1.21 Color World

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Gneiss Name

Gneiss Name

Күн бұрын

Пікірлер: 306
@JediSteve-J3-
@JediSteve-J3- Ай бұрын
I can't believe Gneiss invented color, thank you.
@crouton-mt
@crouton-mt Ай бұрын
The world was black and white before Sep 14, 2020
@greenberrygk
@greenberrygk Ай бұрын
I knew it
@sirel33
@sirel33 Ай бұрын
my favorite is sand thanks 🙏
@and-bending
@and-bending Ай бұрын
I could do colour to a point. waiting for him to do the shapes
@LunarLaker
@LunarLaker Ай бұрын
gneissly done by him
@kerty-
@kerty- Ай бұрын
13:08 - I think simply adding a biome picker for the entire palette could work.
@NephriteQueen
@NephriteQueen Ай бұрын
Maybe also setting particular blocks as particular biomes may also work? Shouldn’t interfere with other blocks too?
@aenetanthony
@aenetanthony Ай бұрын
@@NephriteQueen12:04 he explains why you can’t just set by block
@JoaoPedro-ow7kx
@JoaoPedro-ow7kx Ай бұрын
Yep, I thought of the same thing. I know it’s more scientific than that, but if you’re using this world to choose colors for a building, there’s a good chance that the building, more often than not, will be placed in a single biome.
@gneissname
@gneissname Ай бұрын
This would also work with an idea that I have had for a video to look at the colors of blocks naturally found in each biome
@brendanleonard1867
@brendanleonard1867 Ай бұрын
I came here to comment the same thing
@mare65
@mare65 Ай бұрын
Can we just take a moment to appreciate that everything showed here is essentially free for us
@CartonOwO
@CartonOwO Ай бұрын
Since you will only be building in a single biome most of the time, I think being able to change the whole colour space's biome, and the biome dependant blocks moving based on what biome you selected would be a good solution
@octosaurinvasion
@octosaurinvasion Ай бұрын
nice pfp
@null_data
@null_data Ай бұрын
Great idea!
@SegundoArmendariz
@SegundoArmendariz Ай бұрын
I was about to type this same response. Glad I read the comments first. lol
@iIIuminious
@iIIuminious Ай бұрын
Random but what's the flag in your pfp? I recognize half of it as the trans flag, but I dont recognize the orange and red
@octosaurinvasion
@octosaurinvasion Ай бұрын
@@iIIuminious Lesbian flag squished to fit in fewer lines
@BryanLu0
@BryanLu0 Ай бұрын
6:24 Actually headless pistons are obtainable in survival. Though pretty impractical for building, it's used to break bedrock.
@parrazarre1773
@parrazarre1773 Ай бұрын
Update suppression is even more unreliable in 1.21 so it makes sense to not include it
@AppImage
@AppImage Ай бұрын
also suspicious sand and suspicious gravel by dropping them into cobwebs
@rosy-rho
@rosy-rho Ай бұрын
So excited to jump in and play with the new world! For biome dependent textures, you could have a separate set of noteblocks/settings to choose the biome for the entire block area, so you only ever need to worry about one biome at a time.
@Meganought
@Meganought Ай бұрын
I was gonna suggest this, if you're looking for a specific colour in a biome, you can essentially only use that biome anyway
@Froggenheimer42
@Froggenheimer42 Ай бұрын
I build in Survival where I can't change the biome so this would be great for planning pallets with the biome dependant blocks
@PiercingSight
@PiercingSight Ай бұрын
Let's gooooo!! After years of people making color palettes, we finally have an accurate 3D palette that takes all three dimensions into account! Thank you so much for the awesome work on this!
