I definitely didn't almost leave out Ayaka, Ayato, Childe and Aloy because of file naming. Nope not me.
@DragonCanyon2 жыл бұрын
🧐👌
@Hikikomoriiiii2 жыл бұрын
if your not gonna put it in the video may you list it in the comments? that just depends on you of course.
@Scar_4442 жыл бұрын
I have broken the 69th like. It is 70 now.
@Vis_BSG2 жыл бұрын
so THAT'S why the alphabetical order was broken
@OmegaSaurus2 жыл бұрын
Aloy: just remove her and give us some freemogems Worst collab I have seen in a long time
@Goosegobler2 жыл бұрын
Make guoba run around and lit everyone’s ass. Would be hilarious. Also if they made traveller swap elements after using burst would also be interesting.
@Ratheil2 жыл бұрын
Running Guoba would be hilarious
@San-cb9mj2 жыл бұрын
omgg plsss this would absolutely make the Travelers better, and maybe even broken, maybe
@drunkenpeanut65822 жыл бұрын
@@San-cb9mj that would be so awful, I use electro traveller as a support and a battery for Keqing, it also gives me electro resonance, having traveller swap upon using the ult completely ruins that and it also means that instead of levelling up the talents for one traveller, you have to level up talents for ALL traveller elements making them almost useless and many times more expensive just to even make them half decent. Also you're basically forced into a physical traveller build because if you put an elemental damage artifact on, it becomes useless when you swap elements
@San-cb9mj2 жыл бұрын
@@drunkenpeanut6582 wow thats really smart, respect for people who uses their brain 👍👍 I agree
@Emiturbina2 жыл бұрын
@@drunkenpeanut6582 By itself making the Traveller switch elements would be a big game changer, you don't have to apply current game logic to it since by itself is a concept we haven't seen used in the game
@thatgreenguy2442 жыл бұрын
for kokomi, permanent water walking would be pretty neat, even if it didnt work when you go too far into an ocean
@thesage14292 жыл бұрын
probably reserved for the hydro archon
@juufa2 жыл бұрын
@@thesage1429 Ohhh most likely
@daniekelacoyong58112 жыл бұрын
she's a fish so probably she should be swimming underwater lol
@littleboss20062 жыл бұрын
@@thesage1429 hydro archon doesn't consume stamina when swimming
@shadowedfxces2 жыл бұрын
@@littleboss2006 this should be the same for venti when gliding (no stamina consumed when gliding with venti)
@hriata1682 жыл бұрын
i wonder why they're so hesitant about buffing characters, i know there are some legal issues about changing a released gacha character(apparently there aren't according to some sources) but they did it for Zhongli and unless it's a nerf I'm sure majority of people would be happy
@Asm0sday2 жыл бұрын
they only did for zhongli because bunch of CN player mad at their god weak and I mean, zhongli is an archon so it make no sense for him to be weak
@_tsuki_2 жыл бұрын
@@Asm0sday we have seen that they listen to the CN playerbase more
@randomgamer67742 жыл бұрын
@@Asm0sday they reverted yae miko's buff when the community complained
@Vizible212 жыл бұрын
Only buff characters that can give them 💵💵💵💵 -Mihoyo's rule for sure.
@DaiPai17772 жыл бұрын
@@Vizible21 they could literally do something as simple as number tweaks for some characters and that would generate money from people who didn't have an interest in them before solely due to their damage output or buffs or anything that could be raised with just boosting numbers a bit
@Wizard_Lizard_2 жыл бұрын
Instead of making Xinyan have DEF scaling on her Burst, why not just make her shield have ATK scaling? That way she gets a boost from Pyro resonance and her normal attacks can still hit hard.
@silverstuff11462 жыл бұрын
Because theres only so much the atk stat can do before it becomes useless when the number gets that big, having her burst also scale off def would give her better shield longevity and would insentivize getting her to c6 because when c6 her atk stat gains extra damage off her def stat. She would do more damage in the long run by fully scaling with def just like albedo would. Plus, she would be the only pyro to scale off def, giving her something more to seperate her from her element. For an example between atk or def build and damage impact you can look up a noelle's damage video guide to show the difference.
@ryandeakyne32652 жыл бұрын
@@silverstuff1146 Even with C6, you don't build her for DEF. It's just an added bonus. Xinyan is not a defense scaling character. She shouldn't be compared to Noelle, either. Xinyan has a higher base attack and scales off of attack. Noelle scales off of defense. In addition, Xinyan's bonus from defense is 50% while Noelle's is 135%. Giving Xinyan's shield attack scaling (and removing the 3 stage requirement) would actually be of greater benefit to her or her group. It would also allow her shield to benefit from things like Bennett's attack buff/Noblesse/Millelith. As it stands, her shield is more off an offensive tool than a defensive one. Why not go all in on that concept?
@kevinwilley41802 жыл бұрын
That would make The Unforged really good on her
@ryandeakyne32652 жыл бұрын
@@kevinwilley4180 The Unforged is already really good on her.
@kowiiino2 жыл бұрын
they can also change her c6 to work on all attacks instead of just charged attacks
@vidmaurer84432 жыл бұрын
Venti buff: pull enemies lower to the ground so melee can...you know, ACTUALLY HIT THEM.
@АлимханАйдар2 жыл бұрын
Venti that can suck up klee boom-boom-bakudans...
@ruthlessslayer70672 жыл бұрын
That would solve most of xiao problems without buffing xiao
@itschibipop3911 Жыл бұрын
Def needed for Tartagli😭
@NekoSchlingel2 жыл бұрын
I think it would be nice, if a part of Kokomi and Yae Miko would swap sort of. When Kokomi uses her burst the skill cooldown would reset instead of the uptime on the field (and the jellyfish stays on the field) and for Yae Miko if she uses her burst that the towers don’t get destroyed instead the timer they are in the field would reset like using Kokomi‘s burst right now. It’s hella annoying to use Yae‘s skill 3 times use her burst and cast her skill 3 times again Edit: For me these changes would be more beneficial in the Spiral Abyss. In the overworld I don’t have any issues with them. Edit: I also thought that holding her skill could place all turrets at once.
@TheOne_OnlyOne2 жыл бұрын
If Kokomi's passive changed to what Yae has then wouldn't it be a nerf? Since if that's the case Kokomi's jelly fish wouldn't have a 100 percent uptime anymore. Because you have to cast the skill again after using your burst. I might be wrong tho...
