Good story, memorable music and linear, or at least stronger, plot direction
@TheNintendoGamer649 сағат бұрын
My biggest problem was the ending, they have this long, arduous cutscene that acts as a farewell to Mineru, a character we saw in 3 cutscenes and was the last sage we got in the present. My theory is that she was meant to be a companion character at some point, being a voice that speaks to you through the Purah Pad while having amnesia or something so the reveal feels more natural. Chances are, it was scrapped for some reason or another, so her soul was just dormant in the Purah Pad until it was convenient to the plot. Zelda has always had legendary stories, BoTW left me wanting but did it's own thing, ToTK just feels half-baked and like it doesn't even do BoTW's story justice.
@goldengamer-b2z17 сағат бұрын
Yeah he kinda right with that title after the 64 title each over world kinda got bigger and bigger over the course of series dang when I play wind waker for the first I was kinda overwhelm how big the over world was compared to ocerina of time
@kid1434617 сағат бұрын
The thing that kills BOTW/TOTK combat is how samey all the weapons feel. The bouncy hammer, Master Sword, a stick, and a wand all have the same exact animations and timing. Sure they do something different when you hit an enemy, but like *gestures back at fromsoft* A scimitar, short sword, dagger, etc. will have their own unique animations and timings as well as the unique properties. The big thing that killed me was that poleaxes are my favorite weapons in media and seeing link wield it the same as a mop, javelin, long stick, or pike was so disappointing. Link is sitting there stabbing with a glaive/halberd and my soul is screaming about how those are edged weapons and should be sliced with.
@hi-ougidemonfang18 сағат бұрын
Windwaker has 6 dungeons if you count the forbidden fortress, dragon roost, the forbidden woods, tower of the gods, wind temple and earth temple. 7 if you for some reason count ganons tower on the surface world.
@Kdootdoot22 сағат бұрын
Great video sir. On point.
@jackwhite8509Күн бұрын
I think they Should have matured a bit. You can clearly see they didn‘t like how MM was so dark and Moody because it was developed in one year because they Never did it again and Even „fixed“ it in the 3d Version (Thatswhy I think n64 Version is peak). It would be great to have a Zelda with the openworld of Totk, a darker but also reasonable dark( Not edgy dark) Tone, Dungeons like MM or TP and exploring like a Metroidvania. And Non breakable Weapons, this mechanik sucks ass!
@MacenWКүн бұрын
Cook bro
@LotsofChickenКүн бұрын
🧑🍳
@KaitouSaintTailMeimiКүн бұрын
Justice for spirit tracks fr fr
@LotsofChickenКүн бұрын
The peoples Link
@airiksknifereviews9548Күн бұрын
Its the first time I havent played a core Zelda game. I just cant get into them at all. ... BanjokazooieZelda nuts an bolts addition.
@jubbydubby82752 күн бұрын
I love how you edited yourself in different spots throughout the entire video, it was refreshing to watch, good video, definitely have similar feelings in regards to that curated artpiece vs the make it yourself deal, it's like going from a 5 star restaurant to being sent to it's kitchen, sure you might have all the same ingredients that they use, but unless you know how to cook as well as the people who've been trained to make that dish, that curated experience, it's not gonna be as good.
@jubbydubby82752 күн бұрын
Plus it's just a lot more work, it's not the same as a nice and pleasant sit and dining.
@owen-tv9dt2 күн бұрын
You're a material girl... you want to unlock cool items... I think what you're missing from both botw and totk is a sense of progress. Previous zeldas locked you into set objectives that adavanced the story and the expand the area that you could explore. You got new abilities, there was a sense that your actions were going somewhere, as the story and setpieces build on each other to a climax. Your actions were cumulative and there was a sense of purpose. Botw and totk completely lack this; since you could beat the final boss right from the get go, a lot of what you do in game doesn't feel like it matters beyond just having higher stats. Even something like clearing a dungeon and solving a region's problems feels like a disappointing blip as really, you don't have to do this and it makes no difference in the end. You just fucked around in a sandbox for a few hundred hours. Tho calling the wild era games junk food is misleading. Botw and totk are the most complex and mechanically interesting games in the series. There's room for player growth that outpaces any other game in the franchise. Fucking around in that sandbox for hundreds of hours will cause you to learn a lot of the hidden nuances in the gameplay. Other zeldas just don't have this; they are very rigid in terms of what the player can do. It's about the journey you take in experimenting with your tools and learning about how the world works, and it's one worth taking as every player's story is their own. For that reason I value totk and botw a lot more over past zeldas, at least on a gameplay level. For progress wasn't in the game itself; it was in you all along.
