1.28 million particles in Real Time - DirectX - Geometry Shader and Stream-out

  Рет қаралды 2,978

7thsanctum

7thsanctum

Күн бұрын

Пікірлер: 3
@7thsanctum
@7thsanctum 11 жыл бұрын
One day my friend, that will be one of my next objectives with this project though.
@7thsanctum
@7thsanctum 11 жыл бұрын
I think the pattern is a large sphere, I have another video which shows a similar effect but using cubes instead of quads which shows how the pattern is generated. In this case I'm generating the particles on the GPU itself. Thanks for watching :)
@nothke
@nothke 11 жыл бұрын
this is nice.. but now calculate collisions between them xD
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