@NekoSchlingel2 жыл бұрын
@@TheOne_OnlyOne oh I forgot to add that the current jellyfish stay on the field until a new one is summoned
@NekoSchlingel2 жыл бұрын
@@alexanderluna4598 that may be true, but I only cast her burst for the skill refresh and swap her out again. I also sometimes miss the timing for casting her burst for refreshing the skill. Do the jellyfish is not on the field anymore and I have a downtime of 8 seconds if I’m correct. It’s also a damage loss for me attacking with Kokomi while she’s in her burst. My other characters do more damage than her during that time or I also can recharge the burst for other characters so I have a faster rotation
@NekoSchlingel2 жыл бұрын
@@alexanderluna4598 That is true that it is a me problem, but I don't think that I'm the only one who plays her like this. I had no idea how to play her and looked it up and this was one of the recommendations to play her and also wouldn't it not benefit almost everyone if the skill cooldown would reset and the jellyfish would still stay on the field? You could still use your Skill and then burst and after the burst is over you still can recast the jellyfish And it's just an idea it's not that I have a major issue with Kokomi right now I just think that it would be a benefit for some players. I also think that it wouldn't be a big problem if they would implement it, because Kokomi casts her jellyfish really fast. I think she is fine as she is and she is one of the characters who don't really need a change Edit: I’m also one type of player who almost always have two healer in my team. In my spiral abyss team I use Eula, Bennett, Diona and Raiden Shogun and on the other team I use Ayaka, Jean, Kokomi and Shenhe
@NekoSchlingel2 жыл бұрын
@@alexanderluna4598 nah I also don’t think that reposition the jellyfish would change much. It’s just sometimes when I go through my rotation I miss my timing for extending the duration of the jellyfish and I just thought that being able to summon the jellyfish after using your burst would be a nice comfortable change on her kit Edit: I also would accept it if you cast her burst and if there’s already a jellyfish on the field it would be like it is now and if there isn’t it would automatically summon one of you cast her burst I also tried both playstyles and the one with only using the burst for the jellyfish refresh was the way I liked more I also think that characters shouldn’t always be played like the devs intended them to be. I think Genshin is a game that allows someone to play like they like to. I mean for the first half year of the game I only used physical Jean and it was fun for me and I don’t think that’s how the devs designed her to be
@luisc.50802 жыл бұрын
The traveler switching elements in battle would actually be balanced by the artifacts. Since you already can't switch artifacts during battle the traveler would be stuck on using generic sets like gladiators or noblesse for example since having them equiped with veridessent, for example, and then switch to any other elements would decrease their viability a lot
@blaze83082 жыл бұрын
The main problem would be the goblet since they would need different goblet for different elements with different loadouts for different element.
@yeetuspatronus10502 жыл бұрын
@@blaze8308 slap that badboi att% goblet. No problem
@blaze83082 жыл бұрын
@@yeetuspatronus1050 The dmg is already low compared to current 5* s and even some 4*s. Atk% goblet would decease the dmg even farther.
@victorsimionato65632 жыл бұрын
@@blaze8308 with the upside of literally being able to switch elements though…
@blaze83082 жыл бұрын
@@victorsimionato6563 That would make Traveler even more useless in terms of dmg. What is the benefit of changing elements mid battle when the character hits like a wet noodles.
@marrier99992 жыл бұрын
I would give Yoimiya's shots a little AOE splash damage. They're fireworks. They're supposed to EXPLODE. When Ningguang gets the splash on her normals, it solidly enhances her attacks without breaking her. Yoimiya could become more effective against mobs without things getting too ridiculous if her attacks splashed for maybe ~30% to 50% of the shot damage.
@Ratheil2 жыл бұрын
I love this idea, quite frankly I'm surprised it's not a constellation like Ningy's.
@marrier99992 жыл бұрын
I LOVE Ningguang and when I got that C1, it felt like I was shooting frag grenades at the enemies. If anyone with projectile attacks should make things go BOOM it's a girl launching fireworks with a bow. My next choice for a buff on her would be a shield popping up with her skill, since that would make Retracing Bolide (obviously her set, aesthetically at least) usable on her. My other other choice would be to let her trigger her own Aurous Blaze effect. Yoimiya is really fun, but there are definitely improvements that can be made to her design.
@joseph32jk2 жыл бұрын
Nah, just give one of her cons an atk speed buff, since her NA is mostly her selling point.
@xiaoandyoimiyasimp31932 жыл бұрын
@@joseph32jk thats exactly their point tho? Give her NAs a little bit AoE so she could hit multiple enemies when they are sucked in. It just makes no sense that she cant hit both enemies when they are literally one cm away from each other
@joseph32jk2 жыл бұрын
@@xiaoandyoimiyasimp3193 unnecessary, initially yoi has an attack speed buff on her e, but they removed it cause it's too strong.
@sincerely202 жыл бұрын
As a shield support...I wish Thoma could share his shield with others while in co-op ...like c2 Zhongli and c4 Diona :/ Edit: c2 Dionada sorry for the mistake 🙈
@miketaya81282 жыл бұрын
It’s c2 Diona not c4
@SirCastic172 жыл бұрын
Yesssssss this would change Thoma so much to be decent in coop esp for Azhdaha
@demonluck9992 жыл бұрын
wait u got then mix up it c2 of her and c4 of zhongli i think when he burst give shied which i wish i have right now on my zhongli maybe i will pull more of he con when he re roll come around just of that like i did with c2 diona
@salmonfish_fish2 жыл бұрын
@@demonluck999 nope, zhongli shares his shield on c2
@anyanP2 жыл бұрын
Hot take - all shields should be shared in coop by default, all of them, no constellation needed
@NagantHunt2 жыл бұрын
i fully agree with the amber one. i would also remove the need of hitting baron bunnys foot, but just hitting baron bunny in general to trigger the explosion
@Eclipsed_Embers2 жыл бұрын
yeah, the foot requirement is pretty silly, it's so small and the stupid bunny is always dancing around which makes it quite a challenge to hit it in the middle of a fight, they don't need to change it to the whole bunny but at least let headshots count (it'd certainly be more intuitive).
@dinispedroso81512 жыл бұрын
Chongyun is one of the few Claymore user that actually gets good value from Sacrificial Greatsword, with it you can almost keep an 100% uptime on his field.
@AryaPDipa2 жыл бұрын
Him and Itto for those who can't make Whiteblind or don't have Redhorn. Double cow after burst gives huge damage and the ER sub isn't too useless for his 70 energy cost.
@isabelpina82882 жыл бұрын
@@AryaPDipa actually itto doesn't need that Many ER since his whole team is Geo, which means everyone including himself Will be a battery. And Also the thing that just makes sacrificial greatsword a bit dirty for itto is the base Atk. There's no excuse for not crafting whiteblind, since You can get the weapon billets Even from sacred Sakura tree and the shops, not only weekly bosses.
@flowerlamps2 жыл бұрын
@@isabelpina8288 WAIT YOU CAN? i've been trying to get the claymore ones from weekly bosses for so long omg
@ryzhik96082 жыл бұрын
his downtime is literally 3 seconds what more do you need?
@dinispedroso81512 жыл бұрын
@@ryzhik9608 his down time is 5 seconds, and it can matter when youre dealing with enemies like Abyss Heralds, also Sac Greatsword makes him a good Battery.
@johneisleytiu51102 жыл бұрын
For Gorou, the heal should be in his basic kit. His C4 would heal his whole party
@Elia2Tu2 жыл бұрын
Gorou's skill and burst buff scaling of his defense would actually be worse. Since no stat in the game can be calculated as percentage of a percentage, his buff would not be considered for Itto's and Noelle's attack conversion.
@el89642 жыл бұрын
@@Elia2Tu This is interesting. Can you elaborate further? I'm a bit slow when it comes to how scaling is calculated.
@Elia2Tu2 жыл бұрын
@@el8964 Another great example would be Kazuha with Sucrose. Kazuha's passive gives the entire team a damage bonus based on 40% of his EM, if you play both of them, Kazuha will give a greater bonus because of the 50 EM that Sucrose gave him, but won't gain a damage bonus because of Sucrose's other passive, because it would be a percentage of a percentage of Sucrose's EM.