@hamburgerbroz6439
@hamburgerbroz6439 Ай бұрын
the little discord icon at 20:40 is so well done! very cute haha
@riccardo9953
@riccardo9953 Ай бұрын
amazing work man if i may suggest, most builds are in a single biome. it would likely work to just set the biome of the entire color space and only display the leaves in that biome. i doubt any builder would take issue with that considering they too can only set biomes of that same minimum size
@GustvandeWal
@GustvandeWal Ай бұрын
This would be perfect. Let the player pick the biome they want, display accordingly, and leave it up to them to see what works 👌
@asher3311
@asher3311 Ай бұрын
WOOOOOO OKLAB WOOOOOOOOOOOOO I ❤ OKLAB I AM THE NUMBER ONE OKLAB FAN LETS GOOOOOOOOO 🎉🎉🎉🎉🎉🎉🎉
@straythorn0117
@straythorn0117 Ай бұрын
Regarding the biome specific blocks, perhaps biomes could become another setting? Default could be plains or something, and all leaves would be considered based on their appearance in the plains biome, on all other colour world presets. If someone wanted to see leaf blocks relative to the other blocks in a mesa for example, by pressing the mesa preset, all biome dependant blocks would be shifted to their mesa colours instead. I know with the ever expanding list of biomes this adds a certain amount of “clunk” to the colour world, but I feel like showing it in this way would be useful for people building in specific biomes. For those who don’t want biomes specific blocks shown, they can be turned off as a setting as well
@posterboymc
@posterboymc Ай бұрын
Every one of your videos is like watching a magic show. “Any sufficiently advanced technology is indistinguishable from magic” -Arthur C. Clarke.
@roest7770
@roest7770 Ай бұрын
Heres youre timestamps! Sides and Block Choices: Creative : 6:10 Bookshelves: 5:23 Shulker : 4:33 Light : 4:11 Gravity : 4:09 Glass : 4:07 Base : 3:54 Noise Filter: 6:44 Color Circle: 7:99 Specifics and Spreadsheet: 8:43 Handling Animations: 9:42 Liquids: 10:23 Biomes / Leaves: 10:34 Orientation: 13:13 Observer / Spawners: 15:16 Creative SetBlock Command: 16:12
@calebrey
@calebrey Ай бұрын
Hey Gneiss, instead of using the /setblock command you can also use the debug stick. I find myself using the debug stick quite often.
@Nekomancer_Evei
@Nekomancer_Evei Ай бұрын
Thank you so much for this, I was working on manually making a test world with my own color wheel setup by eye, and even though I had 'perfect' vision for color distribution, it's exhausting staring at the blocks for hours on end, and manually placing each item in creative just to figure out where on the color wheel it best represents. This takes a lot of that guess work out and now I can choose my own color palettes on this for my building needs, PROPERLY. It in a shame that so many colors are missing, and with such huge gaps it makes some aspect of choosing for certain themes a bit limited. I'm looking forward to more updates on more options to use this type of world, and intrigued on how it all works from a programmer's perceptive instead of just the average artist perspective.
@rainbowlack
@rainbowlack Ай бұрын
OH MY GOD THE MEME I SUGGESTED 21:06 I AM SO GLAD NICHOLAS MADE IT AND YOU PUT IT IN THE VIDEO
@aequinoctiale
@aequinoctiale Ай бұрын
Your dedication to this is incredible. I normally just build my palettes by Vibes so I'll likely never use this but I am still fascinated by all the work put into this.
@hamzamotara4304
@hamzamotara4304 Ай бұрын
As a Computer Science lecturer, this challenge would be an incredibly good exercise for my students, who have been learning about statistic representations and graphical processing recently.
@prestonhager6444
@prestonhager6444 Ай бұрын
For the biome dependent textures you could use a custom resource pack to generate the blocks closer together. Then you don’t have to mess with biomes. Plus include a debug stick of some kind to view what biome each block is in or selector in the controls
@bcbble
@bcbble Ай бұрын
yeah bc that isn’t annoying and hard coding is good. Also what blocks would be replaced to do this??
@flyphone1072
@flyphone1072 Ай бұрын
​@@bcbble noteblocks
@prestonhager6444
@prestonhager6444 Ай бұрын
@@bcbble i’m sure there’s a way to make custom textures/models without replacing the whole block
@prestonhager6444
@prestonhager6444 Ай бұрын
Also, you could use display entities on top of the actual block, which is “transparent” so that you can still select the block
@verebellus
@verebellus Ай бұрын
this has helped me understand colors and color spaces better than i learnt in school. and Color spaces are a big part of my education so its been incredible helpful. i am a videographer and do color grading
@Dzekin
@Dzekin Ай бұрын
Regarding the leaves ((dark) oak, acacia, mangrove, jungle) - I agree that their inclusion is not needed for the reasons you mentioned (+biome blending will also affect their color) but! If you want to add them, you could technically just average out the color of each leaf (except for those that are color locked ofc), and just summon a text display showing a square in that color (then additionally just above said color you _could_ add a separate text display saying "leaf type - biome" and make the text display's render distance something like 0.1 or 0.05 so it only really shows the leaf data when you're close to it) Other than that, thanks for this sort of videos, thanks to you I learned about oklab color space and also thanks to your missing color videos I have some stuff planned out for personal projects - with your videos it's easier to actually see which colors we builders lack! Also, those blocks that you said can only be accessed with commands - actually if you have full permissions (in singleplayer that just means that you can use commands), you can get all those block states (and more!) with debug stick
@gneissname
@gneissname Ай бұрын
Good ideas, I always forget about the debug stick.
