Hey these actionRPG Template tutorials are GREAT! Please keep making more on this ! how to use this template, its really helpful and great for learning how to get started! I appreciate all the effort you take to share this knowledge with us, So far i just installed the template and im playing around with it and your videos are great guide! i love ARPGS and this is something really interesting to me
@TCMabe5 күн бұрын
During the series we hit a wall where certain assets cannot be duplicated and childed correctly because some variables have changed ... one of the users commented on a work around. I am working on rebuilding it using Ninja Bear Studios Plugins. I just started the new videos. You will still get a lot out of the videos hopefully and the work around might get you where you want to be.
@Pharoah12245 күн бұрын
Always great to see you in action bro. Clear and concise as usual.
@TCMabe4 күн бұрын
Thanks for the comments ! Cheers !
@MeaganEater17 күн бұрын
Our family purchased ACF Ultimate during the Black Friday sale event. We are saving up to buy two or three more so we can Collaborate Developed on our computers, instead of taking turns giving our son things to add to the project we are prototyping. In the meantime, we are talking about buying two ACF and then in January buy two Ascent UI and then in February buy two Ascent tools, then we also get two ACF Ultimate seats. Subscribed and Liked
@ANUBIS_game_dev18 күн бұрын
Thanks dear , I have issue with Packaging! any solution plz?
@TCMabe18 күн бұрын
@@ANUBIS_game_dev try following the Async Loading video in my series. Most of the packaging issues I have seen in the past were related to level transition issues including splash screen to main menu … using Async Loading should replace the bad nodes.
@pandknz22 күн бұрын
look forward to the Tutorials, I am in the same boat and want to start using GAS and Ninja looks very good!
@TCMabe22 күн бұрын
@@pandknz there are already a bunch of them up on Code With Ro and the Ninja Bear Studios channels… I plan to get rolling right after the holiday… Stay tuned !
@pandknz22 күн бұрын
@@TCMabe Yes, but I like your tutorials :)
@Seedr028 күн бұрын
Will there be a tutorial for just free default Ninja G.A.S.? Those addons are pretty expensive...
@TCMabe28 күн бұрын
My plan is to show you how to do some basic things using the free ninja gas plug-in, and then show you how much easier they will be using the other tools and add-ons. Once we get through some of the basics… I will be attempting to rebuild the Action RPG kit From UE using the NinjaBear Studios plug-ins.
@wilismatrix984729 күн бұрын
al what I hat about ue market place assets is that everyone is using something custom and not standard.. I have my custom character rigged to UE4 and UE5 all animations work fine but this ALS system won't work.. the mesh get completely stretched when I replace and I do not find how to fix that
@TCMabe29 күн бұрын
@@wilismatrix9847 you could try switching the options on the skeleton to use animation scaled.
@shapeshifterstudios884Ай бұрын
Jawesome! We have the Ninja 🥷 G.A.S. plug-in. A newer rig took precedent over tools currently in the budget. 😅 However, 🥷 🐻 🧸 Ninja Bear products are on the company Radar. Great channel to partner with here 👏. Subscribed to here as well as "Code with Ro." A huge help from both on understanding the ACF Suite more in depth. Let's go 🎉
@SuperMontana2008Ай бұрын
Which plugin will you be covering? They seem expensive even on sale
@TCMabeАй бұрын
@@SuperMontana2008 I will be covering all of them … the main focus will be with Ninja GAS and Ninja Combat. I know they seem a little pricey, but they are cheaper than buying a bunch of other stuff that never seems to get you where you want to go.My vault is littered with thousands of dollars in “cheap” solutions
@CodeWithRoАй бұрын
HYPEEEEE
@BooneyTuneАй бұрын
Congrats TC! I look forward following along.
@abitcrazytwАй бұрын
We are onboarded! very exciting to wait for your sharing and sample :)
@patrikbaboumianАй бұрын
Looking forward to see your take as I had similar experiences with the ActionRPG sample. Exited to see what you do with this!
@mmr3657Ай бұрын
this is great. im going to work through these for a few days. It just blows my mind though that ive been searching for aweek or two for tutorials on using gameplaay tags and this never showed up for me.