@fizito_2 жыл бұрын
I'd like it if every C6 of the traveler permanently infused their attacks with the respective element. That would be cool lorewise as you get the C6 as you finish the region's main plot so it makes sense that the character would gain more mastery over the element
@bencegergohocz59882 жыл бұрын
Hell no! My aquilla favonius is already copium enough on physical damade traveler...
@skskskeletoncolourful34842 жыл бұрын
@@bencegergohocz5988 then just dont unlock it like c6 bennett, problem solved (also they should add the feature of switching constellations on and off, since some of the constellations basically change a character's utility, so having a switch would be important)
@AzureTears2 жыл бұрын
@@bencegergohocz5988 A solution to that, would be give the travelers a 5 star weapon (the sword they use in the beginning) with aquilla level base attack and amazing crit dmg or crit rate, then have the passive be exclusive to Aether/Lumine, and that passive would be infusing the element of whatever region you're resonated with into your basics and charged attacks, and give 20% elemental damage bonus. That way, you can keep running Aquilla for physical traveler, and at the same time we can have elemental dps traveler.
@CrystalRubyMoon2 жыл бұрын
Watching this really makes me wish Genshin did what FGO does when upgrading their characters: to pick and choose certain aspects of a character skill/burst/talent and change it after the character's story quest chapters (which would be the interludes/rank up quests in FGO). It would bring more importance to story quests while also improving the character. More incentive for those meta players who dont read the story to finish the story quests too.
@kuonjibaskerville24112 жыл бұрын
Yeah I agree, it’ll also encourage players to finish story quests so they can unlock the interludes and such. I also want rewards for friendship lvl, such as bond. After friendship lvl 5, 1 INTERTWINED not acquaint, and we can increase bond lvl after 10 and get a free multi I mean c’mon mihomo we need this😹
@Newspaper.Ojisan2 жыл бұрын
I literally said this in their feedback/player suggestions in-game lol (and a bunch other things like geo buff, artifact domains, etc)
@CrystalRubyMoon2 жыл бұрын
@@kuonjibaskerville2411 Agreed. I wish friendship level 10 awarded more than just a namecard :(
@kuonjibaskerville24112 жыл бұрын
@@CrystalRubyMoon well I think it’s harder to get to bond 10 in fgo so I get it (different bond caps for characters as well)
@CrystalRubyMoon2 жыл бұрын
@@kuonjibaskerville2411 I was talking about in Genshin. FGO doesnt have namecards
@detachedmars1582 жыл бұрын
Another buff for zhongli- give his normal attacks geo infusion everytime his pillar hits an enemy. He would be so much cooler as a geo main dps
@callmeravenlee19722 жыл бұрын
Or every time he uses his stone spear instead of his equipped spear it uses Geo damage
@Thepepsiwoman2 жыл бұрын
he's been buffed enough LMAO
@inessladia57472 жыл бұрын
He’s not a dps.
@aggaviriyo7902 жыл бұрын
@@inessladia5747 *phis Zhongli: huh?*
@capperbuns2 жыл бұрын
@@aggaviriyo790 cryo zhongli.
@lunasquib2 жыл бұрын
As a Kokomi owner and main I want her Walking on Water passive to be connected to her E skill, and last longer so that it can be used 100% Mess up the timing and swim your way to doom because you’ll probably drown Make it a better buff and allow her to switch in teams edit: wow first time this got attention (I commented this many times on twitter and youtube but it always just flopped)
@zurithiaxeli2 жыл бұрын
that would make fighting specters in watatsumi so much easier XD
@IdkGuessWhoIam2 жыл бұрын
@@zurithiaxeli that is if it's not a hydro specter :')
@0xVENx02 жыл бұрын
or even better, standing in her E or in water gives her energy periodically. so instead of searching for enemies to fill her burst like a psycho, we can just generate it passively
@lunasquib2 жыл бұрын
@@0xVENx0 thatd be awesome but I’m afraid they wont do that 🥲 since its a whole new feature to make while the walking on water is already there just copy and paste .. Oke probably a bit harder then that but still
@VarsVerum2 жыл бұрын
Only 1 buff? Naw man Keqing need like 5000 before us mains are satisfied XD
@Ratheil2 жыл бұрын
Trust me, I could do a TED Talk on the amount of buffs she needs lol
@Elijah.xkkt4522 жыл бұрын
@@Ratheil Not really u can Just say Make her like ayaka And that will do Like Every weakness in keqing Solved in ayaka its like The upgraded version from keqing ofc They did it for the money why buffing Character that already exists When new character can be made + more money
@hoanghuy6122 жыл бұрын
Just shut up. Do you even main Keqing to know how she actually is?
@kallum392 жыл бұрын
@@Elijah.xkkt452 but ayaka existed in the first beta on genshin and was very similar to her kit of today.
@omaral-majed38342 жыл бұрын
@@kallum39 you r so right she is!! i remeber seeing a video compering her to the beta version 😅😅 which means Kaqing is intentionally made like this, i mean a checter being a standerd banner 5star is domed to be bad like i Dont think 25 stamina was an accident🤭🤭(sorry for the bad English btw)
@yuurai2 жыл бұрын
Ratheil: "I wish Ayaka had faster charge attacks." C6 Ayaka players with their C6 Shenhe: haha hold button go brrrr
@Juice-chan2 жыл бұрын
there are like 2 players who have both of them C6. And one of them is Tony To's friend :D
@Gadottinho2 жыл бұрын
one charged atk can do much more dmg than a full rotation of a f2p ayaka, even with the same team, it's insane.
@Second_UNIT2 жыл бұрын
Me: C6 Shenhe My friend: C6 Ayaka My other friend: C6 Ayato Everyone: HAHAHA BIG NUMBERS GO BRRRRRRRRRR
@roze_sha2 жыл бұрын
@@Second_UNIT how much did you spend to get C6 shenhe
@rmjones45072 жыл бұрын
I think rather than making Xinyan's damage scale with defense like her shield a much better buff would be making her shield scale off attack. It would be a unique shield scaling stat we haven't seen before, make her shield useful for herself as a dps, and synergize well with the fat atk% sticks that are Wolf's Gravestone and Unforged.
@Johnin3D_2 жыл бұрын
Would go well with her ascension stat. For some reason it’s atk%. They really messed her up.
@ProxymanDerk2 жыл бұрын
But then her C6 would be pointless
@lunarrequiem34422 жыл бұрын
Also pyro resonance, so thats more stats
@scaranara99702 жыл бұрын
I WAS WAITING FOR THOMA Hoyo did him so dirty with the low HP, ICD and janky sheild. Xiao deserves a better weapon tbh or a four star one atleast, Xiangling has so many damn polearms to her name, whereas Xiao has to cut corners depending on which one he uses. Traveler NEEDS to have different stats depending on their elements becuz it feels so off and weak to use them otherwise, I'm really looking forward to Dendro Traveler (since they'll be out first Dendro chara) and I'm already upset becuz Hoyo won't do anything special for our MC who honestly deserves better
@bonkey_ehe2 жыл бұрын
I love the Ayato’s special dash during his skill idea! It just makes sense considering his skill is about speed like you mentioned and Ayaka also has one. I honestly lowkey wished he had that before his release, just imagine his dash being similar to Hu Tao’s but with the trail of his water clone instead :D
@anyanP2 жыл бұрын
Two buffs that I think are more needed: Sayu - being able to drop off from cliffs while rolling when she's not in combat Yoimiya - AoE, just AoE everything. Her infused AA should have AoE, her burst should have AoE, her infusing her AA should have AoE.
