bro you are a life saver tnx a lot for this amazing tutorial
@KartoonDevelopTipsАй бұрын
Happy to hear that brother!
@Nicolasan-sw9vkАй бұрын
Finally!!!!! Thanks for making it! First and best one on the internet
@KartoonDevelopTipsАй бұрын
Thanks a lot!
@bradleydowney5548Ай бұрын
Absolute Legend !, love the content keep up the great work !
@KartoonDevelopTipsАй бұрын
Thanks man!
@wesuckatgaming387415 күн бұрын
Awesome video! Thank you so much.
@shadowzainАй бұрын
bro, thanks a lot! I didn't even know about the existence of the Chooser plugin...
@KartoonDevelopTipsАй бұрын
Happy to help man, it's an amazing system
@RISInoob.Ай бұрын
Thanks bro Nice Content ❤🔥
@InvaderNatDTАй бұрын
Yes! I've been waiting for more motion matching tutorials from you. Are you still working on the advanced locomotion system though?
@KartoonDevelopTipsАй бұрын
Thanks man, tryed to upload as fast as I could! I will try to upload it with the launch of 5.5 since they are adding some new things to motion matching there
@InvaderNatDTАй бұрын
@@KartoonDevelopTips Sweet, that makes sense. Looking forward to it.
@notdeep236Ай бұрын
finally, I was waiting for this but I thought you were going to do guns
@KartoonDevelopTipsАй бұрын
Hey! I Decided to do Combat system before becuase it's much more complicated, envolved with Motion matching and literly the only one on the internet. As for the guns, the main complication is what I already uploaded in the choosers video. Other then that, it's just to follow any other one of the hunderds videos on youtube.
@FadeToBlackOpsКүн бұрын
Hey man, love the video. Question for you: at 11:46 you grab all the blue output lines together and drag them to the new one. How do you do that? Is it a keyboard shortcut?
@Parthrax3 күн бұрын
I can't seem to find which video the "Current Speed" variable is created in (referenced at 2:20). Any help is appreciated!
@akashsalvator5220Ай бұрын
I love how you made this tutorial so easy and simple. I have a question How can we make the animation look smoother with motion matching?
@KartoonDevelopTipsАй бұрын
Thanks man! If you mean the attack animations- Then it has nothing to do with the motion matching, just need to create better attack animations. If you mean the movement animations- The more animations there are in the DataBase the smoother it will be. (ofc the quality of the animations changes as well)
@akashsalvator5220Ай бұрын
@@KartoonDevelopTips got it, I had a big trouble in solving Root motion issue when retargeting animation. But it is solved now. Can i do attack while running? I mean player feels stuck when doing attack coz he cannot dodge or move
@KartoonDevelopTipsАй бұрын
@@akashsalvator5220 Sure. All you need to do is to blend the combat animations with the running animations and delete the "Can Move" Variable
@SpellstaTV15 күн бұрын
Hi, I have a problem with Air Attack, when i jump and do air attack i cant do any attacks anymore. Can you help me find out why?
@eazeee13 күн бұрын
Hi, how should I configure my chooser table with UE 5.5 ?
@Ambegameee5 күн бұрын
is that also working for the gasp?
@Celticninja01116 күн бұрын
man i really wanted to use this instead of having another motion matching table.. but honestly... this way has too many problems.. my head grew when i switched variables... my character was stuck t posing in half its body when in idle it doesn't like motion matching at all. this works well if you literally want a character to just carry a sword all the time and never EVER let go of it.
@ishark6462Ай бұрын
hey, an issue I'm facing is that when I have several enemies on screen, only one of them takes damage which is the first enemy since the sword BP has a do once, is there a way to have the do once for each enemy?
@KartoonDevelopTips29 күн бұрын
Hey! I haven't tried it yet so I have no idea if it will work but: Maybe save the last hit character as a variable at the start of the event. Then make a branch of: If the character you hit is not the character you hit the last time, then reset the "Do Once" node. Again, Don't know if it would work but worth a try. I will check tomorrow myself if it works, I am intrested.
@ishark6462Ай бұрын
hey so i want to use the normal motion matched animations when i dont have the sword equipped and only use the sword locomotion when i have it equipped, i thought i could just make a bool and update it when equipped or not and put a branch in animations, can you help in how i can do that
@KartoonDevelopTipsАй бұрын
No problem at all. There is a tutorial I made few months ago called Motion Matching Advanced Tutorial. In this video I used Bool nodes in the AnimGraph, which is exacly what you need- check it out! Just insted the variable we have in that video, use "doesHaveSword" or something and thats it.
@ishark6462Ай бұрын
@@KartoonDevelopTips i also have this issue where when. jump, the character spams the landing animations right after i jump. i tried to find a solution everywhere i still cannot find it
@Celticninja01116 күн бұрын
@@ishark6462 you need an isfalling variable attached to jumping in a way that allows it to know when its not falling
@Celticninja01116 күн бұрын
yeh I am having trouble with this as well. The other video the creator quoted doesn't really help with this also, unless you completely scrap the blend per bone node completely.
@muhamadshara918722 күн бұрын
i'm not sure what's wrong here but I casn inflect damage only with the air attack, not by the regular ones, it looks the same setting in all of them, but only air attack lowers the enemyHP any thoughts anyone?
@muhamadshara918722 күн бұрын
basically the problem was from the animation montages, in the video all attack montages were already created except the AirAttack, So we needed to create the montage manually and add the animation to it, after creating the montages manually it solved the problem, if someone will encouter similar difiiculty, just create a montage add the animation to it, change the default slot to upperBody and add the notifications, in the CHT_Attack change the montages to the one you manually created and that's it hope it helps someone
@michaelderosier3505Ай бұрын
How do you handle multiple hits during one montage?
@KartoonDevelopTipsАй бұрын
Not sure I understood your question, but if I did- Just use a Do Once node. (16:59)
@michaelderosier3505Ай бұрын
@ for instance, during a montage, three enemies get hit. Does the hit trace capture all three hits?
@isakramngaihzuala4894Ай бұрын
Can anyone help me? The animations I exported from the game sample project are not Looping in place like running animation, can I make them loop in place so I can use them on a blend space with other animation, if anyone knows how to do please help me
@KartoonDevelopTipsАй бұрын
Hey, If you are talking about using them in the Motion Matching Database watch 00:48, I explained why it can't work. If not, just double click the animation and you can enable loop on the side there
@TvCinemaCraftАй бұрын
please make tutorial for MM, when person is in combat and if isnt
@KartoonDevelopTipsАй бұрын
Hey! If you mean to having a state with a sword and a state without, I have a tutorial about the same thing with a gun- Just switch the gun to a sword
@revatt7546Ай бұрын
LEDGE CLIMB AND VAULTING NEXT PLS
@KartoonDevelopTipsАй бұрын
Going to take some time, but working on it!
@tamamo08Ай бұрын
Have you obtained permission to use One Piece footage?