Road on a Terrain - Blender Tutorial

  Рет қаралды 18,423

Xoio

Xoio

Күн бұрын

Пікірлер: 49
@kek_pupold
@kek_pupold 10 ай бұрын
Never delete this video please
@XoioDe
@XoioDe 10 ай бұрын
Why should I ? Thanks!
@incineratorfilms
@incineratorfilms 12 күн бұрын
Amazing! For anybody wondering, you can use this the other way and project the terrain onto a road if you want to control the road and have the terrain match it instead.
@XoioDe
@XoioDe 12 күн бұрын
Very true - good thinking - that would actually allow you to cut roads into the terrain and have a proper banking. Nice!
@oguzkaancomoglu
@oguzkaancomoglu 2 жыл бұрын
That's great, thank you. I want to give a little tip. For example, when the road is on a curved side of the mountain, it can look down. To correct this, select the curv. Then click "object data properties". From here, do the Twist method "Z-up". No matter what the slope, the road will always face upwards.
@XoioDe
@XoioDe 2 жыл бұрын
That's brilliant, thanks. I am sure there are tons of tricks, I can learn. For tricky terrains i made a second video (mountain road), if you want to check it, too.
@durpswagjr3962
@durpswagjr3962 2 жыл бұрын
God bless your soul
@JulioR0
@JulioR0 6 ай бұрын
God bless your soul
@lukeemsley7237
@lukeemsley7237 Жыл бұрын
brilliant tutorial, been looking for how to create roads for ages.
@Beau2k10
@Beau2k10 Жыл бұрын
Thank you, I never thought wield would contribute as a means to have a vertex stick to an object. Thank you again.
@chrisp7414
@chrisp7414 Жыл бұрын
wow this is so good, curves are awesome on blender
@pnksmigge5324
@pnksmigge5324 2 жыл бұрын
easy and quick, ty very much.
@MarioCardonaS
@MarioCardonaS 2 жыл бұрын
1:49 The Weld modifier is not necesary because the Array modifier have the Mege property.
@XoioDe
@XoioDe 2 жыл бұрын
Good to know, thanks!
@raspier8809
@raspier8809 2 жыл бұрын
Good tutorial
@XoioDe
@XoioDe 2 жыл бұрын
Thanks, mate!
@ropepores4688
@ropepores4688 2 жыл бұрын
thank you! great video!
@uRick101
@uRick101 2 жыл бұрын
- very helpful tutorial - thx!! :^]
@alvasg550
@alvasg550 2 ай бұрын
Great tutorial, is it possible to do the same but with an image instead of the simple curve you select at 0:57? I have a map of a road in the form of an image that I want to place on top of a terrain. and It'd be great if I don't have to draw it again using the line. Sorry if it's an obvious question, I just started Blender.
@XoioDe
@XoioDe 2 ай бұрын
Well, you can project a texture onto the terrain / or use it as a mask. But that would then be a completely different story on a shader level and not on a geometry level. But retracing a curve should not be a big deal, no? Good luck!
@alvasg550
@alvasg550 2 ай бұрын
@@XoioDe I will give those two options a try, thanks a lot! If they don't work, I'll just retrace the map.
@thadarkone5087
@thadarkone5087 4 ай бұрын
how can you turn the road layouts that has been generated with osm into a road instead of the lines
@Zentta90
@Zentta90 4 ай бұрын
What type of curve are you using?
@XoioDe
@XoioDe 4 ай бұрын
Just a regular bezier curve, nothing special.
@vladimirbezchleba4835
@vladimirbezchleba4835 2 жыл бұрын
Hello, thank you for a great tutorial. Can I ask you if you are able to use this procedure also for an urban road network with crossings and how would you construct a curve for this purpose?
@XoioDe
@XoioDe 2 жыл бұрын
Hi. Well there are two scenarios: If you have a flat terrain for your cityscape I would not do all the effort and keep it much simpler. But if your city is built on a mountain slope I can recommend the other video on my channel with the mountain road, which also allows you to do crossings.
@vladimirbezchleba4835
@vladimirbezchleba4835 2 жыл бұрын
