up...
@michaelkukula5926
@michaelkukula5926 14 күн бұрын
Hello. I am using UE5.4 with the new Motion Matching character. Before I start your amazing inventory course, I was wondering if it will work with UE5.4 and MM. Thanks 🙂
@MensoJero
@MensoJero 14 күн бұрын
I'm so glad I found this channel, lots of cool stuff, thank you
@KaoticThunderXGamingchannel
@KaoticThunderXGamingchannel 16 күн бұрын
So when i used the reset ball function something within this made it where the ball didn't drop afterwards. Basically the ball is stuck in the air and wondered where i went wrong
@MarkoFesenko
@MarkoFesenko 16 күн бұрын
Hello there. It might be an old video but damn its good. And I am saying it as someone who is actually studying right now. Amazing quality
@leethememerwolf
@leethememerwolf 18 күн бұрын
Fantastic 3 parts! this is the system i was looking for. Thank you Rieds.
@あた-i4t
@あた-i4t 18 күн бұрын
Thank you for a great video it was very helpful !
@TheOneThreeSeven
@TheOneThreeSeven 18 күн бұрын
Simply amazing tutorial, I made it all the way through and its working WOOT WOOT!!!
@ReidsChannel
@ReidsChannel 18 күн бұрын
you're amazing
@ivan_e1775
@ivan_e1775 18 күн бұрын
Very good tutorial, thx.
@TheOneThreeSeven
@TheOneThreeSeven 18 күн бұрын
After getting through this entire video it wasnt working for me, so I ended up debugging everything and following the code step by step for 30 mins until I realized I had forgotten to connect a single execution pin lol =) I actually am very glad this happened because if it all worked immediately I wouldn't have been forced to truly understand how its working!
@TheOneThreeSeven
@TheOneThreeSeven 19 күн бұрын
Rotation angle being -0.25 means rotate backwards by 1/4 of 360 degrees. Great tutorial!
@yokoshi1
@yokoshi1 19 күн бұрын
Oh, I do have a question, do you plan on showing how to equip items from this inventory?
@Xsabino1
@Xsabino1 23 күн бұрын
@ReidsChannel Good morning, I have a problem and I can't identify where? Do I need your help? When I expand the quest that has "OrdenRequered" marked as true, the list keeps opening and closing only when I go to the first destination. very wonderful tutorial tanks
@Rob-N
@Rob-N 23 күн бұрын
Only just came across this tutorial, for anyone that may be following it currently, it's probably worth looking into object pooling as creating and destroying actors is relatively expensive due to memory allocation and garbage collection. Object pooling avoids the cost by keeping a pool of inactive objects that can be reused. Instead of destroying and recreating, you simply deactivate items and reactivate them when you need them, making it much more efficient overall. Hopefully, someone finds this useful :)
@MysteriousPotatoe
@MysteriousPotatoe 23 күн бұрын
2 totorials?
@yokoshi1
@yokoshi1 25 күн бұрын
Funny, I couldn't divide by a 2 integer so i had to instead do another "make int" and just put 2 in the x and y spot and it worked just fine lol
@fahimjaowad8717
@fahimjaowad8717 25 күн бұрын
Amazing video as always, I've heard casting is slow(?), then what to do and if casting is not that bad if not done in tick. Can you summarize this broad topic xD?
@ReidsChannel
@ReidsChannel 25 күн бұрын
Thanks. I wouldnt say casting is slow. It's used all the time. kzbin.info/www/bejne/p33Tm3qursuNgsk
@fahimjaowad8717
@fahimjaowad8717 25 күн бұрын
@@ReidsChannel
@bakedwafflesss
@bakedwafflesss 26 күн бұрын
at 5:21 it wont let me use the contains node thing
@yokoshi1
@yokoshi1 29 күн бұрын
What i like about tutorials is that, even though i can be following along and doing exactly the same stuff, at any given time I can put my own twist to it. Like this tutorial, id put a interaction to pick up said weapons vs just walking over them, unless it was a certain game mode. I appreciate you for making taking your time out your day to create this. 3 years ago I would have never though i'd need something like this. I'd like to know how you'd come about figuring all this out on your own or did you do research to? Reason I ask is because i think I need a little help with figuring stuff out on my own without tutorials.
@ReidsChannel
@ReidsChannel 29 күн бұрын
Hey, thanks. I've just been doing it for a while; these things come with experience but its mostly just trial and error and breaking down each problem into a bunch of small problems
@yokoshi1
@yokoshi1 29 күн бұрын
@@ReidsChannel Oh I see, that's a very interesting take. I'd keep that in mind as i continue my path to becoming a decent developer
@hesamsadat4288
@hesamsadat4288 29 күн бұрын
PERFECT THNX❤❤
@shadedomo1730
@shadedomo1730 29 күн бұрын
I am having an issue that I can't find the cause of, my items keep automatically going back into the first available slots no matter where I move them, and with the red/green drawdroplocation the grid for that is not aligned with the actual grid in my inventory. It is also completely red unless I try to drop at the very top tiles of the grid, which then drops them into the very bottom tiles of the grid instead. As far as I can tell, as I've gone back and rewatched all 4 videos in this series, everything I've done up to this video (and including this video) is 100% correct down to the private/public, pure & const, etc. for everything. If anyone has any ideas that would be greatly appreciated. Only thing I can think of is something being different in UE5.4.3
@PaulKu90
@PaulKu90 Ай бұрын
I encountered a problem that when I pick up multiple items, and they seems to take extra tile to right and bottom of the icons. I found where I made the mistake. In the InventoryComponent > ForEachIndex. When Reid added the minus node, the value was default to 1 but mine was default to 0. Maybe it's a UE5 thing, or maybe it's Reid's setting. I'm using UE5.4.3, so minus node is under Operation and called "Subtract", where Reid was using UE4 and his integer - integer node is under "Integer" This happened at 24:04 Reid did explicitly says that we want to add that the dimension minus one. Got to listen and watch more carefully 😅 I finished pt3 and found this problem, spent 2 days trying to solve this.