Ай бұрын
I used your spreadsheet for planning pixel art. At first I tried to use the Minecraft world, but it turned out to be too much manual effort, so I turned your spreadsheet into a more easily parseable text file, removed blocks that I could not or did not want to use and made a script to generate tiled patterns out of each option that was reasonably close to my desired RGB value, which I could then all insert as lower layers in an image editor, below an image with a cutout for seeing the layers when I turned them on one by one. That way, I got some pretty good results, with not much manual effort, but still manual decisions.
@BlueDavrial
@BlueDavrial Ай бұрын
Fun to see both Median and Mean being available as options!
@anyboch
@anyboch Ай бұрын
I was watching this and thought, "the only thing this needs is a way to filter by the noise he talked about video"-you are such a blessing gneiss! Having a perceptually uniform, 3d color explorer for minecraft is so powerful, and being able to programatically filter out the blocks that aren't very usable for building makes this literally perfect
@kyrius_gm4
@kyrius_gm4 Ай бұрын
I recommend the 'debug stick' item over setblock for things like barrels
@dj_enby
@dj_enby Ай бұрын
Feedback: separate selector for the bookshelves seems like a good idea because they take up a lot of space in the regular layout. also, if possible, a selector that toggles "autorun," which toggles adding the color_world_activate function to the end of each of the selectors.
@LightslicerGP
@LightslicerGP Ай бұрын
Just to let you know, stained glass have that border NOT because it's colored different on the texture, but the OPACITY is set to a higher value
@SaltSpirits
@SaltSpirits Ай бұрын
Here’s an exercise for you. Open a new document in photoshop/whatever with a transparent background. Fill the entire canvas with any colour. Sample that into the primary colour. Turn the opacity of the layer down by 50% and sample it again into the secondary colour You’ll likely notice the hex values are different. Is that enough to classify them as a different colour? I think so.
@LightslicerGP
@LightslicerGP Ай бұрын
@SaltSpirits yes but thats RGBA hex colors, mabye this is just me but I'm assuming he is working currently with JUST RGB and not including alpha, he mentions how he hasn't dealt with vines/sculk vines and whatnot becuase they have transparent spots, so I'm assuming he doesn't take the alpha value into consideration For stained glass, the RGB is the same on the middle and border, but the alpha values are completely different
@AkiSan0
@AkiSan0 Ай бұрын
for the overlay blocks i think a flat "rgb" style would work best. so you move all blocks to the backwall and then you can overlay them with all blocks that are transparent. vines, trapdoors, glass etc. maybe even a glass/airblock stacker to see the different fog types you can create.
@baccocraft
@baccocraft Ай бұрын
Congrats on the launch of the colour world! I'm the creator of MCRGB (a mod for searching for blocks in-game based on their colours), and it's been cool to watch your videos as I've been working on such a similar project. Using Median to calculate dominant colours is an awesome idea and not something I would've thought of! I've learned a lot from your videos, especially thanks to the visualizations. I'm interested to see how you tackle separating multi-coloured blocks. I'd suggest looking into clustering algorithms for that. I had to come up with my own algorithm for my use case because performance was a concern, since all the calculations happen in-game during runtime. So I'd be very interested to see your approach to it.
@Christopher-cr7pw
@Christopher-cr7pw Ай бұрын
I think Mojang needs to see more of your videos because it would greatly help out future blocks and adds since Minecraft lacks a good base color match without noise and with. There's alot of Grey's with little color we need more blue blocks or red with stairs and slabs, walls, etc
@vickfrankenstein
@vickfrankenstein Ай бұрын
Mobs organized by color would be neat. Separate from the main contraption.
@ShinoSarna
@ShinoSarna Ай бұрын
One question I have for you - since you make so much educational content about colory but you're a geologist... Are any tools or frameworks within color theory useful in geology work?