@victorsimionato65632 жыл бұрын
i think for yoimiya i think it would be better if they just fixed her icd so she could vape every aa
@fangservicex29642 жыл бұрын
@@victorsimionato6563 you guys clearly lack the slightest idea of what yoimiya can do @every shot vaped.
@TheGamefreak3462 жыл бұрын
I'm genuinely surprised the character whose main theme is FIREWORKS struggles with AoE. I get that not literally 100% of fireworks are designed to do giant explosions, but those seem to be the generally most popular type, and are definitely what her burst animation attempts to evoke, so it really just doesn't make sense to me.
@anyanP2 жыл бұрын
@@victorsimionato6563 I don't think that having single-target oriented characters is necessarily bad - Ningguang is primarily single-target, Fischl is primarily single-target- but making a character whose theme is FIREWORKS - you know, big explosions - to be a single-target is such counter-intuitive choice. Tho I do think well-balanced characters should have some AoE in their kit, even if it's not their main source of damage.
@joeltoomer33322 жыл бұрын
@@anyanP yes but it don’t make sense for HER to not have aoe, she’s literally a fireworks character, fireworks are known for exploding. 😐
@jakeepps15712 жыл бұрын
9:24 the idea of giving razor movement speed is genius!! It synergizes with his passive. It helps switching targets. And its hella fun And it might allow razor to be a crazy Dragon strike unit since the movement and attack speed makes it ideal to do so. Personal wish is that he would get a unique dash attack while enhanced. Amazing video =)
@SHAdow98V2 жыл бұрын
The switching Trav element in or outside of combat with a cooldown like a 30 seconds or something would be great,all trav elements are indeed weak as hell so they could become on par with decent DPS or support characters if they could change,they'd stay just as weak but hey having the comodity to change would be great specially with a universal build like a 4pc Noblesse on them.
@Mishinori2 жыл бұрын
Especially when out of combat, personally since I don't have Zhongli, Geo traveler is my main structure user for puzzles and its a bit annoying. I mean, we already have an extra oculus of each element, and those are supposed to be infused with pure elemental energy, so why not make it so they're equipped and used to swap traveler's element?
@SHAdow98V2 жыл бұрын
@@Mishinori exactly,i didn't even tought about that but if ppl or the devs want to give some sort of a lore friendly explanation about how the trav changes elements it could be the oculus,the ability to switch will balance the already weak as hell trav elements and there would be an easy lore firendly way to explain it,but obviously they won't,if the main character becomes "meta" they'll be scared that ppl won't spend for the limited characters which honestly will never happen,even if Amber was the most OP character in the whole game ppl will still pull for Ayato or Ayaka and so on,ppl love the other characters so they'll still spend money to get them.
@Eclipsed_Embers2 жыл бұрын
@@SHAdow98V I think you've hit the nail on the head here, sure, people will always want more powerful characters and will ask about meta stuff, but ultimately the thing that's going to get people to spend a bunch of actual money on this game is the fact that they like the characters. having your favourite character be meta is just an added bonus.
@ashnzzzz31272 жыл бұрын
Well since Hu tao has her c1 where she doesnt take up stamina.I guess we could do that for Keqing too where everytime her electro infuse she also doesnt take stamina while using charge atks.
@xueyi_lover2 жыл бұрын
Make all levels of Xinyan's shield deal intermittent Pyro DMG, and make it scale off DEF. Increase the scaling of the shields absorption at LVL 1 by 20%, 25% and 35%. Give her some sort of way to buff them using her regular attack, like each hit increasing the shields level and adding onto its absorption. Its not game breaking, but it can at least make her shield actually good without too much building.
@chuchubag2 жыл бұрын
YES to more HP scaling on Thoma's kit! His A2 definitely needs more love in HP scaling department, that 2% ain't cutting it. But more than that, I wish they also buffed his particle generation! Even just one extra particle would solve a LOT of his issues. I think his biggest problem is that his burst does not have reliable uptime due to 80 energy cost combined with his poor energy generation basically locking him with a pyro DPS / battery (and even then, sometimes Tankfei is the better option). Him being more self-sufficient would make him more flexible!
@rauru85702 жыл бұрын
For Yae Miko, her E aside, she could do more auto-atk dmg the less her ult is charged, it would be an on-lore raiden bonker, would work with shimenawa, and would be really unique.
@artyx21652 жыл бұрын
Idk why but at 4:32 I immediately recognized the sound of the little exclamation mark: it’s in monster hunter
@silver.shoelaces2 жыл бұрын
I have strong feelings about Thoma's best fix...I agree with you that scaling more than his shield off HP would help, but what I really want is for his shield to apply to other characters in co-op. There are only TWO CHARACTERS in the entire game who grant shields to other party members in co-op: Zhongli and Diona. And each needs c2 to do it. Obviously geo characters can also grant elemental shields to party members with the crystallize reaction, but most co-op is done in the early to mid game, when players don't have a lot of 5* characters yet, so maybe we should even take Zhongli off that list because how many AR 20-45 players have c2 of a 5*?. I don't expect those players to understand the mechanics well enough to know to dash for the crystals, nor do I expect them to be good enough at playing to get there. And Thoma's whole deal is that he wants to protect the other people around him. His kit as it is makes him useless in co-op unless the player builds him as a DPS instead, which is technically viable (because almost any build you want to do is technically viable) but it also defeats the entire purpose of his stated niche. Now, at this point it's pretty clear that there isn't all that much co-op in the game. But if they're trying to keep things fresh and avoid power creep, Hoyo could benefit so much from making the characters who are single-player/Spiral Abyss meta oriented distinct from the characters who are co-op oriented. Take Albedo and Klee, for instance. Both of them are pretty bad in 4p co-op, for different reasons: Albedo is an off-field damage dealer whose primary damage either comes from his skill (if you build him for defense) or his burst (if you build him for attack), so in my case, with my DEF-based Albedo, once I've dropped his skill, I'm stuck standing there swinging his sword around for 200 damage per hit, waiting for his 25k damage ticks from the flower to activate. He does good, consistent damage with few drawbacks, but he's incredibly boring to play. Klee, on the other hand, has a powerful charged attack, which with my build can pretty consistently do 22k per hit, but without a way to give her shields, she's going to die in one hit! So in 4p co-op, I'm either relying on another player to give me a shield, hoping the other players draw the aggro, or sacrificing a bunch of damage, either because I'm spending my stamina with dash cancels to get out of the way of an enemy attack or because I'm toddling around outside the line of fire waiting for my stamina bar to refill. They're both unfun options in 4p co-op! But together, they're really fun to play, especially in 2p co-op. Albedo drops his flower and then Klee, being the selfish DPS that she is, takes the field, climbs his flower, and unleashes a barrage of fire down upon her foes. When she runs out of stamina, I can switch to Albedo to tank a hit or three, and all the while I can rely on the crystals they've dropped from their elemental reactions. But what if there were more characters and mechanics, that were explicitly co-op friendly? What if Thoma's shield protected everyone, if Barbara's skill created an aura of music around all players, if there was a 3* or 4* weapon that, like Thrilling Tales, buffed characters on the field, but instead of buffing the switching character, it buffed all active characters aside from the player? Players who pull and build for endgame won't care, but my first several months of playing Genshin were almost exclusively in co-op, *and they were fun.*
@maliart8635 Жыл бұрын
Wow, bro wrote whole essay
@akubekasi2 жыл бұрын
In the future i hope the traveler can hold 2 element at one time. Example: use anemo burst but geo elemental skill
@freddyfazbear85802 жыл бұрын
Yea, that would be cool. The ability to have 2 elements at a time.
