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@lawebley
@lawebley Сағат бұрын
Merry Christmas Polyrendr!
@vitto8112
@vitto8112 Сағат бұрын
Amazing!! Merry christmas
@briech
@briech 2 сағат бұрын
Merry christmas to you and your family, and thank you for these videos! They're as entertaining as they are informative. 🎄
@SatvaMoliya
@SatvaMoliya 2 сағат бұрын
your videos are very very helpful
@benowa
@benowa 4 күн бұрын
Thank yo so much for your videos, it’s really instructive! 🙏 As a beginner in Maya it’s very useful to see where all the tools are!
@polyrendr
@polyrendr 11 сағат бұрын
You're very welcome! Happy to hear you find them helpful, appreciate the comment! :D
@spacex6997
@spacex6997 4 күн бұрын
Now do a retro sci fi one. Could be Cassette Futurism, Raygun Gothic or even Steampunk
@PrinceYeto
@PrinceYeto 3 күн бұрын
@@spacex6997bro he was just child😑
@nitinsurvase9245
@nitinsurvase9245 5 күн бұрын
plz send me maya file
@polyrendr
@polyrendr 11 сағат бұрын
Working Files are available on my Patreon :)
@Arjunplayze
@Arjunplayze 5 күн бұрын
Pls send me that urban house link 🙏
@polyrendr
@polyrendr 11 сағат бұрын
Working Files are available on my Patreon :)
@PrinceYeto
@PrinceYeto 6 күн бұрын
Cool
@rajarshiroy2267
@rajarshiroy2267 6 күн бұрын
Thanks for everything❤
@polyrendr
@polyrendr 5 күн бұрын
No problem! Happy to help. 😊
@KillR000Y
@KillR000Y 6 күн бұрын
Incredibly cool sci-fi model! Love your work! :)
@polyrendr
@polyrendr 5 күн бұрын
Thanks a lot! Appreciate the comment :D
@dylangerescapeplan
@dylangerescapeplan 7 күн бұрын
I'm getting some non-manifold geometry after doing the boolean @9:10 which is preventing me from creating a bevel for @10:05. Any advice?
@polyrendr
@polyrendr 7 күн бұрын
Use the target weld tool/multi cut tool to fix any polys around that boolean you created. There may be some floating polys on some of those edges that are preventing you from beveling. Also once you're happy with the boolean, delete history.
@nalidoushi
@nalidoushi 7 күн бұрын
Hi, I can't access your Discord server because it's expired. Can you resend it to me?
@polyrendr
@polyrendr 7 күн бұрын
Try this one: discord.gg/ZRczJXfq
@Princeofdarknes.s
@Princeofdarknes.s 10 күн бұрын
Good mate but can model a human please
@gripofstory2355
@gripofstory2355 11 күн бұрын
When you make step by step tutorial then we can follow along the tutorial so please do for us
@gripofstory2355
@gripofstory2355 11 күн бұрын
Nice work sir but please can you make step by step tutorial
@polyrendr
@polyrendr 7 күн бұрын
I do have a live stream on my Patreon which is fully narrated and real-time, and I also post the real-time versions of all of YT videos on my Patreon page :) I will make more step by step videos down the road as well :D
@midzuharaa
@midzuharaa 11 күн бұрын
thank you so much for tutorial! I'm doing rn the iron form your tutorial. My first steps in Maya, so you are inspiring me. The discord link is not working though 🥲
@polyrendr
@polyrendr 7 күн бұрын
You’re welcome! Thanks for the kind words, it’s great to hear you’re finding it helpful! Try this Discord link: discord.gg/ZRczJXfq
@Jdh2k10
@Jdh2k10 11 күн бұрын
is maya better then blender?
@polyrendr
@polyrendr 7 күн бұрын
They are both great, it depends on your workflow and personal preference - you can achieve a lot of the same results in both software. Try them both if you can and see which you like better :)
@oskarpalasz
@oskarpalasz 11 күн бұрын
Hi, I'm new. Can you explain something to me? I worked in Blender, do you apply subdivision surfaces to models? If it's a game mkdel, then I don't use subdivision surfaces, right?