@BryanLu0
@BryanLu0 Ай бұрын
He has made a video about colors of dirt
@gneissname
@gneissname Ай бұрын
Yeah there are a few areas of overlap, accurate description of natural materials is important for field work, in the lab there are a few things like polarized light microscopy that is used for mineral identification and when you create figures for publication is important to have data accurately represented by colors if you are using them and I also try to think about color deficiency when doing this as well. It’s something I would like to make a video on sometime.
@ScriptCoded
@ScriptCoded Ай бұрын
For the biome problem: maybe use a custom resource pack for the world and hard code the color variant? Of course that doesn't take into account biome blending, but that will be hard to use anyway. Or maybe just have a biome selector for the whole canvas. You won't be able to mix biomes anyway, but maybe you know you'll build in a birch forest for example.
@bentzge
@bentzge Ай бұрын
I think for the leaves it would be useful to have a setting that sets the biome for the entire color space and places the leaves in the appropriate spot for that biome, since most builds are probably contained in a single biome.
@jorgehaswag7294
@jorgehaswag7294 Ай бұрын
Maybe you could put a “representative” block in the colorspace (like maybe a sign that says the name) for all of the biome dependent leaves
@tryctan2399
@tryctan2399 Ай бұрын
you could do a biome picker with generic biomes like plains, taiga or desert and automatically re-update the color space on each biome change.
@Wise0ne_42
@Wise0ne_42 Ай бұрын
I think it would be cool and useful if you added a filter for blocks that have stair and/or slap variants (you could even do walls if you really wanted)
@huaiscrblol5077
@huaiscrblol5077 Ай бұрын
Man, I am loving these videos.
@allfoy
@allfoy Ай бұрын
Gneiss putting in so much work and effort and giving all this for free is really something
@aiellamori
@aiellamori Ай бұрын
20:49 I wasn't either back in January, but here we are 🏳️‍⚧️
@gneissname
@gneissname Ай бұрын
Congratulations
@daktotathecolossus7404
@daktotathecolossus7404 Ай бұрын
Yipee!
@AndersAstrand
@AndersAstrand Ай бұрын
I think it would be useful to have a filter for blocks that have half slab variants. So you can find colors for floors and such where you don't want spawning.
@gneissname
@gneissname Ай бұрын
good idea
@douira
@douira Ай бұрын
For separating out multiple groups of color within the same texture, performing k-means on the pixels would generate groups (you'll have to see which k is best, either by just trying multiple values or doing something more sophisticated) that can then be tested for large separation. If the means of the groups are separated by a certain margin, the block can be considered to have multiple distinct groups.
@TheMonarchofGold
@TheMonarchofGold Ай бұрын
If you pick the right red and green, you should be able to get a very nice gray, actually! Very useful when painting! Makes a color that is much more full-bodied than black/white mixed together.
@Solid_Fuel
@Solid_Fuel Ай бұрын
16:50 - good news! you can use the debugstick from the operator tab in the creative menu to lock a barrel open :) its a bit easier than the commands
@gneissname
@gneissname Ай бұрын
You know, I always forget about that stick. Good tip!
@nooo0ooo0b65
@nooo0ooo0b65 Ай бұрын
16:37 You can also use the debug stick to change block states without having to type out commands manually.
@keejay98195
@keejay98195 Ай бұрын
you give me sethbling vibes and i love it. great video!
@GustvandeWal
@GustvandeWal Ай бұрын
Please add a filter for the resource-heaviness of blocks! Netherite blocks, shulker boxes, etc. would drop first. Then crying obsidian, sponges diamond blocks, etc. With a hypothetical last step just being stuff like dirt, sand, stone variants and oak. It would greatly help people use this for building pallettes when they have limited time or experience playing the game.