@ztsb_koneko2 күн бұрын
Nah, the modern open world is just mind numbingly boring. Being bigger means there is less substantial things or points of interest. Just seeing gameplay of BoTW or ToTK is enough, look at all that empty, featureless space. Yeah, they fool you into running around, but the "open" in open world is ultimately just filler. You can get the same sense of traveling a vast world without the padding, by making distinct areas and plain old good level design, instead of making me press up for five minutes.
@ruelie2 күн бұрын
It fits my playstyle really well, i dont have any complaints regarding it but its nice to hear others' opinions
@LotsofChicken2 күн бұрын
Thanks for being open! I totally get that people have different preferences.
@ZuzNewsReviews2 күн бұрын
The exploration in the game would've been better if it led to some chicken. This channel promised lots of chicken and now I am hungry (Grumble grumble).
@LotsofChicken2 күн бұрын
🐓
@ash82442 күн бұрын
Another fucking idiot who doesn't understand zelda and is blinded by nostalgia. Tears of the kingdom is a masterpiece go cry in a corner, fuckin loser
@WowThereBuddy12 күн бұрын
Very funny to be like “these games are missing something” and then immediately cut to cleavage.
@LotsofChicken2 күн бұрын
Unintentional I swear 😉
@sebastianguerrero66172 күн бұрын
Another nostalgia blind boomer argument, nothing new and nothing of substance. Just abunch complaining about how the old school dungeons are better or too much freedom
@LotsofChicken2 күн бұрын
*a bunch of
@BBoysAndTrickers2 күн бұрын
I love totk crafting to a certain extent, but the game overall is just too hard when any Bokoblin camp can one shot me, I know it’s a skill issue but dam😊
@sandman89202 күн бұрын
If botw had real dungeons it would have been perfect.
@xSilentZeroXx2 күн бұрын
Overall a good video, but there were a few bothersome unsubstantiated statements, like... "TOTK's temples were an improvement over BOTW's Divine Beasts". In what respect? You immediately went on to say they're still too open, so what did they improve? Aesthetics? I would actually argue that the Divine Beasts (and I'm not defending those either, they're still bad) are actually more spiritually accurate to classic Zelda dungeons than they are, solely because TOTK's temples are just the Divine Beasts without a central control mechanism. Those mechanisms brought a unifying throughline to the beasts, which is something classic dungeons usually had, just in a different way. Without them, dungeons just became 4-5 shrine puzzles on platforms. Literally, in the case of the Water Temple. I wouldn't call TOTK a masterpiece or objectively fantastic, either. Hell, calling even BOTW the former is a tough call now considering how many people think TOTK invalidates its existence, and the fact that BOTW has left an unstable legacy behind with its sequel being such a derivative flop. Although then you have games like Elden Ring that are clearly inspired by it but do its stuff just so much better. So maybe its legacy isn't so unstable? It's certainly been usurped, though. Hell, Elden Ring might be about to win a second GOTY award while TOTK didn't win any.
@LotsofChicken2 күн бұрын
I guess that my intention with the “objectively fantastic” statement was more from a mechanical and tech perspective. The game is innovative and although it has its problems I do think it’s a good game. Thank for pointing out the claim I made without expanding, I guess I didn’t realize I hadn’t explained it. I’ll keep an eye out for stuff like that in the future. I’m Im still new to this stuff so it’s really helpful to have genuine criticism! When making a video it’s a bit easier to lose through lines when editing because of time.