@polyrendr
@polyrendr 7 күн бұрын
Yes usually sub division modelling is for higher poly models. If you're creating a game-ready asset, a lot of the time you would use a HP/LP workflow and you could apply sub divisions to your HP mesh to create smooth edges and keep the LP mesh lower in polys to use in-game.
@dex7378
@dex7378 11 күн бұрын
always love seeing your texturing process, great as always
@polyrendr
@polyrendr 7 күн бұрын
Thank you! Glad you liked it! 🙌
@morningdrums
@morningdrums 12 күн бұрын
I really appreciate you narrating as you build this and step by step guidance. I'd like to try to make one myself
@polyrendr
@polyrendr 7 күн бұрын
Glad to hear it, you totally should! You got this!
@cartoonoz1208
@cartoonoz1208 12 күн бұрын
sir please show the reference image of this 3d model
@gubkabob8721
@gubkabob8721 12 күн бұрын
hi, when you made the garland and copied it on mash. next time put the pivot on the end of the hook on the bulb and freeze the transforms and bake the pivot point, then the bulbs will stand on the curve with their hooks
@morningdrums
@morningdrums 12 күн бұрын
Love this so much! Love to see you model step by step a sci fi spaceship and bring to substance painter.
@polyrendr
@polyrendr 11 сағат бұрын
Thanks man! Appreciate the comment. Great idea, a spaceship would be fun to make! 🚀
@AntumEntertainment
@AntumEntertainment 13 күн бұрын
Thank you so much for your Time!!! Thanks for do These Tutorials!!!! ❤
@polyrendr
@polyrendr 13 күн бұрын
No problem, happy to help! 😊 Thanks for the comment.
@Arnitry
@Arnitry 13 күн бұрын
What's the song list that you use for this kind of videos, I love it! Also, as you know, the model is so good and visually satisfying <3
@polyrendr
@polyrendr 13 күн бұрын
Thank you! 🙌 I just randomly choose songs for each video, I use a few sites like Epidemic Sound to find them. Glad to hear you enjoy them! :D
@ДругЧеловека-е5ч
@ДругЧеловека-е5ч 13 күн бұрын
Thanks for lesson!
@arpittewari8397
@arpittewari8397 14 күн бұрын
❤👌👌
@beerusdestroyer4302
@beerusdestroyer4302 14 күн бұрын
❤❤
@MehedihasanMehedihas
@MehedihasanMehedihas 15 күн бұрын
how you unwrap the model?
@polyrendr
@polyrendr 14 күн бұрын
I do the UV's with the 3D Cut and Sow UV Tool in Maya. I also sometimes use automatic UV's on very simple LP objects but majority of the time I manually do them in Maya.
@Hymil_FR
@Hymil_FR 20 күн бұрын
Discord link is invalid, my friend
@polyrendr
@polyrendr 20 күн бұрын
Sorry about that! Discord is always changing these links on me.. Try this one: discord.gg/x3saN73G
@XYX_TV
@XYX_TV 21 күн бұрын
man you make me want to use maya again lol, great video
@polyrendr
@polyrendr 20 күн бұрын
Thanks man, appreciate it!
@deepman4898
@deepman4898 21 күн бұрын
Hi, nice quick tutorial, what software do you use for rendering?
@polyrendr
@polyrendr 20 күн бұрын
Thanks! The still render was right out of substance. The animation was rendered in Maya with Arnold.
@deepman4898
@deepman4898 20 күн бұрын
@@polyrendr oh thank you so much
@mr.creater3524
@mr.creater3524 22 күн бұрын
Can u tell me how you set your group objects hyrar key before you going to textureing
@CombatByrd
@CombatByrd 22 күн бұрын
Great video! I've really been enjoying watching these. Do you ever do retopology on these to make them viable as game-assets?
@polyrendr
@polyrendr 20 күн бұрын
Thank you! I appreciate the comment. For game assets I usually like to start with a LP and then add subdivisons for my HP model but I usually don't do the full HP/LP workflow on this channel just to save time on the videos since I usually do them on my weekends. There will definitely be more game-ready assets down the road though :)
@zaidaljj496
@zaidaljj496 22 күн бұрын
Hello did you n Buy 3D Grenade Launcher ?