@mrsmails8758Ай бұрын
Hello everyone, and who is faced with a problem for the mobile version of the game, there is a widget of weapons that does not work with it, although the game is compiled, but the game hangs on deaf ears when running on android, are there any solutions to this problem?
@ANUBIS_game_dev14 күн бұрын
hey me 2 i hope anyone give us answer
@MartinOckovskyАй бұрын
Thank you for your work
@Seedr0Ай бұрын
Any update on the next video? Hopefully you aren't stuck! Any grunt work you need done I'd be glad to help just let me know! 👍
@TCMabeАй бұрын
Still looking for a solution to fix the issue that happens when you duplicate some of the BP’s. Certain variable types have changed and duplication breaks the code.
@Seedr0Ай бұрын
@@TCMabe I forget if I mentioned before but It's interesting I have duplicated an AI blueprint from 4.2.* and after updating to 5+ it still functions... might have to go back personally and brute force it by duplicating a bunch of AI entities I might want in 4.2.* and then updating again or copying blueprints from there... not an ideal method but also maybe could give some insight into making things function.
@ArcticThunderBF3Ай бұрын
I was wondering if you can use tags to determine male and female armors from one single armor item from a data table and it equips the appropriate armor mesh on the character models blueprint etc?
@TCMabeАй бұрын
You should be able to … you have the common armor item … on equip check gender tag on character … look up armor in armor table where armor name matches and gender tag matches … destroy common armor add gender armor
@ArcticThunderBF3Ай бұрын
@@TCMabe I have no idea how to set this up! :) I figured there must be away to use tags to make that happen! I wish i understood this more. Thanks
@TCMabeАй бұрын
@@ArcticThunderBF3 create a variable on your character called Gender ... create a table with fields for Gender and Equipment for example ... when you try to equip a generic item ... get the Gender variable ... look for the Equipment and the Gender in your equipment table ... th is way you could have 1 mesh for male and 1 for female ... or any other permutation ... like Pixie or Giant ...
@ArcticThunderBF3Ай бұрын
@@TCMabe Thanks for the reply. I will try to figure this out. I understand the concept and what your saying, but scripting it, and telling it how to do that is the part where i cant seem to get my head wrapped around.
@oldaman83882 ай бұрын
Wow very cool Is it possible to make a camera with a top down view?
@MagistrTheOne2 ай бұрын
Integration with als v4 tutorial?
@TCMabe2 ай бұрын
You wouldn’t need that … ACF locomotion already has vault and mantle … the anims from ALS were also incorporated prior to Lyra and still use some of that stuff … and the overlay system in ACF makes it easy to accomplish other movement setups.
@RinoSan2 ай бұрын
Am I just pepega, or does the plugin not get read in 5.4.4?
@TCMabe2 ай бұрын
Should … search for Synty
@RinoSan2 ай бұрын
Idk what I just did, but I fixed it now.
@ParikshitBhujbal2 ай бұрын
Hi TC Mabe, Thanks for explaining the above, however, I am still not understanding it. Can you make a video showing the above with an actual example : Say take Ghostsamurai bundle which has a Katana (a two/dual handed weapon) and then show what you have shown above but with an actual example of a katana? Is that possible cuz right now w/o an actual example all this is still very confusing 😵💫
@TCMabe2 ай бұрын
This covers the process in the newer version of ACF. kzbin.info/www/bejne/nqDWlmx6e6qsmNksi=WKo59ZlmW9Wjx3uX Hope it Helps ! Cheers !
@MrJohnson912 ай бұрын
Thanks a ton for your tutorials! 3 hours ago I had a purchased Synty pack and absolutely no idea about rigs, animation retargeting, or any of this. Thanks to you I now have an animated Synty character and a general idea how to import further animations.
@TCMabe2 ай бұрын
That is really awesome ! In my video library you can also find a plugin that you can install to make this even easier for some of your projects … cheers and thanks for the comments !
@MrJohnson912 ай бұрын
@@TCMabe I tried that first, but was too unfamiliar with everything that I had no idea how to actually use it. I had to go through the process in a few of your videos to understand the basics of what we're doing. Hope you get the plugin to Fab and Synty starts promoting you more!