@vcenth89732 жыл бұрын
it does exist in lore, as Traveler used two elements against Childe
@vcenth89732 жыл бұрын
maybe it can happen when we unlock all of the elements
@harryvpn14622 жыл бұрын
@@vcenth8973 when that happens in 4 years from now
@shibanaio2 жыл бұрын
@@harryvpn1462 id say more than 4 because Hoyoverse plans on finishing Genshin in ten years
@shadcroly2 жыл бұрын
I'd honestly love to see Aloy be a stance-changing character like Tartaglia (especially given how much more emphasis Horizon Forbidden West put on being able to fight with your spear).
@vivaansehgal8792 жыл бұрын
This guy never fails to make me entertaining videos!
@Ratheil2 жыл бұрын
Awwwe thanks!
@Juice-chan2 жыл бұрын
I like his video ideas and he is doing it in such a casual and fun way.
@TheSilverHermitMage2 жыл бұрын
For amber I would like it if just shooting baron caused an explosion, aiming at his feet is hard Other buffs: diluc, albedo, and kazoo hair buff. That is all And electro traveller buff- And yes changing elements away from the statue would be so helpful In the future I would also like if we could use several traveller elements at once, but I don't think it's possible Edit: the thought of razor running towards you in super speed with a stand on his back is terrifying, but also sounds amazing
@bloody45582 жыл бұрын
Let me suggest a better buff to Chongyun. Shatter, make it take Physical DMG values into account for the final damage calculation and have it deal unrestricted AoE damage, to give it quadratic scaling potential. Even with low EM it would greatly buff Chongyun's setups and allow for Shatter comps to be viable on other characters
@MC-vv1mu2 жыл бұрын
As someone who uses Chongyun as a shatter dps, YES (don't ask me how I ended up with that team comp, low ar me thought it was a good idea xd)
@ryzhik96082 жыл бұрын
ohh that would be very neat!
@franciscopetrucci2 жыл бұрын
I always felt that reactions should be more unique other than just dealing damage. Shatter would be PRETTY COOL if instead of doing damage, it could execute enemies below a certain HP treshold. That treshold would increase based on EM. - Its actually pretty in line with the logic of the reaction. - Incentivizes new comps. - Still takes a lot of setup, so it isnt too OP. - Is good against beefy enemies, but not so good against lots of weak enemies. Swirl and Overload would be preferable to deal with those situations.
@flyatnight-18122 жыл бұрын
Yes. Chongyun was my first 4 star dps and I loved him venti, fischl barbara comp so much in the early at days before 5 star artifacts existed. Now I’ve quit for almost a year now at AR 56 with cracked xiao and ayaka with their signature weapons etc after I realised inazuma just didn’t feel as fun anymore cuz I’m two shotting everything.
@bloody45582 жыл бұрын
@@franciscopetrucci my suggestion for overload would be the Time bomb. Have Overload have an internal counter that eats up aura applications, the final damage would be decided by a multiplier that depends on how many auras the reaction ate during the debuff duration. That would be the only way to properly scale Overload up while retaining the current restrictions of ragdoll + single damage instance limitation. Example, at 950 EM and with Pyro shred, overload causes around 24k damage at base. With my suggestion this number would be multiplied by 2-4 times depending on how many times you caused an electro or pyro aura to happen within the duration of the overload debuff. So you would get anywhere between 24k to 96k damage on your overloads depending on how good is your team comp, this way the ragdoll effect would only spread enemies around one every overload interval, making it possible for Sucrose to maintain enemies close together with her skill and burst.
@huy49572 жыл бұрын
personally as a keqing main i find that she gets hit a lot after using her skills so you have to dash cancel alot when using her just not to get hit (endlag being the time you regain control over the character after animation) maybe just removing a lot of end lag to the startup of her skill, end of her skill, after her burst and end of her charged attack could help a lot, shes a combo character and removing endlag could help her get damage done quicker.
@ruuubyrestricts Жыл бұрын
Im so happy I discovered your channel. Ive been putting your videos in the background and i love how we actually get useful information put of your videos and not just clickbait. Please continue this!!
@gimbo40252 жыл бұрын
childe absolutely needs a plunging attack in his melee stance, and its frankly ridiculous that he hasnt gotten one. i would also love a special plunging attack for venti even though i dont have him. i just wish that certain characters normal attacks got some way to be viable as main dps, especially characters with awesome auto attack animations like thoma and yun jin. its not the main part of their kit and the best way to use them would still be skills and then switch off, but for people who really like these characters we can get something more out of them. it wouldnt be gamebreaking, itd just give us more build options without being too constrained. also, when you level up chongyun’s skill the infusion duration of your weapon is increased which leads to almost 100% uptime for infusion, which is good since it fits nicely into rotations i use with him -triple crowned chongyun main
@megadit21802 жыл бұрын
I want Diluc to deal one big damage with his ult like Hutao, at lvl 10 his ult deals 367%x2 I want it to be 734% in one hit, that would be great buff.
@stargazer-cb2 жыл бұрын
Some really good ideas here and I agree 100% that hoyo needs to do a pass on every character and weapon in a way such as you describe! It does not need to be a "buff" or balance, just fix what obviously needs fixing, adjust oversights in early design, give everything some valid reason for existing in game.
@randydator48482 жыл бұрын
Great video, in general they just have such a comfy and chill pace that makes them super relaxing to watch. The change I immediately thought of is a held version to Yea's skill that just places all 3 of them around you with longer cooldown. Would make her field time issue a lot better and also has the decision if you want a stricter position that then is there for a while like Kokomi's skill or just the more dynamic and flexible version now. Choice for all playstyles
@Oxygen10042 жыл бұрын
Thing with Bennett, even in a main DPS Bennett, most of his damage comes from his press E rather then holding it as it's nearly impossible to get them all to melt/vape so a buff I would add is to make his C4 make his charge lv1 skill a single attack instead of adding one to it
@giofunny63912 жыл бұрын
For Shenhe, her being able to stack quills with her C1 double skill, would make her so much more valuable as a Cryo buffer
@pointlessfeather58302 жыл бұрын
Looking at the chapters beforehand and seeing the massive diluc portion hahahah
@Ratheil2 жыл бұрын
I have so much to say about some characters but gotta keep it short for the overall length lol
@Almega10112 жыл бұрын
I would love it if they changed sayu's constellation where her roll does more damage the longer you use it to something like whenever you trigger a swirl with your roll you pull enemies in or something to that effect to make it feel atleast a little better to hold the skill, as 66% bonus damage on a sub dps/ healer is not worth that much on field time
@Ratheil2 жыл бұрын
Katamari ball Sayu would be something worth living for
@babann_572 жыл бұрын
just make Sara's C2 part of her base kit, she's borderline unusable with those charge shots since you keep getting hit or needing to dodge. I get it's an early con but all characters should have a kit that's not so clunky to be irritating at C0, anytime i use her i just wait for her burst to be up and avoid the skill like the plague and it doesn't do her any favors since she's such a niche support to begin with
@blenderr46192 жыл бұрын
Im pretty sure it was her reduced ca time passive and it got switched in beta
@babann_572 жыл бұрын
@@blenderr4619 mmh that would've been much better, the biggest problem of her CA is that you keep getting interrupted from having to dodge or enemy hits
@nightfallnoir2 жыл бұрын
This is the greatest inspiration that Hoyoverse could ever get, they should take this as an example or a pattern / draft to improve the characters they basically don‘t care about if not everybody shows criticism about the situation…
@Exalted-Beleth2 жыл бұрын
Hi, Noelle main here, just wanted to say that at 8:38 that's actually Noelle's C4 that causes that explosion. Amazing video though. ☺️💓✨
@seanr.64982 жыл бұрын
Chongyun actually had 100% uptime on his skill at launch. Yes, launch - not beta. It was one of the earliest balance changes.
