So many tutorials and none of them mentioned the Edge Bleeding UV part. Tutorial was a life saver!
@yahankoinahi26903 жыл бұрын
This is Exactly what I was looking for, You really went in-depth. Not like others who tells you do stuff without explaining what it does. Thanks alot, Great work!!
@claudiusdsouza3 жыл бұрын
haha ikr, i went through the same difficulty :)
@CHAXIC1 Жыл бұрын
Finally an in depth video that actually takes time to explain the ins and outs of why these issues happen. Thank you!
@legice Жыл бұрын
damn, actually somebody that EXPLAINS a problem and the solution as well! This is exactly what everybody should use! =)
@Jie284 жыл бұрын
finally find a tutorial talks About baking in depth. and it is free! amazing videos I'm very appreciate your explanations and efforts. it helps me a lot. Thank you! 😘
@claudiusdsouza3 жыл бұрын
Thank you very much :) Im glad it was useful
@Gabo_Gatchava7 ай бұрын
great video, I am baking for first time and encountered every single problem you showed here. I solved almost all of them by myself struggling and trying every combination and I ended up thinking to combine maps? but I was skeptical about that, in my mind there should have been some figured out proper way to bake in one go. but after watching this video I have greater understanding how things work and why those artifacts appear, now I am confident to combine two maps. I did it and my normal map looking goooood, thank u very very much
@GarabatoOFICIAL3 жыл бұрын
Amazing tutorial, a lot of information and depth. Good job
@leolee24013 жыл бұрын
It was exactly I wanted to figure out!! Thanks soooo much I love you
@artbybruno17343 жыл бұрын
Great video man. Thanks for all of that!
@rustey2224 жыл бұрын
Well explained
@Yacine3Dz3 жыл бұрын
Thank you so much for this video
@ДмитриКармаков3 жыл бұрын
Great work m8!
@brahimkhalilkaak62303 жыл бұрын
U can also add resolution to the the low poly when baking to fix the skewing
@feel_in_fine3 жыл бұрын
ye thats right! just use some support edge loops, or tesselate ur low poly before baking. once bake is done just remove those loops/tesselation and apply ur normal map and its fit very nicely
@Trait743 жыл бұрын
Can you guys link me a tutorial for this?
@3depthz868 Жыл бұрын
5:34 "iNdUsTrY StAndArd" 😂
@sanketvaria97342 жыл бұрын
So the simplet solution to the warped problem is to just not make a crazy high res object. If you do then just add some low poly extrusion so that it can have a depth hence avoiding the warping issue all together and only deal with edge. Now suppose let's say we still want to do this for a distant or small object for a game then we can sacrifice the edges because they won't be that much visible in that scenario.
@armanchahal13 жыл бұрын
Thanks 😊
@powercen7643 жыл бұрын
thank you
@DragonSteel903 жыл бұрын
Thanks!
@anti_blu3 жыл бұрын
Okay this tutorial makes sense, and explains a lot. But is there also a way to get rid of the edgebleeding without seperating each face to a single uv shell?
@AlexTsekot3 жыл бұрын
it depends on the angle of the face, the closer you get to 90 degrees the more bleeding you will see. Either you create a UV split, add a single chamfer, or decrease the angle.
@ben28messi102 жыл бұрын
Instead we can use the cage option and get clean projection
@kazan7473 жыл бұрын
So how the fuck to fix it? Just combine two normals and cut off issue areas?