That’s pretty awesome. I think I would have the seat more level with the floorboard like in a real car. Having the chair leaning back like that looks strenuous on the neck. But other than that, nice build.
@murky378727 күн бұрын
You should add vibrations. with that you could have a good feel of the terrain. i think that would be cool
@mikeyearly27 күн бұрын
I do! There is a DIY 'buttkicker' under the seat to simulate engine rpm, gear change and road detail
@murky378726 күн бұрын
@@mikeyearlyFuckin nice bro
@murky378726 күн бұрын
Is there a way I could buy the blueprints for this build or do you not sell that
@mikeyearly26 күн бұрын
@@murky3787 sorry don't sell the plans, just full kits. Would also be cheaper for you in the long run
@thatonesnowboardeАй бұрын
what do you call the linkage that the motors are connected too? what motors?
@tjones666Ай бұрын
This would be great if I could disable head tracking for PSVR2. I have to turn down a lot of the motion for GT7. Getting my motion tracker to work in windows for other games is a lot of faffing about too
@mikeyearlyАй бұрын
@@tjones666 have you tried covering the cameras with a piece of tape?
@uno6504Ай бұрын
What exact motor and gearbox did you use? Do you have a link?
@warriorgp4640Ай бұрын
Thats awesome! Would you build me one of these for a price? Lemme know.
@mikeyearlyАй бұрын
I'll just leave this here.... Mantis-simulators.co.uk
@warriorgp4640Ай бұрын
@@mikeyearly Oh wow! Thanks a lot for this man!!!
@mikeyearlyАй бұрын
No problem, any questions feel free to send an email
@void1968able2 ай бұрын
You giving me back the confidence in building a motion platform. Starting with just 2DOF on a wooden rig is cheap and doable. Then upgrade it to 6DOF and alu / steel some day.
@mikeyearly2 ай бұрын
Best way to learn. I started out knowing nothing. Forums on xsimulator.net are treasure troves of information
@AX1A2 ай бұрын
Epic brother
@mikeyearly2 ай бұрын
Thanks, this is all where it started. Check out my other videos to see the latest design
@yarnivdw2 ай бұрын
Dear , is it possible to take contact with you ? I would like to ask you some questions .
@kamilnowak52642 ай бұрын
how is it possible that your headset doesnot take rig movement location
@mikeyearly2 ай бұрын
Turn of head tracking in the settings
@kamilnowak52642 ай бұрын
@@mikeyearly thanks
@schinpe2 ай бұрын
This is amazing work. Will there be an upgrade route from your 2dof to your 3dof model? I see your links at mantis and am very interested, just wondering whether to wait or not.
@mikeyearly2 ай бұрын
Yes the current 2dof is fully upgradeable to the 3dof. Saying that, I'm looking at simplifying this even further by standardising the design so it's even easier to upgrade. The 3dof is maybe 1-2 months away. Final testing has been completed, I just need to create the assembly instructions and order in some of the new parts
@carlbovin9169Ай бұрын
@@mikeyearly how much us dollars are we talking for a full kit?
@mikeyearlyАй бұрын
Aiming for around the $3850 mark.
@dinax512 ай бұрын
Cool, well done! 🙂
@Ushanka_Ice2 ай бұрын
game?
@tiagomutti2 ай бұрын
Very nice man
@TheAngorTube2 ай бұрын
WOW...that's a big improvement from the wood-2dof. More responsive. I was planning on a 2dof, but now I see your 3dof fully suspended and I like it very much. Can I ask a couple of questions? 1) which worm motors did you use: I see they manage your weight very well. 2) do you know if the controller can use the movements of the cars instead of the accelerations? Indeed, I think that is better that the platform will replicate the roll, dig and heave of the car instead of use that movements to replicate the accelerations.
@mikeyearly2 ай бұрын
Motors are 24v 400w with 1:60 gearboxes. The game outputs all telemetry data and you can choose which ones you want to use. I mostly have pitch roll and heave, with a small amount of surge and sway (using pitch and roll of the sim) which feels more like suspension compression rather than gforces
@TheAngorTube2 ай бұрын
@@mikeyearly thanks...according to your experience, do you think that actually needs 400W? could 250W be enough? Because 250W motors are very easy to find (ebike, wheelchair ecc), while 400W are very expensive
@mikeyearly2 ай бұрын
@TheAngorTube sure, but depends what torque they provide which will affect your lever arm length
@TheAngorTube2 ай бұрын
@@mikeyearly fine...using a motion rig, my idea is to feel above all the motions of the car. In example, at time about 0:10, you see the car in the sim have a lot of "shake", but the rig is almost still...obviusly because the gforce are almost at zero. Is it possible to program the software to have those "little" but fast movements of the car...essentially they are the heave. I want to feel the road before the gforce. From what I see on the web, all the motion sim are based on the gforce.