@David-cz5to2 күн бұрын
Nintendo will make a traditional Zelda game it won’t sell as much as botw or totk and nerds like you will be put in their place
@LotsofChicken2 күн бұрын
Oh no! A guy online made an angry comment about an opinion I don’t have! Whatever shall I do!
@Refreshment012 күн бұрын
11:32 False. Most open ended zelda until open air ones was the original one. So the technical limitation theory doesnt hold.
@LotsofChicken2 күн бұрын
I meant more for the 3d titles but go off king.
@Refreshment012 күн бұрын
What fantastic exploration in WW? Its a f*cking literal blue void, nothingness. A developer shortcut for the game to meet a release date. At least TP had landmasses, actual landmarks you can explore. Seing Hyrule Castle in the distance in the middle of a thunderstorm is a moment that WW couldnever replicate. WW its basically holes in a blue plain you enter or at best the immersion braking mini structures or towns we used to see in old school jrpgs.
@LotsofChickenКүн бұрын
*could never replicate *breaking mini structures
@Refreshment012 күн бұрын
02:32 That should have ended the video. "Exploration & Discovery" are the corner stones. The new games have those 2 amplified, plus puzzle solving & arguably the best combat in the series. Everything else is either presentation preferences or trivial elements that some fans attached to.
@LotsofChickenКүн бұрын
*that some fans are attached to.
@Christ_is_Lord_2 күн бұрын
This video was right on
@Prince_Sidon2 күн бұрын
My favourite LoZ game is indeed Majora's Mask! You earned yourself a sub.
@QuikVidGuy2 күн бұрын
As someone who liked the botw shrines but started getting tired of the totk shrines, I still never understood why people complained that they were "short" and "samey," I just figured "Yeah, that's the point. They're little tests by the sheikah/zonai to prepare Link for battle. I never connected to just how much I love the worldbuilding the dungeons in other games do. And I didn't even think about the overworld/underworld flow, because I just already expected the flow to be very different.
@simontheewok2 күн бұрын
Something I can't forgive with BotW and TotK is that there is no musical instrument in either game. There are no songs to learn and play, and I feel like that is such a betrayal of the franchise. Music has always been a core aspect of LoZ because it acts as it's own magic system allowing you to teleport, conjure storms, travel through time, heal those whose souls are lost, etc. Link isn't Link without his ability to play music and change the world around him. Personally, this bothers me even more so than the lack of traditional dungeons/temples.
@SplatzicYT3 күн бұрын
twilight princess is my fav and not majoras mask, sry.... anyway, i totally agree, i wish they could balance exploration and structure
@dominicmoisant83933 күн бұрын
If you choose not to decide you still have made a choice
@LotsofChickenКүн бұрын
And yet you still chose to comment when you could have chosen not too. The human brain is so funny!
@CatsRul853 күн бұрын
Honestly fully agree with this, as much as I enjoyed botw/totk I missed the more structural aspects like with TP - which also tbh with the massive openness of the world and next to know structure also tbh affected the story portion. Leaving so much of the story as like just bits of random open world side quest to seek out instead of letting it unfold during your journey around. I haven't played a lot of them but I think TP is close to being my favourite- the only thing hindering my enjoyment coming from the darn escort mission section of the game I'm so bad at it was doing a replay and really thought I'd be able to get through it this time but I'm once again stuck on it.
@primateboogaloo3 күн бұрын
0:09 Random, that street is really near where i live in London
@Bunkgungle3 күн бұрын
this video is mesmerizing I feel like I'm playing where's waldo /pos
@LotsofChicken2 күн бұрын
Soon you’ll see me in other people’s videos.
