1 Million Fish? How to Simulate Fish with Niagara in Unreal Engine

  Рет қаралды 34,223

Aziel Arts

Aziel Arts

Күн бұрын

Пікірлер: 104
@TheGrrson
@TheGrrson Жыл бұрын
Great tutorial! I'm going to try to adapt this into a sparse cloud of fireflies in a forest environment. I just started with Unreal and love it. I'm glad I discovered your channel! Thanks for sharing!
@azielarts
@azielarts Жыл бұрын
Amazing!!! So happy to hear you found it helpful. You can also check out my video on glowing dust particles if this is overkill for fireflies
@TheGrrson
@TheGrrson Жыл бұрын
@@azielarts I will definitely have a look at that one. Thanks again!!
@FlatThumb
@FlatThumb Жыл бұрын
Has to be one of the best tutorials I've seen in a while! Looking forward to looking at the rest of your channel!
@Strevehn
@Strevehn Жыл бұрын
Your channel is so underrated my man, I hope it grows in the future as it should. Keep it up :)
@azielarts
@azielarts Жыл бұрын
Yo! Such an encouragement 💪 Thank you!
@UE5n00b
@UE5n00b Жыл бұрын
facts
@wayne9954
@wayne9954 Жыл бұрын
Your channel is amazing, great pace, great contact with the viewer, you explain what you are doing and why you are doing it. Definitely in my top 5! Subbed and liked!
@azielarts
@azielarts Жыл бұрын
Thank you so much!!!! You rock!
@narikinareke6265
@narikinareke6265 11 ай бұрын
Awesome! Very clear and concise. Thank you!
@markcooke4866
@markcooke4866 Жыл бұрын
Fantastic and detailed explanation of not just what you're changing but why -- immensely helpful!
@TheNitroG1
@TheNitroG1 4 ай бұрын
I've been watching for 2 minutes and I can already tell this is going to be a great tutorial your actually explaining things step by step and what is going on...I can't tell you how many "tutorials" i have tried to complete where they do hot keys they don't explain, drag in things from or set options off screen, gloss over important details like "set the world size".
@markopolo2224
@markopolo2224 Ай бұрын
your explanation is top teir thank you so much
@elenadmpl
@elenadmpl 3 ай бұрын
protect this guy with any cost
@IvoPoetzsch
@IvoPoetzsch Жыл бұрын
Great Tutorial that covers all aspects. Thx for ure Work!
@azielarts
@azielarts Жыл бұрын
Absolutely! Glad it was helpful 👍
@godbrz
@godbrz Жыл бұрын
in your properties module you have it set to CPU. If you want to make a particle system with a lot of particles, you should be setting your sim target to GPUCompute Sim and change your calculate bound mode to fixed. CPU sim target isn't meant for this job.
@GWAFEM
@GWAFEM 7 ай бұрын
Exactly and it's not 1 million fishes total since there's a lifetime. If it's 5 sec, it's 5 million total depending of the emitter cap.
@FPChris
@FPChris 10 ай бұрын
LOVE this. Now do a flock of starlings over a field.
@PigeonSlayer
@PigeonSlayer 9 ай бұрын
Replace fish with Starlings, done.
@azielarts
@azielarts 9 ай бұрын
Ha ha great question, I do need to do one on birds.... just as soon as I can figure out a good simple way to do it.
@jysn101
@jysn101 9 ай бұрын
@@azielarts i was going to ask if its possible to use alembic rather than FBX for animated wing flapping cycles.
@FPChris
@FPChris 8 ай бұрын
@@azielarts Seagulls!
@elenadmpl
@elenadmpl 3 ай бұрын
THIS IS GREAT THANKYOU
@azielarts
@azielarts 3 ай бұрын
You are very welcome!! I am so glad it was helpful 👍
@MAJmufin
@MAJmufin Жыл бұрын
Very cool video man. It was easy to follow and I especially loved the explentation for each step you made inside Niagra and why you made them. That is info that is hard to find and will help someone further in 3d.