@mrsmails87582 ай бұрын
Can I use this template for my game? 😅😅😅
@TCMabe2 ай бұрын
As long as you have accepted the licensing agreement from unreal engine… Basically, if you have the software, then you have accepted the user agreement… Other than that, there is no issue and you may use it How you see fit.
@ParikshitBhujbal2 ай бұрын
Hi TC Mabe , do you have any videos that deal especially with Executions ? Like not when enemy is low on hp but more on executions having a random chance to trigger with every attack? That be cool. And thanks for making ACF content, your videos help new ACF users like me a lot.:)
@TCMabe2 ай бұрын
Code With Ro did a couple videos that might help you sort it out. Cheers ! : www.youtube.com/@CodeWithRo/search?query=execution
@mrsmails87582 ай бұрын
Hi, you have great lessons, thanks for your work, but this project is not possible to package or i missed the chain of lessons somewhere? project download from your google disk
@TCMabe2 ай бұрын
You have to follow the Async Loading video …
@ParikshitBhujbal2 ай бұрын
Could you make a video about using any marketplace anim set with different animations for equipping sword and sheathing the sword? Thanks.
@TCMabe2 ай бұрын
This is the older version. Newer version would use a method like the one Code With Ro put out … kzbin.info/www/bejne/nqDWlmx6e6qsmNksi=owCDhJEuNJt8QXh3
@insufferablescotsman54382 ай бұрын
You're a lifesaver. I was trying to do the same thing (with UE5.4) and was struggling with it. Also, in case anyone experiences the same issue as me with the hands/forearms etc flickering and disappearing, you need to tick 'Use Attach Parent Bound' on each of the body part skeletal meshes in the blueprint, that fixed it for me.
@ParikshitBhujbal2 ай бұрын
Hi TC Mabe, do you have any video showing how to integrate Weaponmaster Ghostsamurai katana weapon animset or a spacebaradmin greatsword anim set with ACF ULT ?Recently got ACF ULT but I do not know how to integrate marketplace anim packs with ACF. Take care & Thanks o7
@TCMabe2 ай бұрын
kzbin.info/www/bejne/nqDWlmx6e6qsmNksi=zYbiqyjO-ZiJOGyF this video should give you a good starting point ... Cheers !
@ParikshitBhujbal2 ай бұрын
@@TCMabe Thanks TCMabe, I am going thru the video right now , but I recently spoke with Ro 2 days about about a problem I had in ACF and he said he is not working on ACF right now, he is busy with learning GAS stuff, so in case I get stuck here in the video, is it cool with you if I write you on our ACF discord ? Thanks again man and Have a nice day :)
@PreyxSFE3 ай бұрын
After a Level load the charachter Cant move anymore how to fix That
@TCMabe3 ай бұрын
Does the new level have a Nav Mesh Bounds volume
@TCMabe3 ай бұрын
Check your game mode and make sure you have everything setup like the player controller and game instance for example.
@PreyxSFE3 ай бұрын
It was my fault, because the problem was that one vehicle in my scene had the "Auto Possesing Enabled" option enabled.
@tgwan17073 ай бұрын
How about ALS-Refactored with Synty Skeleton? ALS-Refactored didnot have Visual Body mesh so we can set Main mesh only Synty Retarget Plugin didnot work which need Visual Body mesh if use Synty new skeletal the ALS Main mesh will floating in the air how to fix that?
@TCMabe3 ай бұрын
I haven’t looked at it for Synty … you can just add a child skeletal mesh with the Synty abp from the plugin and set it up the same way. Make sure you have always tick and refresh bones turned on
@tgwan17073 ай бұрын
How about ALS-Refactored with Synty Skeleton? ALS-Refactored didnot have Visual Body mesh so we can set Main mesh only Synty Retarget Plugin didnot work which need Visual Body mesh if use Synty new skeletal the ALS Main mesh will floating in the air how to fix that?
@xXxShankersxXx3 ай бұрын
any plans to show how to use the fantasy modular characters in ACF again ?