@SirCastic172 жыл бұрын
Thank you for consistently making unique content!
@Ratheil2 жыл бұрын
I'm happy you enjoy it!
@Scar_4442 жыл бұрын
The Aloy buff is definitely the one I want the most, I really enjoy playing her, and that buff would make it so that her AAs had Cryo almost all the time.
@reccavisey18192 жыл бұрын
Childe's part about being kidnapped by Albedo's elevetor cracked me up🤣
@williamdwyer15412 жыл бұрын
for sara, all i want is a burst cost decrease. she often struggles to get her burst up without raiden and lowering it to 60 or even 70 could help her see more use outside of raiden teams.
@raidenimpact78852 жыл бұрын
She has a high burst because you generally pair her with Raiden and raidens resolve stacks are gained based off the energy cost of ults. This would be an indirect Raiden nerf. Also Raiden skill increases burst damage based off burst cost so another nerf there.
@TheFFsage2 жыл бұрын
I approve the OST choices for this video
@unrelentingduress2 жыл бұрын
I wish that Dionas icd lined up with her improved charge shot speed from her constellation.
@umigainsborough12 жыл бұрын
I really love how you use RBO music. It matches your voice and the pacing of your video.
@aidan74422 жыл бұрын
For Sara I really wish the atk buff from her c2 also generated particles, it would just be a really nice QoL change
@sipherous63622 жыл бұрын
Venti needs a fucking targeting option for his ult. I swear watching him 360 and shoot the black hole into a lone mob that didnt die is so annoying
@lunasquib2 жыл бұрын
Maybe Eula could become bigger once you build up the stacks
@JaguarBST2 жыл бұрын
Bruh! She's already quite big, ya know 😂😂😂
@lunasquib2 жыл бұрын
@@JaguarBST I was responding to the video part :)
@JaguarBST2 жыл бұрын
@@lunasquib I know I'm jk
@daptus99682 жыл бұрын
dude everytime i see one of your colourful thumbnails, it makes me think 'HEHE TIS TIME FOR ME TO WATCH' because how do you come up with viable/creative buff that don't break the game for all of the characters with such appealing videos? idk man keep it up amazing and so painfully underrated creator
@Ratheil2 жыл бұрын
I consider this high praise so thank you for the kind words! Glad to have you hear and I'm happy to hear my colorful thumbnails work to catch the eye. :P
@praevidens2 жыл бұрын
I wish Thoma had more HP and his burst costed less energy. I always pair him with Hu tao because 1. I like him, 2. He's pyro, 3. He's a shield, and 4. Hu tao can kinda help with the energy problem. But that's it. I like his character so much but its too bad I cant say the same for his playstyle
@zeph7692 жыл бұрын
He also has anti synergy with Hu Tao since his burst's pyro application steals Hu Tao's vapes resulting in *less* damage overall in a lot of cases
@denn25012 жыл бұрын
Literally every characters in the list : Damage buff, system changes, kit utilities changes, etc Xingqiu : PANTS
@cypressmilligan35852 жыл бұрын
As someone who uses chongyun a lot, i think his skill should shred cryo res by 40-70%. it would make him much more viable in freeze teams
@ziedyee2 жыл бұрын
That is literally sooo broken. 40 -70% cryo res shred? That's like straight up better than 5* value AND it's just on his basic skill? Shenhes burst decreases cryo resist on enemies by a maximum of 15% and that is from talent level 10 onwards. 10% is way more realistic for Chongyun and add that to his burst over his skill and it could work out (but then he'd be super similar to Shenhe)
@cypressmilligan35852 жыл бұрын
@@ziedyee i know it’s kinda overpowered, but c6 anemo traveler with viridescent (a completely f2p build) can do 60% res shred of any element swirled by their relatively low energy burst, and nobody uses them, besides, the skill has a long cooldown, and it could be relegated to a constellation, in place of one of his weaker ones. Ten percent is also underpowered. I think it should stay on the skill because it would share utility from c2’s cooldown reduction. But it is a good point that 40-70 is a bit overpowered. I would stay with 40% as it actually incentivizes using him in freeze teams, which he is barely ever used in. The only one i can think of is 100% CR kaeya. This would also not heavily affect many of his other teams, such as c2 chongyun + itto, chongyun + diluc, and c2 chongyun + dps Bennett.
@ziedyee2 жыл бұрын
@@cypressmilligan3585 I still think that 40% is too strong, especially on a skill that also gives infusion for that specific element especially if we have a 5* cryo support unit in the game whose job is partially to that, shred cryo resistance. If you added his 40% or heck even 70% shred and add it to a cryo infused VV set you'd have 80% - 110% cryo res shred. If that was with anemo traveler you'd have a 100 - 130% shred on one of the strongest elemental reaction providing element. The reason anemo traveler is rarely used is because their scalings suck and their burst pulls small enemies and drags them away from you which you don't want (because you lose time by running after them, plus in freeze teams small enemies would be pulled out of the hydro source that enables the freeze) 40 - 70% is WAY too huge. Also, it's not fair to compare that to anemo as the entire idea behind this element is that it was designed to be a supporting element. Freeze teams are already broken enough, no need to make them even more busted
@cypressmilligan35852 жыл бұрын
@@ziedyee though you do put up a point about how people don’t use anemo traveler because they suck, chongyun would realistically only affect one major freeze team, being a f2p one involving kaeya or rosaria as the carry, as ganyu is ranged, and therefore cannot use Chongyun’s field (and you would need to get close up to use it), ayaka already has a better cryo infusion that doesn’t force it upon other characters, and freeze childe also cannot use the infusion. Kaeya and rosaria are normally sub damage dealers in freeze teams, and actually need chongyun to deal good cryo normal/charged dmg, with their burst normally used for cryo application and not damage. It would also make chongyun’s forcible cryo infusion upon other characters (especially coop teammates) actually half viable for dealing damage. Besides, with the other freeze teams standard comps being ayaka/ganyu + mona/kokomi + venti/kazuha, anyone who can form a team like that probably has shenhe anyways, who would still be much much better, this would just make freeze teams more f2p accessible, and chongyun less niche (though maybe 70% res shred may be a bit much).