@bunnyisdreaming6081
@bunnyisdreaming6081 Ай бұрын
Are you talking about basically the "rarity" of blocks? Like gathering netherite blocks to build with would be much harder than nether bricks? That would be a very subjective category and would be quite hard to define. There's (probably) no mathematical property you could apply to determine something like that. That all depends on the seed, player skill, rng, etc. Seed/world generation - Gathering jungle wood might seem really impossible in one world, but be very easy in another. This would go even farther based on player position, as in any world it would be easier to find a certain biome/block/resource based on the cords. Player skill/knowledge - Iron blocks could be no sweat for someone who is able and knowledgeable to building iron farms, but could seem impossible to a player who goes mining for it. This could also extend to items that require combat, such as getting nether stars for beacons, or shulker shells for shulker boxes. RNG - You could be attempting to get wither skulls or shulker shells and get very lucky with the drops, or you could be very unlucky and have a very hard time obtaining them. Sure, there could be a general consensus for some items, such as getting ancient debris is definitely harder than getting dirt, but when you get down to things like birch vs spruce wood, how could you possibly define one as more or less "resource heavy"? Not a bad idea in theory, but in practice it seems almost impossible.
@GustvandeWal
@GustvandeWal Ай бұрын
@@bunnyisdreaming6081 lmao of course these would be subjective. I was considering adding "(subjective)" before "resource-heaviness", but decided to drop it as I figured it was obvious. You're just being difficult. Very, very difficult. And I have no interest in explaining why. There are so many solutions to everything you listed... Lastly, your point about RNG is flawed. It makes no sense to bring it up since we are _talking about_ rarity, and RNG is intrinsically linked to that. Low RNG? Big rarity. It's that simple. No point in bringing it up. In a way, it's the very thing I am addressing that you are bringing up as a point of critique.
@bunnyisdreaming6081
@bunnyisdreaming6081 Ай бұрын
@@GustvandeWal I'm not trying to be difficult 😭 I was just pointing out the logistics. Sorry if I offended you. I didn't mean to.
@GustvandeWal
@GustvandeWal Ай бұрын
@@bunnyisdreaming6081 It's all good. You didn't offend me. If you expected/wanted a more positive comment from me, the one difference you can make is the vibe. To me, you kinda went: "No, that idea is unviable, because..." Instead of: "Yes, that idea is viable, as long as you take into consideration..."
@bunnyisdreaming6081
@bunnyisdreaming6081 Ай бұрын
@@GustvandeWal that makes a lot of sense and you're very right. not to make excuses but I'm sick right now so my brain cells aren't all quite there, if that makes sense. plus reading too much makes me dizzy so I don't really proofread before I send anything. thanks for understanding. I do agree that that would be a cool feature. maybe someone could think up a system. things like psychology and philosophy are very subjective, but there are still systems and "formulas" used to attempt to make sense of things and keep a general consensus
@maec7391
@maec7391 Ай бұрын
unbelievably cool resource, thanks for sharing
@roderik1990
@roderik1990 Ай бұрын
I had a little world that did most of the same thing. Only real difference that it was horribly manual. (set block, and a list of block coordinates I copied from a script) and I used wptlab. I don't honestly think there is too much of a practical difference between OKlab and that one. (except maybe in how they deal with white balance) Cactus ended up one of the most brightest and saturated greens. It was also hard to find a good compromise between having the more chromatic blocks close enough together to see the relations, while not having the desaturated blocks so close together that they overlap everywhere. As far the leaves go, maybe there's still value in just locking the entire display to a single biome to show the relative differences between the different leaf blocks. And how the leaves look, in that biome. I ended up finding the structure massively useful in making gradients and palettes. And it makes you consider blocks you otherwise wouldn't have.
@crimsonfire6932
@crimsonfire6932 Ай бұрын
This work is excellent and is going to be a very useful tool for the community in terms of coming up with interesting builds. I didn’t realize just how many limitations it has when it comes to functional blocks, non-full blocks, support dependent and transparent blocks though. Part of me thinks some of these things don’t or shouldn’t matter too much. I don’t think many people will use red stone components, work stations, or vaults and spawners for decorations, especially not in a survival setting where these blocks are not normally obtainable and are not truly meant to be “building” blocks. But the range of textures that are possible using these kinds of blocks does open up several possibilities in terms of decorative or creative building. I think it’d be cool if Minecraft added a tool that would essentially allow you to rotate blocks simply by clicking it, thus toggling different block orientations easily without having to deal with complicated placing mechanics and limitations (god knows it was hard for me to learn how to make the 2 by 2 glazed terracotta patterns). These interesting block possibilities like vertical planks, perpetually activated vaults or spawners, and one in particular that I’ve been frustrated with is utilizing every side of the sculk catalyst (the underside of the block is beautiful) could all significantly expand building possibilities, without really adding new content. Another idea is, what if unique block textures like dirt with sculk vein vines or lichen could be turned into items? Craft them together and make them silk touchable as one block essentially. Though this might have the effect of blowing up the creative inventory with redundant blocks of just every possible combinations of these things, it’d be cool to be able to premake them and place them directly.