@mikeyearly2 ай бұрын
@@TheAngorTube of course, you can just turn it up and make it more sensitive. I don't like it too shaky.
@TheAngorTube2 ай бұрын
very nice work...but, it seems to have some delay...i.e at time 1.36 about, there is almost half second from steering wheel and the roll of the rig. It's only a my impression?
@mikeyearly2 ай бұрын
Oh yeah lots of delay. I was still learning at this stage and the PID tuning was not good at all. I've come along way in those 3 years and learnt a lot - check out some of my latest videos on my channel of the current rig. It's very responsive
@TheAngorTube2 ай бұрын
@@mikeyearly thanks...I found your video because I'm thinking on a 2dof rig too. So I'm very interested. I will see your other videos.
@daviddudas28202 ай бұрын
Im just wait so much when i have it this i still save mone for it but i can wait ! XDXD
@tsedore283 ай бұрын
I see in your later videos you moved the motors to the back on the rig. Were you not getting enough leverage where you are currently connected?
@mikeyearly3 ай бұрын
Correct, moved for better mechanical leverage
@tsedore283 ай бұрын
@@mikeyearly Thanks for getting back. Do you think it would work the same if it was in the front with the higher leverage point? Since the back faces the room I would rather keep it clean.
@mikeyearly3 ай бұрын
@@tsedore28 yes placement doesn't matter as long as you're maximising the mechanical leverage.
@MiniGinni3 ай бұрын
cant wait till this is real!
@lucadimarco13883 ай бұрын
Can you get an actual bmw skin for the car?
@Laito_17173 ай бұрын
What is the operating program and games in the emulator?
@HAXHAXHIN3 ай бұрын
Dude !! Just got a high by watchin this
@imanolfg33963 ай бұрын
WICH LENS 3D DO YOU USE????
@arthurkubrick9493 ай бұрын
Hi, again me aha, im in the conception right now and i just wonder what u join should i choose for the rig ? I search a very strong and high angle joint for the center but im not sure about my references. Could you advise me or do you have a good reference the center u join ? (it's for 250-300kg total load with 1kw aasd motors) Regards :)
@mikeyearly3 ай бұрын
I would suggest a car u joint found in drive shafts. Where are you located?
@arthurkubrick9493 ай бұрын
@@mikeyearly Thx, i see what u describe. Im in France.
@gy_bc4 ай бұрын
哈哈哈,加油!
@deathmeatundercover4 ай бұрын
Does anyone know how to find the arms on the motors that are pushing the platform up and down? I can't seel to find them.
@mikeyearly4 ай бұрын
I designed and fabricated them myself
@deathmeatundercover4 ай бұрын
@@mikeyearly i copied your build using wiper motors. But they passed away after 2 years. So now i have rv40 motor and ordered what i need but i will take some time. I could design them too, but 3dprinting would not be smart 😉
@deathmeatundercover4 ай бұрын
@@mikeyearlybtw very nice build 😊 and thanks for sharing
@mikeyearly4 ай бұрын
That's awesome, got link to any pics/vids?
@deathmeatundercover4 ай бұрын
@@mikeyearly kzbin.info/www/bejne/m2LZp4NrZbJgpqs
@MrLetsfifa124 ай бұрын
Crazy rig! I really want to make one myself but don't know where to start, from picking the best motors price and quality wise to getting the hardware to interact with the software correctly... I saw that you commented 2 years ago under a previous video of yours that you will be releasing a DIY kit, did you end up making it in the end?
@mikeyearly4 ай бұрын
I released the FS2 2 DOF sim which is available at mantis-simulators.co.uk this 3 DOF will be the FS3 and will be available later this year
@nickst27974 ай бұрын
I always had the question, how does the hardware interact with game events? Does each game sends instructions about what goes on the the game scene (such as multiaxis acceleration data), so that the hardware can parse them?
@mikeyearly4 ай бұрын
Correct, all taken care of by Simtools
@nickst27974 ай бұрын
@@mikeyearly Thanks! Simtools is the software? And it has a list of racing games that it supports?
