05- Baking using Substance Painter - Part 02

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claudius dsouza

claudius dsouza

Күн бұрын

Пікірлер: 16
@deaglemeagle
@deaglemeagle 3 жыл бұрын
dude these are some of the best explanations of solving common baking problems.
@claudiusdsouza
@claudiusdsouza 3 жыл бұрын
thank you :) Christian
@NNgon
@NNgon 6 ай бұрын
I am a blender user, I think weighted normals solves the problem with soften edge (shade smooth in blender), The amount of information that you gave is tremendous, thanks
@Lisper-kb9um
@Lisper-kb9um 2 жыл бұрын
The best explanation i've ever heard. Thanks :)
@jubairhossain3824
@jubairhossain3824 Жыл бұрын
excellent explain
@welcome1420
@welcome1420 7 ай бұрын
thankyou
@artbybruno1734
@artbybruno1734 3 жыл бұрын
Great Video. Thanks for the detailed explanation!
@rickykhaire3736
@rickykhaire3736 7 ай бұрын
Very nice explanation and video. But I have small query. In the Solutions picture, you have mentioned to use Averaged Geometry for angles around 45 degrees, but in the later half of the video where you show the final comparison, you have used splitted uv shells geometry when you bake the normal with average normals turned on. So, I want to ask you, when we need to bake with average normals turned on, should we be using averaged(one uv shell) geometry like in the first 2 examples or splitted uv shells geometry like in the last 2 examples?
@pygmalion8952
@pygmalion8952 9 ай бұрын
just putting one more edge loop around the corners and baking with average normals with sharp edges solves all of this. those edges you can delete afterwards. and they won't effect shading after deleting because we have sharp edges.
@DrMrThe
@DrMrThe 14 күн бұрын
Adding support loops to the low poly model works better for me. It's also faster than editing in Photoshop.
@lailakassem6022
@lailakassem6022 2 жыл бұрын
excellent! thank you
@armanchahal1
@armanchahal1 3 жыл бұрын
Thanks again
@박승훈-e3i
@박승훈-e3i 3 жыл бұрын
thank you
@AlexTsekot
@AlexTsekot 3 жыл бұрын
If you don't want to dick around with photoshop/combining maps buy Marmoset toolbag instead, it allows you to paint out the skewing without baking twice. It boggles my mind how behind substance painter is with this.
@philmehrart
@philmehrart 2 жыл бұрын
Tbh I just tried some baking in Marmoset and didn't even need to paint skew, baked flawlessly. Very nice!
@aliakdogan9426
@aliakdogan9426 2 жыл бұрын
thank you
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