001 Painter Interface

  Рет қаралды 36,802

Michael Pavlovich

Michael Pavlovich

8 жыл бұрын

/ @michaelpavlovich
/ pavmike
gumroad.com/pavlovich
cubebrush.co/pavlovich
3d.cgmasteracademy.com/instruc...
www.artstation.com/artist/mic...

Пікірлер: 23
@phyconet
@phyconet 8 жыл бұрын
Thanks man, I always feel like your tutorials are super informative and awesome. Looking forward to anything you do in the future.
@Jarjarniks
@Jarjarniks 8 жыл бұрын
Thanks so much! Awesome to see this
@Jambax
@Jambax 8 жыл бұрын
These are fantastic. Thanks a lot buddy!
@a.n.6084
@a.n.6084 6 жыл бұрын
Thank you very much for all tutorials You've made . I agreed with previous people - its amazing
@kilbert1360
@kilbert1360 7 жыл бұрын
where did u baked all those map?? and any tuorial for that??(00.39 sec)
@yans.d.4174
@yans.d.4174 8 жыл бұрын
Thank you for all these great tutorials
@okratio
@okratio 5 жыл бұрын
Michael, your tutorials are the best, thank you! So clean and easy to understand, you helped me get thru zbrush and substance painter beginnings
@sylvainfavre5199
@sylvainfavre5199 8 жыл бұрын
Thx for all this tutorial bro :3 I will check all your new videos but it's a little hard cause you're speaking very fast :p Your skills are awesome ;) See you
@noctiSoul
@noctiSoul 6 жыл бұрын
Thanx Sir U The Best (Y)
@erikm9768
@erikm9768 7 жыл бұрын
new subscriber sir!
@sidmakes
@sidmakes 8 жыл бұрын
You have made one of the best series for Substance Designer and Painter. Loved them man! But I have a confusion over Substance Designer and Painter. Can you please tell the difference between Substance Designer and Painter? Which one should I use where?
@MichaelPavlovich
@MichaelPavlovich 8 жыл бұрын
+Sidharth Bansal Painter is a bit more artist friendly and you can jump right in and start texturing; if you want to dig deeper into painter functionality behind the scenes, and/or you have a production pipeline where you need a little more control or flexibility, substance designer will allow you to create/update/design those tools, but you can't just jump right in and start texturing like you can in Painter.
@krishmohan9108
@krishmohan9108 2 жыл бұрын
What's its softwere name? Pls reply
@e2sato
@e2sato 8 жыл бұрын
How do make the colors id map for the different parts? thanks for making these videos!
@MichaelPavlovich
@MichaelPavlovich 8 жыл бұрын
+Eiti Sato In this case, it was a color > fill of the different colors onto my high res mesh from zbrush, and baked those colors into a map using xnormal (bake vertex color). There's a few other ways to get a material ID, but since I exported all the high res from zbrush, that's the approach I took this time
@e2sato
@e2sato 8 жыл бұрын
got it, thanks!
@TheKevphil
@TheKevphil 7 жыл бұрын
No doubt a dumb question, but why is SD & SP better than, say, materials from ZBrush or 3D Coat?
@MichaelPavlovich
@MichaelPavlovich 7 жыл бұрын
Materials as in, material properties? There's not a whole lot of difference on a purely base-level representation of "effects of light on surface properties", assuming the materials are physically based (ZBrush isn't). SD and SP's power comes from the ability to non-destructively and procedurally drip, crust, tear, rust, bleach, crack, mix all of those effects between multiple materials, have those effects and material properties be driven by user defined parameters, all from a centralized resource so that all source and exported assets are consistent not only between individuals but between multiple studios and target engines. So "base" materials aren't better or worse, they're just...properties. Of course no program that I've encountered handles all of the above with anything that rivals Substance's system. Like not even close?
@ThereAreNoFacts
@ThereAreNoFacts 7 жыл бұрын
RE "Shading Engine Name" mentioned at 1m22s - curious how to find it if I'm using Modo? ... #homieDontMaya :) Thanks so much for the videos - epicAwesome
@MichaelPavlovich
@MichaelPavlovich 7 жыл бұрын
Man it's been about five years since I've been in Modo, so off the top of my head I'm not sure, somebody else will have to chime in. BUT! If you're exporting FBX files (which is what I usually end up using now-a-days, this video is a bit dated) the shader / material name is what gets imported as your texture set-- the shader engine name is just for .obj files for some reason.
@ThereAreNoFacts
@ThereAreNoFacts 7 жыл бұрын
Michael Pavlovich - SWEET! I'm down with FBX for sure🤘🏽 I'll do some testing to make sure I understand the naming fully in order to get everything to import & link cleanly 🙌🏽
@jamalsaad9928
@jamalsaad9928 8 жыл бұрын
Sir is this corel painter
@MichaelPavlovich
@MichaelPavlovich 8 жыл бұрын
www.allegorithmic.com/products/substance-painter
002 Painting Channels
6:39
Michael Pavlovich
Рет қаралды 21 М.
Basics of Substance Painter
20:05
Iain Gillespie
Рет қаралды 137 М.
KINDNESS ALWAYS COME BACK
00:59
dednahype
Рет қаралды 169 МЛН
HAPPY BIRTHDAY @mozabrick 🎉 #cat #funny
00:36
SOFIADELMONSTRO
Рет қаралды 18 МЛН
003 Materials And Channels
7:10
Michael Pavlovich
Рет қаралды 16 М.
CGMA | Abstract FX in Houdini
4:11
CGMA | CG Master Academy
Рет қаралды 58 М.
006 Smart Material Breakdown
7:41
Michael Pavlovich
Рет қаралды 17 М.
CGMA |  Intro to Animation in Maya
3:09
CGMA | CG Master Academy
Рет қаралды 18 М.
Grayscale Zbrush To Model Vectric Aspire
8:17
MegaTopdogs
Рет қаралды 19 М.
019 Baked Lighting Material And Generators
6:32
Michael Pavlovich
Рет қаралды 14 М.
Substance Painter - Smart Skin Material Demo
4:10
Mongrelman
Рет қаралды 114 М.
Substance Painter Crash Course
43:00
Dylan M
Рет қаралды 420 М.