@hacheliam1495
@hacheliam1495 Ай бұрын
I don't think I'll ever need this but this is amazing 🤩 well done ^^
@kaiirossbaird7623
@kaiirossbaird7623 Ай бұрын
i learn something new everytime i watch one of your videos
@SZvenM
@SZvenM Ай бұрын
This is really cool. Especially the noise filter seems very useful!
@Pramerios
@Pramerios 18 күн бұрын
This is really, really, cool. Subbed!
@seeker_n259
@seeker_n259 Ай бұрын
I think you should add a note block section for biome selection. It will be applied on the whole color space and will therefore change all block positions according to the biome selected. This idea is stemmed by the fact that most builds don't span over multiple biomes generally. If that isn't what you desire, you could also put a named invisible armor stand on the leaves to indicate their biome and simply order them like other blocks but taking into consideration their color in the mentioned biome, builders will simply have to look for and pick their lief of choice by its name.
@novafox19
@novafox19 Ай бұрын
everybody gangsta till bro hands out the Excel block textures color sheet
@RubberCrowy
@RubberCrowy Ай бұрын
For the leaves and their biome dependencies, I feel like you could take all similar colours they can be and average them together. It probably isn't going to change much if you're using the block in a biome with a slightly different green. As for any major differences, I don't know what could be done yet. The leaves could also be given their own toggle.
@p_bucket
@p_bucket Ай бұрын
thanks so much for updating this! at this point you might recognize me as the guy who always asks about this after an update
@gneissname
@gneissname Ай бұрын
Hey, just fyi if you need it, the values in the spreadsheet are /255 for the rgb and for hsb the h is /365 and the s&b are /100
@rodomify7681
@rodomify7681 Ай бұрын
For a lot of the creative only blockstates, it is easier to use a debug stick when building with them. Also I think you missed the snowy grass block, as the top has has a texture you cant usually see.
@skay1012
@skay1012 Ай бұрын
That's an awesome concept. Cant wait to download the map to try it out
@stefvanschie8637
@stefvanschie8637 Ай бұрын
I played a bit with pixel art some time ago, but I found that the mean colour of a block is pretty limiting. For example, birch log would end up being a gray colour, but if the picture has a gray colour, it's probably better to use gray wool, concrete, or similar. I wrote some code that checks the entire texture of the block, not just the mean colour. It takes a lot longer to compute the block palette, even on smaller builds, but I found the end result to be noticeably better than the result I got using some stock program that uses the mean colour of a block.
@nathanwatts5720
@nathanwatts5720 Ай бұрын
One very overkill method to find the "average colors" of blocks with multiple colors in them would be using K-means clustering for all the block pixel values. Maybe start at 3 or 4 and eliminate centroids that come too close together, since most blocks will have 1 or 2 clusters. The other method, which would be *much* easier, would be to generate a color histogram and average the pixels that fall into the most populated bins. That would also eliminate "outlier" pixels from the average in the same way the median does while still finding multiple color centroids. But you'd have to figure out how to generate the bins so that the bin separations don't bias the output... Maybe there would be a way to merge with neighboring bins. I'm sure this work has been done before...
@deepintermission
@deepintermission Ай бұрын
Woke up at 1am to watch Did not regret
@JohnFortnite007
@JohnFortnite007 Ай бұрын
I have no need for any of this information, but damn am I glad you make these videos. I find it so interesting
@wiggletonthewise2141
@wiggletonthewise2141 20 күн бұрын
for the leaves problem, you could possibly make a data pack that adds new blocks and give them the texture and color of the leaves, with all the unique colors so they can exist in the same place together, all those placeholder leaves could show up in the graph, maybe with a little name tag stating the biome the leaf is from
@BellePullman
@BellePullman Ай бұрын
Ahh so interesting! A suggestion that you might have covered - but, I'd love to see non-full blocks as an option? the colours available for stairs, slabs, walls... far more limited than full blocks, but being able to see how it all fits together may be rather useful?
@gneissname
@gneissname Ай бұрын
Ah yeah, I haven’t added things like stairs and fences because they use the same texture files as the whole blocks, but yeah that’s a good point to have only blocks that are non full.
