Can I ask you all a favor? If you enjoyed this video, could you please hit the like button, it helps me massively. Please also consider subscribing to the channel. Appreciate you all! 🙏
@user-wx9ms5zc4j4 ай бұрын
Loved It! Hope to learn more from you 👌
@polyrendr4 ай бұрын
Thanks! 😃
@user-rv3do9qp1e4 ай бұрын
So cool!
@polyrendr4 ай бұрын
Thanks!
@hakankurtulus0344 ай бұрын
Perfect work
@polyrendr4 ай бұрын
Thank you! 😊
@rmani43974 ай бұрын
Great work 👍🏻👏🏻 bro ❤❤
@polyrendr4 ай бұрын
Thank you so much 😀
@chikku77484 ай бұрын
Ozm bro 🔥
@blackclover11454 ай бұрын
Awesome
@polyrendr3 ай бұрын
Thanks! :D
@blackclover11453 ай бұрын
😢😢😢😢 I cheer you but your reply 😢😢😢😢
@HubertT_4 ай бұрын
Zostanę na dłużej, głównie będę się przyglądał texturowaniu
@jeffyboi69694 ай бұрын
Your work is awesome man. Where do you get your ideas on what to model?
@sheenakataria13334 ай бұрын
Yes that's the main problem. The ideas.
@polyrendr4 ай бұрын
Thank you! I always try to change it up every video, but mostly get ideas from Pinterest, ArtStation, Google Images, Movies, TV shows. Sometimes I feel like a random specific topic like "medieval" or "post-apocalyptic" so I'll start looking up random Medieval stuff or post apocalyptical stuff on google lol
@jeffyboi69694 ай бұрын
@@polyrendr I was just wondering if it was totally random like you said or like you follow a specific channel or something along those lines. very cool.
@juliev71484 ай бұрын
I hope to be able to make things like this someday, im currently learning how to use substance and how to make more complex models. I am attempting to model a polaroid (though struggling a bit i will admit)
@polyrendr4 ай бұрын
You can totally do it! Just keep practicing, consistency is key! I made a polaroid a while back on this channel if you're curious about how I approached it. It's definitely an odd shape 😆 You got this! 💪
@tarangmakwana31464 ай бұрын
Bro can you make a topology video. How to make check proper topology and UV mapping. Please😅😃
@polyrendr4 ай бұрын
I'm currently working on a UV mapping course! Hopefully coming soon :)
@utkarshkumar75132 ай бұрын
As a beginner I have some confusion related to UV. I have always been told that all your UVs should be inside one single UV box and they should not overlap each other but your UVs are overlapping each other , all though I understood the process that every group have different materials so it will not affect the texturing process but I am still confused that where should I use this method of UV unwrapping I mean what are the limitations and benefits of this method and are these types of models are optimised for using them in VFX work or can we use this type of method of UV unwrapping in game assets modelling or not . In simple words I just want to ask that are these models optimised for using in different works like VFX and games development. It will be very helpful for me if you make a tutorial on this topic please 😅 🙏🙏 And please don't mind I know that I have wrote a very long essay in the comments section. And also my English is not good so please ignore the mistakes 😅
@shree10484 ай бұрын
can you make game ready asset next time..? and this was great video.
@ShivsCassettes4 ай бұрын
do u render model in substance or on other software
@polyrendr4 ай бұрын
Yes this one was rendered in Substance, with a tiny bit of post in Photoshop.
@tflxmadara69694 ай бұрын
please make a griffith mask from beserk or anyone know please let me know
@The_Founder164 ай бұрын
Bto, I'm a 3d artist qnd I want to ask you, why do you use Maya and not blender. I use blender and while watching your video I can imagine every action done in blender much faster and easier
@polyrendr4 ай бұрын
I personally prefer Maya :) They both have their strengths and weaknesses, both are great options. I'm biased but I find Maya the best of them all 🤘
@Diamondking1254 ай бұрын
@@polyrendrI Agree. While Blender Has It’s Strengths, Maya Is Overall More Powerful
@polyrendr4 ай бұрын
@@Diamondking125 Yeah I agree man, and honestly they can both achieve basically the same stuff. Whats more important is the artist behind the software.😉
@Diamondking1254 ай бұрын
@@polyrendr Yeah But What Is Also Important Is The Software That’s Best For You. Blender Isn’t Really For Me That Much So That’s Why I Love Maya More
@Diamondking1254 ай бұрын
@@polyrendr I Don’t Hate Blender It’s Just It’s A Little Too Difficult For Me. IMO Maya Is Easier Too Use Tbh. But I Like Blender’s Sculpting, Texturing, And Rendering A Little More Than Maya
@blackclover11454 ай бұрын
Sir didn't use hypershade
@polyrendr3 ай бұрын
You're right, I didnt. The rendering was done right out of Substance.
@user-wx9ms5zc4j4 ай бұрын
Also, Any Advice for someone who is looking to start KZbin as a full-time carrier? Looking forward for your response.
@polyrendr4 ай бұрын
Make videos about stuff you truly want to make videos about, consistency is key, and try not to focus/worry about views - just make videos you're proud to make. 🤘 Also, try not to over-work yourself, play the long game. Good luck with the channel!
@user-wx9ms5zc4j4 ай бұрын
@@polyrendr 😌 Thanks! for the awesome advice. Will do my best to stay consistent 🤝.
@John202044 ай бұрын
Yea way too high poly for game but none the less a great model