Such good information! And these tutorials are also enjoyable to watch. Great nuggets of info like (1) Pulling around a composite node temporarily to help with cabling over a long distance, (2) Using a sync drawing layer for the profile. (3) seeing the workflow used to make the swaps. This is all stuff I needed to see. I have a question on deformers w.r.t. onion skinning. Unless I have some setting incorrect, I do not experience that onion skinning works with deformers by frame. For Peg transformations I correctly see the number of frames back properly changing with onion skinning. However, with deformers I do not see the frames before or after the current frame, or sometimes it shows something incorrect for the previous onion skinned frames. Is that your experience or am I doing something wrong? Seems like this seeing the deformed drawings in the previous and next frames would be needed by the cut-out animator.
@mattwattsart3 жыл бұрын
Domingo! Thanks so much man, I really appreciate you detailing out what was helpful to you. With onion skin. I avoid using onion skin when working on a rig with lots of deformers. It usually lags very bad. The only time I use it is when I'm trying to keep a foot in place. BUT what I normally do instead is I simply use the Go to Previous Keyframe and Go to Next Keyframe shortcuts all the time. It's just like working on paper, you have to flip back and forth between your drawings all the time. That's my recommendation. In the Advanced Onion Skin panel, you can choose between showing Onion Skin By Drawings or By Frame. You may try toggling between those to experiment. Does that answer your question?
@domingo23903 жыл бұрын
@@mattwattsart Thanks for responding to the thread. Seems like flipping is used instead onion skinning with deformers. I'll check in the ToonBoom discord if onion skinning with deformed drawings is supposed to work. I suppose I could bake the deformed frames with the "Convert Deformed Drawings to Drawing". I expect that when I gain more experience that I will understand I will not need the onion skinning on deformed drawings.
@mattwattsart3 жыл бұрын
@@domingo2390 yeah, I don't use onion skin much when animating a rig. I just use forward and backward a keyframe shortcuts and visually track things myself. If I want the foot to stay in place, sometimes I will pan my camera view so that the foot is at the bottom right corner edge of my camera view and then when I go to the next keyframe, I know I should line it up in that same corner of the view. When using the onion skin on a rig, I have found that if I only have the foot selected (and all the tweens are turned off), when I turn the onion skin on, it can be helpful to help keep the foot from slipping. But NEVER have the whole deformer rig selected when showing the onion skin or else Harmony will have a hard time.
@shonkorgop73203 жыл бұрын
Hello mattwattsart Boss How how will I add voice with this character ?, I tried to add but I could not do Please help me
@mattwattsart3 жыл бұрын
Are you using a PC? Did you install Quicktime when you installed Harmony? In past versions of Harmony, the audio wouldn't work unless you had Quicktime installed. To play audio back, make sure you go to the Playback toolbar and you enable Sound and Scrubbing. Some audio formats cannot be imported. Here is a link on how to import sound. Let me know if it helps: docs.toonboom.com/help/harmony-21/premium/sound/import-sound.html?Highlight=import%20sound
@shonkorgop73202 жыл бұрын
@@mattwattsart Dear Boss I want to know actually how will the potato character talk synco please help me; My software is last update version
@mattwattsart2 жыл бұрын
@@shonkorgop7320 file/ import /audio. I’m not sure what you are struggling with