How to cut Roads into a Terrain - 3ds Max (Part 2)

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Xoio

Xoio

Күн бұрын

Пікірлер: 24
@felipesantamaria5882
@felipesantamaria5882 5 жыл бұрын
Thank you so much for sharing your knowledge and workflow. I'm learning a lot!
@XoioDe
@XoioDe 5 жыл бұрын
Very welcome!
@King_Lizard88
@King_Lizard88 5 жыл бұрын
You really did mean loops! Awesome as always!
@XoioDe
@XoioDe 5 жыл бұрын
yeah, talking and modelling, same time - not my strength. hope the idea gets across anyhow :).
@marbu992
@marbu992 3 жыл бұрын
Fantastic! Amazing Tutorial!
@DamirAlijagic
@DamirAlijagic 4 жыл бұрын
Excellent tutorial. Got a big help with this video.
@duong7975
@duong7975 2 жыл бұрын
Hi, how to make road on terrain with auto cad 2D model? the model has been designed on auto cad, with bends, roads of different sizes, the model is connected at the beginning with the end point (not a straight road) . thanks very much !!
@XoioDe
@XoioDe 2 жыл бұрын
The process is quite similar with a few custom steps additional: You need to create a nice topology out of your 2d design, ideally with a neat quadbased geometry. Then you need to manually adjust the road to the terrain - you probably should have some height data anyhow, right? I would pick a section, turn on smooth edit and tweak the road From then it's the same process as in the video, no? Good luck!
@duong7975
@duong7975 2 жыл бұрын
@@XoioDe thanks !!
@bayarkhuupurevdorj6984
@bayarkhuupurevdorj6984 3 жыл бұрын
wow, useful tutorial. thank you
@XoioDe
@XoioDe 3 жыл бұрын
Thanks - glad it was useful.
@kingsufi6164
@kingsufi6164 4 жыл бұрын
Damn this is interesting. The blending nodes though.... doesn't work well for me . It work at first but after i redo this step again...... it just doesn't blend. Vector color + output = sharp as hell. Even without the outut...... used the curve in blend node still doesn't work....... unless i actually use gradient ramp etc than it shows........ sigh......
@pankajchaudhari5445
@pankajchaudhari5445 5 жыл бұрын
wooo Nicely explained Awesome!!!!!!!!!!!!!!!!
@GoGreedy
@GoGreedy 4 жыл бұрын
Very useful lesson! In the video you make a triangular mesh, but on the preview it is a rectangular (i mean a red wireframe). How can i reach that result? I really want a quad topology )
@lucibucibuci
@lucibucibuci 5 жыл бұрын
This is awesome! thank you for the tutorial!
@valek76
@valek76 5 жыл бұрын
Здорово! Спасибо за урок!
@XoioDe
@XoioDe 5 жыл бұрын
no idea, what that means - hope it's a good thing 😉.
@valek76
@valek76 5 жыл бұрын
@@XoioDe Oh, that's great! Thank you for the lesson! )))))))))))
@muhammadjontursunov5097
@muhammadjontursunov5097 4 жыл бұрын
Thank you so much for your tutorials. I subscribed on you. However, I would like to ask you is it possible to produce a tutorial: how do you do the red effect on your terrain in photoshop and how do you do animation? I guess for many viewers will be interesting above-mentioned questions. Studying on architecture faculty, I want to make a presentation like you. Thanks again for everything! Best of wishes!
@XoioDe
@XoioDe 4 жыл бұрын
Dear Muhammadjon: Depends on the render-engine you are using, but most of them should be able to do it: You basically just need a wireframe output - in Vray it is called VrayEdgeTexture, if I remember right. You can render that out in the same go, if you add a render element called Vray ExtraTex and then put in the edge texture. The rest has to be done in Postproduction (Screen Edge on Top...)
@muhammadjontursunov5097
@muhammadjontursunov5097 4 жыл бұрын
@@XoioDe Thank you so much Dear Xoio, for your feedback. I understood very well. As I heard in Corona renderer also exists edge texture. I will check all of them
@CGTricks
@CGTricks 5 жыл бұрын
Thank you!!!
@XoioDe
@XoioDe 5 жыл бұрын
very welcome :)
@landixus
@landixus 5 жыл бұрын
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