@softpaw6234
@softpaw6234 Ай бұрын
For biome colors I believe there's a way to display custom models with display entities, so you could recreate the colors of blocks in each biome using Blender or something and use those; tho that would of course be quite a bit of work especially if you want to account for biome blending. Frankly I'd just go for a biome selector for the whole volume and assume most builds are in one biome as another commenter suggested, especially considering the only biomes that really make a drastic change are swamps with green water and deserts/savannahs with dry leaves iirc
@WH1T3_No1SE
@WH1T3_No1SE Ай бұрын
You could add biome selection per whole display, then display blocks in appropriate color for the biome, have values for different biomes saved and move them based on what biome is selected. I think that would be useful because you build on certain biomes then you can see where in color space are leaves based on what biome you plan to build in.
@LarsDonner
@LarsDonner Ай бұрын
You mention of glass as low-noise blocks made me wonder: how does your code deal with transparency, does pre-multiplied alpha work with OKLab and how does transparency of real-world crystals factor in determining their color?
@gneissname
@gneissname Ай бұрын
The crystals is a long long answer, but for how i deal with transparency here, its ignores the transparency of semi transparent pixels. so for glass, all of the pixels are actually one color, the ones around the edges are just less transparent. if the pixel is 100% transparent, it is removed from the averaging math so it doesn't affect the mean.
@Jordanianian
@Jordanianian Ай бұрын
I think that a good solution for the biome issue would be to have a biome selector that recalculates the positions of the biome dependent blocks. This would make it so that if you selected a warm biome, then all of the biome dependent blocks in the color space would be adjusted within that biome color, and moved accordingly. I don’t know how this would be implemented, but that’s what I think would work best.
@gneissname
@gneissname Ай бұрын
That actually makes a lot of sense. You usually know the biome you are building in and don’t need to know multiple. That would not be that hard to implement either.
@bloodwolf2609
@bloodwolf2609 Ай бұрын
This is incredible
@pncka
@pncka Ай бұрын
This is super pretty!
@Jetskuu_
@Jetskuu_ Ай бұрын
The permanent block states and things like headless pistons are still technically possible to obtain in survival using glitches so imo those should be their own category
@servitorhosted
@servitorhosted Ай бұрын
Mean, median, and mode! The three M's you really need to know!
@lucy_derg
@lucy_derg Ай бұрын
as a solution for biome dependent blocks, you could have a setting next to face and category settings that just sets the biome and adjusts all biome dependent blocks from that
@fire-ballmc9741
@fire-ballmc9741 Ай бұрын
You could use a custom resourcepack where you use custom model data to retexture some kind of leather item to look like leaves. Then you can give the item a dye component and set the color to whatever you want.
@ApocAnarchy
@ApocAnarchy Ай бұрын
The stuff minecrafters share for each other just amaze me. im just so surprised how we get so much info out of a pixelated funny block game and do so much crazy crap with it
@Bit_Boi
@Bit_Boi Ай бұрын
This is such a neat project
@thedoubleabattery9417
@thedoubleabattery9417 20 күн бұрын
You should add an option that shows only the blocks from a specific Minecraft update. It would be pretty cool to see
@Pigness7
@Pigness7 Ай бұрын
"I am not a programmer" you fooled me
@AndersAstrand
@AndersAstrand Ай бұрын
In bedrock edition you can easily get the opened barrel texture in survival. Just have the barrel moved by a piston while opened. The barrel in the new position will have the opened texture untill interacted with. This world is a great tool, i wish there was an easy way to get something like this unto bedrock edition on the playstation which is what i usually play. Nevertheless the spreadsheet will be a huge help when hacking my own scripts to genwrate nice color gradients!
@Mikemk_
@Mikemk_ Ай бұрын
If I remember right, you can kill the java process Minecraft is running on while looking in a barrel or chest, and it will stay open.
@lelaleasl
@lelaleasl Ай бұрын
for the biome stuff, people are often building in one biome, so you could have a biome switch to select the biome youre in. Obv not perfect, some people use biomes for texturing, but this could be a separate area.