@Axterix132 жыл бұрын
Changes I'd want: Albedo - he can proc his E on shields. What other character gets as completely gutted as badly as he does by a common mechanic? Amber - Just have to hit Baron Bunny, not just his feet. Barbara - 1s wet status on her E, and then it is gone. End the freezing. Bennett - nerf his burst's buff. Yeah, that's a nerf, but it is what he most needs to make the game more fun (in my opinion, obviously). Fischl - bit longer duration on Oz, so less hassle Gorou - better personal damage, so he's less niche. Hu Tao - if you have her C2, you should be able to charge attack even if you have 0 stamina. As it works currently, you need to have enough stamina to charge attack as if you didn't have her C2, despite her C2 supposedly reducing the cost to 0. Honestly, this should be considered a bug fix, rather than a buff. Kaeya - Amber, Kaeya, and Lisa replaced in the shop by a generic "four star constellation" token. Klee - her burst works off field. Yup, yours as well, but she really needs it. Kokomi - using her burst should summon a new JF at her location while despawning the old one, rather than increase the duration of an existing one. Lisa - see Kaeya. Noelle - she can heal without her E's shield being up. Lower percent, sure, but let her heal. Qiqi - while I agree she needs energy particle generation, I'd honestly rather see the ticks reduced to 2s, instead of 4. Lower healing/damage per tick, of course, but the important thing is more frequent cryo application. Raiden - her elemental skill can proc on shields Sara - her buff should last longer. And really, her C2 should be innate to her kit, and she should have a new C2 that helps the team in a general way, not an electro niche thing. Sayu - super armor when in rolling mode. Traveler - Normal attack talent levels are shared across all forms. -- Anemo - that movement on the burst. Lose it. Can remove the anemo damage from it, so it is only a CC/gathering tool, that's fine. Just no movement. -- Electro - generates personal energy when using E skill, without requiring picking up the created things. -- Geo - Her E breaks rocks in a single hit. Xinyan - either def scaling on her normal attacks or hold E for her elemental skill that gives +1 level to it and adds the same AoE DoT her burst has. Yae - using her burst refreshes the duration on her totems, rather than eating them. Yanfei - 30 stamina cost for her charged attack as its base level. Yoimiya - can move without interrupting her attack chain, similar to how Itto works. Yun Jin - deals bonus geo damage on her 4th normal attack (like geo Traveler's talent). This way, she can maintain/build stacks of Husk, needed for co-op. The damage this proc does should be based on her defense. Zhongli - using his E while you are capped on how many you can have out replaces the oldest one with a new one. Aloy - reduced cooldown on her elemental skill.
@arei.172 жыл бұрын
For Xiao - energy generation in burst, C6 should proc with 1 enemy (or even just part of it like restoring 1 charge of the skill without the ‘use it endlessly’ bit) For Chongyun, you can always use sacrificial
@unendingvoid2 жыл бұрын
There's so much that Xiao could use. Energy regen on burst. C4 actually being useful. The beta plunge speed being reverted, C6 not needing 2 enemies to activate etc
@vickycaruana92612 жыл бұрын
Xiao's dash sometimes hits enemies but deals no damage. Particles are obtained but the damage number does not appear nor does the enemy's life goes down
@tungson21232 жыл бұрын
Can't believe one day I get to see a Genshin video with Maplestory's music playing in the background, truly a dream come true
@celestia2772 жыл бұрын
damn that diluc section lookin long
@Ratheil2 жыл бұрын
Two comments like this in the first bit of the video going live made me double check to make sure I didn't mess up some timestamps and make Diluc like a third of the video. xD
@friendly00912 жыл бұрын
I had always assumed that Klee's burst would have off-field capability when I first saw her
@SingularityHRT2 жыл бұрын
I want Zhongli's Pillars to be replaceable whenever hold skill is used even if it is already present in the field. The duration of the pillar and the skill cd/team rotation don't match up a lot of the time loosing the tenacity buff.
@Telios__2 жыл бұрын
You know I gotta respect that you give make Genshin content when there is nothing left to do in the game I don’t even speed run the game I finish each region in a month or 3 weeks time So gotta thank you seeing you in my recommendations brings motivation to play the game
@monadoboy96392 жыл бұрын
Qiqi should 100% apply like 20% debuff with her talisman remove her ascension 1 talent and replace it with a debuff she will be way more useful
@troyty0072 жыл бұрын
For Miko I also would like a hold version that releases all 3 in one go. Her build up time is her main issue
@MC-vv1mu2 жыл бұрын
What does everyone have against Xingqiu's shorts xd?? And yeah, I've thought about the implementation of the Xiao one for quite a while. It wouldn't make him straight up broken but I'd make his gameplay a lot more dynamic. The Razor one is amazing, I can imagine some fatui agents just vibing when suddenly a stand user approaches them at the speed of light
@Goblinhandler2 жыл бұрын
Mf looks like an elementary school student
@bowenjudd1028 Жыл бұрын
So, the best buff I could think of for Yoimiya would be a solid buff to her elemental burst damage and lower cool down. Maybe a small buff on her base stats. But I think that her C6 should be changed to "All of Yoimiya's pyro attacks explode into aoe fireworks with splash damage the same as initial damage. Auto target and arrow speed of pyro attacks is increased. Upon activating Ryuxin Sacrifage, unleashes a cluster firework." This would have the effect of making the ult really powerful to activate with a non cluster explosion for the aurous blaze. Blazing and kindling arrows will be replaced with fast fireworks and homing fireworks respectively. Kindling arrow damage should also be increased here to 100% of attack
@Arileartiste2 жыл бұрын
I don't have many characters since i don't wish a lot but for the five stars i have i would buff them like- 1)Yae miko-make her turrets do additional things on levels instead of just dmg buff (lvl2 gives more ER,lvl3 increases yae's aa and ca dmg) and make them generate more particles while lowering her burst cost to 80/70(she can now be a main or sub dps) 2) Eula -honestly, nothing for the most part 3) Raiden shogun-just make her work with beidou 4) Xiao-remove restriction of two enemies on c6, change c4 to 100%att instead of def (or some kind of dmg bump def doesn't do shit for, cuz he gets one shot anyway) and what you said in the vid 5) Albedo-what you said, plus make the c6 stronger(like cmon where are you gonna be like "oml im glad i have albedo c6") 6) kokomi-make the passive give more healing bonus(smth like 50% not just 25%) oh and jellyfish should follow 7)Ayato-make his icd normal, don't be shy. He's not going to be broken anyway 8) kazuha-what you said LMAO, man doesn't need buffs
@lukehoffman97422 жыл бұрын
making raiden work with beidou would break emblem of severed fate and any burst dmg bonus on her. what you would need to do is change beidou's burst to deal damage when you press the attack button (like xingqiu) instead of needing to deal normal/charged attack damage like it is now. it would also help beidou break shields easier.