@TCMabe3 ай бұрын
I can take a look at it … I imagine you can just reparent the modular bp to be a child of the main ACF player bp and make a couple minor changes. That way you can leverage all of the existing modular generation. By the way … that will most likely need to be replicated. Unless ACF handles it under the child bp umbrella.
@TCMabe3 ай бұрын
You could also check Code With Ro … he did a ton of ACF tutorials and covers a lot of Synty content
@xXxShankersxXx3 ай бұрын
@@TCMabe does it need replication if you just plan for single player? , another idea would be looking at using them in the ARPG template and maybe doing a character creation set up video with em ;) lol
@LadySagitar3 ай бұрын
How do you add mount from left and mount from right? I did at least find the mount/dismount back montage in ACF_Player_AS
@TCMabe3 ай бұрын
I use trigger boxes to set a variable and then use that to call the correct action. With motion warping there might be another step involved for proper alignment and position.
@danthonyhill99063 ай бұрын
Hey is there a way to make it endless so you keep going till you die rather than ending required waves n than game over?
@TCMabe3 ай бұрын
Leave it the way it originally came and add more wave spawns … just make them harder and harder as you go until there’s little chance of survival
@xXxShankersxXx3 ай бұрын
Yay youre back , just what i needed , also cant wait for the enemy part , and so on , ive figured out how to make item pick ups for any item just not how to make enemies drop them yet , and ive done some other mods
@jb27603 ай бұрын
Where ever your code is to handle ai death events. That’s where you can create function that spawns a random item.
@xXxShankersxXx3 ай бұрын
@@jb2760 if you are using this template could ya tell me which file its called?
@xXxShankersxXx3 ай бұрын
i tried this method with item drops and it doesnt seem to work, can you maybe do a video on that as well ?
@TCMabe3 ай бұрын
I posted recently that I am researching some issues… some blueprints break when duplicating in version 5+ … seems like it’s a universal UE5 issue. I am working to see if I can narrow down what breaks and if I can go to the code and fix it.
@xXxShankersxXx3 ай бұрын
how hard would it be to make a simple HUB base map you load into from Start Game that allows you to walk up to a teleport to start the level sequance with dyinging on level returning you to HUB , ive manage a very wonky way to do so but my main issue is having a timer in HUB world thinking its suppose to be a game level.
@TCMabe3 ай бұрын
So … in the final plans I have for what we are doing here it would work in a similar way. In the version I am working on you will navigate through an area that has random spawns and enemies to kill along the way … when you reach the “boss” area you will have a wave spawn with timers and enemy groups based on the data tables. You could create a new level to start in that doesn’t use the game mode … or you could change the code to call the update timer and start wave functions when you trip a collision box.
@xXxShankersxXx3 ай бұрын
@@TCMabe so atm i have a hub level with box coll to open level for when you die so you can go back to level (play again keeps track of wave level your on) but going to a diff level loads the failed levels waves instead of the waves that should be for that level. and some other issues now sure how to make it so play again opens level was on when game over screen
@TCMabe3 ай бұрын
@@xXxShankersxXx you just use the level variable from earlier and subtract 1 from it and call it in the play again. Since the level gets incremented in the load level loop you’d roll it back one to keep it on the current level … roll it back, call and increment.
@coolnamesTV3 ай бұрын
Right-clicking on the SkeletalMesh -> Skeleton -> Assign Skeleton is exactly what I needed. Thankya mucho 🙏
@TCMabe3 ай бұрын
Glad it was helpful… I also released a plugin for Synty retargeting in a recent video. Cheers !
@xXxShankersxXx3 ай бұрын
not sure if you figured out the hand thing yet, maybe if you could do just a small 5min vid or so on that , I was able to position the fingers nicely in the idle anim but it didnt transfer over when saved like you said cuz not promoted? any tips would be helpful as a noobie to UE
@TCMabe3 ай бұрын
You could try using this … kzbin.info/www/bejne/sKvLYqavha2Bnq8si=mSvIxO53U_RdazZc
@TCMabe3 ай бұрын
The main issue is that the naming conventions of the skeletons are probably different…. But if you are retargeting Synty stuff in general … the plugin usually gets it done. Synty has 3 fingers and a thumb … so you need to have the middle, ring and pinky all assigned to Finger on the Synty model … might have to tweak the plugin but it’s all there.
