Unreal Engine - Turn Based Game Fundamentals (3/3)

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Reids Channel

Reids Channel

Күн бұрын

Пікірлер: 35
@lexmachina8961
@lexmachina8961 Жыл бұрын
As already requested by others, I would love to see this tutorial expended by a few videos to integrate some game logic (grid based, pathfinding, actual attack,/defense system and characters stats). Your tutorial is unique as you are the only one on KZbin tackling the online turn-based PvP with a subjective player view (opposite side). But with the extra mile implementing some useful game logic, it would be the best content ever. I'm trying to understand how a turn based sports game (like blood bowl) can be implemented on Unreal and even though some resources are there, nothing yet is integrating those parts to have a workable basic template. And you are the only one I found so far who explains the part where 2 players are facing each other.
@thomascurtis889
@thomascurtis889 2 жыл бұрын
This tutorial was great! I've been using unreal for so long but networking and multiplayer always seemed so intimidating, glad to see it kinda makes sense
@ZaynNaz
@ZaynNaz 2 жыл бұрын
I would love to see an expansion to this tutorial. Unreal needs more turn based content
@Draqqun
@Draqqun 2 жыл бұрын
I agree. Creating turn based games should be easy, but isn't.
@egementon
@egementon 2 жыл бұрын
Definitely
@shad0wniy
@shad0wniy 2 жыл бұрын
nice series helped me wrap my around things, to answer the animation question for the run to jog stop I believe jog stop is for at any moment the player decides to stop sprinting or jogging with both instances of the player choosing to slow their current speed if I am to understand how the animation set is working
@KidouKenshi22
@KidouKenshi22 Жыл бұрын
Where is the thumbnail game in this video lol
@dreadtrain2846
@dreadtrain2846 2 жыл бұрын
Great vid, just helping the algorithm!
@coreyrand9018
@coreyrand9018 2 жыл бұрын
Thankful for the tips! I'd love to see how you'd go about selecting a party of characters with different abilities in game (ranged, melee, magic).
@DavidAutumn-bm4bi
@DavidAutumn-bm4bi Жыл бұрын
this is a great start thanks Reid. =)
@bwoplover
@bwoplover 2 жыл бұрын
At the 32:17 second point, you add the Get Player Index node at the Newly Selected Actor pin. When I try this, I can't bring up the Get Player Index node that way. Is there something I may have missed? Thanks
@ANUBIS_game_dev
@ANUBIS_game_dev 2 ай бұрын
nice work thanks , can you make more?
@vicagent1
@vicagent1 2 жыл бұрын
Thank you very much for the useful online template for turn based games.
@danielslater5102
@danielslater5102 Жыл бұрын
Tried following this on unreal 5.2, can't seem to get it to function have watched through videos many times. Inputs don't seem to work along with widgets not displaying. any one had similar issues?
@Retro-Future-Land
@Retro-Future-Land Жыл бұрын
Very cool man. Can you do one but with an overworld and AI?
@iXabhay
@iXabhay Жыл бұрын
Great tutorial. I'm only stuck in the last part where the animation would play properly in Client but not on Server. I did try the exact same things you did but since I'm using a different character from Paragon links didn't felt right. I did try to fix them as much but doubt the problem is from there since the animations seem to be working fine in client. Now I did went through some forum post where they blamed it on replication which didn't work for me either. Please tell me I'm not missing anything obvious.
@iXabhay
@iXabhay Жыл бұрын
Took me longer than I can admit, but finally fixed it. For anyone else facing this issue, Go to your BP_Hero Blueprint and under details pane search for acceleration and check Use Acceleration for Paths under Nav Movement.
@SDIYairos
@SDIYairos 9 ай бұрын
Thank you
@KingK0ma
@KingK0ma Жыл бұрын
Hi how did anyone else execute damage? I cant manage to change the characters variables (health) from the turnbasedcontroller
@bloghoarder
@bloghoarder 9 ай бұрын
👋Hey Reid great tutorial! Works perfect except for one weird problem I hope you can shed some light on. When I playtest from the gameplay map everything works perfectly, however when I play from my lobby (with advanced steam sessions) and server travel as host and client into the gameplay map, the host starts at the clients player start and the client starts at location 0 instead of any player start. The problem is most certainly not from your tutorial, again very impressive and works great when I play from the gameplay level, but for some reason when I start in my lobby and server travel into the level the logic doesn't work. I'm hoping something obvious stands out to you. Again great video, your logic works perfectly, I'm just a bit stuck integrating it with my lobby. 😊Thanks for your time and help.👍
@ReidsChannel
@ReidsChannel 9 ай бұрын
Hey thanks, there are some functions in the game mode that control where the players start when joining a match. I believe theyre called FindBestPlayerStart and ChoosePlayerStart or something like that. I just remember there are two of them that kinda work together. I dont remember if I use them in this tutorial or not but liekly the solution involves them
@bloghoarder
@bloghoarder 9 ай бұрын
Thanks Reid. @@ReidsChannel
@UltraMonS12
@UltraMonS12 Жыл бұрын
i followed ur Tutorial but still some how its not working I mean The Text is Not Changing from Waiting To Your Turn I do not understand whats the problem
@scytherHM01
@scytherHM01 2 жыл бұрын
This has been great, thank you so much! Quick question, how would you make it so the user can create which characters they want in their party in the beginning? Sort of like a draft selection or character chooser? How can you spawn the ones they chose?
@egementon
@egementon 2 жыл бұрын
Thank you for this great tutorial series. I have a problem. Server doesn't see animations of client character movement. It moves but it doesnt play walking animation. I applied your solution at the end of video btw.
@kaede-0531
@kaede-0531 2 жыл бұрын
Amazing work! Thank you for the tutorial.
@diamondcity9
@diamondcity9 2 жыл бұрын
How would you be able to make it so that you could only move a certain distance?
@devzonic288
@devzonic288 2 жыл бұрын
Hey bro, could you make a video of the player not being able to pick up a gun on the ground because he already has the same gun in his holster...Example: I have an ak and m4..but if there's one of them on the ground I can't pick it up because I already have it..This would be for all the weapons that I have in the future.
@LucasFonsecaMartins
@LucasFonsecaMartins 11 ай бұрын
Awesome tutorials!
@zuchmiyoff4734
@zuchmiyoff4734 Жыл бұрын
Love the tutorial, but running into a strange issue. After hiding and unhiding the mouse cursor, I am unable to click on any open widgets i have for one click, then everything returns to normal, do you have any ideas where the issue could be?
@sualocin2295
@sualocin2295 Жыл бұрын
Find a solution for this? I'm having the same issue.
@taymack9725
@taymack9725 2 жыл бұрын
Please do a anthem flight system next
@kuwashimaphotograph
@kuwashimaphotograph 2 жыл бұрын
Thank u 4 the great tutorial videos! Plz Make a video is how to make a boardgame like Chess on "Turn Based System" of UE5 !
@unrealopenworld
@unrealopenworld Жыл бұрын
You should choose a different thumbnail. It could set false expectations for the tutorial. 🤨
@xvi1114
@xvi1114 8 ай бұрын
how do you place the character and rotate at the same time
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