@@XoioDe Hi. Thanks for the reply. I pretty much liked how you could use a segment and by curve modifier apply it to the whole element and even edit the whole road element by editing the segment later in the modelling process. However, the mountain road is something I would like to try. I guess it will need a bit of studying and practice to find the optimal way.
@Inboundskier
@Inboundskier 8 ай бұрын
I am trying to lay a hiking trail STL over a mountain terrain STL. Difficult for them to fit. I think this technique might work. How to I prepare both STLs to shrink wrap over one another?
@XoioDe
@XoioDe 8 ай бұрын
Sorry, what do mean by stl? The import format? If yes, it all depends on the mesh you get, but maybe if it is just a trail it makes sense to quickly retrace it with a curve from top view before you shrinkwrap it. You will get a better mesh and result.
@Inboundskier
@Inboundskier 8 ай бұрын
The STL is the file to create 3D print. I’m a newbie and was excited to find your video. I would have to spend time learning how to create a curve, etc.
@XoioDe
@XoioDe 8 ай бұрын
@@Inboundskier Sometimes unfortunately you have to dig deeper to get stuff working :). The STL - as soon as it is inside Blender is just a regular mesh - from that point on it really depends if the resulting mesh is good enough to be projected, because you need some persistent vertex density otherwise it will look bad. But maybe your import from STL is good enough! Creating a curve would be good, but involves a few steps. It is really not that much of a deal - should be plenty of tutorials. Good luck!
@Constantinesis
@Constantinesis 2 жыл бұрын
Is it difficult to make the road more realistic like keeping the profile horizontal? I havent found much info about this.
@XoioDe
@XoioDe 2 жыл бұрын
I have a second video on my channel, called mountain road. This will cut the road really into the terrain. Longer process, but you have all the options ...
@incineratorfilms
@incineratorfilms 12 күн бұрын
A little late but build your road and project the terrain onto it, instead of the other way around.
@architect-cc
@architect-cc 4 ай бұрын
good tutorial!!!
@XoioDe
@XoioDe 4 ай бұрын
Thanks, man!
@muneebchangezi1658
@muneebchangezi1658 2 жыл бұрын
please tell me that is it necessary to draw the same geometrical shape of the Line curve for road or not?
@XoioDe
@XoioDe 2 жыл бұрын
Sorry, mate . I don't fully understand. Can you elaborate?
@muneebchangezi1658
@muneebchangezi1658 2 жыл бұрын
@@XoioDe I mean when I apply curve modifier on the plane, is it necessary that the "target" of curve modifier must be the same shape or terrain on which I'm modelling the road?
@XoioDe
@XoioDe 2 жыл бұрын
@@muneebchangezi1658 At what time in the video is this happening? Then it is easier for me to follow.
@zonacheUA
@zonacheUA Жыл бұрын
Здрастуй. А можна ввімкнути субтитри? Я погано знаю англійську мову.
@XoioDe
@XoioDe Жыл бұрын
I tried now - hope it helps - might be quite a lot of weird translations though ;).
@zonacheUA
@zonacheUA Жыл бұрын
@@XoioDe Так, велике спасибі. Чи можу я попросити зробити те саме для інших твоїх відео? Yes, thank you very much. Can I ask to do the same for your other videos?
@sixtyfivewatts65
@sixtyfivewatts65 2 жыл бұрын
So how do you male a the turrain?
@XoioDe
@XoioDe 2 жыл бұрын
What? 🤨😏
@sixtyfivewatts65
@sixtyfivewatts65 2 жыл бұрын
@@XoioDe im new so i though you will show step by step of how you made the turrain . I know you explained but i dont get it as a new user .
@XoioDe
@XoioDe 2 жыл бұрын
@@sixtyfivewatts65 Ah, okay. If you want to do some landscape look for tutorials to displace geometry. There are several landscape tutorials in KZbin. Good 🤞 luck!
@MrKingJohnAnimations
@MrKingJohnAnimations 2 жыл бұрын
Very good content. Keep up the good work and don't give up. I hope your channel will grow up! You deserve it. By the way, I made Animations and tutorials as well. You can check them!
@XoioDe
@XoioDe 2 жыл бұрын
Thanks, man! Glad you like our stuff. Will check out your stuff, too!
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