@xXxShankersxXx3 ай бұрын
@@TCMabe i figured it out when you move the bones around in the animation have them highlighted and hit +Key at top and itll rekey the animation so if you have it at 0 and do the hands and +key it keeps them saved
@sem_96nt23 ай бұрын
thank you very much. Your video helped me out a lot.
@TCMabe3 ай бұрын
Excellent…. Glad it helped
@MercGyver4 ай бұрын
This dungeon generation plugin has been made available free via github or $4.99 via Unreal marketplace. Maybe you could use this instead of dungeon architect for your tutorial series. kzbin.info/www/bejne/mX6pdKl6q5Kpmtk
@gonjat24774 ай бұрын
Does this work for the new synty mannequins? also do you have a 5.3 version planned? looks great though and thank you.
@TCMabe4 ай бұрын
Both mannequin versions are covered. this should work with 5.3… If it does not, there is a project in the same spot that was used for 5.3 and was also used to make the plug-in
@LinuxCoder-Root4 ай бұрын
Any ACF new videos?
@TCMabe4 ай бұрын
I’ve been doing the ActionRPG revisited series … Code With Ro dropped a lot of great videos but he has moved on to GAS …
@TCMabe4 ай бұрын
After the video I changed my map reference. I did not like the way it was spawning the player. I used the Elven Ruins map from Grassland series. I will cover this in the next video.
@djshiro824 ай бұрын
When new skeletal enemies?
@TCMabe4 ай бұрын
Probably this week… Maybe next video or two? I am trying to work sequentially through the mechanical side of the game framework.
@Seedr03 ай бұрын
A last resort way to really isolate the issue is by following upgrade instructions for UE C++ for every version upgrade since the original ActionRPG and somewhere in there hopefully we will eventually see some code change breaking things. I'll try to do it myself in the future eventually if I have the time if nobody figures it out by then. Hoping someone with experience knows more about it as it would save me tons of time.
@xXxShankersxXx3 ай бұрын
@@Seedr0 ???
@TCMabe3 ай бұрын
@@Seedr0 it seems like it’s breaking the delta time variable because of a change in float types from single to double precision… I guess I could find the original setter and modify it there and hopefully cascade the change without breaking everything else.
@TCMabe3 ай бұрын
@@xXxShankersxXx I believe the post is in response to my post about the duplication of BP’s breaking the code and causing issues with making new enemies.
@xXxShankersxXx4 ай бұрын
loved the past series cant wait for more of this one loving it so far and following along, Just a list some some things maybe for the series, adding a character select screen with diff characters and classes(unique action per classs? replace roll for example) NPC with dialog and quests target system (free hard lock plug in?) character stat system with level up talent system enhanced inventory system more RPG like enhanced equip system armors/items drop all souls on death and able to pick them back up more open world aspects with dungeon crawling and wave mixes
@TCMabe4 ай бұрын
Great suggestions … target lock and open world-“ish” (think Diablo meets Guantlet) are already on my list … character class changes and leveling might not be too difficult… inventory will need some review …. Thanks again ! More to come very soon !
@Seedr04 ай бұрын
I never updated from 5.3 to 5.4 and I'm wondering if there is a new bug introduced if you want to duplicate old actor goblins to create new enemies with new AI and looks, lots of animations are broken and I can't hit and cause damage to the new enemies and their attacks don't cause damage to me and I don't remember this happening in UE4... I skimmed through your videos and didn't notice anything about creating new enemy types, I created one new one in UE4 but I don't remember doing anything other than simply duplicating and adding custom blueprint behavior. Grateful to find these videos as it's truly the best Action RPG template and wish UE devs maintained it thoroughly.
@TCMabe4 ай бұрын
I plan to cover adding new enemies in this mini series … I’ll try to get to it sooner than I planned… working on asynchronous loading and some other minor stuff