@azielarts
@azielarts Жыл бұрын
Amazing!! I am so glad it was helpful 👍 also thanks so much again for joining the Livestream!
@seismaisdoiss7215
@seismaisdoiss7215 3 ай бұрын
Great tutorial TKS!
@smphspaminside1453
@smphspaminside1453 Жыл бұрын
im really glad that i found this channel, auto subscribe
@azielarts
@azielarts Жыл бұрын
Thanks so much! Happy to have you
@Aksenization
@Aksenization 5 ай бұрын
That's very cool! Is there any possibility to make the fish swim on an evenly defined trajectory? For example, along the aquarium.
@Extrvisor
@Extrvisor 11 ай бұрын
amazing work!
@azielarts
@azielarts 11 ай бұрын
Thanks so much 🙏
@shanliumoshi7904
@shanliumoshi7904 Жыл бұрын
Thank you. I have finally learned a way to make a school of fish,Your tutorial helped me achieve this, and you are very good
@LongTran-xw5yp
@LongTran-xw5yp 10 ай бұрын
Thank you so much Aziel. Please keep releasing videos. Learned a lot from you bro!
@crea3237
@crea3237 Жыл бұрын
Thank you so much for the detailed introduction! its so fun (and the final result is impressive!
@azielarts
@azielarts Жыл бұрын
You are very welcome, and thank you!!
@Native_Creation
@Native_Creation Жыл бұрын
Very awesome vid, great overview and an absolutely epic achievement. A majestic ending.
@azielarts
@azielarts Жыл бұрын
Yo thanks so much!!! Glad you liked it. Question: are there any topics or problems you are having that I could help with a video on?
@Benn25
@Benn25 Жыл бұрын
incredibly usefull, thanks a lot! maybe the final optimization for the 1M fishes can be done with a very aggressive LOD, like max LOD under 2 or 3m, the rest with crappy LOD.
@azielarts
@azielarts Жыл бұрын
Right on! Yeah, I think you are right about that. It going to have to be a super aggressive LOD system.
@allashama
@allashama Ай бұрын
Hi, is it possible to use Niagara with Collision to do a Tower Defense? Unreal Vanilla support extremly badly an Actor moving, so when you have 300 actor in a TD, moving, the Engine Lag. Using Niagara particles with Collision detection can be an option, no? thanks!
@TorQueMoD
@TorQueMoD Жыл бұрын
Great video! Thanks for sharing your technique :)
@azielarts
@azielarts Жыл бұрын
Absolutely 🤙 happy to help
@middleagedshred
@middleagedshred 11 ай бұрын
Is it possible to control the fish particles..mabey box select them and send them to a location with a mouse click?
@rickfuzzy
@rickfuzzy Жыл бұрын
love your work
@azielarts
@azielarts Жыл бұрын
Thanks so much Rick! Made my day
@Madd_Jack
@Madd_Jack 11 ай бұрын
I've honestly lost the fire for this industry for too long. But this sort of thing gets me excited to get back into it. Anyone know what the background song is throughout the explanation?
@donovanyoung7821
@donovanyoung7821 9 ай бұрын
That is amazing!!!
@azielarts
@azielarts 9 ай бұрын
Thank you! It's fun right?
@dongraparesh
@dongraparesh Жыл бұрын
Superb ❤
@azielarts
@azielarts Жыл бұрын
Thanks so much 👍
@iPEMiC.
@iPEMiC. 11 ай бұрын
Do you have any video about Niagara position base dynamic please?