@MelonDoggo
@MelonDoggo Ай бұрын
Great video, really gave me more insight into colours in minecraft (I didn't understand a single thing you said)
@gneissname
@gneissname Ай бұрын
Just doing my job
@darioferretti3758
@darioferretti3758 Ай бұрын
Maybe you can just add an extra setting for biome, depending on that it changes the biome of all the graph and shows the leafs in the proper location (for said biome)
@rav3nston3
@rav3nston3 Ай бұрын
for things like grass and mushrooms and dead bushes, you can use a block tag to set what they can be placed on to anything you want (like string if you want to make the support block unobtrusive) but i do think block displays would be the best way to handle that, also for stuff like shulkers that get culled because you can set the view distance to anything you want really cool stuff though, i almost feel like mojang should take some notes from you and what kinds of things you're showcasing edit: one other thing, do you think there aren't enough dye colors? i think 24 colors would be pretty great, adding some of the old wool colors? maybe another gray between the dark and light? so much potential
@kena7016
@kena7016 28 күн бұрын
For the biome dependent colors, maybe use Minecraft maps? Like, reproduce the pixels of the textures using blocks on different regions of the world, then map them and use the map in the color display
@E_T_31
@E_T_31 Ай бұрын
11:52 In order to display these different foliage blocks independent of the in-world biome, one could make a custom resource pack with dummy blocks/items for each of the different biome colors. These wouldn't be the actual blocks obviously, but could be perfect visual replicas using display entities! Let me know if you want to look into that & need some help ;-)
@honichi1
@honichi1 Ай бұрын
imo make it so you can change the biome for the whole selector box so if someone starts a build in a certain biome they can select the biome and then the leaves and stuff get displayed accordingly
@barchel
@barchel Ай бұрын
Yooooo, so excited!
@nobleeverett5980
@nobleeverett5980 Ай бұрын
Hmm, maybe you could take advantage of the things you don't have in the colorspace like items/armor stands or mobs to represent the leaves, and create a texture pack that gives different things the like, combined texture of each leaf in each biome, ignoring gradients? I also like the idea of biome being a setting. I would suggest making a mod that adds unchanging leaves of each type, but I get the idea this is supposed to remain vanilla.
@AngieTheCatGD
@AngieTheCatGD Ай бұрын
18:32 Idea for these blocks: have a setting to add one of those side blocks, then rearrange the blocks in the colour space with the add3 texture of the one on the side.
@antonpieper
@antonpieper Ай бұрын
20:10 you could use the k-means algorithm here
@gneissname
@gneissname Ай бұрын
Thanks for the tip, I’ll read up.
@clockworkjirachi6437
@clockworkjirachi6437 Ай бұрын
The Hyperlands Weather Channel has located the Open Sign.
@NotABean_
@NotABean_ Ай бұрын
for the leaves, could you have another selection panel to chose the biome in the display? you wouldn't be able to see blocks with differing biomes at the same time, but I think it would be fine for most cases, where you need a palette for a build in a certain biome
@matthewanderson7824
@matthewanderson7824 Ай бұрын
8:00 idea, mint dye, made with lime dye and light blue dye, get this to MOJANG. Could also use new items like mangrove propagule or weathered copper
@omayoperations8423
@omayoperations8423 Ай бұрын
Is it not using the block display entities?
@gneissname
@gneissname Ай бұрын
This only uses real blocks so you can middle click and pick from it. I might add some animation to it but keeping it real blocks make its more functional imo.
@omayoperations8423
@omayoperations8423 Ай бұрын
@@gneissname Makes sense. The color world is made for builders after all.
@sandwichqueen
@sandwichqueen Ай бұрын
​@@gneissname could you use both for best of both worlds? Basically have display entities and a toggle between that and blocks.
@XceptionalBro
@XceptionalBro Ай бұрын
Can you change the leaves texture in a block display entity? Maybe you could place the display entities over real leaves, giving them a fixed texture but allowing middle click
@gneissname
@gneissname Ай бұрын
@@XceptionalBro For some reason leaves and other biome dependent blocks do not take color from the biome they are spawned in as entities, they just use the default color of plains.
@Sugar3Glider
@Sugar3Glider Ай бұрын
13:00 shoot it like Lord of the Rings. Have them display off in the distance, so you have a few "viewing angles" as part of your display.
@DJBeacon
@DJBeacon Ай бұрын
Gneiss video, really enjoyed.
@morgancrystalline4746
@morgancrystalline4746 Ай бұрын
This is probably too complicated but it'd be interesting to see how signs with colored text can interact with this.
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