@polyrendr
@polyrendr 20 күн бұрын
Hey! Did I buy it? No, I made it :)
@zaidaljj496
@zaidaljj496 20 күн бұрын
@ ok i need one
@zaidaljj496
@zaidaljj496 20 күн бұрын
@ how size please?
@ghoze574
@ghoze574 23 күн бұрын
''chill dude'' in 3d modelling world oat
@polyrendr
@polyrendr 20 күн бұрын
😎
@TiloTama100
@TiloTama100 23 күн бұрын
I watched a few of your tutorials and noticed, that you don't sculpt anything on highpoly models for the baking. Is sculpting possible for the subdivision pipeline?
@polyrendr
@polyrendr 20 күн бұрын
Yes absolutely! You could export the sub divided HP mesh (or LP mesh) to software like Zbrush and then create those sculpting details. I don't do this in my YT videos because it takes a lot more time 😅 I think I've done it in just one video just to show the workflow - with the LP swords. Great idea though, I should consider doing it in more future videos 🙌
@Sylxtervfc
@Sylxtervfc 24 күн бұрын
2k view but only 200 like bruuuh.i like your work bro.
@polyrendr
@polyrendr 24 күн бұрын
Thanks man! The struggle is real 😅
@cricket_lover78001
@cricket_lover78001 25 күн бұрын
How to find cycle image?
@polyrendr
@polyrendr 24 күн бұрын
I used google images for all of my reference.
@stormk-1130
@stormk-1130 25 күн бұрын
Do you think is hard to get a job as props creator for video games ? how long it take you to learn?
@polyrendr
@polyrendr 25 күн бұрын
It can be competitive, but with dedication and a solid portfolio, it’s definitely achievable! The learning never ends, I'm still learning but it took me a few years of continuous practice to feel fairly confident with it. The more you practice, the better you will get.
@stormk-1130
@stormk-1130 25 күн бұрын
@@polyrendr I hope one day i can achieve that! i have almost 4 years now and i don't think im doing good. Thank you for the respond
@perishtong
@perishtong 26 күн бұрын
Its nice! i have been learning maya at my semester also
@polyrendr
@polyrendr 25 күн бұрын
Thank you! Maya FTW 🙌 and good luck with school!
@ДругЧеловека-е5ч
@ДругЧеловека-е5ч 26 күн бұрын
Thanks! I am still waiting making coffee machine from you)
@polyrendr
@polyrendr 26 күн бұрын
I've made an espresso machine a while back! However, not a drip coffee machine... I'll add it to the list :)
@AlmondChocolateMilk
@AlmondChocolateMilk 26 күн бұрын
Ooh I love these things lmao. Amazing model ❤
@polyrendr
@polyrendr 26 күн бұрын
Thanks man! Appreciate it 🙌
@FanAnimeOP
@FanAnimeOP 27 күн бұрын
How much tris of this gun ?
@polyrendr
@polyrendr 26 күн бұрын
Before adding sub divisions it was around 77K tris, after smoothing it was around 400K tris
@spryzensusi532
@spryzensusi532 28 күн бұрын
How many years you learn autodesk maya bro it's amazing 👍
@polyrendr
@polyrendr 27 күн бұрын
Thanks I appreciate that! Honestly I'm not 100% sure but maybe around 10 years now.
@narendraverma866
@narendraverma866 27 күн бұрын
@@polyrendr are u doing character modeling like real cartoon or mix with inorganic ?
@chrisdaniel1998
@chrisdaniel1998 28 күн бұрын
Great vid! I think the beige is more interesting and separates the components nicely, but you lose the sexy shiny details that the all blacked out look provides. Definitely hard to choose, I see why you kept both!
@polyrendr
@polyrendr 27 күн бұрын
Thanks man! Yeah I agree, I still can't decide 😆 Appreciate the comment!
@nithish7256
@nithish7256 28 күн бұрын
can you make any call of duty house? pls I need to see the workflow of it.
@SatvaMoliya
@SatvaMoliya 28 күн бұрын
💪🏻🙂‍↕️
@itsjiayu
@itsjiayu 28 күн бұрын
hey! may i ask how did u do the thing that can create tree more faces in face? Is that an extrude edges ? (0.41)
@polyrendr
@polyrendr 28 күн бұрын
At 00:41, yes I extruded the edge.