@kenalpha3
@kenalpha3 Жыл бұрын
Good skill teaching. Can you do a video on how to make Fluid streams (e.g. a shower jet =multiple streams, or water facet) that: 1) Has collision, 2) flows around the SK player body (e.g. each arm or hand) and not just Capsule (looks fake)? I believe that this can only be done in 5x with the new Fluid Niagara sys. So it would help if you show how to set that up. Bonus if you can do a 3D slim effect (which is like the Fluid stream): it falls on SK player, then drips down. Thanks. I have an unanswered question about UE and how to make wiggle particles that have a thickness. I.e. are they meshes and they use your trick to bend the verts by using Material code? E.g. I saw a game made with 4x or 5x that had Scifi slim/trail/tendon that went from the top of a crate to the bottom of the floor, at an angle. And this wiggled and seemed to have some 3D thickness (didnt look completely flat like a Plane). So what type of asset would that be? SM/SK with cloth sim or SM with bend vert Mat code? I want something that I can shoot at or player passed thru it, and it wiggles or breaks. Idk if 5x Niagara can make a particle sys that forms together like a 3D ribbon; then particles break apart if enough X force is applied? Thank you.
@MetricZero
@MetricZero Жыл бұрын
Would it be possible to use these as enemies in a game? How would you go about doing that?
@Yoctopory
@Yoctopory Жыл бұрын
You know what could be awesome? If you made the material reflect the sunlight back. So when the swarm moves these characteristic reflection patterns happen that are common in large swarms
@SanchrismaRivera
@SanchrismaRivera 6 ай бұрын
Que genio!!!, justo estaba buscando este tipo de vfx para hacer, cool!!!...thanks!!!
@Cutlass2436
@Cutlass2436 Жыл бұрын
can you use both sprites with meshes in niagara?
@azielarts
@azielarts Жыл бұрын
Yep you can use both👍
@차승준-m9g
@차승준-m9g Жыл бұрын
Incredible
@azielarts
@azielarts Жыл бұрын
Thank You!!
@Se-wangKIM
@Se-wangKIM 8 ай бұрын
many thanks~!
@azielarts
@azielarts 8 ай бұрын
You are so welcome, glad it was helpful
@shifatkhann22
@shifatkhann22 26 күн бұрын
what is the budget?
@shanliumoshi7904
@shanliumoshi7904 Жыл бұрын
Hi, when I switched to sprite rendering, when the fish turn to move, their up and down directions will be reversed, why is that?
@shanliumoshi7904
@shanliumoshi7904 Жыл бұрын
When they are generated, the movement is affected by the attraction and does not guarantee the correct direction of rotation
@azielarts
@azielarts Жыл бұрын
Good point, I am running into that also, I am sure there is a way to always pointing up. Let me know if you find it 👍
@IbizaInnercity
@IbizaInnercity Жыл бұрын
Same in life bro, they say "there is plenty of fish in the ocean"...but my PC just crashes at low numbers :/ Great tutorial, obviously subscribed and will lurk your channel :D I thank you.
@williamminnaar6311
@williamminnaar6311 Жыл бұрын
Hello there - Thanks for the great tutorials - A question :) I have a hopping frog {Skeleton Rig with hop motion} that I want to spawn many - How would I make the spawn many from a point - and the hop out using navmeshbounds - Please :)
@azielarts
@azielarts Жыл бұрын
That is a good quest I look and see if I can come up with a good process
@punkpin
@punkpin 2 ай бұрын
So sad that KZbin's compression system basically killed the "wow" factor of your final reveal!
@azielarts
@azielarts 2 ай бұрын
Lol can't win
@Enryo_tv
@Enryo_tv Жыл бұрын
This was amazing to watch !! really liked the 1k rate. appears quite realistic. Could u perhaps try a spwn rate with 1k with sharks XDDDD
@realmcafee
@realmcafee 6 ай бұрын
dude, i could use my computer as heater by adjusting the spawn rate scale. it cost so much resources omg. i thought its a revolutionized technology that does magic by using assets as particles or something.
@HoomanBhr
@HoomanBhr Жыл бұрын
Great tutorial . keep it up
@jamesgtmoore
@jamesgtmoore Жыл бұрын
Why is it not possible to use SimTarget == GPUSim in this case, please?