@emi-uc2qx
@emi-uc2qx Ай бұрын
nice, clear tutorial, thank you
@BuddyRyanHobbs
@BuddyRyanHobbs Ай бұрын
i'd pay you if you publish this on the marketplace for 5.4 i already did a look but i didn't find it? for me privately i would pay 100$? worth on marketplace probably less. please consider. thank you
@buenitodia1061
@buenitodia1061 Ай бұрын
Hi..nice video... can i ask for a tutorial? How to make a Nail gun from f.e.a.r. shoot and the enemies get stuck with arrow
@biraj047
@biraj047 Ай бұрын
In UE5.3 girds appear in viewport only when its selected that's also the case for editor. The grids disappear in game mode and in editor girds appear only when BP_Grid is selected. Any suggestion why this happens, I also checked visibility
@biraj047
@biraj047 27 күн бұрын
Instead of using up vector 0,0,1; I used down vector 0,0, -1 in Cross Product. Then it works for people who were not seeing the grid.
@biraj047
@biraj047 Ай бұрын
In UE5.3 girds appear in viewport only when its selected that's also the case for editor. The grids disappear in game mode and in editor girds appear only when BP_Grid is selected. Any suggestion why this happens, I also checked visibility. Can somebody help me with this problem.
@biraj047
@biraj047 Ай бұрын
No checks and En-passant, rest are fine also works in UE 5. Great Project.
@MysteriousPotatoe
@MysteriousPotatoe Ай бұрын
I need coaching can you help me?
@MysteriousPotatoe
@MysteriousPotatoe Ай бұрын
Do I need to add crouching before I do this tutorial
@druout1944
@druout1944 Ай бұрын
wall running in a FPS is idiotic and kills pacing. I don't want LESS shooting time in my FPS games.
@Somordorp
@Somordorp Ай бұрын
thank you for the tutorial!
@michaelb1099
@michaelb1099 Ай бұрын
can this same system be used for audio interaction?
@FrostbiteCinematics
@FrostbiteCinematics Ай бұрын
I really loved these tutorials :) I've been using a very similar technique to render 3D holograms inside a CaptureVolume, by camera-projecting the render target onto a 3D sphere mesh ProjectionVolumeand it works super well :) The only downside, and I noticed you had the issue with UE too, is that the SceneCapture camera seems to lag behind the player camera for like a frame or so. Did you ever find a good fix for this? I've looked into the PrerequisiteActor node, Tick Groups, etc but it doesn't seem to solve the issue when working with setting an actor's transforms. :/ Thankfully I am working on pre-rendered cinematic content so the issue goes away at render time (as far as I know at least), but it would be great to get rid of the lag in the editor too so that the camera transform mappings are always 1:1. :)
@lonedew
@lonedew Ай бұрын
This is the only tuutorial that i understand what the casting and interfaces are. Thank you
@yomamagaming6736
@yomamagaming6736 Ай бұрын
Thanks dude, I will be uploading a video with the added wall running ability that you taught me. Thank you so much. This completes ALL the abilities that I need for my Titanfall style game.
@Ventu_Mortis
@Ventu_Mortis Ай бұрын
I can't find Float * ,or Int * Float for InventoryGrid_widget., I double checked everything up to 26:56 point and still can find it., is there a difference in UE5? Edit: Never mind I found it if anyone else is having this same problem just type " Multiply " this float is the right one., then right click the bottom pin and make Pin Conversion to " Float (Single Precision) "
@Ventu_Mortis
@Ventu_Mortis Ай бұрын
Is there a way to add in a stackable system?, for example the grenades stack twice before adding another to the next tile Slot. Thank you for all your hard work, time and effort. I find all your videos to be very helpful as a new Dev. Edit: Also I figure it would be added in around the 26:43 point in the video but I could be wrong.
@ReidsChannel
@ReidsChannel Ай бұрын
yeah there are definitely ways to do it. you'd wanna start with adding a stack size variable to the item object to keep track of the current stack size. then when you're checking if the inventory has room when adding a new item you'd wanna first look through the inventory for any items that can be stacked onto and prioritize stacking to them before adding to empty slots. its a bit more complicated this way but certainly doable
@Ventu_Mortis
@Ventu_Mortis Ай бұрын
@@ReidsChannel Awesome! I'll have to figure out what you fully mean. lol , but I'm sure I'll figure it out., I am very new to coding in general, so this is all Very fun and a bit stressful at the same time. thank you Very much for the quick response.