@mikeyearly4 ай бұрын
Sure does, check out the website simtools.us
@nickst27974 ай бұрын
@@mikeyearly Thank you very much!
@live4wap3 ай бұрын
Almost every simracing game provides a thing called telemetry. That's a long ass list of parameters like car position on the map in x,y,z, roll, pitch, speed, throttle, brake, handbrake, wheel position, etc. These metrics are getting captured once in a short period of time (like 1-5ms or less) and sent to a customer software like "Simtools". You can even write your own by enabling that option and reading the incoming telemetry as a UDP packets
@miguelmax16014 ай бұрын
Hello, your work is impressive, I love it. Could I contact you for a consultation about a platform I am building?
@loverdog78264 ай бұрын
What motors did you use?
@calansvc4 ай бұрын
Nice! What sim are you using, and is there any chance of getting your motion test track for Assetto Corsa?
@mikeyearly4 ай бұрын
It's the Mantis FS2 (mantis-simulators.co.uk) I keep meaning to upload the track to race department, but it needs some work and a possible redesign. Will get around to it at some point
@HelloYohan4 ай бұрын
Nice work ! How do you get the data (position, acceleration, break...) from the game ?
You either get thrown about a bit due to the surge and sway forces spiking, or you turn on crash detection in Simtools and nothing happens as it filters it out
@googleyoutubechannel85544 ай бұрын
Nice! Those poor worm drives are like, please don't eat a big lunch...
@zainuluk5 ай бұрын
Can you show us how you get in and out of this machine.
if I buy the DOF Reality H2 for $900 can I build this too? Any chance you have a tutorial? Thank you.
@mikeyearly5 ай бұрын
I sell a kit here mantis-simulators.co.uk
@FuZZbaLLbee5 ай бұрын
Does your game compensate for your head tilting upwards while accelerating? Or is that not really an issue?
@mikeyearly5 ай бұрын
Cancelling the motion of the sim in game is fundamental to a good experience. I made a video about it kzbin.info/www/bejne/qoW6paRsm5eihcksi=O0fN8FTg2UE3MQlI
@WarnerBosss5 ай бұрын
Does it feels much better than 2Dof? I mean adding heave axis. Comparing your videos 2dof vs 3dof I didn't notice much difference in motion at all, but it is interesting how does it feels in comparing by the author.
@mikeyearly5 ай бұрын
It definitely feels different having the true heave over 'fake' heave, more realistic feeling of suspension travel. 2DOF is good enough for some road detail though. The other advantage is the pivot point is raised, now located around the hips of the driver
@WarnerBosss5 ай бұрын
@@mikeyearly Thanks for the reply, appreciate it! I will add to my simrig 2 motors for the beginning like you, with ability in future extend it with another 2 motors to make 4 axis due to budget restrictions, the motors hell expensive!
@glbernini05 ай бұрын
RESPECT! That is one of the coolest DIY projects ever, got to get the MAKER COMMUNITY in on projects like these! Lots of potential sales out there for dependable units!
@mikeyearly5 ай бұрын
I ended up developing it and it's now available here mantis-simulators.co.uk
@JustANormalChannel465 ай бұрын
nice motion simulator, can u make it way more aggresively shaking on the kerbs/curbs?
@mikeyearly5 ай бұрын
Yes, I have intensity set to 65%
@JustANormalChannel465 ай бұрын
@@mikeyearly MAKE IT 100%
@JustANormalChannel465 ай бұрын
u should make it wayyyyyyyy more shaky
@mikeyearly5 ай бұрын
Check out some of my more recent videos to see the design and motion progression
@matsibley78325 ай бұрын
Your rig is soo smooth and quite compared to others I'm going to sub and I'm hoping you have vids on building your rig
@Belgianbanshee5 ай бұрын
shut up and take my money!
@mikeyearly5 ай бұрын
I'll just leave this here mantis-simulators.co.uk
@heemlo6495 ай бұрын
How is it DIY if you're selling it?
@Stiegosaurus5 ай бұрын
I find the fact that the graphics are such trash visually after all this hardware work so so funny
@ShawnFX5 ай бұрын
Did you build this motion simulator yourself? Or did you buy it somewhere? I want to start saving up for a rig and see how much my budget would be for something similar to this, thanks!
@ShawnFX5 ай бұрын
This guy engineers😂 well done man this looks incredible! Wish I could build something like this!!