@azielarts
@azielarts Жыл бұрын
Yes I tested it as a GPU sim as well, for some reason I got better results on cpu🤷‍♂️ maybe there was another bottle neck in textures or something. Usually I would go for GPU for high spawn rates, but this one ran smoother on cpu. I think it is worth looking in to, because I don't know why that would be
@jamesgtmoore
@jamesgtmoore Жыл бұрын
@@azielarts thanks for the info
@itscoldcoldwinter
@itscoldcoldwinter Жыл бұрын
can u make a video what im players gost to fish and hits them can u make them to change directions
@azielarts
@azielarts Жыл бұрын
Yes that is a good question. To be honest I am still figuring out the best way to do this myself. You can turn on collisions, but at the moment it that will just make them bounce off instead of try to swim away. I will make a video on it when I can figure out a simple solution 👍
@itscoldcoldwinter
@itscoldcoldwinter Жыл бұрын
aha coo; @@azielarts
@lemapp
@lemapp 11 ай бұрын
Opps. Equipment issues. Your sound is fine.
@azielarts
@azielarts 11 ай бұрын
No worries, glad you worked it out!
@He-Is-One-and-Only
@He-Is-One-and-Only Жыл бұрын
100k fish would be enough. Tbh
@azielarts
@azielarts Жыл бұрын
Haha yeah I agree
@lion03
@lion03 Жыл бұрын
Every niagara system with more than 1000 particles should be a GPU system and not CPU.
@notrealquanluong
@notrealquanluong 6 ай бұрын
I came here with a different kind of expectation on how to edge but it's alright.
@joshjen1129
@joshjen1129 8 ай бұрын
How would I go about looping this? Amazing videos btw!
@azielarts
@azielarts 8 ай бұрын
Ooh looping, hmmm that I am not sure about. Need to think about that
@shakaama
@shakaama Жыл бұрын
why MAYA.... sir Blender... let us sit and chat about our lord and savior blender and how he has blessed us all, with all his magnificence. Maya is not de way. Blender is da troof
@azielarts
@azielarts Жыл бұрын
Hah lol I guess I sold my soul because there are more Maya jobs out there ;) but in all seriousness, both are great. It depends on the industry. Film/TV is all Maya, but the game industry has a mix of Blender and Maya. And if you are making your own stuff, it is whatever helps you make the best art !!! A lot of people prefer Blender
@rremnar
@rremnar Жыл бұрын
I made a similar remark and it got deleted twice. Blender is a free open source software; you don't have to pay over 200 a month for.
@azielarts
@azielarts Жыл бұрын
Hmm strange, I don't delete peoples comments. Anyways, it is a valid perspective. If you really want something free and still very powerful I agree Blender is an awesome choice. @@rremnar
@man_art_man
@man_art_man 2 ай бұрын
I stick personally to 10k real fish 🐟 mesh. Not a optimized plane .. looks amazing 👍🏻👍🏻👍🏻
@lemapp
@lemapp 11 ай бұрын
I had difficulty hearing you over the background music
@azielarts
@azielarts 11 ай бұрын
Thanks for the feedback 👍
@mrksdsgn
@mrksdsgn Жыл бұрын
What about 10 000 000?
@azielarts
@azielarts Жыл бұрын
Lol don't know why I didn't think of that😂
@itscoldcoldwinter
@itscoldcoldwinter Жыл бұрын
they need to change this name for me that english it’s learned from playing fortnite i never say the name due i dont want to say racism
@mehmetbaspinar25
@mehmetbaspinar25 Жыл бұрын
ty mate
@azielarts
@azielarts Жыл бұрын
Welcome welcome. Anything you are struggling with that I could help with a video on?
@mehmetbaspinar25
@mehmetbaspinar25 Жыл бұрын
hi , I desing a shark in blender and I need sweam to sea in UE can u help me ? @@azielarts
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