@YayaFeiLong2 жыл бұрын
I don't think Yae's Burst cost should be changed because it's meant to work with Raiden's Resolve mechanic (which is pretty neat thematically speaking) but it would be nice if she got a minor ER boost for each Totem level
@inkursion58682 жыл бұрын
@@lukehoffman9742 Beidou's burst already works on shields. You don't need to do dmg with a na or ca, you just need to hit something with it
@hayond6562 жыл бұрын
Ooh I kinda like that Kazuha one having an Anemo blade would be so cool
@birbcawing56052 жыл бұрын
Ganyu buff: charge attack now has 3 levels with the 3rd doing 750% of atk . This dmg is considered true cryo dmg (still affected by melt but ignores enemy def and resistance)
@Asm0sday2 жыл бұрын
That is too broken
@Swagbastian2 жыл бұрын
bruh
@tdkmnclkgaming63092 жыл бұрын
Only 750%??
@cocomarts47572 жыл бұрын
maybe for c7
@dreybibit2 жыл бұрын
Thats not a buff. Its cheating
@ganyulover42052 жыл бұрын
the razor one also fits with his lore!! hes said to be very speedy and agile
@aspirerl48072 жыл бұрын
As an Ayaka main, I don't really see the charged attack release time to be an issue. Her charged attack flows perfectly after a few normal attacks, I rarely do a single charged attack. The only buff I think she would actually need is the ability to bind alternate sprint to a different button, letting you normal sprint whenever you just want to run.
@Ratheil2 жыл бұрын
I don't have an issue with it either but I needed to think of something for everyone and I wouldn't mind if Ayaka could CA spam almost like Keqing does. Outside of that I actually love the alternate sprints and I kinda wish more people had them.
@aspirerl48072 жыл бұрын
@@Ratheil True, I wouldn't mind at all if it was faster, I tend to notice myself desiring a separate bind sometimes though. Certainly though, alternate sprints should be much more common than 2 characters it's awesome.
@uchihajunior56482 жыл бұрын
What i would do for diluc is changing his first ascention passive to this: "decreases diluc's stamina consuption when running or using his charged attack by 50%. when the pyro infusion from dawn is in effect, diluc's normal and charged attack spead increases by 50%, and his movement spead increases by 20%" This wouldn't be a direct damege buff, but it would allow for dragonstrike comps without the nead for having specific characters that can buff movement spead or anemo ressonance, this would bring him to better usuability by allowing diluc's main comp to be less restricted and character dependent.
@youravghuman52312 жыл бұрын
As for me, the buff for keqing isn't stamina reduction, rather i wish she didn't take like 3 step backward and reduces enemy stagger when she's doing CA. That way her stamina efficiency will be more increase than CA stamina reduction.
@gyuki__162 жыл бұрын
9:24 a fun change for Razor could be for his ult , when Razor uses a charged attack, to just do an ora barrage with his electro wolf i think i'd look really cool and would be pretty fun to play with
@Dagobert-jw2lc2 жыл бұрын
I wish Ningguang had Def Scaling, would kind of mess up Widsith, but would make her fit in a mono geo team even more
@sabrinaash41042 жыл бұрын
Umm... No thanks, keep her the way she is please
@gmoney94692 жыл бұрын
5:26 was that a wrathgate reference?
@Ratheil2 жыл бұрын
Not intentionally but considering how similar it is to the Apothecary's quote, how often I say it and how many times I've seen it during my days in WotLK I'd say yes. lol
@Gadottinho2 жыл бұрын
keqing's buff had to be just more dmg, her multipliers are so poor... even with bennett, kazuha, sara, and mistsplitter, her dmg doesn't compare to other 5 star dpses. other than that, she knockbacking enemies, going back after charged attacks, and her stamina are all bad too.
@itscarlosreally2 жыл бұрын
I like this kind of video format. Very nice.
@Ratheil2 жыл бұрын
Glad you like it!
@Swagbastian2 жыл бұрын
Why tf do you have to shoot Baron Bunny's foot? Just make it easier and have it be any part of it. REMOVE KOKOMI'S NEGATIVE CRIT Yae Miko rework when Yoimiya is a dps that doesn't benefit from her own ult LMAO DEF bow and spear when
@magekazin2 жыл бұрын
this was a fun idea, and one I have thought about from time to time. I like a lot of your ideas. Here's one for you for Diona have her C4 make is so all bow users charge shots charge faster inside her burst radius.
@ryandeakyne32652 жыл бұрын
Xinyan - Hard pass on defense scaling on her burst. That would force her into a pure support role. Making her shield scale on attack would be a better fix.
@Bv-yl5dg2 жыл бұрын
All standard banner 5 stars need a buff to both their kit and cons(except for mona). Also, Hu Tao’s ult healing should be missing hp based, Eula’s passive bug should be fixed, and Yae Miko’s second passive should scale off of ER not EM. That’s all that needs fixing IMO.
@Bullminator2 жыл бұрын
Sayu -- Being able to do a spin attack when she jumps without breaking a spin Yae Miko -- Totem placement gives you evasion for 2 seconds and it stacks Ayaka -- Instead of getting stuck at rocks, she will auto jump you and continue dash. Childe -- Being able to turn him into a free 5 star wish
@Ratheil2 жыл бұрын
Oof poor Childe
@lordpaulphilippfernandez99042 жыл бұрын
For Yae Miko, I'd rather have her E be counted as an evade, so that you can both evade an attack while leaving a turret. That basically fixes her main weakness (people crying out on how bad her E is).
@ShinkaiAncer2 жыл бұрын
Those maplestory background songs? Pog 🥰
@imdani49972 жыл бұрын
"Itto my beloved" so true bro so true 🤝
@anthonyowens88222 жыл бұрын
I think the best way to buff Thoma is to release a sacrificial polearm. It is the only weapon family without a sacrificial variant and I can’t understand why. It would not make any polearm character OP, and it would probably make Thoma actually viable. His biggest problem is his shield takes too long to build up, so it is pretty weak when you need it. Plus it would also solve Thoma’s energy problems
@Mtree172 жыл бұрын
with the razor buff, razor can wolvenstrike without relying on diona or double anemo now which is a huge win in my books
@agorilla71372 жыл бұрын
I've talked about the traveler changes with my buddies, and we figured a consumable item you could make, have it cost a material from whichever elemental region, let you use it in combat, and have it change the Travelers element is something that they genuinely need. Another major issue with the traveler is not being able to go through the story with the element of the region. I have Traveler at level 90, I'm at a higher world level. When I got to Inazuma and unlocked electro traveler, I literally couldn't use him because every skill resets to 1, and you can't upgrade them until you get later into the region. I'd love to play through the story with the actual traveler, but this kind of stuff makes it impossible to do.
@lynxace16022 жыл бұрын
as a diehard Itto main, I respect the hell out of your buff for him to make him buff. now that the sword wielding buff dude in Sumeru exists, Mihoyo cannot pretend they don't have playable character buff models anymore
@divinestorm35622 жыл бұрын
Great video idea I would love so small buffs for some characters. Specify the beido and raiden shogun working together is what I want
@Chercancito2 жыл бұрын
i would like 3 changes for xinyan 1 and 2: his shield working with tokens, a gaining token when she hit a critical hit, fiving her bugged shield, and giving her a way of getting the best shield against single targets 3: his shield (and others def scaling abilities) to scale with crit dmg, but decreasing with crit rate, scaling with a crit stat would be op, but found funny that she already get benefits from hitting critical hits, that dont stack with themselves when hitting multiple critical hits, so it would be mostly buff, and i found it goes well with the wild nature of the character