@Bluesine_R3 күн бұрын
BotW was supposed to be a modern interpretation of the very first Zelda game, but I don't think the game succeeded at that goal at all. The magic of Zelda 1 is that on one hand the game is very open and requires exploration, but it also has a lot of structure and a clear difficulty curve. You can't go to any place in the overworld at the beginning, instead it opens up bit by bit when you get new items from the dungeons. You technically can access dungeon 8 within minutes from booting up the game, but you have to know where it's hidden and you're not likely to survive for long unless you know what you're doing. Zelda 1 and 2 are really challenging games compared to pretty much anything that came after. This challenge to exploration, proper dungeons with a clear difficulty curve, and the overworld slowly opening up is completely missing in BotW and TotK. Exploration in these games doesn't feel fun, because the only meaningful things you'll find are uninteresting shrines and lackluster divine beasts/dungeons. There's no natural difficulty curve to the game and no challenge to the exploration. You don't need to plan your expeditions, because you can carry an insane amount of health items, can change your clothing at any time, and the game auto-saves constantly. I really think an actually modern Zelda game that understands the first game on a deep level could be a very exciting and interesting game, but BotW and TotK are definitely not it.
@Shireke013 күн бұрын
Can't wait for the Zelda cycle to do it's thing when we get a normal-ish Zelda 3 years down the line and people are like "I miss TOTK so much man 😔"
@LotsofChicken3 күн бұрын
I genuinely hope that they just refine the direction they’ve been going without backpedaling into what it used to be. Also what about my video makes you think I want a classic Zelda instead? I’m curious because I’ve gotten a couple comments like this even though I don’t say the game is bad…
@user-wb8iu1hl6i3 күн бұрын
Another day, another millennial video essay bandwagoning on Totk hate. To say that every Zelda game before Botw/Totk had anything in common is hilarious, stopped watching there. It’s just an era of design you don’t like. It’s impossible to make a game that’s both fully focused and fully expansive at the same time. Zelda goes back and forth between both over time, it just depends on the fan complaints from the last game.
@LotsofChicken3 күн бұрын
This you bb grl? 0:08
@HappyYummmy3 күн бұрын
Switch Link is an autistic woke cuck, Ocarina of Time Link is a calculating sociopath.
@artemis_studios65553 күн бұрын
Thank you, Jesus
@coolguychecker73293 күн бұрын
There is definitely something missing from Tears of the Kingdom, but I'm not sure I would use classic Zelda as a diagnosis for what that is. I think TotK has a lot of classic Zelda design, the Zonai devices work as open world items for unlocking exploration, they are tutorialized one at a time and your ability to accrue them is unlocked at specific points in the sky. So I wouldn't agree that, that element of items unlocking exploration is lacking from TotK. I would argue that there's too much of it, too much overlap, too many items to unlock, and their overlapping, non-essential roles mean you can more or less ignore them. The problem is this decision fatigue, as you rightly point out, is costly. The game is a lot more tedious to explore if you don't engage with them, especially if you already played BotW. Old Zelda games you would not be able to progress at all if you didn't understand something, but TotK lets you proceed anyway if you don't understand even its most fundamental systems. In BotW, you would have to figure out some way to mitigate weather or climb over stuff, but TotK has much lower barriers to any of its challenges. As you said, you can settle into a tried-and-true, but possibly far from optimal set of tools over the course of the whole game. While I agree classic Zelda prevented this, it does so by grinding the game to a complete halt. I'm not sure what the solution is here, but I don't think it will be found in classic Zelda, I think the team needs to look ahead. IMO, TotK would have benefitted from not reusing so much of BotW's world progression, like blood moons, towers, shrines, Korok seeds, etc... Its gameplay needed wholly new contextualization that would minimize its decision fatigue. I'd go so far to argue, as much as I enjoyed revisiting this world, BotW's Hyrule is not the best map for TotK's gameplay. The whole map should have been designed to better teach players how to engage with its mechanics, instead of throwing a ton of tutorial shrines all over the place in highly missable locations.
@LotsofChicken3 күн бұрын
I think more along the lines of some Elden Ring esque forced semi structured areas the do a good job at explaining some tool or utilizing some concept through it would be a good solution. I don’t want it to go back to how it was, I’m more looking at the older games as a lens for what part of the experience feels to be missing from a broad experiential standpoint. I agree with the BOTW stuff, but I also understand re-using assets like they did from a development standpoint.
@alexinkcorporated35233 күн бұрын
I love your videos! Keep up the great work ❤
@Kitsunary3 күн бұрын
I think improving on The WW and TP formulas would make a better open-world LoZ. They had the open exploration to varying degrees with the direction of a more linear experience and some challenge in terms of puzzle and enemy design. Having open overworld movement with larger, semi-linear dungeons with fun dungeon items that actually get used, and better rewards is my ideal LoZ game.
@zuse3123 күн бұрын
Finally someone sees
@JODOROWSKY514 күн бұрын
I love the last line about leaving behind the artistic refinement. Personally, Aonuma and Fujibiyashi will never deliver that as they are both clearly mechanically minded individuals. Unless another artistic minded person like Koizumi leads Zelda, we’re stuck with this I fear. Did you play Pikmin 4? That game felt like a classic Nintendo game.
@amigomorton51934 күн бұрын
Instead of having just one place where you get, for example, the Hookshot, why not having 5 spots where you can find it? And after getting that Hookshot, the remaining 4 spots will change and give you instead something that upgrades the Hookshot.
@Sam_T20004 күн бұрын
I appreciate your insights, but I find your editing distracting, and I don’t need to see your crotch.
@LotsofChicken3 күн бұрын
Genuinely didn’t even realize that it was so visible lol
@colecube82514 күн бұрын
wait I'm sorry but you like the exploration in windwaker? I found it to be so incredibly boring. I would literally set my ship towards the island I was heading to and leave the game running while I did chores. There nothing to do while traveling to an island. the island themselves were very good but the travel between them? no.
@LotsofChicken4 күн бұрын
I guess I considered looking at and traveling to the islands the exploration. I liked being able to zone out for a minute while I sail in one direction. But to be fair I was playing with faster sailing ⛵️
@colecube82513 күн бұрын
@@LotsofChicken that's fair. tbh I probably ruined the game because I tried to explore as much as possible before doing most of the dungeons (I did this after completing the forest one). so I spent like 4 hours exploring the whole map (most at that time was spent sailing with nothing else to do) and I really didn't get much out of it.
@Bluesine_R3 күн бұрын
@@colecube8251 I never found the exploration in WW to be boring. Going from one island to the next takes a couple minutes at most, and it is probably the best to follow the main story for the most part and do the bulk of the exploration once you have most of your items. Once you get the Ballad of Gales, traveling from one point of the map to another shouldn't take more than a couple of minutes. The problem is that many islands lack content, I wish the development team had more time to work on the game and there were more islands that were a lot bigger, like Outset Island -size. Still, I think The Wind Waker has the strongest exploration in any game in the series alongside Zelda 1.
@colecube82513 күн бұрын
@Bluesine_R yeah it's possible I just played the game wrong. It felt like I would arrive at an island, find out I can't do anything on it yet, and leave, essentially wasting the ~6 minutes time round trip
@markusszelbracikowski9564 күн бұрын
Breath of the Wild was fantastic. All the conventions it broke were completely necessary. Totk, on the other hand, was just unnecessary, bloated, repetitive and unfulfilling.
@LotsofChicken4 күн бұрын
I mean the game was cool in a lot of ways but it felt like a tech demo for the crafting system.
@hued25424 күн бұрын
Sorry, I do hate this revisionism . Yes totk is being heavily panned now but there seems to be an uptick in people saying all the rest were great releases at the time . Only oot had a massive fanfare through its release . Mm was disliked due to its mechanics. Ww was given flack from fans as the last third of the game clunky and the boat mechanic were tedious . Twilight princess received the worst of it in the few years of its release. Stretched out over world , cluttering of items , weak cop out with ganondorf being the actual baddy. Wasn’t until skyward was released it got a better reevaluation . Ss criticism came more so from a generation that had just been spoiled by the likes of dark souls 1-3 and Skyrim of that same year. Truth is , this franchise needed botw and this franchise equally was not going go drop those elements of the game to appease fans for a more linear progression . If anything 20 million copies sold is a enough for Nintendo to continue the formula of open air
@LotsofChicken4 күн бұрын
Did you watch the video? I say none of that I in fact critique Windwaker and Twilight Princess.
@KurffyOfficial4 күн бұрын
I enjoyed every second of this. FINALLY! Someone who understands my angle. Also Editing was incredibly engaging . :V 10/10